The Official Status Thread
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@Gribnit said in The Official Status Thread:
Status:
It's Caesar-Stabbing Day today (all day)! Don't forget to get one of your bosses fired!
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@Zecc @HardwareGeek Could be almost anything, really, but I was thinking about boss fights. Let's see:
I haven't played many games with the "press a random button that pops up on the screen" style of QTE. I have been frustrated with a few games where you need to perfect block/guard/dodge/etc. or quickly react to a random pattern of attacks while waiting for the boss to be vulnerable. (I'm similarly bad at bullet hell sequences/games, where I tend to move the wrong way all the time.)
I haven't played more than a few minutes of a hard platformer for ages. (Examples of barely played games: I Wanna Be The Guy, Super Meat Boy, Celeste.) Is VVVVVV a precision platformer? I finished that one with all the trinkets in normal mode, but would never bother with the "only one life" mode.
The last game on which I stalled out was CrossCode, which I picked up on sale after it was recommended here. I got stuck trying to get past a boss which is an enhanced version of a normal enemy that I have trouble fighting. Gave it a few tries on a few different days then gave up and did some research, grinding, and exploring. Came back and sucked again for a while, and went to play other things. I keep thinking I'll go back, turn down all the sliders, and play through the rest of the game, but haven't so far.
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@Parody said in The Official Status Thread:
I haven't played many games with the "press a random button that pops up on the screen" style of QTE.
Those are annoying, but at least you know exactly what you need to do. You just need to get the timing right
I have been frustrated with a few games where you need to perfect block/guard/dodge/etc.
The one comes to mind for me is running down a path that's collapsing, and you have to jump from spot to spot with single-pixel accuracy and sub-millisecond timing, and it takes 500 tries to get that into your muscle memory well enough to not make a mistake early-on, so you even get to attempt the last part of it.
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status I hate dealing with concurrency in Swift. We support iOS before 15, so no (useable for our needs) async/await support. Which means manual DispatchQueues and DispatchGroups. Which are really easy to screw up and really hard to diagnose when they fail. Because race conditions.
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@HardwareGeek said in The Official Status Thread:
The one comes to mind for me is running down a path that's collapsing, and you have to jump from spot to spot with single-pixel accuracy and sub-millisecond timing, and it takes 500 tries to get that into your muscle memory well enough to not make a mistake early-on, so you even get to attempt the last part of it.
Yeah, those are annoying. The "best" part of those are when you have a few good runs to figure out what to do in the later sections, then fail the start a bunch of times and get extra frustrated.
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Status: My implementation update of the mail facility will support Markdumb!
Not by my efforts, of course, and I'm not going to do any html sanitation, but in theory the only people with access to the templates where that might matter (probably) won't even write HTML anyways....
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@Tsaukpaetra said in The Official Status Thread:
in theory the only people ... (probably) won't
Famous last words.
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@HardwareGeek said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
in theory the only people ... (probably) won't
Famous last words.
These are the same people who decided Google Forms was too difficult to handle a two-question survey.
Besides, the renders are sent via email, Shirley their client will also do some sensitization.... 🙃😈😇
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@Parody said in The Official Status Thread:
Is VVVVVV a precision platformer?
I would say yes. I'm thinking in particular about that part where to get to a trinket that was right there you had to flawlessly go up 5 or 6 screens without touching any walls, then come back down the other way again on the other side.
Edit: put video where your words are.
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@Zecc that looks annoyingly hard.
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@topspin if you’re not going for all the trinkets, it’s not so bad but the latter half of the game is very much precision platformer, to the point where you’re coordinating actions across more than one screen at a time.
I got through maybe a third, maybe half before I just stopped trying. Shame, the first half was fun without being too obnoxious.
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Winds carrying Saharan micro-sands have reached us. This doesn't happen often, but it's not the first time either.
Everything's got this eerie yellow tint, starting with the air itself.
And still there's people hanging out their clothes outside.
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Status: Decided today is going to be email day.
As in, I should try to do all the stupid shit I've been postponing since forever, because the dread of having all that on the "TO DO (eventually)" list keeps slowing me down: ask several partners on updates for paper / funding proposals / project status, ask admin for "have you [finally] figured out this payment stuff?", reply some guy for an (unpaid) support request about some software we haven't been maintining for 10 years, etc. Things like that.
So far, I've written one mail and am now procrastinating while I'm waiting for the Aspirin to kick in.
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STATUS I'm pretty sure the only thing holding me up is caffeine at this stage. I can't concentrate, so I'm living in fear of the ding from teams.
I can't bloody sleep. Falling asleep isn't the problem. It's I'm waking up way too early. Might be time for blackout curtains to see if that helps.
Four day weekend tomorrow. I'm going to spend as much of it as possible sleeping.
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@Zecc said in The Official Status Thread:
@Parody said in The Official Status Thread:
Is VVVVVV a precision platformer?
I would say yes. I'm thinking in particular about that part where to get to a trinket that was right there you had to flawlessly go up 5 or 6 screens without touching any walls, then come back down the other way again on the other side.
That was the hardest one, for sure. No clue how many tries it took, but at least you don't have to take forever getting back to it.
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@topspin said in The Official Status Thread:
So far, I've written one mail and am now procrastinating while I'm waiting for the Aspirin to kick in.
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@Parody said in The Official Status Thread:
@HardwareGeek said in The Official Status Thread:
The one comes to mind for me is running down a path that's collapsing, and you have to jump from spot to spot with single-pixel accuracy and sub-millisecond timing, and it takes 500 tries to get that into your muscle memory well enough to not make a mistake early-on, so you even get to attempt the last part of it.
Yeah, those are annoying. The "best" part of those are when you have a few good runs to figure out what to do in the later sections, then fail the start a bunch of times and get extra frustrated.
Welcome to FFXIV Ultimate raiding
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@topspin said in The Official Status Thread:
So far, I've written one mail and am now procrastinating while I'm waiting for the Aspirin to kick in.
I've got most of the smaller things done. There's one big picture item left that I also planned for today even though it's a more than "write an email", but I'm exhausted and need to do something else.
A bit of C++ for now, then calling it quits and getting some physical exercise at 4pm.
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@Parody said in The Official Status Thread:
@Zecc said in The Official Status Thread:
@Parody said in The Official Status Thread:
Is VVVVVV a precision platformer?
I would say yes. I'm thinking in particular about that part where to get to a trinket that was right there you had to flawlessly go up 5 or 6 screens without touching any walls, then come back down the other way again on the other side.
That was the hardest one, for sure. No clue how many tries it took, but at least you don't have to take forever getting back to it.
IIRC there's also one where you have to save on the bottom of one screen, go around a bunch without touching any save points in order to clear some obstacle in the top half of that first screen, then die and respawn at the savepoint on the bottom to get the trinket
e: It's this one
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@topspin said in The Official Status Thread:
I'm exhausted and need to do something else.
A bit of C++
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@HardwareGeek said in The Official Status Thread:
@topspin said in The Official Status Thread:
I'm exhausted and need to do something else.
A bit of C++
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@hungrier said in The Official Status Thread:
IIRC there's also one where you have to save on the bottom of one screen, go around a bunch without touching any save points in order to clear some obstacle in the top half of that first screen, then die and respawn at the savepoint on the bottom to get the trinket
Fun fact: if you watch the video I posted, it's the one they show right after the one I linked to.
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Status: Oops, went to lunch an hour early. Curse you daylight savings time...
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In that case, I guess there's only one reasonable solution.
Have an extra hour of lunch break.
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Status: It's incredibly amusing to listen to the phone support person behind me blame phone slowness on "having too many entries in your call history" and "too many text messages". "They take up space that it really doesn't need to".
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@HardwareGeek said in The Official Status Thread:
@topspin said in The Official Status Thread:
I'm exhausted and need to do something else.
A bit of C++Maybe. I think it served pretty well to demonstrate how much worse the other admin-y shit was.
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@topspin said in The Official Status Thread:
getting some physical exercise at 4pm
Status: I jump like a 60 year old. Or rather, the jumping part is fine, the landing part isn't.
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@Tsaukpaetra said in The Official Status Thread:
Status: It's incredibly amusing to listen to the phone support person behind me blame phone slowness on "having too many entries in your call history" and "too many text messages". "They take up space that it really doesn't need to".
Mmmm, stealing paychecks.
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@Tsaukpaetra said in The Official Status Thread:
Status: It's incredibly amusing to listen to the phone support person behind me blame phone slowness on "having too many entries in your call history" and "too many text messages". "They take up space that it really doesn't need to".
Given the level of care that goes into software development on mobile devices, it may not be so absurd.
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@Tsaukpaetra said in The Official Status Thread:
. "They take up space that it really doesn't need to".
status: slightly unnerved.
Google stop listening!
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@Tsaukpaetra yeah that's a bit eerie. At least he wasn't talking about horses, hooves, hoof injuries, pony foot explosions, or similar.
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@Tsaukpaetra said in The Official Status Thread:
Google stop listening!
: I'm sorry
Dave@Tsaukpaetra, I'm afraid I can't do that.
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@Zerosquare said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
Google stop listening!
: I'm sorry
Dave@Tsaukpaetra, I'm afraid I can't do that.
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Status Yesterday I posted my most controversial opinion on Facebook. This may be fodder, but...
A good oatmeal raisin cookie can stand shoulder-to-shoulder with a good chocolate chip cookie. And a good oatmeal chocolate chip cookie is better than either. They're different, but both good in their own rights.
And an oatmeal raisin cookie shouldn't pretend to be a chocolate chip cookie nor vice versa.
So far I've been called a blasphemer and told I was going to hell for that opinion. Plus some support.
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Status: again I had the inspiration to work on something (albeit only a tiny corner of something massive and complicated that will take ages to design and build out) and again I lacked the energy and just went and played games.
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@Benjamin-Hall said in The Official Status Thread:
A good oatmeal raisin cookie can stand shoulder-to-shoulder with a good chocolate chip cookie. And a good oatmeal chocolate chip cookie is better than either.
Disagree on the former. Especially ... Never mind; you said good, and burned raisins don't satisfy that qualification. There's nothing wrong with oatmeal raisin, but it's not chocolate.
Meh on the latter. Oatmeal doesn't detract from the goodness of a chocolate chip cookie, but it doesn't really add to it either.
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@Benjamin-Hall said in The Official Status Thread:
I've been called a blasphemer and told I was going to hell
Horses don't go to hell.
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@Gribnit said in The Official Status Thread:
@Tsaukpaetra yeah that's a bit eerie. At least he wasn't talking about horses, hooves, hoof injuries, pony foot explosions, or similar.
Oh, you mean like newborn foal hooves? Now those are pretty nifty.
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@Applied-Mediocrity said in The Official Status Thread:
@Zerosquare said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
Google stop listening!
: I'm sorry
Dave@Tsaukpaetra, I'm afraid I can't do that.Is that disgust you're emoting, or are you scaroused about what exactly I plan to do with you?
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@Tsaukpaetra I'm assuming it's disgust
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Status: So... what have I learned? Not to order phones through Verizon's website. I either bring my own or get them in a store.
So, since they never called me, I called them. Got a rep, gave the order and the issue, sat on hold for a bit. After some back and forth, the grand outcome is a ticket that'll be resolved in 5-7 days to either refund or credit my account for what was billed, and the order is cancelled. Well, "cancelled" because it apparently was marked as completed, despite only being half billed and never shipping.
So, now I have to figure out my own plans on new phones for my folks and dealing with it as "bringing my own phone" again for their lines. I figured just getting them from my phone company would've been the easy and quick way to do this, but I guess I couldn't be more wrong.
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@Tsaukpaetra said in The Official Status Thread:
Shirley their client will also do some sensitization.... 🙃😈😇
Status: Shit fuck damn, Got hit by Markdumb again.
Was wondering why some asterisks were disappearing when I realized what was happening. That's Markdumberer for you....
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@Tsaukpaetra said in The Official Status Thread:
Was wondering why some asterisks were disappearing
PTSD flashbacks
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@Tsaukpaetra said in The Official Status Thread:
Got hit by Markdumb again.
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Status: Remembered that I wanted to send in some patches to this IDE's stupid debugger bridge, um, before the pandemic or something? Who knows, certainly didn't get around to it, and with the IP/licensing mess the Qt company has created I don't really feel willing anymore.
Anyway, opening a few MB of data arrays in the debug view is a really bad idea.
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@topspin I take it that 355G is rather more than you'd usually expect that process to use?
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@dkf said in The Official Status Thread:
@topspin I take it that 355G is rather more than you'd usually expect that process to use?
So is the 11.2G. But yeah, let's use all the address space.
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@topspin said in The Official Status Thread:
So is the 11.2G.
I'm used to processes a lot bigger than that so I didn't spot it. (If you're inverting matrices with billions of elements in them, you're going to take a lot of space one way or another.)