That's Neat Bites
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This thread is for acknowledging small but nice or interesting details.
In Demon's Souls, if your inventory is full when you try to pick up an item, you can put it directly into bulk storage instead of making room for it.
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is time for BIG potato
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@error said in That's Neat Bites:
you can put it directly into bulk storage
And with PS5 loading it back into main inventory takes just 2 or 3 seconds
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@Applied-Mediocrity They could have gone the Dark Souls route and made the carry limit effectively infinite, but it's tied to vitality here so it's another number I can feel good about slowly increasing.
And you can take stuff out of storage instantly... If you go back to the Nexus to get it.
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@error Tying it to vitality is interesting. Usually it's either volume-based and fixed (or tied to a backpack item) or it's weight-based and tied to strength.
Of course you're going to tell me dark souls ties vitality to strength.
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@PleegWat Vitality gives you hit points and item weight capacity. Endurance gives you stamina and equipment weight capacity. Strength and dexterity both contribute to weapon damage. Each weapon scales damage by your stats differently, correlating with how it is wielded and if it has magical or divine properties.
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@error said in That's Neat Bites:
In Demon's Souls, if your inventory is full when you try to pick up an item, you can put it directly into bulk storage instead of making room for it.
That's not neat, that's cheating. Either that or there's something very wrong with the game design because the inventory should never become full in the first place.
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@Gąska As mentioned, item inventory capacity scales with vitality. I would be pissed if I had to drop or leave items because it was full. This is an acceptable compromise.
What does feel like cheating is that there's an archstone from which I can take a short walk, shoot three arrows at a necromancer, and collect 5000 souls with no risk, and repeat endlessly.
Technically farming/grinding is not cheating... but effectively it's infinite XP and money.
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@error said in That's Neat Bites:
infinite XP and money.
EXCEPT THE ONLY MERCHANT IN THE NEXUS THAT SELLS DECENT HEALING ITEMS GOT MURDERED
#justiceforpatches
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@error said in That's Neat Bites:
@Gąska As mentioned, item inventory capacity scales with vitality.
Bad game design it is.
I would be pissed if I had to drop or leave items because it was full. This is an acceptable compromise.
But why compromise at all? It's their own goddamn game, they don't have to negotiate with anybody. Want to prevent players from carrying too much? Cool. Want to allow players to carry however much they want? Cool. But why would you ever want both of these at once!? They're conflicting requirements!!!
What does feel like cheating is that there's an archstone from which I can take a short walk, shoot three arrows at a necromancer, and collect 5000 souls with no risk, and repeat endlessly.
Technically farming/grinding is not cheating... but effectively it's infinite XP and money.
Trading time for resources is fair. It's only when there's unreasonably high payoff for time spent that we're entering exploit territory. Is 5000 every 30 seconds unreasonable? If DS is anything like DS, it definitely is. But hey - what good is a Souls game without game-breaking exploits?
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@Gąska said in That's Neat Bites:
why compromise at all? It's their own goddamn game, they don't have to negotiate with anybody. Want to prevent players from carrying too much? Cool. Want to allow players to carry however much they want? Cool.
So this game is a remake of the very first game ever in this series and even this genre. As such, they were still figuring some things out. They did a fantastic job at it, which is why it's been an enduring series/genre, but there were some poor decisions.
I believe that it was mainly because they didn't want you to carry a bottomless supply of healing items. Note that Dark Souls replaced nearly all healing items (divine blessings and humanity are pretty rare) with the Estus Flask, which has a fixed number of charges per rest. This prevents farming, and also eliminates the need to restock.
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@error said in That's Neat Bites:
humanity are pretty rare
Not true, they're actually easily farmable. Rats have the highest drop rate for them.
I believe that's why:
- In Dark Souls 2, the equivalent (Human Effigy) doesn't heal;
- In Dark Souls 3, the equivalent (Ember) does heal, but can't be used if already "Embered";
- In Dark Souls Remastered, they can't be used while invaded.
In Dark Souls Remastered, they changed it so phantoms and invaders have Estus Flask uses (half their normal amount as host) and phantoms no longer heal based on the host healing.
The removal of using Humanity for invasions is likely because it's the same problem the original Demon's Souls had with healing items during invasions, as there wasn't any version of Dark Souls' Lloyd's Talisman then, though the remake appears to have added something (the Cracked Stone Eye).
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@ChaosTheEternal said in That's Neat Bites:
In Dark Souls 2, the equivalent (Human Effigy) doesn't heal;
DS2 has life gems or whatever it's called. Some merchants have infinite supply at pretty low price.
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@Gąska said in That's Neat Bites:
@ChaosTheEternal said in That's Neat Bites:
In Dark Souls 2, the equivalent (Human Effigy) doesn't heal;
DS2 has life gems or whatever it's called. Some merchants have infinite supply at pretty low price.
IIRC they are a slow heal over time. Not terribly useful in combat.
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Guys, the souls thread is . This is the neat thread!
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@error said in That's Neat Bites:
@Gąska said in That's Neat Bites:
@ChaosTheEternal said in That's Neat Bites:
In Dark Souls 2, the equivalent (Human Effigy) doesn't heal;
DS2 has life gems or whatever it's called. Some merchants have infinite supply at pretty low price.
IIRC they are a slow heal over time. Not terribly useful in combat.
Depends on how you roll.
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So, to side-step my own question from back in the Status thread, no need to find a duping glitch since they introduced a bug with one of the new items:
https://youtu.be/4FwcOFsSzwE?t=523
Though, I'm fairly sure that will get patched out, but are broken characters permanently broken?
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@ChaosTheEternal said in That's Neat Bites:
So, to side-step my own question from back in the Status thread, no need to find a duping glitch since they introduced a bug with one of the new items:
Wait, the exploit is 1) get rare drop item and 2) use it?
HTF did this get through?
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@error said in That's Neat Bites:
HTF did this get through?
Since the topic is already derailed, here's a wrong warp glitch in the current version of Demon's Souls.
https://youtu.be/iGFzd9fMIrQ?t=693
As best I can tell, any glitches that exist in the game won't necessarily be fixed, especially since that Luck one apparently wasn't touched in the last update nor has the ability to use the Digital Deluxe ring to heal up.
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Let me rederail by posting something neat.
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@Zecc The use of Handel's "Water Music" (specifically, Water Music, Suite No. 2, HWV 349: XII. [Alla Hornpipe]) as the background music is a nice touch.
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@Tsaukpaetra Don't know if you've managed to see it since, but here's a link: https://imgur.com/gallery/XHJ4Lp9
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@Zecc yeah, I just viewed source for the naked link.
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@Tsaukpaetra said in That's Neat Bites:
@Zecc yeah, I just viewed source for the naked link.
No, it wasn't that kind of link.
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I found a JS serialization library (Tanagra) that can turn complex objects (objects with properties with prototypes, likeMap
s andSet
s, etc) into simple (JSON-compatible) objects, so I can send them over a JSON-only channel (pretty much everything web based).That library didn't do what it claimed so I made my own with blackjack and hookers.
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It's not exactly the same as a Star Wars lightsaber... But we're getting there:
https://www.youtube.com/watch?v=AymYhmayWz4
The "Hacksmith" team calls it a proto-saber, but GWR must have thought that was a too long term for their video's title.
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@JBert Maybe I'm missing something, but did they just "invent" a propane torch and machine some cool-looking parts to go around it??
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@hungrier There's a computer in there now. Imagine then, in a galaxy far away, at a crucial moment of balancing the Force your lightsaber stops working, because... left-pad has been removed from the Jedi Archives.
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@Applied-Mediocrity said in That's Neat Bites:
@hungrier There's a computer in there now. Imagine then, in a galaxy far away, at a crucial moment of balancing the Force your lightsaber stops working, because... left-pad has been removed from the Jedi Archives.
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@JBert
Looks to me like something that ought to be licensed is all.
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@Watson The backpack part of it, at least, looks mostly like a standard portable oxy-acetylene kit with some steampunk-y copper cosmetics. However, there are a couple of valves between the tanks that I'm not sure about; they might be just cosmetic, but if they're functional, I don't have any clue what their function is. Also, there are three hoses leading from the backpack into the hose bundle, and I have no idea what the third one is; it's thinner than the other hoses, so it might be a wire, not a hose, but I still don't know what its function is. It's really hard to tell from such a small picture, but the connections from the hose bundle to the handpiece look pretty much like ordinary connections to an oxy-acetylene torch; if the third whatever it is connects to it, it's not apparent in that picture.
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@HardwareGeek The third thing is a wire leading to a switch somewhere on the "hilt"; on the backpack it is connected to a bit of electronics which controls a bunch of valves to turn on and turn off the gas flow.
@hungrier said in That's Neat Bites:
@JBert Maybe I'm missing something, but did they just "invent" a propane torch and machine some cool-looking parts to go around it??
I'll admit that they use a lot of existing components hacked together rather than come up with an entirely novel procedure, but sometimes inventing is also realizing that existing stuff can be used in a different context.
EDIT: And sometimes it's even just making something look cool, or making it cheaper.
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@Watson said in That's Neat Bites:
@JBert
Looks to me like something that ought to be licensed is all.Hold on. How did you switch from Star Wars to Dr. Octopus?
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@Zecc said in That's Neat Bites:
@Watson said in That's Neat Bites:
@JBert
Looks to me like something that ought to be licensed is all.Hold on. How did you switch from Star Wars to Dr. Octopus?
Not the direction I was going...
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These sabers would be unable to slice, to piece, or to parry, and are probably too unwieldy for acrobatics, so I don't think they'll be featured in any lightsaber duels.
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Protosabers are a thing in star wars though..
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VSCode's Remote SSH feature is pretty frickin' cool. It basically installs a small server on the SSH host that lets you multiplex the connection to have a file browser, multiple terminals, language servers, port forwarding, etc, all just like a local workspace. It even seems to persist terminal windows when you disconnect from and reconnect to the session!
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@error said in That's Neat Bites:
installs a small server on the SSH host
For reasons my home dir on our Linux machines is small... this attempting to install itself filled the remaining space on my home dir with Nodejs modules.
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@loopback0 I got it installed and it works pretty well.
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Wow, I just opened the msbuild project file for a .NET 5.0 console app and it wasn't a huge bloated mess of XML. It was actually very concise!
(Maybe I'm just used to web application msbuild files.)
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@error said in That's Neat Bites:
Wow, I just opened the msbuild project file for a .NET 5.0 console app and it wasn't a huge bloated mess of XML. It was actually very concise!
(Maybe I'm just used to web application msbuild files.)
I'd say it's more an SDK project style (created new VS 2015+) vs old style difference... even when we converted our web projects to .NET Core (which requires the SDK project style project files, hence why .NET 5 apps use it) they got really concise compared to the original format.
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Another mandatory web security training course, ugh.
Oh, neat: part of the exam is to hack into an example webapp by tampering with the developer tools.
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@error said in That's Neat Bites:
Oh, neat: part of the exam is to hack into an example webapp by tampering with the developer tools.
Is modifying the DOM to add a pirate flag and a blinking red "HACKED by 3rR0r!" banner considered sufficient?
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@error Well, honestly, could there be a SQL injection vulnerability so easily exploitable? With today's (cr)app quality...
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@Zerosquare said in That's Neat Bites:
Is modifying the DOM to add a pirate flag
I really want to reply to that with a picture fitting the "lifestyle" thread but work computer, safe search etc.
So do the needful (in your mind, or here).