drop kick a space alien



  • @boomzilla said that threads are free.

    (By the way, guess who got my first Reactive Drop key)

    Here's today's stats:

    0_1485050068383_upload-c7bc06f3-b1f9-4600-8520-7ad962be0c60

    Days for the stats system start at 00:00 UTC.

    Here's a leaderboard:

    0_1485050857418_upload-aa225e5f-b050-44a5-98f8-cda313e69a17


  • Winner of the 2016 Presidential Election

    @ben_lubar
    The title is "drop kick a space alien", the first image shows a post of @blakeyrat with that space alien computer thing from that one videogame as an avatar... What are you trying to tell us, @ben_lubar?

    Also, @blakeyrat. You couldn't make your shit work and you also failed at displaying a godzilla head :trollface:

    Filed Under: Was there more to this topic? Probably not.


  • Impossible Mission Players - A

    @Kuro said in drop kick a space alien:

    couldn't make your shit work and you also failed at displaying a godzilla head

    Everyone knows that pictures you upload to the interwebs automatically get deleted permanently after two years!



  • @Tsaukpaetra said in drop kick a space alien:

    Everyone knows that pictures you upload to the interwebs automatically get deleted permanently after two years100 images are uploaded!

    DiscoHosting™



  • 0_1485148321992_upload-38621233-f137-4acc-817a-ea0045f2c9c1

    Yeah, that's right! @blakeyrat is #13 in THE ENTIRE WORLD for mission 1 of Paranoia! USA! USA! USA!



  • 0_1485324346743_upload-33049207-13bc-4299-bf02-e1dbbda66dd5

    Status: We passed a thousand successful missions.

    0_1485324490864_upload-a6307bc8-6970-4448-b31b-cbbaf9b8938d

    Status: Apparently the day before yesterday had more hours than most days.



  • Why has nobody posted this yet:

    Welcome to Earth – 00:14
    — Thrifty032781



  • @Kuro said in drop kick a space alien:

    The title is "drop kick a space alien", the first image shows a post of @blakeyrat with that space alien computer thing from that one videogame as an avatar...

    Zero III from Zero Escape: Virtue's Last Reward.

    As long as I'm talking about it, I'm sidetracking this thread to point out that the first two games in the Zero Escape series are finally arriving on Steam on March 24, with PS4/Vita versions following shortly after. Virtue's Last Reward being the second game in the series, and thus being included in said package.



  • @ben_lubar said in drop kick a space alien:

    Yeah, that's right! @blakeyrat is #13 in THE ENTIRE WORLD for mission 1 of Paranoia! USA! USA! USA!

    0_1485357351228_upload-1f5a2fb3-cfd8-40ec-9fe8-d4d6b421836f

    Playing at the Easy difficulty, while the 12 before him are playing at Brutal Onslaught, Brutal or Hardcore Brutal Onslaught.

    GO USA indeed :rolling_eyes:



  • Is it coincidence that I just found a flash game actually based on punching aliens?



  • @ben_lubar
    :doing_it_wrong: Sorting strictly by time with mixed difficulty rankings on a speedrun leaderboard
    :doing_it_wrong: :doing_it_wrong: "speedrun" is one word, just ask in any speedrunner's channel on twitch
    :doing_it_wrong: :doing_it_wrong: :doing_it_wrong: hiding the fact that he's #13 of 13.



  • @izzion said in drop kick a space alien:

    @ben_lubar
    :doing_it_wrong: Sorting strictly by time with mixed difficulty rankings on a speedrun leaderboard
    :doing_it_wrong: :doing_it_wrong: "speedrun" is one word, just ask in any speedrunner's channel on twitch
    :doing_it_wrong: :doing_it_wrong: :doing_it_wrong: hiding the fact that he's #13 of 13.

    There's an update to split speedruns into difficulty-segregated leaderboards, but it hasn't been pushed yet.


  • mod

    @ben_lubar You mean you have an update that would make the US #1 and you're sitting on it?! :checkered_flag: for treason!



  • 0_1485736042110_upload-6e96e9eb-b3d7-492d-b166-3a8c472322e8



  • Status: Sorry, @Kuro

    0_1485760589381_upload-0e215428-8af6-4b9a-8df8-a4a5eb667f66


  • Winner of the 2016 Presidential Election

    @ben_lubar The hell are you apologizing for?
    Is it because you guys aren't using a real bug tracker like Discourse?
    Or because Jackob apparently uses a REST Interface that was buggy?

    Filed Under: I guess you mean because you fixed oob-issues?


  • sockdevs

    @Kuro Or he's fixed bugs that only appear when he's resting



  • @Kuro said in drop kick a space alien:

    @ben_lubar The hell are you apologizing for?
    Is it because you guys aren't using a real bug tracker like Discourse?
    Or because Jackob apparently uses a REST Interface that was buggy?

    Filed Under: I guess you mean because you fixed oob-issues?

    I fixed every bug used in this speedrun:

    Alien Swarm TSA in 9:15.485 by Onin – 11:07
    — SourceRuns

    The jump jet / blink pack bug was already fixed in RD.



  • One of our playtesters suggested an encyclopedia of aliens. It currently has problems with some of the models, and most of the text is copied from the Alien Swarm wiki, but:

    0_1486016912549_20170202002245_1.jpg
    1_1486016912549_20170202002259_1.jpg
    2_1486016912549_20170202002323_1.jpg
    3_1486016912549_20170202002353_1.jpg
    4_1486016912549_20170202002458_1.jpg
    5_1486016912549_20170202002511_1.jpg
    6_1486016912550_20170202002523_1.jpg
    7_1486016912550_20170202002532_1.jpg
    8_1486016912550_20170202002536_1.jpg
    9_1486016912550_20170202002548_1.jpg
    10_1486016912550_20170202002605_1.jpg
    11_1486016912550_20170202002612_1.jpg
    12_1486016912550_20170202002623_1.jpg
    13_1486016912550_20170202002634_1.jpg
    14_1486016912550_20170202002646_1.jpg


  • Winner of the 2016 Presidential Election

    @ben_lubar the fuck are you doing? Are those new features, after release?

    You silly, silly man, you don't just release those! Those are DLC, later to be included with the "Director's cut" edition, or at 50% discount if you buy the season pass now!

    Seriously, do I have to teach you everything?



  • @Onyx said in drop kick a space alien:

    after release

    We can't possibly have released yet because 0_1486051331346_Screenshot 2017-02-02 at 10.01.56.png

    Yes, that's 63 feature and bugfix branches I made that are just sitting around unmerged.



  • Anyway, we passed 2 days of in-mission time in one day yesterday.

    0_1486051442078_Screenshot 2017-02-02 at 09.52.23.png


  • Winner of the 2016 Presidential Election

    @ben_lubar you're not doing eerie access? :scream:



  • @Onyx said in drop kick a space alien:

    @ben_lubar you're not doing eerie access? :scream:

    No, but we have a private beta. Want to join? I can get you a key.


  • sockdevs

    @ben_lubar said in drop kick a space alien:

    2 days ... in one day

    It's official: @ben_lubar has invented time travel.



  • LIST OF WEAPONS BY REQUIRED EXPERIENCE (ascending)

    Unlocked by default:

    • 22A3-1 Assault Rifle
    • 22A7-Z Prototype Assault Rifle Tech only
    • S23A SynTek Autogun Special Weapons only
    • M42 Vindicator Officer only
    • M73 Twin Pistols
    • IAF Advanced Sentry Gun
    • IAF Heal Beacon Medic only
    • IAF Ammo Satchel
    • IAF Personal Healing Kit
    • Hand Welder
    • SM75 Combat Flares
    • ML30 Laser Trip Mine

    Unlockable at level:

    1. l3a Tactical Heavy Armor
    2. Model 35 Pump-action Shotgun
    3. X33 Damage Amplifier
    4. IAF Tesla Cannon
    5. Hornet Barrage
    6. Precision Rail Rifle
    7. Freeze Grenades
    8. IAF Medical Gun Medic only
    9. Adrenaline
    10. K80 Personal Defense Weapon
    11. IAF Tesla Sentry Coil
    12. M868 Flamer Unit
    13. IAF Electrified Armor
    14. IAF Freeze Sentry Gun
    15. M478 Proximity Incendiary Mines Officer only
    16. IAF Minigun Special Weapons only
    17. Flashlight Attachment
    18. AVK-36 Marksman Rifle
    19. IAF Power Fist Attachment
    20. IAF Incendiary Sentry Gun
    21. Hand Grenades
    22. Chainsaw
    23. MNV34 Nightvision Goggles
    24. IAF High Velocity Sentry Cannon
    25. MTD6 Smart Bomb
    26. Grenade Launcher

    New with Reactive Drop

    1. Desert Eagle
    2. AA42 Devastator Special Weapons only
    3. 22A4-2 Combat Rifle
      more being planned, but not currently implemented

  • Discourse touched me in a no-no place

    Bug reporting for your Swarmopedia content, as snapshotted…

    @ben_lubar said in drop kick a space alien:

    0_1486016912549_20170202002245_1.jpg
    5_1486016912549_20170202002511_1.jpg
    7_1486016912550_20170202002532_1.jpg
    8_1486016912550_20170202002536_1.jpg

    The above pages have incomplete text. It's like the ends of some paragraphs just aren't there.

    9_1486016912550_20170202002548_1.jpg
    12_1486016912550_20170202002623_1.jpg
    13_1486016912550_20170202002634_1.jpg
    14_1486016912550_20170202002646_1.jpg

    And these pages are effectively empty, but that's much more obvious. :)



  • @dkf said in drop kick a space alien:

    Bug reporting for your Swarmopedia content, as snapshotted…

    @ben_lubar said in drop kick a space alien:

    0_1486016912549_20170202002245_1.jpg
    5_1486016912549_20170202002511_1.jpg
    7_1486016912550_20170202002532_1.jpg
    8_1486016912550_20170202002536_1.jpg

    The above pages have incomplete text. It's like the ends of some paragraphs just aren't there.

    0_1486263504016_upload-a925298c-1eab-4591-afcf-2b100c7048cd
    0_1486263546688_upload-47468920-2eeb-4a9e-a911-c12991829add
    0_1486263598883_upload-eed24844-0472-4069-98d2-80d4d2c6cec9
    0_1486263670865_upload-b383693b-4a2c-4332-a8f0-90a005976144

    I have no idea.

    @dkf said in drop kick a space alien:

    And these pages are effectively empty, but that's much more obvious. :)

    Yeah, those aliens aren't in the Alien Swarm campaign, so I couldn't steal the wiki articles. :D


  • Discourse touched me in a no-no place

    @ben_lubar said in drop kick a space alien:

    I have no idea.

    I don't claim to have an idea. I just see stuff missing. :p



  • Ok so Alien Swarm is a top-down game where you shoot aliens based on the engine from a first person game where you shoot zombies.

    The two most common suggestions?

    • Make it first person!
    • Make the aliens into zombies!

    I guess the $4 difference in sale prices is enough for people to not want to buy Left 4 Dead 2 for some reason.


  • Discourse touched me in a no-no place

    @ben_lubar said in drop kick a space alien:

    I guess the $4 difference in sale prices is enough for people to not want to buy Left 4 Dead 2 for some reason.

    I'm reminded of what was said on the Entrepreneurs thread: if you're getting that sort of thing, maybe you should raise your prices to drive off the cheapskates? :D

    Or just tell people (on those suggestion threads, not here) that you've no plans to do it exactly because of the things you mention.



  • 0_1487124715194_upload-94000307-a5e6-4334-94f5-ef51e1164e67

    Can you guess which one of these 4 campaign authors has started the game client since update that adds workshop metadata about campaigns and missions?



  • @dkf said in drop kick a space alien:

    maybe you should raise your prices

    That's the third most common suggestion. "Charge money for this mod of a free game."


  • mod

    @ben_lubar I suggest doing it then



  • @ben_lubar I can't wait for a @blakeyrat video review of your Indy game



  • 0_1488439343946_Screenshot 2017-03-02 at 01.21.30.png

    Can you guess which of these 11 people is the mapper and not a speedrunner?



  • How'd I do on documentation?


  • sockdevs

    @ben_lubar Well, it's not written in lojban: that's a plus point :P

    In all seriousness though, it looks pretty good to me.





  • @ben_lubar
    I feel like that needs the PHP logo on the back end grip? thingy



  • @izzion said in drop kick a space alien:

    @ben_lubar
    I feel like that needs the PHP logo on the back end grip? thingy

    The way the marines hold it is every bit as awkward as one would hope:
    0_1489205307683_20170310220248_1.jpg



  • We've hit a million damage dealt to teammates!


  • Impossible Mission - B

    @ben_lubar said in drop kick a space alien:

    We've hit a million damage dealt to teammates!

    Depending on context, that could be a lot, or kind of meh.

    For example, in Disgaea 5, the level cap is 9999, and you regularly face off against units with stats in the millions or even billions, so your characters need to be comparably powerful.

    One of your classes (Sage) has an attack (Land Decimator) that targets everyone on the map except herself, with a 50% chance of hitting. One of the better tricks is to take a second Sage and use its buff that allows a unit to double their attacks for the turn on the first Sage, then have the first Sage cast Land Decimator twice. Then you bring out a Maid (yes, really) and use her buff that lets you act again in the same turn, and cast Land Decimator again, which goes off twice again.

    This means that the second Sage and the Maid both have a pretty good chance of taking at least one blast as collateral damage each time you do this. If they can't survive a million damage from a teammate at this point, they're probably not worth having around. (In the endgame, my three most powerful characters are a Sage, a Maid, and a Cleric, in that order.)



  • @masonwheeler said in drop kick a space alien:

    units with stats in the millions or even billions

    The highest health player character has 140 health.





  • Funtime bug of the day:

    1. User enables controller input
    2. User goes to the keyboard settings
    3. User clicks "DONE" without changing anything
    4. User disables controller input
    5. User can no longer fire their weapon, move, or view the map.

    Relevant code (unmodified from Alien Swarm):

    //-----------------------------------------------------------------------------
    // Purpose: Ask the engine for all bindings and set up the list
    //-----------------------------------------------------------------------------
    void COptionsSubKeyboard::FillInCurrentBindings( void )
    {
    	// reset the unbind list
    	// we only unbind keys used by the normal config items (not custom binds)
    	m_KeysToUnbind.RemoveAll();
    
    	// Clear any current settings
    	ClearBindItems();
    
    	bool bJoystick = false;
    	CGameUIConVarRef var( "joystick" );
    	if ( var.IsValid() )
    	{
    		bJoystick = var.GetBool();
    	}
    
    	CGameUIConVarRef con_enable( "con_enable" );
    	if ( con_enable.IsValid() )
    	{
    		SetControlInt("ConsoleCheck", con_enable.GetInt() ? 1 : 0);
    	}
    
    	for ( int i = 0; i < BUTTON_CODE_LAST; i++ )
    	{
    		ButtonCode_t bc = ( ButtonCode_t )i;
    
    		bool bIsJoystickCode = IsJoystickCode( bc );
    		// Skip Joystick buttons for the "other" user
    		if ( bIsJoystickCode && GetJoystickForCode( bc ) != m_nSplitScreenUser )
    			continue;
    
    		// Look up binding
    		const char *binding = gameuifuncs->GetBindingForButtonCode( bc );
    		if ( !binding )
    			continue;
    
    		// See if there is an item for this one?
    		KeyValues *item = GetItemForBinding( binding );
    		if ( item )
    		{
    			// Bind it by name
    			const char *keyName = g_pInputSystem->ButtonCodeToString( bc );
    
    			// Already in list, means user had two keys bound to this item.  We'll only note the first one we encounter
    			char const *currentKey = item->GetString( "Key", "" );
    			if ( currentKey && currentKey[ 0 ] )
    			{
    				ButtonCode_t currentBC = (ButtonCode_t)gameuifuncs->GetButtonCodeForBind( currentKey );
    
    				// If we're using a joystick, joystick bindings override keyboard ones
    				bool bShouldOverride = bJoystick && bIsJoystickCode && !IsJoystickCode(currentBC);
    
    				if ( !bShouldOverride )
    					continue;
    
    				// Remove the key we're about to override from the unbinding list
    				m_KeysToUnbind.FindAndRemove( currentBC );
    			}
    
    			AddBinding( item, keyName );
    
    			// remember to apply unbinding of this key when we apply
    			m_KeysToUnbind.AddToTail( bc );
    		}
    	}
    }
    
    Hint

    We have two things being interacted with in this loop: buttons and bindings. A binding is something like +jump or +forward. A button is something like SPACE or W

    Solution

    When checking if a controller button conflicts with a keyboard button, it checks three things:

    1. Controller input is enabled.
    2. The button we're looking at is a controller button.
    3. The button that's currently assigned is not a controller button.

    If all three things are true, it removes the not-controller button from the list of buttons to unbind when we save and then replaces it with the controller button.

    Except we didn't remove the not-controller button from the list of buttons to unbind.

    gameuifuncs->GetButtonCodeForBind takes a binding and returns a ButtonCode_t (yeah, I don't know why they cast it). Not a button. A binding.

    For example, let's say we have the default bindings and the user performed the steps at the top of this post. At some point in the loop we'd hit m_KeysToUnbind.FindAndRemove( currentBC ); with this state:

    Variable Value
    bJoystick true
    var reference to the joystick variable
    con_enable reference to the con_enable variable
    i 114
    bc KEY_XBUTTON_A
    bIsJoystickCode true
    binding "+jump"
    item omitted
    keyName "JOY1"
    currentKey "SPACE"
    currentBC BUTTON_CODE_NONE
    bShouldOverride true

    Which means that KEY_SPACE never gets removed from the list of buttons to unbind and the user gets very annoyed.



  • 0_1492019042540_563560_20170412124129_1.png

    What's the start-to-crate on a game where the option to start the game isn't even visible when the first two crates appear?



  • Alien Swarm: Reactive Drop releases on the 20th!

    To be notified when the game is available for download, add Alien Swarm: Reactive Drop to your Steam wishlist.

    Huge thanks go out to our nearly one hundred playtesters in the closed beta.

    Stats and leaderboards will be reset shortly before the release.



  • @ben_lubar said in drop kick a space alien:

    Which means that KEY_SPACE never gets removed from the list of buttons to unbind and the user gets very annoyed.

    Did @blakeyrat find this?



  • Halo Wars: Definitive Edition shows up as more popular than Alien Swarm: Reactive Drop. Let's figure out what metric they're using for that:

    2_1492752823629_Screenshot 2017-04-21 at 00.31.05.png

    Four words with a colon in the middle? Nope.
    Blue icon with lighter blue text? Nope.
    Windows only? Nope.

    Halo Wars: Definitive Edition concurrent players

    3_1492752823638_Screenshot 2017-04-21 at 00.28.34.png

    Alien Swarm: Reactive Drop concurrent players

    4_1492752823639_Screenshot 2017-04-21 at 00.27.27.png

    So it's not concurrent players, then.

    Halo Wars: Definitive Edition reviews

    1_1492752823628_Screenshot 2017-04-21 at 00.32.18.png

    Alien Swarm: Reactive Drop reviews

    0_1492752823624_Screenshot 2017-04-21 at 00.32.44.png

    Not reviews either, unless they're arbitrarily saying that all reviews on all free games are invalid because the user got the game for free.

    Maybe it's the price? Valve doesn't want a free game in the spotlight?

    In any case, holy shit this is a lot of people playing a thing I touched.


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