The Official Status Thread
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@tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
background-image: linear-gradient
Thanks, but that's basically not really helpful...
The reason I said that is that I recently read this article: https://css-tricks.com/html5-meter-element/#article-header-id-8
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Status: going to work for the first time in 4 months. Will be working as programmer for the first time in 14 months.
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@pie_flavor said in The Official Status Thread:
Idiot
Yeah, yeah, EA's a bunch of dicks, I've heard it all from my roommates already. But the sale is insane and my computer can run it at maximum graphics and it's fuckin' Star Wars.
People like you are why we can't have nice things.
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@blakeyrat said in The Official Status Thread:
I'm missing out on being the douchebag on the box? Good.
Blakeyrat only plays as an artisinal 100% custom-made duechebag.
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@dkf because I played W3 first where Quen is the king and nothing else matters.
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@cartman82 said in The Official Status Thread:
@pie_flavor said in The Official Status Thread:
Idiot
Yeah, yeah, EA's a bunch of dicks, I've heard it all from my roommates already. But the sale is insane and my computer can run it at maximum graphics and it's fuckin' Star Wars.
People like you are why we can't have nice things.
Maybe you can't have nice things, but I'm having a great deal of fun playing with my nice thing. I already have half the characters unlocked, so I think EA fixed the balancing issues.
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@cartman82 said in The Official Status Thread:
@blakeyrat said in The Official Status Thread:
I'm missing out on being the douchebag on the box? Good.
Blakeyrat only plays as an artisinal 100% custom-made duechebag.
That's why he's a character in @ben_lubar's XCOM game.
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@benjamin-hall said in The Official Status Thread:
inflated admin salaries
Only senior admin. Wouldn't want the bulk of the administration's workers getting uppity and thinking that they're worthwhile human beings…
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Status: It seems to have mostly stopped snowing. Still cold (for round here) and now it's getting pretty windy too. “Lovely weather!”
So glad I'm working from home today. ;)
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@dkf of course. We also need that money to hire the 72nd assistant associate Dean for snail preservation in museum archives.
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@benjamin-hall If it was going to be actually spent on snail preservation in the museum I'd actually be OK with that. It's the sort of thing that is done at very few locations, worldwide, and actual curation and taxonomy work is usually desperately underfunded. But that's actual work, not the sort of stuff that a Dean would sully their hands with, not when there's meetings (with alcohol) to attend…
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@tsaukpaetra said in The Official Status Thread:
@tsaukpaetra said in The Official Status Thread:
so it's basically not a voting system....
Well, the first part is kinda done.
Link: https://tsaukpaetra.com/vote/
Problem: I'm trying to represent that stained-glass thing like a progress bar, but have not the skills to do it.
I think it can be accomplished by putting the image twice, the one in the background set to be grayscale and the one in front overlaying it with a specific width, but so far my efforts have been... unfruitful.Will ponder for tomorrow.
So, what, you're trying to have it start grayscale and then change to color as the progress bar goes across?
Just use two elements and set the width of the one in front.
Or... you could probably use one element with a
:before
or an:after
pseudoelement.
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@dkf no, you got me wrong. This assistant associate dean is over the efforts to preserve the tracks of small common snails that wander into the museum by accident. Total actual workload: indistinguishable from zero.
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@ben_lubar said in The Official Status Thread:
@tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
background-image: linear-gradient
Thanks, but that's basically not really helpful...
The reason I said that is that I recently read this article: https://css-tricks.com/html5-meter-element/#article-header-id-8
Totally obvious from the initial reply, yeah...
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@anotherusername said in The Official Status Thread:
Just use two elements and set the width of the one in front.
That's literally what I said, is it not?
Problem is making it work. It's not doing what I thought it would whenever I get the second image in...
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Status: Just came across a POJO that holds 15 fields... which extends a class that holds 15 fields... which extends an abstract class that holds 60 fields
It hurts.
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@tsaukpaetra said in The Official Status Thread:
It's not doing what I thought it would whenever I get the second image in...
Maybe it would respond better to the real thing, instead of just pictures?
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@blakeyrat I find that somehow the rather boring MMO Black Desert is closer to being one of those than any other game in recent years. Of course, some of the classes are vaguely gender locked: Valkyrie and Warrior have slightly different skill sets (Which vary from minor in the case of Ninja/Shinobi to none in the case of Witch/Wizard), and some have no pair currently (Though they said they were going to pair them all, I think). You do get probably the best character customization the world has ever seen, though.
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@izzion said in The Official Status Thread:
@tsaukpaetra said in The Official Status Thread:
It's not doing what I thought it would whenever I get the second image in...
Maybe it would respond better to the real thing, instead of just pictures?
No. For the most part the one on top just gets stretched out.
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@magus said in The Official Status Thread:
I find that somehow the rather boring MMO Black Desert is closer to being one of those than any other game in recent years.
Well it's an MMO, and I've tried it, it's fucking terrible. (UX design by: satan!)
But I'd like to point out in all western MMOs I've ever played:
- They have full character creation
- They don't lock any content to one gender or another
- Recently they don't even lock any clothing items to one gender or another. (Males in ESO can wear dresses. The dresses don't magically transform into trousers like in older MMOs. Heck, even in PlayerUnknown Battlegrounds male characters can wear female clothing like it ain't no thang. This is progress.)
In any case, MMOs aren't even slightly what I'm looking for, because they're not a sandbox. Which is like the thing about Bethesda-style RPGs.
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@blakeyrat said in The Official Status Thread:
In any case, MMOs aren't even slightly what I'm looking for, because they're not a sandbox. Which is like the thing about Bethesda-style RPGs.
That one basically is, and that's why I mentioned it. I 100% agree on the UI.
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Status: Was reading the patch notes for the new Path of Exile league. Some of them are great:
Unique Item Balance
- The Strange Barrel unique strongbox encounter has been reworked. It still doesn't contain swarms of things, but if it did, those swarms would spawn more quickly.
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@blakeyrat said in The Official Status Thread:
They don't lock any content to one gender or another
RuneScape had a quest where an NPC would yell "no man can defeat me" and the only way to deal damage to them was to get a sex change if you were male.
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statusbolded text****
QA reports a bug. It's only reproducible in IE11. It's been assigned to me.
Open ... help, about. "IE10".
Fuck my truck, that means I need to actually upgrade this thing, huh?
...
Finally updated and--
U NEEDZ REBOOT LOLOLOLOLO
Motherfucker. Fine, I'll reboot. But I'm going for lunch while it's happening. Fucking Windows.
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@magus said in The Official Status Thread:
That one basically is, and that's why I mentioned it.
It's not technically possible for an MMO to be a sandbox (yet). The best you get is a theme park where bits of it (maps or dungeons) will change permanently after certain user actions, or MMOs with "housing" systems where you can place pre-fab objects in a small area.
You're lucky if you even get non-trivial physics in a MMO, and non-trivial physics is a long way from being a sandbox.
(ESO is basically state-of-the-art for MMOs. It has a housing editor, and zones that change based on player action, at least in Coldharbour, but the only physics it has is inverse kinematics, which is both trivial and doesn't require any server-side interaction. There are a million things you can do in Skyrim that you can't, and never will, be able to do in ESO.)
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@lorne-kates said in The Official Status Thread:
Fucking Windows.
Rebooted.
Open the site. Press F12 to start debugging and...
https://i.imgur.com/6ZKkLbK.png
Fucking IE.
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@lorne-kates said in The Official Status Thread:
Fucking IE.
Better put some protection, you could get infected with some nasty stuff
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@lorne-kates said in The Official Status Thread:
Fucking IE.
Wowie wow.
https://answers.microsoft.com/en-us/ie/forum/ie11-windows_7/imposible-use-f12-developer-tools-exception-in/09b4f305-e436-4615-a8a5-705b0bc85bbd
This is ANSWERS.MICROSOFT dot calm
Some random dude: "My f12 be fucked up"
Some OTHER random dude: yay microsoft fuxed up and KB3008923
Anyone official from microsoft: {complete silence}
Fucking Microsoft.
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@lorne-kates said in The Official Status Thread:
KB3008923
This has been sitting like this for 5 minutes, and will probably sit like this for 55 minutes more.
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@blakeyrat And yet, the entire gameplay loop of BDO is the same as your average open world sandbox game.
You wander around, talk to NPCs, make friends with them, and increase your knowledge of the world to allow more actions, which include building ships and carts for your personal merchant empire (If you hire workers, you'll even SEE them transporting your goods in real time!), or the construction of guild fortresses, which have frequent wars for dominance. It does definitely do most things within specific nodes, but the way it does it is quite fascinating.
I don't even like the game.
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Snow is no longer exciting. It's not really unpleasant or annoying, at least not during the week since I don't drive anywhere on weekdays - it is disrupting my weekend plans - it's just a thing now.
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Finally, have IE11 and the KB and the F12 tools.
{reproduces the bug}
Excellent, let me F12 and see if I can see what's going on.
{F12-- bug goes away}
Dashit?
{Closes F12-- bug is back}
.......
{F12-- bug goes away}
GODDAMN MOTHERFUCKING WINDOWS INTERNET EXPLORER MICROSOFT THE WHOLE FUCKING FUCKKKITY FUCK FUCK!
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@jazzyjosh said in The Official Status Thread:
Status: Just came across a POJO that holds 15 fields... which extends a class that holds 15 fields... which extends an abstract class that holds 60 fields
It hurts.
If your POJOs aren't final classes, then you're already doing it wrong.
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@lorne-kates said in The Official Status Thread:
bolded text****
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@lorne-kates said in The Official Status Thread:
{F12-- bug goes away}
Dashit?
{Closes F12-- bug is back}Are they using
Console.Log
anywhere? That's bitten me before...
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Status: Not sure if there's any real way to optimize this algorithm. It checks if the object is nearby another, if that object's extensions are nearby the other, if the other's extensions are nearby the object, the object's extensions are nearby the other's extensions...
Hmm...
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@carrievs said in The Official Status Thread:
Snow is no longer exciting. It's not really unpleasant or annoying, at least not during the week since I don't drive anywhere on weekdays - it is disrupting my weekend plans - it's just a thing now.
I've noticed numerous cases of other people reaching this point. I feel like I probably never will.
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@pie_flavor said in The Official Status Thread:
@jazzyjosh said in The Official Status Thread:
Status: Just came across a POJO that holds 15 fields... which extends a class that holds 15 fields... which extends an abstract class that holds 60 fields
It hurts.
If your POJOs aren't final classes, then you're already doing it wrong.
Good thing that isn't what's described.
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@magus I meant there should be no inheritance anywhere.
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@pie_flavor Then you should have said that. Instead of the wrong, pretty much opposite thing. That proved that you're as bad at communicating as anyone reading it assumed you were at reading.
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@magus said in The Official Status Thread:
@pie_flavor Then you should have said that. Instead of the wrong, pretty much opposite thing. That proved that you're as bad at communicating as anyone reading it assumed you were at reading.
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I think I'm getting cabin fever from being in this hospital room with my wife. Just opened the window to fart at an ambulance and couldn't stop laughing
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@pie_flavor said in The Official Status Thread:
@lorne-kates said in The Official Status Thread:
bolded text****
I just injected some code into your mom.
Some genetic code.
My genetic code.
Via sperm.
I did your mom.
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@tsaukpaetra said in The Official Status Thread:
Are they using Console.Log anywhere? That's bitten me before...
I'm certain I commented out all my console.logs. I... uh.. .................................
CTRL-SHIFT-F
\javascript\staticFunctions.js(1072): //console.log("FireAvailCheck buffer is ", FireAvailCheckBuffer); \javascript\staticFunctions.js(1078): //console.log("Adding to buffer: ", QuantityTextBox); \javascript\staticFunctions.js(1092): //console.log("TryFireAvailCheck"); \javascript\staticFunctions.js(1093): //console.log("FireAvailCheckBuffer[0] == QuantityTextBox == ", (FireAvailCheckBuffer[0] == QuantityTextBox)); \javascript\staticFunctions.js(1094): //console.log("QuantityTextBox is ", QuantityTextBox); \javascript\staticFunctions.js(1095): //console.log("FireAvailCheckBuffer[0] is ", FireAvailCheckBuffer[0]); \javascript\staticFunctions.js(1108): //console.log("$Parent is ", $Parent); \javascript\staticFunctions.js(1110): //console.log("$CommandLink is ", $CommandLink, $CommandLink.length); \javascript\staticFunctions.js(1124): //console.log("$Panel is ", $Panel); \javascript\staticFunctions.js(1131): // console.log("Will try to click"); \javascript\staticFunctions.js(1132): // console.log("Appending icon ", $Icon); \javascript\staticFunctions.js(1134): //console.log("Trying to click ", $CommandLink); \javascript\staticFunctions.js(1136): //console.log("Done clicking"); \javascript\staticFunctions.js(1163): //console.log("FireNextAvailCheck2 has been called and buffer is ", FireAvailCheckBuffer); \javascript\staticFunctions.js(1167): //console.log("After SHIFT FireAvailCheckBuffer.length is ", FireAvailCheckBuffer.length); \javascript\staticFunctions.js(1172): //console.log("Firing the next one " , FireAvailCheckBuffer[0]); \Common\TopCategory.ascx(20): console.log("navbarOffsetCheck initialized");
Mother-sucking cock-fucker.
{right-click}
View History
someone else did itThank the All Saint's Day Blue Duck.
Thank you. I've been bit by Console.Log on IE so many fucking times, that's why I comment out all my console logs.
https://what.thedailywtf.com/post/1315273
Lorne already said so many times in this very fucking thread
GODDAMN MOTHERFUCKING WINDOWS INTERNET EXPLORER MICROSOFT THE WHOLE FUCKING FUCKKKITY FUCK FUCK!
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@lorne-kates said in The Official Status Thread:
Thank you. I've been bit by Console.Log on IE so many fucking times, that's why I comment out all my console logs.
Why don't you add this to your javascript
if(!window.console) { var console = { log : function(){}, warn : function(){}, error : function(){}, time : function(){}, timeEnd : function(){} } }
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@lorne-kates You know you could just define "console" so the error doesn't happen. Things are only undefined until they're not. EDIT: yeah what TimeBandit says.
And it's not really an error, since browsers are required by any spec or standard to implement console.log (unless things have changed very recently).
Basically it's a good way to prove how fucking lazy web developers are, and how they all write to the behavior of a specific browser instead of reading any actual specifications.
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@pie_flavor Can't be if you didn't write it :tapping_head_emoji:
But yeah, Immutables is the shit.