HEY GAMING TOPIJC WHY NOT Undertale
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I wanna play Undertale so bad because of all the amazingly positive reviews I've seen but, but it's also a JRPG that runs at 240p which makes me think I'd hate it to shit and back.
Has anybody here played it? What did you think???
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It's SJW-approved.
<script=It's also pretty very good
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Never heard of it, but upon googling it, there appears to be a goat character, so clearly we need to get @Lorne_Kates in here to get his opinion on the matter.
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It's one of the few games that Jim Sterling gave a 10/10 to, and he's incredibly hard to impress because of how cynical he is.
The game also has some 4th wall humor apparently. I heard a story of someone messing up and killing a character, so they force closed the game to revert to their save and do it right. Then later, another character that would have mocked you for killing the character instead mocked them for force closing the game.
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I watched someone play the first 30 minutes or so of it. From what I saw, it delivers.
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The question is, can I get past the fucking horrible presentation?
I managed to, barely, for To The Moon, so. Which similarly has good writing but a fucking egregiously awful presentation. Maybe it's worth $10 for a go.
Why does anybody think mimicking a SNES RPG for a dialog-heavy game is a good idea!?
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Why does anybody think mimicking a SNES RPG for a dialog-heavy game is a good idea!?
The same reason everybody thinks learning to play Wonderwall is a good idea. It's easier than a prog epic, and you can brag that you're a guitarist in front of the noobs either way.
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The same reason everybody thinks learning to play Wonderwall is a good idea.
I dunno what that is.
It's easier than a prog epic, and you can brag that you're a guitarist in front of the noobs either way.
Oh... music?
This is a gaming topic. DENIED!
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Never heard of it, but upon googling it, there appears to be a goat character, so clearly we need to get @Lorne_Kates in here to get his opinion on the matter.
Sorry, this month I'm only fucking wolves in sheep's clothing, so I can species-shame them afterwards.
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@Lorne_Kates said:
@Fox said:
Never heard of it, but upon googling it, there appears to be a goat character, so clearly we need to get @Lorne_Kates in here to get his opinion on the matter.
Sorry, this month I'm only fucking wolves in sheep's clothing, so I can species-shame them afterwards.
[spoiler]I've actually read a story about that.[/spoiler]
Seems legit. But wait, do you mean September, or October?Why does anybody think mimicking a SNES RPG for a dialog-heavy game is a good idea!?
SNES RPG's are really easy to make, so, yeah.
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I dunno what that is.
It's, by far, the easiest song to learn to play on guitar. There's one chord at any given time, and the melody is all vocals.
https://www.reddit.com/r/OutOfTheLoop/comments/1y00pb/what_the_hell_is_anyway_heres_wonderwall/
Oasis - Wonderwall (Official Video) – [00:59..04:38] 04:38
— OasisVEVO
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The question is, can I get past the fucking horrible presentation?
I managed to, barely, for To The Moon, so. Which similarly has good writing but a fucking egregiously awful presentation. Maybe it's worth $10 for a go.
Why does anybody think mimicking a SNES RPG for a dialog-heavy game is a good idea!?
Hwuh?
If you couldn't get past To the Moon's nice graphics just because they're snes-sy or pixelated, you probably wouldn't survive Undertale.
Its graphics flip between a very pixelated overworld (think 8-bit) and mostly black and white (and still pixelated, but more detailed) battles.<script=that said, I didn't like To the Moon's other features (story, gameplay)
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Hwuh?If you couldn't get past To the Moon's nice graphics just because they're snes-sy or pixelated, you probably wouldn't survive Undertale.
More like: I couldn't get past the fact that the game ran in two resolutions:
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Windowed (it's too small to see or read fucking ANYTHING)
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Blank screen (because the fullscreen mode tried to set my monitor to a resolution so tiny it actually didn't technically support it because it's not fucking 1988)
So while the writing was pretty good, the face that I had to put my face about 2" from my computer monitor to read any of it kind of distracted from the whole experience.
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(Yes, I actually use it to play tiny-screen games from time to time)
Didn't need it for Undertale, though, the window might be small, but... the pixels are big
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I prefer to play games that aren't fucking broken in the first place, broken enough that I need workarounds.
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I prefer to play good games, regardless of whether workarounds are needed or not.
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If you need the Magnification tool to see the game, it's disqualified from the "good" category.
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I prefer to play good games, regardless of whether workarounds are needed or not.
There was an indie game that had terrible memory leak. A simple (technologically simple, that is) 2D adventure game ate up two gigabytes of memory after some time. You know, the hard(ish) limit of total memory usable by 32-bit apps on Windows. This resulted in various graphical glitches. The community around this game concluded that it's not a problem at all because you can restart the game every so often and continue just fine. Are you one of those people?
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If you need the Magnification tool to see the game, it's disqualified from the "good" category.
[citation needed]
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@Fox said:
[citation needed]
MY OWN BRAIN.
Being a person whose avatar is not a fox in a bra.
If you need the Magnification tool to see the game, it's disqualified from
themy "good" category.
FTFY
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Your avatar certainly looks to me like a fox in a bra, though.
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There was an indie game that had terrible memory leak. A simple (technologically simple, that is) 2D adventure game ate up two gigabytes of memory after some time. You know, the hard(ish) limit of total memory usable by 32-bit apps on Windows. This resulted in various graphical glitches. The community around this game concluded that it's not a problem at all because you can restart the game every so often and continue just fine. Are you one of those people?
A good reason to switch to 64-bit if I ever saw any.
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But no, I'm actually triggered by glitches.
<script=
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A good reason to switch to 64-bit if I ever saw any.
Yeah, I certainly want my little ponies to eat all eight gigs of my RAM.If anything, that's a reason not to switch.
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Windows will limit memory use based on what the application was compiled as anyway, so if it's a 32-bit game having 4363726 mega-gigs of RAM doesn't help you in any case.
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@CreatedToDislikeThis hasn't said who is switching. He could refer to both the user installing the app or the developer compiling the app. And since, as you've pointed out, the former doesn't make sense, it's clearly the latter and your post is irrelevant, which calls your reading comprehension skills into question.
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The community around this game concluded that it's not a problem at all because you can restart the game every so often and continue just fine.
Oh, I remember beating Fallout 2 on a computer that bluescreened roughly every 30 minutes.
Your avatar certainly looks to me like a fox in a bra, though.
I've always thought it's an Indian standing next to a guy with shades and a moustache.
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You know, the hard limit of total memory usable by apps on 32-bit Windows without 4GB Tuning enabled.
Fixed that for you. Because what you had was wrong. And misleading.
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It's, by far, the easiest song to learn to play on guitar.
Doesn't look like the easiest song to me: http://tabs.ultimate-guitar.com/o/oasis/wonderwall_ver7_crd.htm
"Horse with No Name" is much easier: http://tabs.ultimate-guitar.com/a/america/horse_with_no_name_tab.htm
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Because you're wrong. The hard(ish) limit for 32-bit Windows apps is 3.89GB. On 32-bit Windows, but only on 32-bit Windows (and with 4GT turned off) you run out of room at 2GB. And these limits are per app, by the way.
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Are you saying that my Windows 7 64-bit has a bug that doesn't exist in other Windowses Sevens that cuts in half available memory for 32-bit applications? Because my Windows 7 only permits 2GB - I saw this over and over and over again with different applications.
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I'm saying stop talking about this shit in the thread about Undertale. Fuck off to somewhere else. I don't care where. Maybe a man-sized incinerator.
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Why won't you fuck off to somewhere else if it bothers you? I will talk about what the fuck I want, where the fuck I want.
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I actually have no idea where @TwelveBaud is getting his information. The "hard" limit is 2GB unless the program is compiled as Large Address Aware.
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... which all projects started in Visual C++ 7 or greater are by default. Potentially Visual C++ 6 as well. I think it's default for command line compilations starting in Visual C++ 2003.
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It's not the default for projects created in Visual C++ 2015 <script>RC (yeah, I should switch, I know)</script>, so I doubt it.
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I'm saying stop talking about this shit in the thread about Undertale. Fuck off to somewhere else. I don't care where. Maybe a man-sized incinerator.
https://what.thedailywtf.com/t/radio-wtf-presents-quantity-of-service/47426/51?u=lorne_kates
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"Papyrus Makes A Mixtape" (Soundcloud)
https://www.riking.org/Papyrus Makes A Mixtape-228250963.mp3