The "Improve a Game by Ruining It" Thread
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Dwarf Fortress except it's ZZT
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@hungrier said in The "Improve a Game by Ruining It" Thread:
Dwarf Fortress except it's ZZT
ZZT but with an insane amount of depth? So basically what you want is Frog Fractions 2?
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Civilization, but with a map so large that you are statistically unlikely to ever come into contact with another civilisation before the end of the game.
... wait, that's "Ruin a Game by Improving It", not the other way around...
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Tic-tac-toe on an infinitely large grid?
Hangman with Chinese ideographs?
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@scarlet_manuka So, Civilization + No Man's Sky?
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@ben_lubar said in The "Improve a Game by Ruining It" Thread:
So, why not sexy anime robot chicks?
Edit: I remembered something:
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@zecc said in The "Improve a Game by Ruining It" Thread:
@ben_lubar said in The "Improve a Game by Ruining It" Thread:
So, why not sexy anime robot chicks?
The idea is to ruin a game, not turn it into NieR:Automata.
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@ben_lubar said in The "Improve a Game by Ruining It" Thread:
The idea is to ruin a game, not turn it into NieR:Automata.
Yeah, that's already been plenty ruined by the publisher.
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Akiba's Trip, but where attacking enemies adds clothes instead of removing them.
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@thegoryone said in The "Improve a Game by Ruining It" Thread:
I'm fairly sure that HL3 would qualify for this thread just by being released as it would never live up to the hype anymore, meaning everyones expectations are already set at the level of "expecting a train wreck".
So, Duke Nukem Forever syndrome?
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@e4tmyl33t said in The "Improve a Game by Ruining It" Thread:
So, Duke Nukem Forever syndrome?
The thing about Duke Nukem Forever (and Daikatana, if you're old enough to remember that) is when the games were actually released, they were bad. (Duke Nukem gets bonus points for making fun of Halo, the game that single-handedly changed the entire genre while it was stuck in development hell, making DNF instantly obsolete.)
I don't think anybody knows what would happen if a decade-delayed game were released and was actually good. Although I doubt that would ever happen.
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@blakeyrat said in The "Improve a Game by Ruining It" Thread:
Halo, the game that single-handedly changed the entire genre
Admittedly it's been a while, but I don't remember there being anything particularly groundbreaking or game-changing about any of the Halo games. I still remember my distinct impression of the first one was "the only reason this is doing so well is because it's the only thing for this console that is not complete crap, and so all the people who bought into the hype are buying it to justify their purchase of a bad console."
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@masonwheeler said in The "Improve a Game by Ruining It" Thread:
Admittedly it's been a while, but I don't remember there being anything particularly groundbreaking or game-changing about any of the Halo games.
In every FPS before Halo, you could carry 6+ weapons at once. In every FPS after Halo you could carry only two weapons at once. (Or maybe 2 weapons and a sidearm.)
In every FPS before Halo, you had one life bar. In every FPS after Halo, you had one life bar that was permanent and one shield bar that regenerated. (IIRC, even Duke Nukem Forever ripped-off that mechanic.)
Every post-Halo FPS which contains vehicles contains vehicles that control and move exactly like Halo vehicles. (Think: Borderlands.)
Etc.
Halo changed the entire genre. There's a clear delineation of "FPS games made before Halo" and "FPS games made after Halo". Crystal-clear. It's only in the last few years that the classic FPS genre has been brought back, with the new Wolfensteins and Doom 2016.
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@blakeyrat said in The "Improve a Game by Ruining It" Thread:
It's only in the last few years that the classic FPS genre has been brought back
Was Halo released before or after Half-Life 2's episodes?
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@ben_lubar said in The "Improve a Game by Ruining It" Thread:
Was Halo released before or after Half-Life 2's episodes?
Halo was released in 2001 and the HL2 episodes don't count because they're DLCs for a pre-Halo game.
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@blakeyrat said in The "Improve a Game by Ruining It" Thread:
@ben_lubar said in The "Improve a Game by Ruining It" Thread:
Was Halo released before or after Half-Life 2's episodes?
Halo was released in 2001 and the HL2 episodes don't count because they're DLCs for a pre-Halo game.
HL2 was released in 2004.
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Eve: Online, except fun.
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Warframe, except with actual characters instead of creepy faceless armor suit robots.
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Assassin's Creed, except getting spotted makes the rest of level very hard. Dark Souls hard.
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@lorne-kates
The simplest way to ruin EVE: Online - enforce anti-scamming TOS.
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@gąska said in The "Improve a Game by Ruining It" Thread:
Assassin's Creed, except getting spotted makes the rest of level very hard. Dark Souls hard.
I haven't played the latest ACs, but doesn't that vary from mission to mission?
In the games I played, in some missions you're supposed to not be spotted (so being spotted is a mission failure), but in others you just alarm the bad guys.
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@zecc instant failure is very different from being hellishly hard.
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@gąska said in The "Improve a Game by Ruining It" Thread:
Assassin's Creed, except getting spotted makes the rest of level very hard. Dark Souls hard.
Overall, in stealth games. When a guard spots that pile of bodies, the reaction should be to call in all the reinforcements and raise all the alarms (that also alert all the places). Unlike the current situation where said guard looks around for like 30 seconds and then goes like "Oh, it was probably nothing. My mind must be playing tricks." right in front of a waist-high pile of his colleagues' corpses.
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@cvi I think in Deus Ex: HR/MD or Dishonored they do exactly that.
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@lukfi I wasn't sure if I remembered the line correctly (and what game it came from). :-)
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@cvi No, what I meant is that they do raise an alarm and call more guards. If you make a noise to make them curious, they go investigating and find nothing, they say "my mind's playing tricks on me" and go away.
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@thegoryone said in The "Improve a Game by Ruining It" Thread:
as it would never live up to the hype anymore, meaning everyones expectations are already set at the level of "expecting a train wreck".
So everyone expects that it will be worse than they expect, meaning that it will actually be better? I see Valve has been playing the long con!
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@cvi said in The "Improve a Game by Ruining It" Thread:
When a guard spots that pile of bodies, the reaction should be to call in all the reinforcements and raise all the alarms (that also alert all the places).
If we're being realistic, the first thing guards should do is stand in front of the fucking door they're supposed to guard, rather than walk around convenient obstacles in fixed patterns.
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Look, mom! I'm guarding!
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@gąska said in The "Improve a Game by Ruining It" Thread:
Assassin's Creed, except getting spotted makes the rest of level very hard. Dark Souls hard.
So... Dishonored?
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@blakeyrat dunno, never played it. But if it is, I know what I'm playing next. By next, I mean after I finish CoD2 and HL2Ep2
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@gąska It's not quite as simple as you mentioned. Basically Dishonored tracks a stat called "chaos", and the more chaos you create, the more the guard will be increased on your objectives.
So if you just run through a level stabbing people and making no effort to hide yourself, by the last level you'll be facing basically an entire army at the last objective. If you go through the entire game without being spotted, the last level just has the normal level of guards that would be at that location on a typical Tuesday.
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Half-Life, but so immersive that head crabs jump out of your monitor and onto your face.
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Tetris, except with real-time, 100% accurate particle physics and gravity.
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@lorne-kates said in The "Improve a Game by Ruining It" Thread:
Tetris, except with real-time, 100% accurate particle physics and gravity.
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Status: During the second run-through I decided to stay on Easy Mode, which effectively has options to let the AI battle for you. I've been taking advantage of this to observe the environment more than typical.
Before SPOILER happens, I found a bunch of robots emulating carnal acts:
Too bad I wasn't recording, you might get some hot-hot porno in 4K!
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Half-Life, but it makes you wait the half-life duration of an actual U-235 isotope
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@marcodave said in The "Improve a Game by Ruining It" Thread:
Half-Life, but it makes you wait the half-life duration of an actual U-235 isotope
Obligatory U-235 -> 5-2=3
(yeah, ~704 million years sounds about right)
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Breakout with gravity.
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SimCity with realistic financial control laws.
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I don't think it necessarily ruins it. Say, bricks falling on you when hit, leading to a controlled demolition or until the structural integrity of the ceiling is compromised?
Also, has been done. There's a shitty Flash game, at least. But I refuse to consider it on the grounds that it's a shitty Flash game.