@yamikuronue said in What would revive TDWTF Mafia?:
This is fair. But inciting a witchhunt, constantly shouting about how one player is scum throughout most of the entire game, shutting them down every time they speak up, is exhausting to be on the receiving end of and makes people not want to play.
It's on the town to recognize that as an attempt to shut a good player down. Failing that, it's on the accused player to convince the town that they're being framed.
You can play the game without meta - we did quite well in the Mafia Championship - but you pretty much can't play the game without applying pressure to the point where it's getting uncomfortable. Because if you take care that everybody's comfortable and no one feels threatened, you don't get to see people react to pressure.
And to be honest, I don't see people going that overboard here with accusations. Au contraire, now that @abarker rarely plays and the games have much fewer people, it's gotten really quiet. The problem isn't with toxicity and vitriol to me - it's with the lack of player engagement, even when they are in fact in the game. Not only are the post counts low, but it seems that the style has shifted from trying to pull quiet people out of the shadows and engage them in a verbal swordfight and towards making vapid statements towards no one in particular. That kills engagement too - if no one is calling you out on not talking, why talk?
And I'm not blameless here - in fact Secret Hitler caught me by surprise with how busy I ended up and how little I could contribute.