Bethesda dealing with Fallout
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That's $20.00... 1/3 of the full game.
It will now take around 2 hours to get through each tier to unlock to receive 1 subpar item such as: Stickers/Face Paints/Spray Tags/Calling Cards/Outfits/Emotes and almost 70-80 full in-game hours to reach your first variant at Tier 50.
And people complained when unlocking everything in Star Wars took 40 hours... It's ironic how one of the least predatory microtransaction systems in gaming industry got the most hate.
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@Gąska
The joy of not being EA, and having a larger gap wherein you can screw your players before it gets upboats on Reddit.
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@HardwareGeek said in Bethesda dealing with Fallout:
Anyone with a normal social life is not going to
reach the insanely ridiculous requirement you have set towards unlocking the tiersplay these games in the first placeGamers? Social life? Ha, ha!
He means The Sims, right?
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@HardwareGeek said in Bethesda dealing with Fallout:
Anyone with a normal social life is not going to
reach the insanely ridiculous requirement you have set towards unlocking the tiersplay these games in the first placeGamers? Social life? Ha, ha!
I'm taking up gaming again instead of a social life to save money.
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@DogsB said in Bethesda dealing with Fallout:
@HardwareGeek said in Bethesda dealing with Fallout:
Anyone with a normal social life is not going to
reach the insanely ridiculous requirement you have set towards unlocking the tiersplay these games in the first placeGamers? Social life? Ha, ha!
I'm taking up gaming again instead of a social life to save money.
Considering my hoarding issues (my Steam backlog is insane) I'm not sure that it saves all that much money for me
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@Rhywden How many hundreds of games?
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@pie_flavor 464
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@Rhywden 46400 games?!
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Must be all those €0.99 hentai puzzle games that, according to my
discoveryignore queue, Steam suddenly appears to have in endless supply.
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@Applied-Mediocrity Just opening the store page had two in the new releases, both looking like RPG Maker games using plenty stock assets too.
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@Atazhaia Hooray for shit!
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@Gribnit said in Bethesda dealing with Fallout:
@Deadfast If that red dot is how I get a laser designator, I would grudgingly pay one dollar for that.
Oh, you're willing to do that? Okay. Now they're consumable. But laser designator's batteries can be bought at (BEST DEAL) 1000 LazBatteries for $59.99.
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@Lorne-Kates I would discard your slippery slope argument but I fear thereby ending up discarding all argument.
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@Gribnit said in Bethesda dealing with Fallout:
@Lorne-Kates I would discard your slippery slope argument but
I fear thereby ending up discarding all argumentit would be factually wrong to do so.FTFY
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@Gribnit said in Bethesda dealing with Fallout:
slippery slope
/I'm waiting for a laptop to re-image :)
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@Cursorkeys said in Bethesda dealing with Fallout:
@Gribnit said in Bethesda dealing with Fallout:
slippery slope
/I'm waiting for a laptop to re-image :)
Bah, I played this already:
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@Parody probably based on a popular Flash game.
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Yesterday I saw some $120 box copy of Fallout 76 (included a bunch of in-game cosmetic extras) marked down to... $47.
The "normal" version was down to the same price too. Oddly, I felt no urge to buy either.
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@kazitor said in Bethesda dealing with Fallout:
Yesterday I saw some $120 box copy of Fallout 76 (included a bunch of in-game cosmetic extras) marked down to... $47.
The "normal" version was down to the same price too. Oddly, I felt no urge to buy either.
Once upon a time I bought the deluxe edition of an MMO at a local store after it'd been shut down. I thought the soundtrack CD was worth the $2.
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@ChaosTheEternal said in Bethesda dealing with Fallout:
I'd reply "What a coincidence. My records indicate that your whole game appears to be in a corrupted/or unusual state, too."
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@ChaosTheEternal Far better is the followup:
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I don't even watch any news about this trash fire on purpose but it keeps popping up...
The real funny thing is, people are joking about how it's going to look way worse than what Bethesda is advertising, but their promo pics already look like garbage. It looks like something a rapper would sell in his bling bling collection. The women's version looks like it's eight sizes too big for the model wearing it.
(I was going to bitch about how a shiny gold trim just looks dumb in a postapo setting but apparently that's what the actual vault jumpsuit looked like in F4. Christ almighty, please let Bethesda finally go tits up so someone with some sense can buy the IP for cheap...)
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It's amazing, with No Mans Sky being so recent a fuckup, and such a good example of getting your shit together and fixing your mess... Bethesda doing their worst (or best?) to outdo that mess, and then go into overdrive and fuck things up even more as time goes on. Not very surprising though, Bethesda has always been shit at the tech, and modders have been the ones to fix their broken messes.
And, they don't even seem to understand that they have fucked over their own loyal to a fault fanbase so badly that they are leaving.
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The other day, there was a patch that unfixed some issues they previously fixed.
Now there's a new patch to refix the things they previously unfixed.
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@loopback0 From the first article
I tried to play again earlier this month, but it crashed after about 30 minutes and I lost a bunch of quest progress.
Lost progress in an online game? What the fuuuuuuuuuuuuuck
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@loopback0 said in Bethesda dealing with Fallout:
there was a patch that unfixed some issues they previously fixed.
What's regression testing?
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@HardwareGeek: it's when you release a sequel that's much worse than the previous episode, to see if people will still buy it (spoiler: they won't).
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@HardwareGeek said in Bethesda dealing with Fallout:
@loopback0 said in Bethesda dealing with Fallout:
there was a patch that unfixed some issues they previously fixed.
What's regression testing?
Certainly not something we do! Onward march every two weeks!
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@loopback0 said in Bethesda dealing with Fallout:
The other day, there was a patch that unfixed some issues they previously fixed.
Temporal bugs! /
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@Zerosquare said in Bethesda dealing with Fallout:
@HardwareGeek: it's when you release a sequel that's much worse than the previous episode, to see if people will still buy it (spoiler: they won't).
They did so far. 2018 was the first year it didn't go as planned.
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Q: Just how bad is Fallout 76?
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@izzion said in Bethesda dealing with Fallout:
The joy of not being EA, and having a larger gap wherein you can screw your players before it gets upboats on Reddit.
You misspelled upgeraldos there.
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@hungrier
GameStop is currently handing out free copies of Fallout 76 when you buy a used PS4 controller.
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@dfdub That's mighty aggressive marketing. Going full-speed toward the freemium model. The next installment may start fully "free".
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@acrow I'd feel sorry for the pre-orderers, but then again…
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@kazitor
yeah they should have just bought the special edition with the crappy merch
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@Luhmann Nah, those who ordered the special edition are in the worst position. If there's a class-action on grouds of "they took our money and gave nothing of values in return, since the game is now freemium", the special edition owners will be left out. Because, you know, they got something for their money, be it a cheaper vinyl bag than some car-blankets are sold in.
I'm still convinced that whoever ordered those bags at Bethesha surely thought that it's a novel packaging for the crap, one step up from shrink-wrap, not an actual product.
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@dfdub We're totally not going free-to-play you guys, we're just handing the game out for free!
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@blek said in Bethesda dealing with Fallout:
@loopback0 From the first article
I tried to play again earlier this month, but it crashed after about 30 minutes and I lost a bunch of quest progress.
Lost progress in an online game? What the fuuuuuuuuuuuuuck
The usual reason that happens is a server crash rather than a client crash, and it generally only costs you progress within the quests you're doing, especially if the part you're on is in an instanced zone rather than the open world. (I'm thinking MMORPGs here.)
Very, very rarely, they'll introduce a server crash or other issue(1) that cannot be fixed without a rollback, where they rewind everybody's progress, but that's extremely rare.
(1) The least rare version of this is when they introduce a widely-exploited item-duping bug if it's impossible to track down and purge the duplicates(2).
(2) Yes, that can be impossible. Let's say there's a duping bug on a stackable item. Now let's say that someone trades four duplicates to me which I stack with my four legitimate ones. Now I split the stack. Which of the two small stacks has the four duplicates? What if it's a crafting material and I used five of the eight to craft something? Are the three that remain all dups, all legitimate, or somewhere in between?
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@Steve_The_Cynic said in Bethesda dealing with Fallout:
@blek said in Bethesda dealing with Fallout:
@loopback0 From the first article
I tried to play again earlier this month, but it crashed after about 30 minutes and I lost a bunch of quest progress.
Lost progress in an online game? What the fuuuuuuuuuuuuuck
The usual reason that happens is a server crash rather than a client crash, and it generally only costs you progress within the quests you're doing, especially if the part you're on is in an instanced zone rather than the open world. (I'm thinking MMORPGs here.)
Very, very rarely, they'll introduce a server crash or other issue(1) that cannot be fixed without a rollback, where they rewind everybody's progress, but that's extremely rare.
And after losing progress in an offline game due to a server synchronization issue, I learned to turn off Steam Cloud when re-installing Steam. One more entry to the ever increasing "Shit to remember to turn off" list, just under "
URL mimicryUnicode URLs in Firefox".
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@Steve_The_Cynic said in Bethesda dealing with Fallout:
What if it's a crafting material and I used five of the eight to craft something? Are the three that remain all dups, all legitimate, or somewhere in between?
And should the crafted item be marked as a dup too, since it's being used to launder dups, albeit unintentionally?
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@Steve_The_Cynic said in Bethesda dealing with Fallout:
Let's say there's a duping bug on a stackable item. Now let's say that someone trades four duplicates to me which I stack with my four legitimate ones. Now I split the stack. Which of the two small stacks has the four duplicates? What if it's a crafting material and I used five of the eight to craft something? Are the three that remain all dups, all legitimate, or somewhere in between?
IIRC, black money rules say money is spent in the order it is earned. Not sure how that works into the crafting case though.
Also, if the dupes were sold on an auction house or similar supervised trading platform then the receiving player can probably be argued to be handling in good faith. You could confiscate the money paid for the items instead, but that still leaves economic influence from the dupe.
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@cvi said in Bethesda dealing with Fallout:
I wasn't going to buy it either way, since "online survival game"
Don't worry. I watched a streamer play and the survival elements are trivial because the game overflows your inventory with survival supplies.
The real challenge, then, because the crappy inventory management you've dealt with in the past, but now you don't have this infinite storage safe to put all the loot in, because, come to find out, they can't support saving that much information to online characters.
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@TwelveBaud said in Bethesda dealing with Fallout:
@Steve_The_Cynic said in Bethesda dealing with Fallout:
What if it's a crafting material and I used five of the eight to craft something? Are the three that remain all dups, all legitimate, or somewhere in between?
And should the crafted item be marked as a dup too, since it's being used to launder dups, albeit unintentionally?
It's a reasonable question, but it's easy to argue that no, it shouldn't, because I didn't know the dups were dups. The idea in the scenario was that the exploiter made the dups to be able to sell them to other players, and I was an unwitting accomplice in that by buying them in good faith before the exploit was announced anywhere "legit".
But in any event, the original scenario is one reason why an MMORPG or similar game (it's mostly applicable to MMORPGs, of course) might roll-back the state of the game, causing all players to lose progress(1). It's normally hard for a single account to lose progress except in small amounts as a result of a server crash.
(1) There was, of course, the bright idea that someone proposed on the Allods Online forums, of wiping the servers clean to be able to relaunch the game. It already had a stale smell of "the game where you had to pay money to fix death-recovery debuffs", and adding "the game that wiped its servers post-launch" to that would have finished it off.
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@Steve_The_Cynic said in Bethesda dealing with Fallout:
(2) Yes, that can be impossible. Let's say there's a duping bug on a stackable item. Now let's say that someone trades four duplicates to me which I stack with my four legitimate ones. Now I split the stack. Which of the two small stacks has the four duplicates? What if it's a crafting material and I used five of the eight to craft something? Are the three that remain all dups, all legitimate, or somewhere in between?
Maybe they should track things with the blockchain. Then it'll be magically easy to do any sort of distributed tracked.
{three days later}
Bethesda forced to shut down all Fallout 76 after players band together and do a 51% attack, taking control of the server and also Bethesda's entire office somehow, because why not!
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@xaade said in Bethesda dealing with Fallout:
they can't support saving that much information to online characters.
Huh. Hypatia has no issues storing hundreds of item entries per player.
I guess it's a benefit of having sub-10 active players though...
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@xaade said in Bethesda dealing with Fallout:
@cvi said in Bethesda dealing with Fallout:
I wasn't going to buy it either way, since "online survival game"
Don't worry. I watched a streamer play and the survival elements are trivial because the game overflows your inventory with survival supplies.
The real challenge, then, because the crappy inventory management you've dealt with in the past, but now you don't have this infinite storage safe to put all the loot in, because, come to find out, they can't support saving that much information to online characters.
Much information? What?
I'd suspect this forum holds a lot more data than a not-idiotic system for keeping track of what's in the inventory of the players.
This being bethesda, the "not-idiotic" bit might be the problem.
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@xaade said in Bethesda dealing with Fallout:
the game overflows your inventory with survival supplies
Of course it does. If survival supplies were scarse, then players could get into fights over them. You know, like in a real post-apocalyptic scenario or in a good simulation thereof.