@Tsaukpaetra They released a patch along with the free version to bring better compatibility with modern computers and add a few new features. I would guess that's why the executable changed and firewall prompts are coming. A small bonus is that to patch an old install you need to run SC as an admin. But that should only be a one-time thing.
Note: When patching StarCraft, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.
So, Void Manipulation + Faster Casting + Spell Echo + Added Chaos have tipped that character over to dealing insane amounts of damage. I'd like to add in one of the area gems if I ever get a 6L, but who knows.
Even so, though... I die too fast. I just don't have the armor. I have around 4k life, but only around 5k armor, and it seriously causes issues.
@Maciejasjmj Ray's gameplay is nothing like Call's, luckily. She's incredibly fast, with a decent range melee attack that absorbs enemies automatically. Her life soft-drains at all times (it will refill to where it started if you absorb an enemy, or damage you from where it's lowered to if you get hit), but since even her dash is an attack, the whole thing feels much more fluid. Honestly the game feels like it was made with her in mind, rather than Beck. All her boss moves are different too, for instance the helicopter makes your dash home in on an enemy sonic-style.
I forgot to mention, this was all device driver stuff, not typical software.
Speaking of, can you help design a software-based video card that uses the RDP protocol to emulate extra physical displays? Asking because I've been wanting this for ages and all the paid solutions are so proprietary (and glitchy) it's unusable...
@LB_ The fascinating thing here is that the moba problem is much more than he had time to learn for his talk:
There is an insane number of precise details: this increases the thought investment required
There are countless opportunities to do things differently: you can always do something better, or worse
If you fail, you directly contribute to the enemy team: no action has low stakes
Even if you keep out the rankings, which add additional hatred, it's pretty much mechanically perfect for causing hatred.
I'm not likely to make it in for this year's competition - I was hoping to be largely done with the story by the end of August to spend September beta testing. But owing to I haven't had the time or energy, so I'm not nearly that far along.
But the idea of interpreting a bytecode was there from the start, being a pretty straightforward derivation of Gödel's and Turing's mathematics.
Actually, the problem is in working out what was underneath. Those early systems were very small indeed (due to issues with reliability of the components if nothing else) and so it wasn't so much running a p-code, so much as swapping out one instruction set entirely for another totally different one.