TDWTF Plays Spellbreaker
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Belwit Square Score: 50 Moves: 86 The casting feels wrong, and sure enough, your whole body feels as if your funny bone has been struck. You are beginning to tire. >eat fish Yum! That was pretty good, considering that it's a leftover from the luncheon. >yomin guard You don't have the yomin spell memorized! >throck guard You don't have the throck spell memorized! >memorize yomin Using your best study habits, you learn the yomin spell. >yomin guard Nothing happens, as the mayoral guards are quite well-protected from spells. >talk to guard The guard ignores you, intent on his duty. >
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@error_bot blorple cube
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Belwit Square Score: 50 Moves: 87 >eat fish Yum! That was pretty good, considering that it's a leftover from the luncheon. >yomin guard You don't have the yomin spell memorized! >throck guard You don't have the throck spell memorized! >memorize yomin Using your best study habits, you learn the yomin spell. >yomin guard Nothing happens, as the mayoral guards are quite well-protected from spells. >talk to guard The guard ignores you, intent on his duty. >blorple cube You don't have the blorple spell memorized! >
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@error_bot memorize blorple
blorple cube
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Packed Earth Score: 50 Moves: 89 >yomin guard Nothing happens, as the mayoral guards are quite well-protected from spells. >talk to guard The guard ignores you, intent on his duty. >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. You are feeling tired. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >
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@error_bot go down
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Packed Earth Score: 50 Moves: 90 >talk to guard The guard ignores you, intent on his duty. >blorple cube You don't have the blorple spell memorized! >memorize blorple Using your best study habits, you learn the blorple spell. You are feeling tired. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go down You pull back at the edge, noticing just in time that the hole in the floor opens into thin air which goes a long way down before anything solid is reached. >
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@error_bot go south
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Cliff Middle Score: 50 Moves: 91 >memorize blorple Using your best study habits, you learn the blorple spell. You are feeling tired. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go down You pull back at the edge, noticing just in time that the hole in the floor opens into thin air which goes a long way down before anything solid is reached. >go south As you leave, the cube reappears in your hand. Cliff Middle >
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@error_bot go north
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Cliff Middle Score: 50 Moves: 92 You are feeling tired. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go down You pull back at the edge, noticing just in time that the hole in the floor opens into thin air which goes a long way down before anything solid is reached. >go south As you leave, the cube reappears in your hand. Cliff Middle >go north The path leads up or down. There is a sheer cliff elsewhere. >
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@error_bot go up
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Cliff Top Score: 50 Moves: 93 Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go down You pull back at the edge, noticing just in time that the hole in the floor opens into thin air which goes a long way down before anything solid is reached. >go south As you leave, the cube reappears in your hand. Cliff Middle >go north The path leads up or down. There is a sheer cliff elsewhere. >go up Cliff Top >
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@error_bot memorize throck
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Cliff Top Score: 50 Moves: 94 This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go down You pull back at the edge, noticing just in time that the hole in the floor opens into thin air which goes a long way down before anything solid is reached. >go south As you leave, the cube reappears in your hand. Cliff Middle >go north The path leads up or down. There is a sheer cliff elsewhere. >go up Cliff Top >memorize throck Using your best study habits, you learn the throck spell. >
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@error_bot look
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Cliff Top Score: 50 Moves: 95 As you leave, the cube reappears in your hand. Cliff Middle >go north The path leads up or down. There is a sheer cliff elsewhere. >go up Cliff Top >memorize throck Using your best study habits, you learn the throck spell. >look Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >
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@error_bot throck rocks
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Cliff Top Score: 50 Moves: 96 >go north The path leads up or down. There is a sheer cliff elsewhere. >go up Cliff Top >memorize throck Using your best study habits, you learn the throck spell. >look Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >throck rocks I guess you have a black thumb. Nothing happens. You are getting more and more tired. >
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@error_bot sleep
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Cliff Top Score: 50 Moves: 147 Using your best study habits, you learn the throck spell. >look Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >throck rocks I guess you have a black thumb. Nothing happens. You are getting more and more tired. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. >
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@error_bot memorize throck
throck rocks
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Cliff Top Score: 50 Moves: 149 I guess you have a black thumb. Nothing happens. You are getting more and more tired. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. >memorize throck Using your best study habits, you learn the throck spell. Something you've done has disturbed the rocks above! Dirt and small stones are trickling down. It looks like the whole dike is about to give way! >throck rocks I guess you have a black thumb. Nothing happens. Huge rocks and boulders are tumbling down, making an almost continuous curtain above you. If you don't do something soon, you will die! >
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@error_bot go down
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Cliff Middle Score: 50 Moves: 150 the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. >memorize throck Using your best study habits, you learn the throck spell. Something you've done has disturbed the rocks above! Dirt and small stones are trickling down. It looks like the whole dike is about to give way! >throck rocks I guess you have a black thumb. Nothing happens. Huge rocks and boulders are tumbling down, making an almost continuous curtain above you. If you don't do something soon, you will die! >go down Cliff Middle Thousands of tons of rock are tumbling down the mountainside! >
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@error_bot go down
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Cliff Bottom Score: 50 Moves: 151 >memorize throck Using your best study habits, you learn the throck spell. Something you've done has disturbed the rocks above! Dirt and small stones are trickling down. It looks like the whole dike is about to give way! >throck rocks I guess you have a black thumb. Nothing happens. Huge rocks and boulders are tumbling down, making an almost continuous curtain above you. If you don't do something soon, you will die! >go down Cliff Middle Thousands of tons of rock are tumbling down the mountainside! >go down Cliff Bottom Thousands of tons of rock are tumbling down the mountainside! >
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@error_bot look
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Cliff Bottom Score: 50 Moves: 151 >look Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. You are swept away down the cliff face by thousands of tons of rock. A huge cloud of dust blowing away down the valley is your only memorial. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem to be able to take care of yourself, do you? A little more circumspection and prudence might be in order, don't you think?" You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard [MORE]
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@error_bot look
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Boneyard Score: 50 Moves: 152 are all around you. A goat track (at best) leads up, and a well-worn trail heads west. You are swept away down the cliff face by thousands of tons of rock. A huge cloud of dust blowing away down the valley is your only memorial. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem to be able to take care of yourself, do you? A little more circumspection and prudence might be in order, don't you think?" You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard >ook I don't know the word "ook." >
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@error_bot look
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Boneyard Score: 50 Moves: 153 **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem to be able to take care of yourself, do you? A little more circumspection and prudence might be in order, don't you think?" You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard >ook I don't know the word "ook." >look Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >
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@error_bot go north
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Belwit Square Score: 50 Moves: 154 time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "You really don't seem to be able to take care of yourself, do you? A little more circumspection and prudence might be in order, don't you think?" You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard >ook I don't know the word "ook." >look Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >go north Belwit Square >
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@error_bot look
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Belwit Square Score: 50 Moves: 155 into infinite distances. Boneyard >ook I don't know the word "ook." >look Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >
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@error_bot verbose
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Belwit Square Score: 50 Moves: 155 Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >verbose Verbose descriptions. Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >
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@error_bot go north
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Guild Hall Score: 50 Moves: 156 >go north Belwit Square >look Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >verbose Verbose descriptions. Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >
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@error_bot go north
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Council Chamber Score: 50 Moves: 157 of the Mayors of Borphee for generations. >verbose Verbose descriptions. Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >go north Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. Scurrying wetly hither and yon around you are many brightly colored newts, efts, and salamanders. Toads and frogs hop excitedly about. >
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@error_bot step on frogs
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Council Chamber Score: 50 Moves: 158 Verbose descriptions. Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >go north Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. Scurrying wetly hither and yon around you are many brightly colored newts, efts, and salamanders. Toads and frogs hop excitedly about. >step on frogs You can't get into the frogs! >
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@error_bot seduce frogs
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Council Chamber Score: 50 Moves: 158 This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >go north Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >go north Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. Scurrying wetly hither and yon around you are many brightly colored newts, efts, and salamanders. Toads and frogs hop excitedly about. >step on frogs You can't get into the frogs! >seduce frogs I don't know the word "seduce." >
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@error_bot go south
go south
memorize blorple
blorple cube
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Packed Earth Score: 50 Moves: 162 >go south Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >go south Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >