TDWTF Plays Spellbreaker


  • 🔀

    Belwit Square                                    Score: 50       Moves: 86
    The casting feels wrong, and sure enough, your whole body feels as if your funny
    bone has been struck.
    You are beginning to tire.
    >eat fish
    Yum! That was pretty good, considering that it's a leftover from the luncheon.
    >yomin guard
    You don't have the yomin spell memorized!
    >throck guard
    You don't have the throck spell memorized!
    >memorize yomin
    Using your best study habits, you learn the yomin spell.
    >yomin guard
    Nothing happens, as the mayoral guards are quite well-protected from spells.
    >talk to guard
    The guard ignores you, intent on his duty.
    >

  • Considered Harmful

    @error_bot blorple cube


  • 🔀

    Belwit Square                                    Score: 50       Moves: 87
    >eat fish
    Yum! That was pretty good, considering that it's a leftover from the luncheon.
    >yomin guard
    You don't have the yomin spell memorized!
    >throck guard
    You don't have the throck spell memorized!
    >memorize yomin
    Using your best study habits, you learn the yomin spell.
    >yomin guard
    Nothing happens, as the mayoral guards are quite well-protected from spells.
    >talk to guard
    The guard ignores you, intent on his duty.
    >blorple cube
    You don't have the blorple spell memorized!
    >

  • Considered Harmful

    @error_bot memorize blorple
    blorple cube


  • 🔀

    Packed Earth                                     Score: 50       Moves: 89
    >yomin guard
    Nothing happens, as the mayoral guards are quite well-protected from spells.
    >talk to guard
    The guard ignores you, intent on his duty.
    >blorple cube
    You don't have the blorple spell memorized!
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You are feeling tired.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >

  • Considered Harmful

    @error_bot go down


  • 🔀

    Packed Earth                                     Score: 50       Moves: 90
    >talk to guard
    The guard ignores you, intent on his duty.
    >blorple cube
    You don't have the blorple spell memorized!
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You are feeling tired.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go down
    You pull back at the edge, noticing just in time that the hole in the floor
    opens into thin air which goes a long way down before anything solid is reached.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Cliff Middle                                     Score: 50       Moves: 91
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You are feeling tired.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go down
    You pull back at the edge, noticing just in time that the hole in the floor
    opens into thin air which goes a long way down before anything solid is reached.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    >

  • Considered Harmful

    @error_bot go north


  • 🔀

    Cliff Middle                                     Score: 50       Moves: 92
    You are feeling tired.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go down
    You pull back at the edge, noticing just in time that the hole in the floor
    opens into thin air which goes a long way down before anything solid is reached.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    >go north
    The path leads up or down. There is a sheer cliff elsewhere.
    >

  • Considered Harmful

    @error_bot go up


  • 🔀

    Cliff Top                                        Score: 50       Moves: 93
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go down
    You pull back at the edge, noticing just in time that the hole in the floor
    opens into thin air which goes a long way down before anything solid is reached.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    >go north
    The path leads up or down. There is a sheer cliff elsewhere.
    >go up
    Cliff Top
    >

  • Considered Harmful

    @error_bot memorize throck


  • 🔀

    Cliff Top                                        Score: 50       Moves: 94
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go down
    You pull back at the edge, noticing just in time that the hole in the floor
    opens into thin air which goes a long way down before anything solid is reached.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    >go north
    The path leads up or down. There is a sheer cliff elsewhere.
    >go up
    Cliff Top
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Cliff Top                                        Score: 50       Moves: 95
    As you leave, the cube reappears in your hand.
    Cliff Middle
    >go north
    The path leads up or down. There is a sheer cliff elsewhere.
    >go up
    Cliff Top
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >look
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >

  • Considered Harmful

    @error_bot throck rocks


  • 🔀

    Cliff Top                                        Score: 50       Moves: 96
    >go north
    The path leads up or down. There is a sheer cliff elsewhere.
    >go up
    Cliff Top
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >look
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >throck rocks
    I guess you have a black thumb. Nothing happens.
    You are getting more and more tired.
    >

  • Considered Harmful

    @error_bot sleep


  • 🔀

    Cliff Top                                        Score: 50       Moves: 147
    Using your best study habits, you learn the throck spell.
    >look
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >throck rocks
    I guess you have a black thumb. Nothing happens.
    You are getting more and more tired.
    >sleep
    Ah, sleep! It's been a long day, and rest will do you good. You stretch out on
    the floor and drift off, renewing your powers and refreshing your mind. Time
    passes as you snore blissfully.
    You sleep uneventfully and awake refreshed.
    >

  • Considered Harmful

    @error_bot memorize throck
    throck rocks


  • 🔀

    Cliff Top                                        Score: 50       Moves: 149
    I guess you have a black thumb. Nothing happens.
    You are getting more and more tired.
    >sleep
    Ah, sleep! It's been a long day, and rest will do you good. You stretch out on
    the floor and drift off, renewing your powers and refreshing your mind. Time
    passes as you snore blissfully.
    You sleep uneventfully and awake refreshed.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    Something you've done has disturbed the rocks above! Dirt and small stones are
    trickling down. It looks like the whole dike is about to give way!
    >throck rocks
    I guess you have a black thumb. Nothing happens.
    Huge rocks and boulders are tumbling down, making an almost continuous curtain
    above you. If you don't do something soon, you will die!
    >

  • Considered Harmful

    @error_bot go down


  • 🔀

    Cliff Middle                                     Score: 50       Moves: 150
    the floor and drift off, renewing your powers and refreshing your mind. Time
    passes as you snore blissfully.
    You sleep uneventfully and awake refreshed.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    Something you've done has disturbed the rocks above! Dirt and small stones are
    trickling down. It looks like the whole dike is about to give way!
    >throck rocks
    I guess you have a black thumb. Nothing happens.
    Huge rocks and boulders are tumbling down, making an almost continuous curtain
    above you. If you don't do something soon, you will die!
    >go down
    Cliff Middle
    Thousands of tons of rock are tumbling down the mountainside!
    >

  • Considered Harmful

    @error_bot go down


  • 🔀

    Cliff Bottom                                     Score: 50       Moves: 151
    >memorize throck
    Using your best study habits, you learn the throck spell.
    Something you've done has disturbed the rocks above! Dirt and small stones are
    trickling down. It looks like the whole dike is about to give way!
    >throck rocks
    I guess you have a black thumb. Nothing happens.
    Huge rocks and boulders are tumbling down, making an almost continuous curtain
    above you. If you don't do something soon, you will die!
    >go down
    Cliff Middle
    Thousands of tons of rock are tumbling down the mountainside!
    >go down
    Cliff Bottom
    Thousands of tons of rock are tumbling down the mountainside!
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Cliff Bottom                                     Score: 50       Moves: 151
    >look
    Cliff Bottom
    This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls
    are all around you. A goat track (at best) leads up, and a well-worn trail heads
    west.
    You are swept away down the cliff face by thousands of tons of rock. A huge
    cloud of dust blowing away down the valley is your only memorial.
    ****  You have died  ****
    You are floating in a dark, silent realm of nothingness. You don't know how much
    time passes, but eventually you hear the sound of soft footsteps. A figure in a
    dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem
    to be able to take care of yourself, do you? A little more circumspection and
    prudence might be in order, don't you think?"
    You find yourself falling down a deep well of darkness, as the figure recedes
    into infinite distances.
    Boneyard
    [MORE]

  • Considered Harmful


  • Considered Harmful

    @error_bot look


  • 🔀

    Boneyard                                         Score: 50       Moves: 152
    are all around you. A goat track (at best) leads up, and a well-worn trail heads
    west.
    You are swept away down the cliff face by thousands of tons of rock. A huge
    cloud of dust blowing away down the valley is your only memorial.
    ****  You have died  ****
    You are floating in a dark, silent realm of nothingness. You don't know how much
    time passes, but eventually you hear the sound of soft footsteps. A figure in a
    dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem
    to be able to take care of yourself, do you? A little more circumspection and
    prudence might be in order, don't you think?"
    You find yourself falling down a deep well of darkness, as the figure recedes
    into infinite distances.
    Boneyard
    >ook
    I don't know the word "ook."
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Boneyard                                         Score: 50       Moves: 153
    ****  You have died  ****
    You are floating in a dark, silent realm of nothingness. You don't know how much
    time passes, but eventually you hear the sound of soft footsteps. A figure in a
    dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem
    to be able to take care of yourself, do you? A little more circumspection and
    prudence might be in order, don't you think?"
    You find yourself falling down a deep well of darkness, as the figure recedes
    into infinite distances.
    Boneyard
    >ook
    I don't know the word "ook."
    >look
    Boneyard
    This is a room of bones. Shoulder blades make up the floor, skulls the walls and
    leg bones the door frames. The west exit leads into darkness, but the doorway to
    the north opens onto a seemingly normal street scene.
    >

  • Considered Harmful

    @error_bot go north


  • 🔀

    Belwit Square                                    Score: 50       Moves: 154
    time passes, but eventually you hear the sound of soft footsteps. A figure in a
    dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem
    to be able to take care of yourself, do you? A little more circumspection and
    prudence might be in order, don't you think?"
    You find yourself falling down a deep well of darkness, as the figure recedes
    into infinite distances.
    Boneyard
    >ook
    I don't know the word "ook."
    >look
    Boneyard
    This is a room of bones. Shoulder blades make up the floor, skulls the walls and
    leg bones the door frames. The west exit leads into darkness, but the doorway to
    the north opens onto a seemingly normal street scene.
    >go north
    Belwit Square
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Belwit Square                                    Score: 50       Moves: 155
    into infinite distances.
    Boneyard
    >ook
    I don't know the word "ook."
    >look
    Boneyard
    This is a room of bones. Shoulder blades make up the floor, skulls the walls and
    leg bones the door frames. The west exit leads into darkness, but the doorway to
    the north opens onto a seemingly normal street scene.
    >go north
    Belwit Square
    >look
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >

  • Considered Harmful

    @error_bot verbose


  • 🔀

    Belwit Square                                    Score: 50       Moves: 155
    Boneyard
    This is a room of bones. Shoulder blades make up the floor, skulls the walls and
    leg bones the door frames. The west exit leads into darkness, but the doorway to
    the north opens onto a seemingly normal street scene.
    >go north
    Belwit Square
    >look
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >verbose
    Verbose descriptions.
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >

  • Considered Harmful

    @error_bot go north


  • 🔀

    Guild Hall                                       Score: 50       Moves: 156
    >go north
    Belwit Square
    >look
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >verbose
    Verbose descriptions.
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >go north
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside.
    >

  • Considered Harmful

    @error_bot go north


  • 🔀

    Council Chamber                                  Score: 50       Moves: 157
    of the Mayors of Borphee for generations.
    >verbose
    Verbose descriptions.
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >go north
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside.
    >go north
    Council Chamber
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. Scurrying wetly hither and yon around you
    are many brightly colored newts, efts, and salamanders. Toads and frogs hop
    excitedly about.
    >

  • Considered Harmful

    @error_bot step on frogs


  • 🔀

    Council Chamber                                  Score: 50       Moves: 158
    Verbose descriptions.
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >go north
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside.
    >go north
    Council Chamber
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. Scurrying wetly hither and yon around you
    are many brightly colored newts, efts, and salamanders. Toads and frogs hop
    excitedly about.
    >step on frogs
    You can't get into the frogs!
    >

  • Considered Harmful

    @error_bot seduce frogs


  • 🔀

    Council Chamber                                  Score: 50       Moves: 158
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >go north
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside.
    >go north
    Council Chamber
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. Scurrying wetly hither and yon around you
    are many brightly colored newts, efts, and salamanders. Toads and frogs hop
    excitedly about.
    >step on frogs
    You can't get into the frogs!
    >seduce frogs
    I don't know the word "seduce."
    >

  • Considered Harmful

    @error_bot go south
    go south
    memorize blorple
    blorple cube


  • 🔀

    Packed Earth                                     Score: 50       Moves: 162
    >go south
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside.
    >go south
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >

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