D&D thread



  • @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall Hasbro's release schedule doesn't take into account anything about the game.

    It's EOL. Has been EOL since 2007. Out of support. Dead.

    Do you assume that all unqualified references to Windows mean Windows XP? Because they've been dead similar amounts of time.

    The more recent editions are, I suppose, more broadly accessible. Enjoy.

    And not riddled with :wtf: design decisions (ie they were actually designed to be coherent, rather than just a bunch of stuff thrown together by contractors with no editing). And actually work. So yeah. I will.

    As much as I dislike the inability to mix-and-match, Adventurer's League's "PHB + 1" rule makes it so much easier to avoid the nonsense cheese that 3.5 set up. "You just take the class from Book A, this feat from Book B, this alternate feature from Book C, then two levels from this class in Book D, and then a few other feats and magic items from Books E-ZZZ, and now you have a completely rules-legal Pun-Pun!"

    I'm in a friendly group, but the GM went with PHB+1 for building characters. So I'm running a druid, and I grabbed a race from the Sword Coast Adventurer's Guide, so I'm pretty much tapped out for how many sources my character can draw from. Which is just as well, really. My only regret is taking WIS+2 at level 4 instead of the Resilient feat, because it's a pain when you go into melee combat flanked by summons and have them disappear in a puff of logic after taking your first hit.

    (Earlier, I ran a campaign that was not filled with min-maxers, and added a new guy who was a min-maxer -- and I didn't specify much in the way of limitations. His Paladin with Sentinel and that polearm feat and Tunnel Fighter -- infinite reactions -- made melee combat almost irrelevant, since very few enemies had the reach to get past that polearm. Even in wide open areas, he'd be able to hold the melee combatants off for a round or two without them getting close enough to attack, and that was usually enough to decide the whole shooting match.)



  • @PotatoEngineer said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall Hasbro's release schedule doesn't take into account anything about the game.

    It's EOL. Has been EOL since 2007. Out of support. Dead.

    Do you assume that all unqualified references to Windows mean Windows XP? Because they've been dead similar amounts of time.

    The more recent editions are, I suppose, more broadly accessible. Enjoy.

    And not riddled with :wtf: design decisions (ie they were actually designed to be coherent, rather than just a bunch of stuff thrown together by contractors with no editing). And actually work. So yeah. I will.

    As much as I dislike the inability to mix-and-match, Adventurer's League's "PHB + 1" rule makes it so much easier to avoid the nonsense cheese that 3.5 set up. "You just take the class from Book A, this feat from Book B, this alternate feature from Book C, then two levels from this class in Book D, and then a few other feats and magic items from Books E-ZZZ, and now you have a completely rules-legal Pun-Pun!"

    I'm in a friendly group, but the GM went with PHB+1 for building characters. So I'm running a druid, and I grabbed a race from the Sword Coast Adventurer's Guide, so I'm pretty much tapped out for how many sources my character can draw from. Which is just as well, really. My only regret is taking WIS+2 at level 4 instead of the Resilient feat, because it's a pain when you go into melee combat flanked by summons and have them disappear in a puff of logic after taking your first hit.

    (Earlier, I ran a campaign that was not filled with min-maxers, and added a new guy who was a min-maxer -- and I didn't specify much in the way of limitations. His Paladin with Sentinel and that polearm feat and Tunnel Fighter -- infinite reactions -- made melee combat almost irrelevant, since very few enemies had the reach to get past that polearm. Even in wide open areas, he'd be able to hold the melee combatants off for a round or two without them getting close enough to attack, and that was usually enough to decide the whole shooting match.)

    Yeah. Tunnel Fighter is notably broken. Which is why it never made it out of UA.

    I don't do PHB + 1, but I do curate. Basic rules:

    • If I don't own the book, it's a no-go. And I don't own any setting or adventure books.
    • If you really want something from one of those, talk to me and we'll see what we can homebrew together.
    • STRONGLY recommend fewer, larger summons/pets over more. That's for game speed, not so much power.
    • UA is on a case-by-case basis.
    • Certain things from various books are out-of-scope, mostly based on setting constraints.
    • If you're really out of balance with the rest of the table, I'll ask you to rebuild.
    • Anyone can, at any time up to level 5, completely rebuild their character from scratch as long as it fits the rules. We'll retcon that into always being the character. Alternatively, you can switch characters; ex-characters become NPCs.
    • After that, talk to me. I'll let it happen, but it's almost always going to be a character switch, not a retcon past level 5.


  • @abarker said in D&D thread:

    My wife and I are part of a campaign with some friends. We've got a group of 5 plus the DM. The DM's wife (DMW), myself, and one other player are all playing characters that do not match our IRL sex/gender (the third person isn''t really relevant here). At the start of the campaign, my character and DMW's character were both socially awkward people. My character because she is a tiefling cleric of Leira who grew up in the temple with little outside interaction. DMW's character because she's playing the son of a priestess of the Raven Queen who had no interaction with other people until after leaving his mother's house.

    Anyway, as the campaign went on, our characters started out behaving like, Is this what it's like having friends? It's weird. Since both of them were so socially awkward, and could understand what the other had gone through, they developed a bit of a raport. Now my character is married to DMW's character. Let me just say, it's awkward playing the wife of the DMW's character, while sitting next to my IRL wife.

    Of course, that pailspales compared to the white dragonborn monk PC who is now betrothed to Xanathar.

    Hoo, boy. This got even stranger.

    Some relavent background first. DMW is playing a hexblade warlock. Unlike most hexblade's her character knows his patron is the Raven Queen. She granted him a magical sword named Murmur that has the ability to absorb other magical weapons, and it can shift to the form of weapons it has absorbed as the weilder desires.

    Some time went by, and DMW's character ended up getting killed by a disintigration ray. As in dead-dead, not mostly-dead. Before his soul could make it to the shadow realm where the Raven Queen was waiting, he ended up face-to-face with Acererack, the (in)famous lich. Acererack broke the sword Murmur, scattered the pieces, and gave DMW's character a new sword named Karen before bringing him back to life.

    Fast forward a few more sessions, and we're nearing level 6. I told the DM that I was thinking about having my cleric multi-class into a hexblade warlock, mostly to give me more options on the front lines since my character is the group tank. Shortly after that, my character had a dream where she was falling in a dark void, only to gently touch land on an unseen surface. Then commenced a conversation with an unseen voice.

    ❓ His time is short.
    abarker Short time? Who?
    ❓ Your husband. His time is short.
    abarker Is there anything I can do? Can you do anything?
    ❓ I may be able to intervene ... if you swear loyalty to me.
    abarker (thinking that this character has never had friends or family, let alone a loved one) DONE!

    After that, she woke up, and found a beautiful sword lying next to her; black blade, with a crack of gold down the length, silver guard and pommel, with the hilt wrapped in brown leather. As soon as DMW's charcter woke up, he asked, "Why do you have Murmur?" Thing is, he was the only one who saw the blade as Murmur.

    Later, meta data confirmed that the blade is, in fact, Murmur. Since my character doesn't know that, she has taken to calling the sword "not-Murmur," just kind of ribbing her husband a bit. Still, I can't help but worry that my character is going to have to kill her husband.



  • @Benjamin-Hall said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    @Benjamin-Hall Hasbro's release schedule doesn't take into account anything about the game.

    It's EOL. Has been EOL since 2007. Out of support. Dead.

    Do you assume that all unqualified references to Windows mean Windows XP? Because they've been dead similar amounts of time.

    The more recent editions are, I suppose, more broadly accessible. Enjoy.

    And not riddled with :wtf: design decisions (ie they were actually designed to be coherent, rather than just a bunch of stuff thrown together by contractors with no editing). And actually work. So yeah. I will.

    As much as I dislike the inability to mix-and-match, Adventurer's League's "PHB + 1" rule makes it so much easier to avoid the nonsense cheese that 3.5 set up. "You just take the class from Book A, this feat from Book B, this alternate feature from Book C, then two levels from this class in Book D, and then a few other feats and magic items from Books E-ZZZ, and now you have a completely rules-legal Pun-Pun!"

    I'm in a friendly group, but the GM went with PHB+1 for building characters. So I'm running a druid, and I grabbed a race from the Sword Coast Adventurer's Guide, so I'm pretty much tapped out for how many sources my character can draw from. Which is just as well, really. My only regret is taking WIS+2 at level 4 instead of the Resilient feat, because it's a pain when you go into melee combat flanked by summons and have them disappear in a puff of logic after taking your first hit.

    (Earlier, I ran a campaign that was not filled with min-maxers, and added a new guy who was a min-maxer -- and I didn't specify much in the way of limitations. His Paladin with Sentinel and that polearm feat and Tunnel Fighter -- infinite reactions -- made melee combat almost irrelevant, since very few enemies had the reach to get past that polearm. Even in wide open areas, he'd be able to hold the melee combatants off for a round or two without them getting close enough to attack, and that was usually enough to decide the whole shooting match.)

    Yeah. Tunnel Fighter is notably broken. Which is why it never made it out of UA.

    WHAT!?

    And here I trusted my player to stick to something mostly-legal. Dammit.



  • This post is deleted!

  • I survived the hour long Uno hand

    @PotatoEngineer said in D&D thread:

    And here I trusted my player

    bcef778a-c90b-4358-ac81-6337b0df4c35-image.png


  • Considered Harmful

    @Benjamin-Hall There will always be those that prefer the results of the committee approach.


  • Considered Harmful

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.



  • Just started on Critical Role campaign 2, "The Mighty Nein." Initial thoughts:

    • Everyone's playing very different characters! Except for Sam, who is still annoying and mostly useless as Nott. I guess some things never change.
    • Ashley as Pike was totally the heart of Vox Machina. Yasha seems to be largely emotionless, a big, tall, hulking character with an oversized weapon. Well, I guess we know what role she's filling here... wait, did she just say "I would like to rage?" And Travis is totally flipping out and pumping his fists in the air cheering for her almost like a proud father at a sporting event. That reaction was one of the high points of the episode. 😂 And then she ran off at the end of the episode; I assume this is this campaign's "give Ashley an excuse to be present and absent as her TV filming schedule allows" gimmick?
    • Travis is... different. Fjord (pronounced "Ford" for whatever reason) is "hard to read" as Matt likes to say. Not quite sure what to think of him yet.
    • It looks like the "heart of the team" role this time goes to Laura. Jester is thoroughly adorable... which kinda makes me worry. She isn't keeping the best of company, and her trickster-ing has already come close to getting her in trouble in the very first episode. I kinda feel like she has some sort of tragedy ahead.
    • I could be way off here, but the way Liam describes Caleb, I'm kind of picturing him as Harry Dresden. He hasn't done all that much yet, so I'll have to see what goes on with him as the campaign continues.
    • Taliesin has gone from the quiet, intense, dark-hearted gunslinger to a wildly flamboyant carnie and con artist. That's probably the most significant character change of all... enough so that he kept screwing up and using gunslinger vocabulary in combat, even though Mollymauk is wielding swords. 😆 I wonder how long that will last?
    • Marisha... has somehow managed to create a character even more boring than Keyleth. I know it's early still, but Beauregard just hasn't really done anything to catch my attention. And Ashley totally does the "brooding, low emotion" thing better than she does. I guess Sam's not the only one afterall who hasn't changed much.
    • While the PCs may take a bit of getting used to, the story draws me in right away. What's going on with the zombie(?) thing at the carnival? Was the old guy sick? Was it the dwarf girl? Is this the start of a plague that will be a recurring thing throughout this campaign (or at least the first arc thereof)? How much does Yasha know? How much does the carnival's owner know? Guess I'll have to keep watching and find out!
    • After the first episode, I have no idea where the name "The Mighty Nein" comes from or why it's relevant to these characters.
    • The new intro video is great. I was laughing pretty hard once it hit me what the idea they were going for was! In campaign 1, they eventually came up with something that was specifically built around the characters, using their established personalities and quirks. So I wonder how long this will stick around?
    • Apparently this is still set in the same world, some time after Vox Machina finished up. How many episodes in will we be before we get some reference to the original party and their deeds dropped into the plot somewhere?

    Guess I'll have to watch it and find out.


  • Considered Harmful

    @Mason_Wheeler wow, 5e really is different.



  • @Mason_Wheeler said in D&D thread:

    Travis is... different. Fjord (pronounced "Ford" for whatever reason) is "hard to read" as Matt likes to say. Not quite sure what to think of him yet.

    A clearer picture of his character is starting to emerge in the second episode, and wow is he ever a strong contrast to Grog! Jester may be "the heart" of the team, but she's a bit of a ditz. Fjord appears to be "the brains" this time around, the only one (with the possible exception of Caleb) who has any common sense!

    So yeah, this is getting interesting and I'm really starting to wonder where it will lead. (And I promise I won't spam up this thread with a post about every episode or anything like that!)


  • Java Dev

    Me: Ok, let me try diplomacy with the orcs.
    Barbarian: I shoot the orc with a crossbow.
    Me: Goddammit!

    The "talks" were off to a great start. Although it turned out the orcs were high on drugs, so talking was very limited anyway. But we did manage to capture their leader alive so I could talk to him, once he had got to sleep the drugs off.

    Also, I am more competent at combat than my bodyguard (another player), which is awesome. I am trying to play a diplomat, but I have better armor and I have got my weapon skill to 90% hit chance.


  • Java Dev

    @Atazhaia said in D&D thread:

    Me: Ok, let me try diplomacy with the orcs.
    Barbarian: I shoot the orc with a crossbow.
    Me: Goddammit!

    The "talks" were off to a great start. Although it turned out the orcs were high on drugs, so talking was very limited anyway. But we did manage to capture their leader alive so I could talk to him, once he had got to sleep the drugs off.

    Also, I am more competent at combat than my bodyguard (another player), which is awesome. I am trying to play a diplomat, but I have better armor and I have got my weapon skill to 90% hit chance.

    If the above is illustrative, have you tried diplomacy on your bodyguard?


  • Java Dev

    @PleegWat My bodyguard is like a half-trained dog. He fetches my slippershorses whenever it looks like I'm going out. But he's also easily overexcited and runs away to explore the slightest sign of anything happening. Problem is this whole teach-old-dog-to-sit thing.


  • Considered Harmful

    @Atazhaia said in D&D thread:

    Me: Ok, let me try diplomacy with the orcs.
    Barbarian: I shoot the orc with a crossbow.
    Me: Goddammit!

    The "talks" were off to a great start. Although it turned out the orcs were high on drugs, so talking was very limited anyway. But we did manage to capture their leader alive so I could talk to him, once he had got to sleep the drugs off.

    Also, I am more competent at combat than my bodyguard (another player), which is awesome. I am trying to play a diplomat, but I have better armor and I have got my weapon skill to 90% hit chance.

    That's perfectly acceptable orc diplomacy, shooting one to get their attention.


  • Java Dev

    @Gribnit You have to know the other party's capabilities to have a basis for negotiation?


  • Considered Harmful

    @PleegWat said in D&D thread:

    @Gribnit You have to know the other party's capabilities to have a basis for negotiation?

    Among monstrous humanoids, it's practically politeness.


  • Considered Harmful

    @Gribnit said in D&D thread:

    @PleegWat said in D&D thread:

    @Gribnit You have to know the other party's capabilities to have a basis for negotiation?

    Among monstrous humanoids, it's practically politeness.

    Consider the handshake of non-monstrous humans, it conveys "see? we are not punching one another at this time with these hands, we're not monsters"... well, orcs ARE monsters.



  • @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.


  • Considered Harmful

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.

    Eh, it wouldn't have happened in RAW, the DM thought free actions should be unlimited and that anything that took as long as a free action was a free action.

    Also, making the DM's brain crash is how you win at D&D. People will say it's a storytelling game with no true win condition, but making the system crash is always considered a win.



  • @Gribnit said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.

    Eh, it wouldn't have happened in RAW, the DM thought free actions should be unlimited and that anything that took as long as a free action was a free action.

    Also, making the DM's brain crash is how you win at D&D. People will say it's a storytelling game with no true win condition, but making the system crash is always considered a win.

    You are pre-emptively never invited to be a player at my table, whether I'm player or GM. I'm here to play, dammit.


  • Considered Harmful

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.

    Eh, it wouldn't have happened in RAW, the DM thought free actions should be unlimited and that anything that took as long as a free action was a free action.

    Also, making the DM's brain crash is how you win at D&D. People will say it's a storytelling game with no true win condition, but making the system crash is always considered a win.

    You are pre-emptively never invited to be a player at my table, whether I'm player or GM. I'm here to play, dammit.

    Weird. Everybody assumes a demonologist to be a demon-worshipper.

    Exploding the big-bad preemptively is a fun twist.



  • @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.

    Eh, it wouldn't have happened in RAW, the DM thought free actions should be unlimited and that anything that took as long as a free action was a free action.

    Also, making the DM's brain crash is how you win at D&D. People will say it's a storytelling game with no true win condition, but making the system crash is always considered a win.

    You are pre-emptively never invited to be a player at my table, whether I'm player or GM. I'm here to play, dammit.

    I've never played a game where the party members were lethally hostile to each other. Nor the players.


  • Considered Harmful

    @HardwareGeek said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer said in D&D thread:

    @Gribnit said in D&D thread:

    @PotatoEngineer I blew up a dragon in <1 round with a lower CR character using such cheese. But that's a DM problem, not a rules problem.

    If the DM has to know every player's character in intimate detail to look for the possibility of cheese, it's a rules problem. The DM is already the hardest-working person at the table; don't double their workload.

    Eh, it wouldn't have happened in RAW, the DM thought free actions should be unlimited and that anything that took as long as a free action was a free action.

    Also, making the DM's brain crash is how you win at D&D. People will say it's a storytelling game with no true win condition, but making the system crash is always considered a win.

    You are pre-emptively never invited to be a player at my table, whether I'm player or GM. I'm here to play, dammit.

    I've never played a game where the party members were lethally hostile to each other. Nor the players.

    Well, I learned D&D at gunpoint from a roving death squad.


  • ♿ (Parody)


  • Considered Harmful

    @boomzilla said in D&D thread:

    https://twitter.com/OntWtf/status/1375586507466113031

    Amateurs. Cloudkill should be the go-to for this one.



  • @boomzilla said in D&D thread:

    https://twitter.com/OntWtf/status/1375586507466113031

    It's been posted before, but it's still funny. Also, I might possibly be in that video.


  • Considered Harmful

    @HardwareGeek said in D&D thread:

    @boomzilla said in D&D thread:

    https://twitter.com/OntWtf/status/1375586507466113031

    It's been posted before, but it's still funny. Also, I might possibly be in that video.

    I have only the haziest memory of my time spent hosting Family Feud.


  • kills Dumbledore

    My in person group is starting up again soon and, in part because our DM had his car stolen with all of his D&D stuff in it, and partly because we haven't played in a year, people have dropped out and we'll be getting some new players, we're starting a new campaign with new characters

    That means rolling up a new character, which I always enjoy. I'm going for a tiefling bard called Cloaca, because her mother thought it meant bird-like. She introduces herself as Chloe


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    @Jaloopa Swell name. I'm still bitter about my disgraced dwarf Bob Znotadwarf being rejected for having a silly name.



  • If it’s silly names now, I once made a gnome priest in AD&D. The priest class description had a text box explaining priests in various cultural terms, including a list of typical titles. One of them was ayatollah, so I decided on that and named my character Gnomeini. (Helped by Dutch pronunciation of <g> as /ɣ/ or /x/, just like the <kh> in the Iranian name.)


  • Considered Harmful

    @Gurth Bob Znotadwarf was not a silly name. It was a name given to the character by the dwarves when they took away his dwarven name - they gave him a deliberately shameful human-styled name.


  • ♿ (Parody)

    80fe58cf-f11d-4dad-ab17-2b3522b30d82-image.png



  • @boomzilla That would probably be funny if I knew who most of these people are …



  • @Gurth A bit of googling suggests they're most likely from Stargate Atlantis.


  • ♿ (Parody)

    @Mason_Wheeler Stargates SG1, Atlantis and Universe.



  • Just finished running an impromptu, nearly 2 hour text RP session. I'd meant to have a little interlude, maybe a couple of posts back and forth with one character during some RL downtime (taking this week off) to do some warlock/patron interactions. But everyone else joined in and I ended up having to ad lib a lot of details. A goblin run inn (including breakfast and making up the world equivalent of cheerios), some interactions with maids and guards, and a MWAT raid that was originally going to happen off camera but the party finagled themselves in on. They're relatively powerful for the region, so it works in world. I really should have seen it coming.

    Ended when people had to go to bed (they're all east of me), so I left it on a cliffhanger as they burst down a door into what they believe is demon infested areas.

    No dice, no mechanics, just narrative in character. I love this group. They're so into it. Which makes my part so much more worth it because they play off of me and eagerly grab for hooks to get involved with the world.


  • Considered Harmful

    @Benjamin-Hall heh. send them into a room with some old dude sleeping, see what they do since they're all keyed up. good way to get the paladin to lose their shit.



  • @Gribnit said in D&D thread:

    @Benjamin-Hall heh. send them into a room with some old dude sleeping, see what they do since they're all keyed up. good way to get the paladin to lose their shit.

    Nah. The demon magic was just one demon prince setting off a flare saying "here are some demon worshipers (of a different demon), come round them up," using a party member as the delivery boy. Plus nicely binding them up in a neat package for the MWAT team. No real threats, but certainly bad guys. There will be some horror stuff, as the place they're raiding was used for sick experiments involving human/animal chimeras for... Less than wholesome... purposes.

    The warlocks patron may be a demon prince and irredeemably evil (worse than Trump supporters, if you can believe that). But that doesn't make him like, you know, a bad guy. Even he has limits, things he thinks are beyond the pale. Frankly, he's one of my favorite NPCs. Sarcastic, dry, evil without being into scenery chewing, always got an angle, but always keeps his word and is willing to work with the good guys to keep things going. Because he can't reach his goals without a functioning world, now can he.

    The whole thing is supposed to be non mechanical. No dice, no real game rules. And we're playing 5e, where paladins don't fall quite so easily.



  • @Mason_Wheeler said in D&D thread:

    @Gurth A bit of googling suggests they're most likely from Stargate Atlantis.

    I recognised the top left dude as from Stargate, but not any of the others — largely due to having watched no more than a few episodes 15–20 years ago or so. It had me wondering if they were all from that, but :kneeling_warthog: caused me to not actually try and find out.



  • @Gurth said in D&D thread:

    @Mason_Wheeler said in D&D thread:

    @Gurth A bit of googling suggests they're most likely from Stargate Atlantis.

    I recognised the top left dude as from Stargate, but not any of the others — largely due to having watched no more than a few episodes 15–20 years ago or so. It had me wondering if they were all from that, but :kneeling_warthog: caused me to not actually try and find out.

    From memory:

    • Lawful good is Teal'c from SG-1
    • Neutral good is Commander Shepherd from Atlantis
    • Chaotic good is Colonel O'Neill from SG-1 (character was played by Kurt Russell in the original movie)
    • Lawful neutral is Woolsey - first introduced in SG-1, later a regular on Atlantis
    • True neutral is Dr. McKay - a few episodes in SG-1, then a ergular in Atlantis.
    • Chaotic neutral is ... actually, not sure of his name, but he is from Universe.
    • Lawful evil is Apophis from SG-1.
    • Neutral evil is Baal from SG-1.
    • Chaotic evil is Adria from the very end of SG-1, going into the Ark of Truth movie.

    Edit: I make no guarantee as to the accuracy of the spelling of any name.



  • @abarker

    All that looks correct and Chaotic Neutral is Dr. Nicholas Rush.




  • Considered Harmful

    @Mason_Wheeler Killed self at 28, thanks.


  • Considered Harmful

    That's a max-plus HD otyugh, yeah Benjamin-Hall ? Those things were designed to be a whole sewer in themselves, iirc.



  • @Gribnit said in D&D thread:

    That's a max-plus HD otyugh, yeah Benjamin-Hall ? Those things were designed to be a whole sewer in themselves, iirc.

    If you mean the avatar, that's a 5e froghemoth. Huge frog/tentacle monster. My players' unanimous first reaction:

    Cute! Can I tame it and ride it as a mount?


  • Considered Harmful

    @Benjamin-Hall said in D&D thread:

    @Gribnit said in D&D thread:

    That's a max-plus HD otyugh, yeah Benjamin-Hall ? Those things were designed to be a whole sewer in themselves, iirc.

    If you mean the avatar, that's a 5e froghemoth. Huge frog/tentacle monster. My players' unanimous first reaction:

    Cute! Can I tame it and ride it as a mount?

    Ah, files updated, 5e has yet again succeeded in giving an existing monster a worse name and a more circumscribed use case. I see Gargantuan is Huge, now? or do I overrun the limits of my data.

    And the eyestalks are blatant Star Trek fanservice, not every campaign needs to re-enact the trash compactor scene.



  • @Gribnit No. Otyughs are entirely different creatures. 3 legs + 3 gripper-ended tentacles, not 2 + 4 tentacles. Otyughs don't have eyestalks. Froghemoth are swamp dwellers, not sewage dwellers.

    And Huge is between Large and Gargantuan, namely the 15x15 base size, where Gargantuan is 20x20 or larger (Gargantuan, like Tiny, is half-unbounded).

    Here, have a picture of the minis:
    PXL_20210405_173145110.jpg

    The one on the left is a froghemoth.


  • Considered Harmful

    @Benjamin-Hall said in D&D thread:

    @Gribnit No. Otyughs are entirely different creatures. 3 legs + 3 gripper-ended tentacles, not 2 + 4 tentacles. Otyughs don't have eyestalks. Froghemoth are swamp dwellers, not sewage dwellers.

    And Huge is between Large and Gargantuan, namely the 15x15 base size, where Gargantuan is 20x20 or larger (Gargantuan, like Tiny, is half-unbounded).

    Here, have a picture of the minis:
    ![0_1617643821486_1617643808238168888319914938058.jpg](Uploading 0%)

    The one on the left is a froghemoth.

    Huh. Well, I guess Colossal, Fine, and Diminutive did offer too many options for today's on-the-go roleplayer. Otyugh was an example of a monster that worked well under the HD scaling system, but the customization potential was a bit below the fold, as such.

    Is hex gridding even supportable anymore?

    Using modified Levenstein, moving a tentacle and adding a Star Wars reference is only two operations. Not sure I can swallow entirely diffferent


  • ♿ (Parody)

    6ca2d453-823d-4627-8041-b790ac5ea69b-image.png


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