The Official Status Thread
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@Captain said in The Official Status Thread:
WHY THE FUCK IS ROBOCOPY STUCK AT 100%?
Filed under: rsync wouldn't do this shit to me
Win10? I haven't tried robocopy but Explorer copies always get stuck at 100% after finishing. Then I try to clear the dialog by cancelling the copy, but cancelling fails so I just close the window. Then after a couple days of copying a ton of files my copy dialog has a dozen sections all stuck at 100%. Rebooting fixes it.
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@mott555 I think you need a new PC.
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@Magus said in The Official Status Thread:
@mott555 I think you need a new PC.
Please explain how that problem can be blamed on the PC ???
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@TimeBandit I don't know, but I've never heard of explorer doing that or the fifty other things he complains are broken for him.
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@Tsaukpaetra Did you specify a z-order?
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@cartman82 said in The Official Status Thread:
minute later, we zeroed in on Tiny Ivan.
Sounds like he got off lucky.
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@TimeBandit said in The Official Status Thread:
Please explain how that problem can be blamed on the PC
Linux hardware
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@Magus said in The Official Status Thread:
@mott555 I think you need a new PC.
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
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@mott555 said in The Official Status Thread:
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
Ah. We now have enough information to identify a common factor. Sounds like PEBCAK.
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@FrostCat said in The Official Status Thread:
@mott555 said in The Official Status Thread:
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
Ah. We now have enough information to identify a common factor. Sounds like PEBCAK.
I'm really curious as to how user error could cause a simple Explorer file copy or delete to finish but leave the dialog open and stuck at 100%.
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@FrostCat said in The Official Status Thread:
@mott555 said in The Official Status Thread:
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
Ah. We now have enough information to identify a common factor. Sounds like PEBCAK.
I'm really curious as to how user error could cause a simple Explorer file copy or delete to finish but leave the dialog open and stuck at 100%.
Also, it took me three tries to post this. The ghost of Discourse lives on!
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@mott555 said in The Official Status Thread:
I'm really curious as to how user error could cause a simple Explorer file copy or delete to finish but leave the dialog open and stuck at 100%.
Or even an hardware problem.
When using Micro-Soft software, logic gets thrown out the Window
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Status:
Database client process needs more memory to perform the request.
To configure: open 'PostgreSQL - db@localhost' data source properties, go to 'Advanced' tab and add '-XmxNNNm'
to 'VM options' field, where NNN is the number of megabytes (e.g. -Xmx256m).-sigh- nice start for the day
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@Jarry said in The Official Status Thread:
Status:
Database client process needs more memory to perform the request.
To configure: open 'PostgreSQL - db@localhost' data source properties, go to 'Advanced' tab and add '-XmxNNNm'
to 'VM options' field, where NNN is the number of megabytes (e.g. -Xmx256m).-sigh- nice start for the day
Java Postgres?
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@mott555 I mean, it's certainly possible that this could be a widespread problem, but even the 'comments on news articles' trolls don't ever mention this.
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@ben_lubar the client is PyCharm, so yeah, Java Postgres =/
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@Jarry why would you do that??? What did the poor Postgres ever do to you?
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@mott555 said in The Official Status Thread:
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
Were they all upgrades? Do they all share some third party application or shell extension?
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@cartman82 said in The Official Status Thread:
@Maciejasjmj said in The Official Status Thread:
@cartman82 Not "Crazy Ivan"? That's disappointing.
You see, he could have gotten Crazy Ivan if he offered it himself. Since he was being a shy little mouse, he got Tiny Ivan.
Live and learn, kid.
Why did you call him Tiny?
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TIL that "all lives matter" is controversial because "black lives matter" has an implicit "too", but I'm too afraid to ask why the "too" isn't just already explicit. I think I'll just stick to arguing about programming...
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@Onyx it's not webscale
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@Jaloopa said in The Official Status Thread:
@mott555 said in The Official Status Thread:
I doubt it's the PC since it happens on at least three of the Win10 systems I regularly use.
Were they all upgrades? Do they all share some third party application or shell extension?
Two of them were ugprades, one was a clean install. Also one is at work and set up as a developer workstation, one is at home and set up as a dev/gaming system, and the last is a laptop that has a web browser and Minecraft and nothing else. The laptop also only gets used about once a month which means it never gets used because Windows Updates always takes over the system when all I want to do is check something quick while traveling, but that's a different issue entirely.
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@blakeyrat hereby nominated for most dehumanizing post of the year.
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@mott555
Have you tried minimizing all windows (click in the outside of the task bar past the clock - bottom/right corner by default unless you've moved your task bar), and then bringing explorer back up? The copy dialog may be waiting for you to respond to a permissions or other issue - as of Windows 8, explorer keeps going on those sorts of problems, then raises them all at the end.
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@izzion There are no permissions to deal with when the task is finished. When it happens, it is literally 100% finished. Either all the files are copied or they're all deleted or whatever the task was, and I can confirm that by looking around in Explorer. The dialog just sits at 100% and won't close.
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@TimeBandit said in The Official Status Thread:
@mott555 said in The Official Status Thread:
I'm really curious as to how user error could cause a simple Explorer file copy or delete to finish but leave the dialog open and stuck at 100%.
Or even an hardware problem.
When using Micro-Soft software, logic gets thrown out the Windows
Can't believe you let such a good pun get away.
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@FrostCat said in The Official Status Thread:
@Tsaukpaetra Did you specify a z-order?
No idea how to do that, as far as I can tell everything has a zero for that.
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@blakeyrat said in The Official Status Thread:
@Groaner Generally speaking, you don't destruct a game object while you're running the logic. You just mark it as "destroyed" and clean it up after the logic pass is over.
It's like doing soft-deletes in a database.
Right, the cleanup happens at the end of each frame. What happened here was that external references to the about-to-be-deleted entity weren't getting cleaned up properly.
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@ben_lubar said in The Official Status Thread:
@Groaner said in The Official Status Thread:
Guess which one I picked.
Source Engine?
What's the argument in favor of Source these days? UE4 and Unity becoming free/cheap was quite the game-changer. I use none of the three because I started my project back when an Unreal license cost as much as a car.
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@Groaner said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Groaner said in The Official Status Thread:
Guess which one I picked.
Source Engine?
What's the argument in favor of Source these days? UE4 and Unity becoming free/cheap was quite the game-changer. I use none of the three because I started my project back when an Unreal license cost as much as a car.
It basically does what you said with the entity IDs.
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I just had a really dumb idea. Run tabletop zork. And the players don't know it's just zork.
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@Groaner said in The Official Status Thread:
What's the argument in favor of Source these days? UE4 and Unity becoming free/cheap was quite the game-changer. I use none of the three because I started my project back when an Unreal license cost as much as a car.
- Unreal: Easy enough, awesome for artists, amazingly powerful, expensive to use seriously
- Source: Confusing, old code, still incredibly powerful, used to create some of the most popular games ever made
- Unity: Easy to snap lego bricks together into something no one wants. Hard to ignore their stuff and make something people like. Uses .Net 2.0. Free!
- Monogame: Free, all XNA tutorials work. No one cares.
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@blakeyrat I know, yes. In the article you linked they basically say the same thing as me, about the implicit "too".
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@blakeyrat "House owner"?
Oops, unintended analogy alert.
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@ben_lubar said in The Official Status Thread:
@Groaner said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Groaner said in The Official Status Thread:
Guess which one I picked.
Source Engine?
What's the argument in favor of Source these days? UE4 and Unity becoming free/cheap was quite the game-changer. I use none of the three because I started my project back when an Unreal license cost as much as a car.
It basically does what you said with the entity IDs.
Oh. Yeah, I don't use Source, but it's interesting that I ended up with a similar replication scheme.
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@Magus I keep trying monogame. Have never found a tutorial that did not suck. Have suggestions? At this point, I'd even buy a book.
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Status: I am in a meeting and apparently there's a Pokémon on me. Very uncomfortable silence as 8 coworkers point their smartphones at me.
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@Magus said in The Official Status Thread:
Unity: Easy to snap lego bricks together into something no one wants.
This was my impression before I actually used it.
Now that I have some familiarity with it, I have trouble thinking of a game that I couldn't realize in Unity.
Hearthstone seems pretty popular, at least.
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@error said in The Official Status Thread:
@Magus said in The Official Status Thread:
Unity: Easy to snap lego bricks together into something no one wants.
This was my impression before I actually used it.
Now that I have some familiarity with it, I have trouble thinking of a game that I couldn't realize in Unity.
Hearthstone seems pretty popular, at least.
Willing to help out a newb? All I want is a simple menu object with a button, but getting that to happen is an excercise in murderous frustration..
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@mott555 said in The Official Status Thread:
Also, it took me three tries to post this.
Good news! 2/3 of your tries succeeded!
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@Tsaukpaetra said in The Official Status Thread:
No idea how to do that, as far as I can tell everything has a zero for that.
I don't know VR programming at all, but when doing OGL or DX stuff, you have to specify all three dimensions for each point you want. So maybe you need to explicitly say that the menu's in front of the other stuff?
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@error said in The Official Status Thread:
@Magus said in The Official Status Thread:
Unity: Easy to snap lego bricks together into something no one wants.
This was my impression before I actually used it.
Now that I have some familiarity with it, I have trouble thinking of a game that I couldn't realize in Unity.
Hearthstone seems pretty popular, at least.
I think Unity is great for throwing together a small project in a small amount of time. I don't like how they force the developer into using a component-based architecture, and the editor has the nice habit of corrupting your project files every few days.
Also, I'm upset that I can't have 500+ part craft in KSP run at 60+ FPS without a mod to reduce part count.
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@FrostCat said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
No idea how to do that, as far as I can tell everything has a zero for that.
I don't know VR programming at all, but when doing OGL or DX stuff, you have to specify all three dimensions for each point you want. So maybe you need to explicitly say that the menu's in front of the other stuff?
Oh ,yeah I did that, but it just makes it huge (and still behind everything).
Then I set it to be inside the world (apparently there's theretways of position such a thing) and it seems to work a bit better (now at least I can move the viewport without it following) but now it's only semi transparent (and not in the traditional Hololens way) .
My next attempt will be to attach it to my cube thing somehow and see if that will make it more "real" .
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@Tsaukpaetra said in The Official Status Thread:
Willing to help out a newb?
See private chat message.
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@mott555 said in The Official Status Thread:
I'm really curious as to how user error
Maybe you did something wrong each time with the installation? :)
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@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
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@error said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
Willing to help out a newb?
See private chat message.
Ah ,when I get back to desktop, seems that' are wonky atm. Good thing you can tell someone chatted with you when in low-width more. ..
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@ben_lubar said in The Official Status Thread:
@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
NFC but I don't think that's advised.. .