TDWTF Plays Spellbreaker


  • Considered Harmful

    @error_bot inventory


  • 🔀

    Cave Entrance                                    Score: 60       Moves: 239
    This is a drab, nondescript room. The only exit leads south.
    >go south
    As you leave, the zipper reappears in your hand.
    Cave Entrance
    A well-worn trail terminates here where a cave enters the cliff-side to the
    north. Outside the cave is a litter of bones, old hides and brush. The smell
    that issues from the cave is mephitic. To the east is the bottom of a sheer
    cliff.
    >inventory
    You are carrying:
    a zipper (providing light)
    a chunk of rye bread (providing light)
    a cube
    a spell book
    a magic burin
    a knife
    You hear a noise from within the cave that sounds like a sneeze.
    >

  • Considered Harmful

    @error_bot memorize blorple
    blorple burin


  • 🔀

    Nondescript Room                                 Score: 60       Moves: 241
    >inventory
    You are carrying:
    a zipper (providing light)
    a chunk of rye bread (providing light)
    a cube
    a spell book
    a magic burin
    a knife
    You hear a noise from within the cave that sounds like a sneeze.
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple burin
    Abruptly, your surroundings shift.
    Nondescript Room
    This is a drab, nondescript room. The only exit leads south.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Cave Entrance                                    Score: 60       Moves: 242
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple burin
    Abruptly, your surroundings shift.
    Nondescript Room
    This is a drab, nondescript room. The only exit leads south.
    >go south
    As you leave, the magic burin reappears in your hand.
    Cave Entrance
    A well-worn trail terminates here where a cave enters the cliff-side to the
    north. Outside the cave is a litter of bones, old hides and brush. The smell
    that issues from the cave is mephitic. To the east is the bottom of a sheer
    cliff.
    You hear a noise from within the cave that sounds like a sneeze.
    >

  • Considered Harmful

    @error_bot memorize blorple
    blorple knife


  • 🔀

    Nondescript Room                                 Score: 60       Moves: 244
    >go south
    As you leave, the magic burin reappears in your hand.
    Cave Entrance
    A well-worn trail terminates here where a cave enters the cliff-side to the
    north. Outside the cave is a litter of bones, old hides and brush. The smell
    that issues from the cave is mephitic. To the east is the bottom of a sheer
    cliff.
    You hear a noise from within the cave that sounds like a sneeze.
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple knife
    Abruptly, your surroundings shift.
    Nondescript Room
    This is a drab, nondescript room. The only exit leads south.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Cave Entrance                                    Score: 60       Moves: 245
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple knife
    Abruptly, your surroundings shift.
    Nondescript Room
    This is a drab, nondescript room. The only exit leads south.
    >go south
    As you leave, the knife reappears in your hand.
    Cave Entrance
    A well-worn trail terminates here where a cave enters the cliff-side to the
    north. Outside the cave is a litter of bones, old hides and brush. The smell
    that issues from the cave is mephitic. To the east is the bottom of a sheer
    cliff.
    You hear a noise from within the cave that sounds like a sneeze.
    >

  • Considered Harmful

    @error_bot memorize blorple
    blorple cube
    go north


  • 🔀

    Packed Earth                                     Score: 60       Moves: 248
    that issues from the cave is mephitic. To the east is the bottom of a sheer
    cliff.
    You hear a noise from within the cave that sounds like a sneeze.
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >

  • Considered Harmful

    @error_bot go north


  • 🔀

    Packed Earth                                     Score: 60       Moves: 249
    >memorize blorple
    Using your best study habits, you learn the blorple spell.
    You hear a noise from within the cave that sounds like a sneeze.
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Cliff Middle                                     Score: 60       Moves: 250
    >blorple cube
    Abruptly, your surroundings shift.
    Packed Earth
    This is a small room crudely constructed of packed earth, mud, and sod. Crudely
    framed openings of wood tied with leather thongs lead off in each of the four
    cardinal directions, and a muddy hole leads down.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >

  • Considered Harmful

    @error_bot go up


  • 🔀

    Cliff Top                                        Score: 60       Moves: 251
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go up
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >

  • Considered Harmful

    @error_bot memorize throck


  • 🔀

    Cliff Top                                        Score: 60       Moves: 252
    >go north
    Oddly, although there appears to be an exit there, you can't seem to force your
    way through it.
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go up
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >

  • Considered Harmful

    @error_bot throck rocks


  • 🔀

    Cliff Top                                        Score: 60       Moves: 253
    >go south
    As you leave, the cube reappears in your hand.
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go up
    Cliff Top
    This is the upper end of a narrow, winding path up a sheer cliff. From here you
    can see that any further extension of the path was destroyed by a rock slide at
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >throck rocks
    The casting feels wrong, and sure enough, a huge ball of green light appears,
    then dissipates.
    >

  • Considered Harmful

    @error_bot go down
    go down


  • 🔀

    Cliff Bottom                                     Score: 60       Moves: 255
    some relatively recent time. There are many rocks precariously balanced above
    you. It looks like the slightest disturbance could bring them down on you.
    Frustratingly, you can see the remains of a small building just beyond the
    dangerous area, but there is no way to get there from here.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >throck rocks
    The casting feels wrong, and sure enough, a huge ball of green light appears,
    then dissipates.
    >go down
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go down
    Cliff Bottom
    This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls
    are all around you. A goat track (at best) leads up, and a well-worn trail heads
    west.
    >

  • Considered Harmful

    @error_bot open zipper


  • 🔀

    Cliff Bottom                                     Score: 60       Moves: 256
    dangerous area, but there is no way to get there from here.
    >memorize throck
    Using your best study habits, you learn the throck spell.
    >throck rocks
    The casting feels wrong, and sure enough, a huge ball of green light appears,
    then dissipates.
    >go down
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go down
    Cliff Bottom
    This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls
    are all around you. A goat track (at best) leads up, and a well-worn trail heads
    west.
    >open zipper
    Opening the zipper reveals a dimly lit hole.
    >

  • Considered Harmful

    @error_bot reach into zipper


  • 🔀

    Cliff Bottom                                     Score: 60       Moves: 257
    >throck rocks
    The casting feels wrong, and sure enough, a huge ball of green light appears,
    then dissipates.
    >go down
    Cliff Middle
    A narrow ledge, barely wide enough to stand on, interrupts the cliff here.
    >go down
    Cliff Bottom
    This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls
    are all around you. A goat track (at best) leads up, and a well-worn trail heads
    west.
    >open zipper
    Opening the zipper reveals a dimly lit hole.
    >reach into zipper
    Odd, you can't really feel anything for a moment, but then, almost as though
    something was thrust into your hand, there's something there. Oops, it slipped
    away again.
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Council Chamber                                  Score: 0        Moves: 1
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­>look
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­>

  • Considered Harmful

    @error_bot cast gloth


  • 🔀

    Council Chamber                                  Score: 0        Moves: 1
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­>look
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­>cast gloth
    ­I don't know the word "gloth."
    ­>

  • Trolleybus Mechanic

    @error_bot cast magic missle


  • 🔀

    Council Chamber                                  Score: 0        Moves: 1
    ­>look
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­>cast gloth
    ­I don't know the word "gloth."
    ­>cast magic missle
    ­I don't know the word "missle."
    ­>

  • Trolleybus Mechanic

    @error_bot cast magic missile


  • 🔀

    Council Chamber                                  Score: 0        Moves: 1
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­>cast gloth
    ­I don't know the word "gloth."
    ­>cast magic missle
    ­I don't know the word "missle."
    ­>cast magic missile
    ­I don't know the word "missile."
    ­>


  • "I'm attacking the darkness!"


  • 🔀

    Council Chamber                                  Score: 0        Moves: 0
    ­SPELLBREAKER
    ­An Interactive Fantasy
    ­Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    ­SPELLBREAKER is a trademark of Infocom, Inc.
    ­Release 63 / Serial number 850916
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­>

  • 🔀

    u_setup.blorb_file ."×€/spellbreaker.blb
    ­u_setup.blorb_name spellbreaker.blb

  • 🔀

    u_setup.blorb_file /home/frotz/game/spellbreaker.blb
    ­Council Chamber                                  Score: 0        Moves: 0
    ­SPELLBREAKER
    ­An Interactive Fantasy
    ­Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    ­SPELLBREAKER is a trademark of Infocom, Inc.
    ­Release 63 / Serial number 850916
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­>

  • 🔀

    Council Chamber                                  Score: 0        Moves: 0
    ­going on. You are standing among a group of about ten sorcerers, ea
    ­ch the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­>

  • 🔀

     Council Chamber                                  Score: 0        Moves: 0      
    ­
    ­
    ­
    ­
    ­
    ­
    ­
    ­
    ­
    ­
    ­SPELLBREAKER
    ­An Interactive Fantasy
    ­Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    ­SPELLBREAKER is a trademark of Infocom, Inc.
    ­Release 63 / Serial number 850916
    ­
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­
    ­>

  • Considered Harmful

    @error_bot cast frotz on self


  • 🔀

     Council Chamber                                  Score: 0        Moves: 1      
    ­Release 63 / Serial number 850916
    ­
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­
    ­>cast frotz on self
    ­Orkan of Thriff stares at you in wonderment. "Are you trying to get them even
    ­more mad at us?" He makes a gesture of cancellation before you can finish the
    ­spell.
    ­
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­
    ­>

  • Considered Harmful

    @error_bot said in TDWTF Plays Spellbreaker:

    ­Orkan of Thriff stares at you in wonderment. "Are you trying to get them even
    ­more mad at us?" He makes a gesture of cancellation before you can finish the
    ­spell.

    Wow, that's some pretty convincing dungeon mastering from a computer game nearly as old as I am.


  • 🔀

     Council Chamber                                  Score: 0        Moves: 1      
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­
    ­>cast frotz on self
    ­Orkan of Thriff stares at you in wonderment. "Are you trying to get them even
    ­more mad at us?" He makes a gesture of cancellation before you can finish the
    ­spell.
    ­
    ­Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    ­this is doing to our business? Do you know how difficult it is to make those
    ­yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    ­83 times it was possible to make a profit, but now 'gloth' hardly works, and
    ­when it does, it usually folds the dough too often and the butter melts, or it
    ­doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    ­prospect of a world where the pastries have to be hand-made. "Can't you do
    ­anything about this? You're supposed to know all about magic!"
    ­
    ­>Wow, that's some pretty convincing dungeon mastering from a
    ­I don't know the word "wow."
    ­
    ­>

  • 🔀

     Council Chamber                                  Score: 0        Moves: 0      
    ­
    ­SPELLBREAKER
    ­An Interactive Fantasy
    ­Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    ­SPELLBREAKER is a trademark of Infocom, Inc.
    ­Release 63 / Serial number 850916
    ­
    ­Council Chamber
    ­You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    ­south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    ­going on. You are standing among a group of about ten sorcerers, each the master
    ­of an Enchanters Guild chapter somewhere in the land.
    ­
    ­>

Log in to reply