D&D thread



  • @HardwareGeek said in D&D thread:

    Sent to me by my son:

    https://www.facebook.com/190351771685071/posts/604516210268623/?d=n

    In case this doesn't embed properly for you (nothing Farcebork embeds correctly for me, probably due to ad blocking), https://www.facebook.com/190351771685071/posts/604516210268623/?d=n

    I love mind games as a DM. groups that have played for me a lot trusts absolutely nothing in world. But they enjoy the sessions.


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    @HardwareGeek said in D&D thread:

    Farcebork embeds

    I just want you to know that clicking that link made it impossible to use the back button to get back without using the advanced history menu...

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    Thanks, Failbuck!


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  • Java Dev

    @boomzilla Why is the cat in the first picture playing Werewolf: The Apocalypse (or similar) but the joke is D&D-based? 🤓 :pendant:



  • @Atazhaia said in D&D thread:

    @boomzilla Why is the cat in the first picture playing Werewolf: The Apocalypse (or similar) but the joke is D&D-based? 🤓 :pendant:

    It's Exalted, FWIW. :technically-correct:


  • Java Dev

    @Parody Ah, yes. Was not familiar with that game, so I picked one of the White Wolf games I know, as I could recognize that from the looks of the sheet and the pile of d10s.



  • @Mason_Wheeler said in D&D thread:

    Just got a call out of the blue from my sister. She and her husband are big board game players, but with coronavirus and all that they've been looking for something they can play with a group online. Then they remembered that they got a D&D 5e starter kit at some unspecified point in the past, and they want to set up a gaming group with me and some other family members.

    I told her about Roll20, which she had never heard of. First session will be this evening. We'll have to see how it goes!

    So... that was a month ago. It's been slow going. Doing one 2-hour session a week, we just now finished the intro to Lost Mines of Phandelver, which basically consists of fighting 3 groups of goblins and 1 group of wolves, and a few discussions with NPCs.

    I'm playing a 5e variant of Roland, my bard character from the aborted Impossible Mission game on here a few years back. My brother is Luratio Hornblower, aristocratic Fighter who he's playing as an Upper-Class Twit with an AC of 17, and my sister is Zeppo, a Halfling Rogue with a paralyzing fear of heights. Plus an NPC dwarven healbot tagging along to keep us alive.

    Since I'm level 1 and suck at combat, when we reached the goblin boss, I decided to "handle him like a bard" with theatricality and deception. After seeing him berating his underlings, I used Mage Hand to pick up a rock and throw it at him from the direction of the underlings, trying to get him to fight them. It didn't work, but the ensuing argument did get them sent away so we were all able to gang up on the boss. Then I managed to blow away about half of the remaining goblin mooks with a well-placed Thunderwave, and Luratio and Zeppo dispatched the rest of them while I flailed around helplessly because I'm helpless at combat without my AOE spell.

    Next week, we'll apparently learn about the actual lost mine!


  • Java Dev

    Skärmavbild 2020-08-03 kl. 16.56.20.png



  • @Atazhaia My profile picture actually stems from such an incident.

    I threw a Froghemoth at the party. They took a single look at the picture and declared it "cute" and wanted to tame it. :facepalm:



  • At last, I am a player again! (Many moons ago, I posted a summary in this thread about how I ran Out of the Abyss because I couldn't find a group to join, and GMing was the only way to play.) After a 6-month hiatus (due to new baby), one of the players decided to start a new campaign. (Especially since I dropped plenty of "who's running the next game?" hints. GM is not my favorite seat.)

    To start, I got to play a Goliath Barbarian for a short string of only-slightly-connected one-shots. That was fun, but during the Final Showdown, I realized just how limiting Barbarianing could be: you have to attack or take damage every turn during your rage, or else the rage ends and you lose your neat resistance-to-nonmagical-weapons. It makes the combat a bit less interesting: I do a bit more damage than other characters (and tank nicely), but there's a strong incentive to only attack, which could get a bit dull. (And sure, thrown weapons make it pretty easy to make an attack every turn, but when you're trying to Achieve Complicated Goals in a combat, a barbarian is only good for "protect the other players while they do the interesting bits.")

    And now, we're doing Storm King's Thunder on Roll20. This is, hilariously, the campaign book I bought a while ago, because I feared that I'd have to continue GMing, and so I picked up the next campaign I might run. So now I have to resist temptation to read the book. Fortunately, this is easy: I'm a player now, and preparation is anathema to my kind. I've been playing a Halfling (Ghosttouch) Druid, and mostly just using various guides to help me pick my beast forms and spells. (And then discovering that the guides don't quite match my playstyle, and finally getting around to reading the other spells available to me. So yes, I am now doing a bit more thinking and a bit less blind guide-following, but having those training wheels was nice.)


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  • So we didn't learn much about the lost mine yet. We traveled back from the cave and got to Phandaelin, a run-down town that's definitely seen better days. Upon talking to various NPCs, it became apparent that they've got an infestation of thugs and bandits in the spooky castle up on the hill. (My suggestion that we would unmask the bandit leader, revealing him to be the local butcher, and he would grouse that he would have gotten away with it had it not been for us meddling adventurers and our mangy dog was received with groans and eye rollings.)

    Being a bard, I performed at the tavern while the rest of the party talked with NPCs and gathered information. I asked the DM if there were any local legends my character would know about, concerning some sort of promised hero, and he said that everyone believed that someday someone would find the lost mine and restore prosperity to the town. So I scribbled down a few notes in Notepad and proceeded to sing a song about the coming hero, titled "The Mine Delver Comes." (Everyone was very impressed at me coming up with that so quickly... and that's how I know I'm apparently the only one in my family who's played Skyrim. 😂)

    We adjourned for the night after resolving to root out the bandits the next day, and that's where we left off for the evening.


  • Java Dev

    Today was part 2 of the fun adventures with rich asshole & friends. After my friend the merchant had his shipment of beer stolen by an ugly dwarf and a fat halfling and failed to kill the thieves (but lodged a crossbow bolt in the dwarf shoulder), he returned back to town and drowned his sorrows at the local pub. Meanwhile, rich asshole (my character) got visited by a relative who heard about the last adventure we did and gave me a map to a similar town made of precious metal. So I assembled the team again and we set off! Journey went well for once, no sea monster this time. My attempts at seducing the female party members kept failing. We travelled out into the wilderness. One of the bodyguards saw a winged goat and then had a nightmare. Then we found the town made of copper and started looting it. However, an army of marauders spotted us and attacked so we had to flee, losing 3 of the 6 NPCs in the party. My butler, my relative who gave me the map and one of my merchant friend's NPC bodyguards.

    Then we fled through a cave, ended up on a narrow bridge over a chasm with another pentagram pillar below. Based of what happened the last time there was an idea of intentionally triggering the Bad Effect™ of making a "blood sacrifice" on it. So me and the merchant managed to shoot artery-severing crossbow bolts into the same foot at the same time of one of the marauders, making it fall down onto the pillar and causing major pain to everyone in the vicinity. I fainted and had to be carried by the crazy lady's oversized bear-dog-thing through the rest of the cave until the enemies gave up and we heard the rustling of pages, having ended up in the old well of a monastery so we could be fished up and get healed and fed.

    The monks said they had heard of the legend of the metal cities and were going to give us information. But as we were taken into the library to be shown the book and its translation it turned out one of the monks was evil and tried to kill us by setting fire to the library, making us lose the translation of the legend, but we managed to save the book itself. We also had to fight off a zombie monk who was trying to prevent us from exiting. And once we had done that the evil monk had made his escape. And then we did a to be continued and had a power cut, because power delivery to town has been iffy lately.



  • @Benjamin-Hall said in Building an RPG system:

    (Posted here because I felt it fit better in this anecdotes thread.)

    Couple this with the fact that people are really really bad at statistics, especially if they're not tracking the numbers carefully over a long period of time.

    Over twenty years ago, in my Shadowrun group there was a character who had a Firearms skill of 1. For those not familiar with SR’s dice system, you roll a number of D6s equal to your skill against a Target Number; every die that rolls equal to, or greater than, that is a success. Rolling all 1s is an “oops” (official term), or as we tend to say, a fumble. This is not just an automatic failure, it goes badly wrong.

    This means a skill rating of 1 is pretty undesirable: you can expect to fumble one roll in six, on average.

    However, Shadowrun (up to and including third edition) also had a concept of extra dice, called pool dice that you could draw on to improve your chances. You generally couldn’t add more than your base rating, though, so with Firearms 1, you could at most add one more die. Obviously, this greatly improves your chances: fumble chance goes from 1-in-6 to 1-in-36.

    But … we were using an optional rule from the sourcebook Fields of Fire, which says that if you roll any pool dice, you fumble if a number of dice equal to, or greater than, the base rating in use, roll a 1 … (This was probably added because if you roll more than a couple of dice, you hardly ever fumble. In 28 years of playing Shadowrun, I’ve seen exactly one roll of all 1s on six dice, and never on five, seven or more.)

    The player in my group appears to never have realised that adding that pool die to his Firearms of 1, as he almost universally did, changed his fumble chance from 1-in-6 to 11-in-36 … Not even after doing it repeatedly over plenty of sessions, and fumbling a good number of times.


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  • Java Dev

    @boomzilla said in D&D thread:

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    Some quick research suggests he did introduce the mimic. Not glue covered, but close enough.



  • @PleegWat said in D&D thread:

    Not glue covered, but close enough.

    They are adhesive.



  • After meeting various townsfolk, we started learning about possible sidequests. The one we chose to tackle first is the Redcloak menace. (Which, disappointingly enough, has nothing to do with evil goblin priests.) There's a band of ruffians making trouble for the town, and we've been commissioned to find their leader and bring him in.

    The gang's known to hang out at a rather disreputable tavern in the bad part of town, so we poured half a bottle of cheap liquor on ourselves and stumbled towards the tavern, looking for some information. What we found instead were four bandits hanging around outside who didn't want to let anyone in, so they drew weapons on us.

    Well... three of them did. The fourth was so falling-down drunk that he stumbled and, well, fell down. It was a rather lopsided fight, needless to say, especially since our tagalong NPC du jour was a wizard who managed to sleep two of them. We intimidated the other two into fleeing, then tied up our prisoners and took them to the local jailhouse.

    As the Bard and the one with the highest Charisma skills, it fell to me to interrogate them. Trying to charm them did nothing (natural 1! 😿), and they said their guys would come for them at any time. I told them that they were out for 3 hours and no one lifted a finger to stop us. They seemed rattled by that, but when I suggested turning on their companions, they scoffed and boasted how "we're no squealers!"

    So I pointed my sword at them. "I wonder if you will squeal louder if I stick you in the leg, or the arm, or the gut?" Rolled a 19 on that one and suddenly they're telling us everything. We now know that their leader's base of operations is the creepy castle on the hill nearby, that he's in league with "the black spider," (which is apparently a person and not a giant spider,) that he has an "eye monster" guarding a certain area that we'd do well to avoid (we're way too low level for Beholders, so I wonder what this would be?) and a bit about the layout of the castle.

    Oh, and the leader apparently is a magic-user with a very distinctive glass staff. (I will be quite disappointed if he turns out not to look like Samuel L. Jackson from Unbreakable.)

    Next week we're probably going to go after him.



  • @Mason_Wheeler Good going.

    After about three months of playing, the party I'm currently DMing for finally finished dealing with the Redbrands. There is a perfect storm of factors that slow down our game with this group, but they are tremendously funny.

    Now I get to take a much-needed break while one of them runs a game in a different system.


  • Java Dev

    So today was the penultimate meeting of the campaign. Me and the inventor manage to figure the probable locations of the final two cities based off a map, the locations of the cities we found and the translated verse we had. Then the trader had an idea (after he was forced to read a book about snails) and we went to visit a shaman for spiritual guidance and we were set on a test.

    The test was to take a nighttime walk through a swamp. It fucked up our personalities (essentially we had to modify/reroll our personality stats) and then we had our bodies swapped with each other. Then we had to fight off a zombie and travel through a cave and we died on a snowy island, giving us a vision of where we were, showing the location of the 4th city and then we woke up were we started and back in our correct bodies, and our theory was correct! We had pinpointed the approximate location.

    So we headed back and took our boat there, finding the island and went in. And then the bad guys showed up, because they had a mind vision spell on us so they had also seen our vision. And we got captured and they sacrificed our NPC boat captain to activate the 4th pillar of badness and imprisoned us.

    They locked us on top of a tall tower, but we managed to climb up on the roof and build a big glider from a sun sail and do a daring escape, flying off into the night. But now we're chained and without equipment. So this will be fun for the last one!



  • I've been running Curse of Strahd for my nephews. This weekend, they went to a location that was very dangerous to reach. Once they reach the place, they start receiving offers from the remnants of dead, dark gods. Accepting these gifts does carry some downsides, gut the big one is that your alignment shifts to evil if you fail a charisma saving throw. But they all have pretty high charisma going in, and the first gift they are offered gives them a +4 to their charisma score, to max of 22. Of course, they all take it and succeed on their throws. But now, they almost can't fail the throws, so they go around taking all the gifts that appeal to them (most didn't). They also manage to break into a treasure vault and could almost buy Barovia once they defeat Strahd. On top of it all, they found a Shield Guardian and its control amulet.

    Now, with the powers they have collected, they can resurrect an ancient silver dragon who was slain by Strahd a few decades back, summon six hellhounds under their complete control, plus the Shield Guardian, and some animated armor they found elsewhere. Added to that, the barbarian has a Potion of Invulnerability, the Cleric is studying a book that will give him a WIS boost, and the beast slayer ranger with undead as a favored enemy is wielding the Sun Sword; I'm wondering if Strahd will even be a challenge for them now.


  • Java Dev

    dm-houserules.jpg

    My DM added "Quoting Critical Role/Matt Mercer" to the divine punishment list.



  • @Atazhaia Those rules in that screenshot do absolutely nothing for me … Only the free feat at the start of a campaign sounds like a reasonable one.

    But in this vein, if we’re talking D&D, then for a couple of decades I’ve had the rule that every PC gets a magic item when the character is first created. This means a set of rolls on the random magic item tables in the back of the Dungeon Master Guide, and re-rolls are only allowed if it ends up as an item the character absolutely cannot use — like a fighter getting a mage-only item, for example. This has lead to fun things such as a PC ending up with an apparatus of Kwalish when the campaign started on a ship about to get wrecked in a storm (the players, of course, not knowing about the wrecking until it happened).

    More generally, I think about the only table rules we have are that if there’s a dice tray available, any die rolled that ends up outside in the tray doesn’t count and must be re-rolled in it; and without a tray, any die that falls off the table when rolling, doesn’t count and must be re-rolled on it.



  • My group finished up the one-shot they started last Sunday. I didn't play, because last week I had a headache and was trying to sleep it off, and today I had something else I needed to do, but I listened to the end of the game.

    The overall setting for the one-shot campaigns is that the players are all adventurers for hire, employees of a company named Adventurers, LLC. They take whatever adventure somebody wants to pay Adventurers, LLC. to undertake on their behalf. This particular adventure was 300 wands. A wizard creates a bunch of wands, but doesn't know what they do, so he hires a bunch of people (typically commoners, but in this case most of the players were playing one of their regular characters) to try them out and take notes of what each wand does.

    The wands are random, selected from a table by d1000(?). Some have humorous or benign effects:

    • Target exudes a scent that makes other people's hair fall out
    • If caster is carrying a waterskin, it can hold 53 gallons (either 200.6 or 240.9 liters, depending on whether wand uses US or Imperial gallons)
    • Caster's hands are translucent like smoky quartz
    • Target is showered by sawdust for 6 rounds
    • Exertion makes target exhale black smoke like a steam engine
    • Caster has a scar as if his/her head were severed and reattached

    Some are ... darkly ... humorous:

    • Target disgorges a bucket filled with eyeballs (which incapacitates the target while the disgorging is going on, so it's not so benign if it happens during combat)

    Others are less benign, either on an individual or larger scale:

    • Target is violently compressed to the size of a grain of rice
    • Caster is convinced that his/her allies plan to kill and eat him/her
    • Horrific, deafening laughter echoes through the area for one week
    • The entire area is dark as midnight for 3 weeks
    • Target is tormented by visions of his/her own descent into madness

    The party managed to kill lots of innocent creatures:

    • All vegetation (apparently, this includes fruits, vegetables and other plant-based foods that have already been harvested) within 10 miles is incredibly toxic for 3 days

    And the wand that ended the game, or at least the combat and quest:

    • Next spell cast in this area has a permanent duration

    The next spell was an Eldritch Blast that blasted the stone golem they were fighting into dust. And blasted a hole through the mountain containing the cave in which they and the golem were located. And out into space, where it may someday hit a populated planet, causing them to declare war on Earth. But that will hardly matter, because it blasted a hole through the ozone layer and changed the climate, so we'll all be dead long before the aliens show up. (Last time we played this, we caused a world-wide ice age. I think global destruction is a required outcome.)

    The boss of Adventurers, LLC. was less than happy with the collateral damage, and put the adventurers on long-term latrine duty.



  • @HardwareGeek sounds like fun. Sad I had to miss it.


  • Java Dev

    So we now ended the current campaign. After getting back home we prepared to set out to murder the evil orcs that imprisoned us, and find the city of gold, and stop the demon-summoning ritual.

    But before we could go, the orcs hired army attacked our hometown, probably to ruin our attempts to go after them. Before the battle, my character finally managed to bed one of the female player characters, which he has been trying to do the entire campaign. With her doing the seduction attempt this time, which the DM said was "one level easier because of trying to seduce [the perverted old man]". Unfortunately for the army, us saving the wolf-man earlier had the favor being returned by them coming with an army and slaughtering the invaders, saving us from a long and grueling battle. My character of course claimed all the honor, as he was the one who released the wolf-man from the cage.

    Then we could set off to the Great Archipelago. First we found an island of locals where we also found my son who was presumed lost at sea. Unfortunately, he had been selected the new God-King due to being washed ashore right after the old God-King has been struck by lightning and died, which had been seen as an omen. Fortunately, he had a big nail stuck in his head which had lobotomized him and turned him into a vegetable. We did manage to remove it, which removed the vegetative state but instead made him recite local prayers constantly. So we decided to leave him where he was, but we did receive a total of 14 virgins for "curing" him. As well as the location of the "hall of gold and glass". So we went there and noticed we had been beaten there.

    We found a cave, inside the walls were all made of gold. Going inside we found a party of: the two orcs as well as the dwarf and fairy thief couple that stole the trader's beer shipment in an earlier part of the campaign. Start combat: trader and his bodyguard went straight for the dwarf to claim venegenace for the beer. Me and my bodyguard went for the big orc, where I started with critting but unfortuntely no major traumatizing damage like when we fought the troll last time. The fight was long and hard, thanks to the full-armored orc blocking 15 damage from every attack making taking him down more of a 1000 cuts thing. The dwarf was easier having only 6 armor, who was brutally bisected through the chest by the bodyguard with the massive 2-hander.
    She also got the final blow on the big orc, by cutting off his left hand.

    Upon seeing his son fall, the other orc activated the final pentagram and caused a null pointer exception which destroyed the cave, killing him and the fairy girl, but the party managed to escape the cave. After dusting ourselves off we realized the demon summoning had failed and we now had a large amount of gold waiting in the now collapsed cave, just needing to hire some labor to dig it out for us. So we could sail off happily into the sunset!



  • @Atazhaia said in D&D thread:

    Upon seeing his son fall, the other orc activated the final pentagram and caused a null pointer exception

    :rofl: Does Bethesda make table-top games?


  • Java Dev

    This weekend we will be starting a new campaign in the same world as the one that ended before summer. Just a couple years later. We're allowed to reuse any previous character used in that setting, although my two characters are not good options. One is crazy and the other took a few too many arrows (and other) to the knee (and other), as well as becoming a count and now owning a big forest and some other misc land.

    So, instead I will be playing one of my count's elite guard, who he sent instead of going himself upon getting the request to help. The elite guard will also have a second mission going, and that is to locate necessary parts and information for the god-making ritual we got the instructions for last adventure. When I asked the DM if I was allowed to try and actually perform the ritual he told me to be prepared for it "taking several years of in-game and off-game progress". Apparently it's slightly more complicated than creating a lich, which we managed to do in the process of one campaign.

    So I have decided to play a paladin this time, a righteous defender and protector of innocents! Which will work very well together with another in the group, who will be playing a crazed cultist working on undoing the world and upset natural order.



  • @Atazhaia said in D&D thread:

    Which will work very well together with another in the group, who will be playing a crazed cultist working on undoing the world and upset natural order.

    I see nothing but good things coming from this:

    8eb5ac7b-8b51-4bd1-9b29-23b86279bfc8-image.png



  • @Atazhaia said in D&D thread:

    So I have decided to play a paladin this time, a righteous defender and protector of innocents! Which will work very well together with another in the group, who will be playing a crazed cultist working on undoing the world and upset natural order.

    I will require full details of how this turns out.


  • Java Dev

    @CarrieVS Don't worry, I will be posting adventure updates after every session. It will certainly be interesting, which is one of the reasons I opted for a paladin to "counter" the cultist rather than just a regular knight.


  • Java Dev

    So, start of adventure for our group of, um, heroes?

    Being sent out by our order, we travelled to the great city of Greywood. Arriving late at night to the inn that would serve as our base for our misison and meeting up with our contact, and elderly wizard.

    He gave us our first mission: to find his contact that had gone missing. Then we went to bed and the cultist and his creepy pet (a homonculus) kept looking at us others sleeping as well as slipping us all notes with a strange symbol on them, which we all summarily threw away in the morning. Then the cultist said he was gonna go out and do some "information gathering" and as he went outside bumped into another cultist from a different cult and smashed some of his poison bottles as he did. Then our cultist tried buying poison from the other cultist, but the other cultist being all pissed off tried to stab our cultist. Then as the enemy cultist got backup from friends, our cultist caused a distraction and made his escape.

    Then we others got out, noticed there had been some commotion, but didn't think more of it and went about our business. We went to the shady dock quarters to search for the contact as he had last been seen around there. We found a strange shop ran by a dwarf with a fake beard where my character managed to insult him as he was pressing him for information. We got a lead from the shopkeep and scouted further, finding a warehouse with a cultist symbol on it. Deciding that breaking in during the day was stupid, we waited until nightfall before returning.

    We returned. We managed to throw a grappling hook into an open window and climbed inside. Searching the building we found a map that we took, some rooms with bunk beds and a closet with cultist clothing. Going down we found the main storage room where a couple cultists were mopping up blood from the floor overlooked by an undead construct and with a tied-up guy in the corner. Charging in we made quick work of the cultists and construct. Our warrior had the bright idea of setting the undead construct on fire by using her oil lamp. It did make the construct burn, but also it made the house burn too. So we saved the tied-up guy and ran out. The city guard was outside, having noticed the fire, but we could explain ourselves to them easily as they knew the building was used for shady stuff. The tied-up guy was friends with our contact, but told us another group of cultists had came and taken him by force from these cultists.

    Our cultist managed to find a trail of blood leading to the sewers. We went down and found a lair for the other cultists, with another tied-up guy, the cultists our cultists had ran into outside our inn, and a couple demons. We charged in. My paladin oneshotted one cultist and made mincemeat of one of the demons. Our healer finished off a cultist that tripped in combat. And then we killed the second demon and the last cultist so we could free our contact and that was the end of the first session!

    Verdict: This town got way too many cultists.



  • The adventure continues at its customary slow pace. We snuck into the bad guys' lair through the secret entrance, and were "contacted" almost immediately by some obnoxious telepathic thing slinking somewhere in the shadows that talks like Gollum and wanted us to feed it the guards. Luratio was bargaining with it; my character wanted nothing to do with this thing, so he decided to drive it away with mental static. Being a bard, this comes in the form of the most obnoxious music possible. (I demonstrated by singing a horribly screechy and off-key rendition of My Heart Will Go On. DM responded by saying that the voice in my head was screaming and threatening to eat me if I didn't stop. I didn't stop. Nothing tried to eat me.)

    We found a hallway with two doors, opening the first, we stumbled into a barracks room with three bugbears and a goblin, the latter of whom fainted dead away at the sight of an invading party of adventurers. One battle later, we had three dead bugbears and a goblin prisoner on our hands. A bit of interrogation yielded up a full map of the level with descriptions, including one room that's "don't go in here, it's a trap that you won't be able to avoid setting off."

    He also mentioned the scary monster lurking in the area where we'd encountered the pyschic-whatever-thing. I tried telling him, "are you sure? We came in that way and didn't see any monster anywhere, just some tasty goblin food someone had left sitting around." 21 on Deception, he totally believed it, but was too scared of the monster to actually try and retrieve the food, sadly. We ended up letting him go, telling him to get out of our sight and never cross our paths again, then made plans to move in on the boss next session.



  • @Atazhaia Cultists. They're like Pringles--you can't kill just one.

    Or maybe cockroaches. Where there's one, there's many.


  • Java Dev

    So today was session 2 of the campaign. Missing the healer today, so had to be more careful (but we weren't).Mornign started out well with a big explosion outside the inn, which ruined our breakfast by random body parts landing on our table (and a small bag of money in my bowl). Going outside there was a crater and I found a halfling arm with a half-burnt note with our names (almost), location and a name.

    Then we collected our reward from last meeting for saving a guy and then went to investigate the locations marked on the map we stole. Found empty warehouses there. Then we asked the captain of the guard about the explosion and got a witness account of someone having rushed in and picked something off a halfling corpse and ran off. We tried following the trail both above and under ground and in a complete lack of brains we did not figure we could ask the people living on the street about where the black-clad guy had ran but after an NPC had to explicitly tell us to do so we did and found where the guy had gone.

    During the night our cultist had a bout of paranoia and thought we would get targetted for assassination, and he did spot assassins but running off in the direction of the house the black-clad guy had gone to. So he poked us others awake and we ran off to that house too. We found an open hatch on the roof, jumped down and found the household slaugthered, except for the master of the house who was being slapped around by a couple thugs. We killed them and saved the master, my character was incapacitated from blinding dust half of the fight, but he had given the item stolen from the gnome to a witch. So the day after we went to look for the witch and... she was also being attacked by thugs. Three ninjas and a demon, so we went in weapons out and... both sides were complete failures.

    The battle of both sides was full of fails. My helmet got knocked off. The elf broke her second sword. I also knocked off the head of one of the ninjas by way of critical strike doing over twice his HP in damage. One of the ninjas fell and choked to death on his own tongue(!). Anyway, we won without major damages and saved the witch. Yay!

    Also, our cultist tried to recruit a shopkeep and an innkeeper to his cult. And whn trying to find a store selling thieves tools, he instead found the most honorable shopkeep in the entire city. And he could not muster enough anger to go berserk, even when he got all pissed off at his spells failing.



  • @Benjamin-Hall said in D&D thread:

    @Atazhaia Cultists. They're like Pringles--you can't kill just one.

    Or maybe cockroaches. Where there's one, there's many.

    Pringles, cockroaches … I like both equally.

    Actually, that’s not true. I’ve never seen a cockroach but I have eaten Pringles. I suppose this means my opinion about cockroaches is better than my opinion about Pringles.



  • @Atazhaia said in D&D thread:

    @CarrieVS Don't worry, I will be posting adventure updates after every session. It will certainly be interesting, which is one of the reasons I opted for a paladin to "counter" the cultist rather than just a regular knight.

    I've played paladins twice, and both of them killed other players, one was a case of an evil cultist, an assassin trying to kill him and an evil necromancer trying to secretly murder children for some ritual.
    The other one did so by accident by punching another player in the face for insulting his faith and getting a crit that caused the head to go flying.


  • kills Dumbledore

    @Carnage you didn't specify non-lethal damage?



  • @Jaloopa said in D&D thread:

    @Carnage you didn't specify non-lethal damage?

    Nope, and that paladin had specifically in his character description that he'd suffer no insults to his faith. And he'd told the other PC that ingame just before so that palyer decided to see if I'd actually roleplay that characteristic. I did. I just didn't expect to crit him to death, just punch him hard enough that he'd have a few damage penalties. In that player group, no one actually had skills for unarmed combat, but my paladin had gotten a trait for dealing a lot of damage with fists, so I had just rolled with it and gotten fisticuffs skills pretty high. Fun character to play actually, because the DM kept forgetting that about him, so whenever he tried to trap the player group without weapons, hilarity ensued.
    Like inns that won't let you bring weapons inside, and some sneaky NPC tries to rob the player group by having a weapon.



  • @Carnage said in D&D thread:

    In that player group, no one actually had skills for unarmed combat, but my paladin had gotten a trait for dealing a lot of damage with fists, so I had just rolled with it and gotten fisticuffs skills pretty high. Fun character to play actually, because the DM kept forgetting that about him, so whenever he tried to trap the player group without weapons, hilarity ensued.
    Like inns that won't let you bring weapons inside, and some sneaky NPC tries to rob the player group by having a weapon.

    So basically Ayla on the Blackbird?



  • @Mason_Wheeler said in D&D thread:

    @Carnage said in D&D thread:

    In that player group, no one actually had skills for unarmed combat, but my paladin had gotten a trait for dealing a lot of damage with fists, so I had just rolled with it and gotten fisticuffs skills pretty high. Fun character to play actually, because the DM kept forgetting that about him, so whenever he tried to trap the player group without weapons, hilarity ensued.
    Like inns that won't let you bring weapons inside, and some sneaky NPC tries to rob the player group by having a weapon.

    So basically Ayla on the Blackbird?

    Yeah, pretty much.



  • I realized something blasphemous today.

    In context of D&D, I don't care about Tolkien or his writings. Even more blasphemous, Gygax himself doesn't mean anything to me. Tolkien's influence has been way overstated, and Gygax hasn't had a hand in D&D (beyond the fact that he's dead) during my adult lifetime. In fact, I was 4 years old when he left TSR.



  • @Benjamin-Hall said in D&D thread:

    I was 4 years old when he left TSR.

    I was ... in my late 20s. :belt_onion: 😢

    And I'm fairly sure I'd never heard of him. I never had any interest in D&D until 2016, driving a moving truck from WA to CA, and my son helped me build a character to help me stay awake while I was driving, and I never actually played until about a year ago. Even now, I've never played an actual table-top, face-to-face game, only online. (The character I'm playing now is basically the one from the drive, recreated from memory, because we didn't write any of the stats down.)



  • @HardwareGeek said in D&D thread:

    @Benjamin-Hall said in D&D thread:

    I was 4 years old when he left TSR.

    I was ... in my late 20s. :belt_onion: 😢

    And I'm fairly sure I'd never heard of him. I never had any interest in D&D until 2016, driving a moving truck from WA to CA, and my son helped me build a character to help me stay awake while I was driving, and I never actually played until about a year ago. Even now, I've never played an actual table-top, face-to-face game, only online.

    Yeah. I only played the video games until I was asked to lead a club back in 2015.



  • @Benjamin-Hall I played rogue-likes, including the original rogue back in the day, which is based on AD&D, so I was familiar with a lot of the concepts, but I had never played any form of D&D, itself, until September last year, when @bb36e was recruiting players for an online campaign for people who'd never played before.


  • Considered Harmful

    Holy hell, I thought you guys were tabletop old guard, with belt onion+2 and gold pieces with bumblebees on them.



  • @Applied-Mediocrity said in D&D thread:

    Holy hell, I thought you guys were tabletop old guard, with belt onion+2 and gold pieces with bumblebees on them.

    TBH, I get the impression that on here, that describes me … Especially the :belt_onion: bit, given that I own exactly one RPG published under 15 years ago and that the things I do know about the state of modern RPGs, leads me to feel the rules of most are overly simplified and players think in terms of video game conventions. (“Tank”, “healer” etc. — nobody thought of character roles like that 20 years ago, especially not “tank.” I’m also having trouble picturing how an MMORPG-like “tank” character would actually work in any fantasy RPG I know.)


  • Considered Harmful

    @Gurth It was ultimately the Building an RPG system thread that made me think you all kind of were avid players and mechanics experts (that is, everyone except Gąska, because he's an expert on everything).

    E: There's almost codex level of obsessing there on how to arrange certain numbers in the most pleasing order. Mind you, that's a perfectly alright to want to do. I've just never really taken much to the math aspect of TT, yet being any good at that sort of thing amazes me. I guess I'm more concerned with the amateur theater aspect of it all.


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