UI Bites
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@Tsaukpaetra just be glad pressing arrows doesn't turn on an impromptu Snake game.
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@Tsaukpaetra just be glad pressing arrows doesn't turn on an impromptu Snake game.
One moment, making a feature request...
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@Tsaukpaetra said in UI Bites:
@Tsaukpaetra just be glad pressing arrows doesn't turn on an impromptu Snake game.
One moment, making a feature request...
With an indeterminate spinning circle, maybe Tempest would be a better choice? Star Castle? Gyruss?
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@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
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@bobjanova said in UI Bites:
@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
I actually took that original image to be exactly that - not an indeterminate one.
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@bobjanova said in UI Bites:
@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
I actually took that original image to be exactly that - not an indeterminate one.
The fact that you couldn't determine this from a single frame demonstrates yet again more brownies with the modern interface...
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@bobjanova said in UI Bites:
@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
I actually took that original image to be exactly that - not an indeterminate one.
It doesn't start at 12 o'clock going to the right, so it's part of a spinning animation.
I assumed he was only talking about the indeterminate spinning, not circle vs. bar.
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It doesn't start at 12 o'clock going to the right
What if it starts at 10 o'clock and goes to the right? Or at 1 o'clock and goes to the left?
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It doesn't start at 12 o'clock going to the right
What if it starts at 10 o'clock and goes to the right? Or at 1 o'clock and goes to the left?
Then it probably is part of an indeterminate spinning animation and not of a determinate progress. Either that, or the designer is on more acid than usual.
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@bobjanova said in UI Bites:
@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
I actually took that original image to be exactly that - not an indeterminate one.
It doesn't start at 12 o'clock going to the right, so it's part of a spinning animation.
I assumed he was only talking about the indeterminate spinning, not circle vs. bar.I see you're quite counterclock-ist today!
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@bobjanova said in UI Bites:
@dcon Circles may be cool but it's entirely feasible to make a determinate progress indicator circular - just make the size of the arc grow with the progress.
I actually took that original image to be exactly that - not an indeterminate one.
For that it would have to have been shorter, or the percentage higher. That arc looks around 20-25%
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we’ve recently seen many examples where these pages show intrusive interstitials to users. While the underlying content is present on the page and available to be indexed by Google, content may be visually obscured by an interstitial. This can frustrate users because they are unable to easily access the content that they were expecting when they tapped on the search result.
Pages that show intrusive interstitials provide a poorer experience to users than other pages where content is immediately accessible.
Damn right! Fucking "subscribe to our newsletter" pop-ups are the worst! Glad Google is aware of the problem.
This can be problematic on mobile devices where screens are often smaller. To improve the mobile search experience, after January 10, 2017, pages where content is not easily accessible to a user on the transition from the mobile search results may not rank as highly.
...and to help with that, they're being penalized on mobile search! Mobile users deserve a good user experience without pop-ups and annoyances. Desktop users, though, can go fuck themselves! You don't deserve usability or results or love!
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@anonymous234 said in UI Bites:
Damn right! Fucking "subscribe to our newsletter" pop-ups are the worst! Glad Google is aware of the problem.
Don't you mean "accept our data mining cookies"?
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@PleegWat That particular popup is excluded from the penalties because it's unfortunately required by law... at least if Google wants to keep Google Analytics working.
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@anonymous234 said in UI Bites:
Pages that show intrusive interstitials provide a poorer experience to users than other pages where content is immediately accessible which will make it harder for us to monetize their content for free.
is what they actually mean, hence why
@anonymous234 said in UI Bites:
they're being penalized on mobile search! Mobile users
deserve a good user experience without pop-ups and annoyancesgive us all the juicy juicy data that power our ad networks. Desktop users, though,can go fuck themselvesare barely more than a rounding error these days!
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@anonymous234 said in UI Bites:
Damn right! Fucking "subscribe to our newsletter" pop-ups are the worst! Glad Google is aware of the problem.
Don't you mean "accept our data mining cookies"?
I guess it depends on which side of the pond you live. Geolocation has made internet experience very unequal.
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No, those buttons aren't disabled.
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@bobjanova … there once was a time when the system defined standard widgets and most applications used them, so the user could immediately recognize the same concepts across applications. Even HTML used to define standard widgets. But now we have creative designers.
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@bobjanova said in UI Bites:
Um... What's wro...
No, those buttons aren't disabled.
Oh. Kill it with fire.
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@dcon isn't creativity always like that?
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So the Steam embedded browser apparently has a spell check. Which not only ignores the Steam language setting in favor of (probably) the system language setting, but also offers no suggestions at all when you right click the words.
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This should be obvious, but: if your game has achievements in the style of "beat every stage without taking damage", it should also have an interface to tell you which stages you've already beaten that way.
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@anonymous234 Don't be a pussy and do a single segment no damage full playthrough!
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Not only was what was typed not
http://Game.in
, but it's not even an actual URL in any way into Game.Instance in the
.
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Thanks, Java Update. Much useful, such information.
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@loopback0 The less you know about Java, the better.
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Maybe you'll get an Xbox achievement if you install it?
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That's a very weird way to represent "10% done", CentOS installer.
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This post is deleted!
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@anonymous234 said in UI Bites:
That's a very weird way to represent "10% done", CentOS installer.
It's 10% done with the download step. The progress bar is about the entire process. The UI does what it's supposed to do - it just doesn't tell you what it is.
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@anonymous234 said in UI Bites:
That's a very weird way to represent "10% done", CentOS installer.
What are the odds the percentage is the number of RPMs downloaded? (size doesn't matter!)
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size doesn't matter!
In my experience on ubuntu, it doesn't. It's trumped by the overhead from initiating a new download for each package.
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@anonymous234 said in UI Bites:
That's a very weird way to represent "10% done", CentOS installer.
It's 10% done with the download step. The progress bar is about the entire process. The UI does what it's supposed to do - it just doesn't tell you what it is.
10% of download step is less than 10% of the complete process, because most of the work will be done with the packages after downloading them and will be slow as molasses due to all the
fsync
s sprinkled everywhere inrpm
.
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@Bulb Doing system updates and keeping the database of what's installed in sync is one of the correct uses of
fsync
, and is part of why an SSD isn't just a little bit faster.
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@anonymous234 said in UI Bites:
That's a very weird way to represent "10% done", CentOS installer.
It's 10% done with the download step. The progress bar is about the entire process. The UI does what it's supposed to do - it just doesn't tell you what it is.
10% of download step is less than 10% of the complete process, because most of the work will be done with the packages after downloading them and will be slow as molasses due to all the
fsync
s sprinkled everywhere inrpm
.There might be 5 other steps before downloading that take a whole millisecond in total. I've seen it too many times to be surprised.
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I don't know if anyone has mentioned this, and I cannot be to dig through almost 1900 posts to see...
Ubuntu 18.04 (using GNOME Shell 3.something), but a long-time Windows user (er, me)....
So it's time to switch to that window over there. I've already eviscerated the question of switch-applications vs. switch-windows, even though I'd like to eviscerate the moron who thought it was a good idea to have on-by-default.
Over on Windows (ever since gdmf 1987, ffs), pressing Alt+Tab once and once only switches to the immediately previously active main window. To be sure, there's a few oddities about owned windows vs modal dialog boxes, but nothing really incomprehensible, and for switching between two ordinary applications, it just works.
Here on Ubuntu, however, pressing Alt+Tab once and once only, including letting go of Alt, opens the switcher and then closes it, and doesn't switch windows. Why?
More to the point, does anyone here have good enough Google-fu to tell me how to correct this particular cretinism, or a reliable method that doesn't involve major reconfiguration?
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@Steve_The_Cynic said in UI Bites:
Ubuntu 18.04 (using GNOME Shell 3.something)
Please, do yourself a favour and switch to KDE (KUbuntu, but you can switch installed system by installing the appropriate
-desktop
package, that iskubuntu-desktop
). It is both closer to your experience from Windows, and more reliable.@Steve_The_Cynic said in UI Bites:
doesn't involve major reconfiguration?
Well, switching the
-desktop
packages is sort of major reconfiguration, but it is still just installing packages (and uninstalling the old ones), so not too much manual and tends to just work.
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@Bulb The problem is that it's a work machine, and there will be fairly locked-down "official" builds necessitating a complete reinstall coming soon. They are highly likely to be standard LTS Ubuntu, and installing alternative desktops will be stress-inducing at the best of times.(1)
Is there a solution for this specific thing in that situation?
(1) Yeah, I know, developers with weak admin rights on their local machines == times raised to the power of , but in the end, the target system isn't Linux anyway, so local admin rights are almost irrelevant.
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@Steve_The_Cynic said in UI Bites:
Here on Ubuntu, however, pressing Alt+Tab once and once only, including letting go of Alt, opens the switcher and then closes it, and doesn't switch windows. Why?
Odd. Doesn't do that on mine... Could it be:
I'd like to eviscerate the moron who thought it was a good idea to have on-by-default.
(assuming you turned that off (BTW, where is that setting?)) Yeah, that whole
alt+tab
valt+<backtic>
thing is a pain to a Windows user. And don't get me started on how every time I click on the shortcut bar of an app with multiple windows open, that list is always in a different order.
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@Steve_The_Cynic said in UI Bites:
Here on Ubuntu, however, pressing Alt+Tab once and once only, including letting go of Alt, opens the switcher and then closes it, and doesn't switch windows. Why?
Odd. Doesn't do that on mine... Could it be:
I'd like to eviscerate the moron who thought it was a good idea to have on-by-default.
Nah, I turned that off (i.e. rebound the keys) almost as soon as I noticed it happening and goggled the correct incantation.
(assuming you turned that off (BTW, where is that setting?)) Yeah, that whole
alt+tab
valt+<backtic>
thing is a pain to a Windows user. And don't get me started on how every time I click on the shortcut bar of an app with multiple windows open, that list is always in a different order.It's a keybind thing. You rebind Alt+Tab to Do The Right Thing(0), and unbind Alt+² (sorry, that's what that key generates on an AZERTY/FR keyboard(1)).
(0) Unfortunately, it's not called that.
(1) AZERTY/FR has backtick as AltGr+è, where è is the same key that would be 7 on a QWERTY/US or QWERTY/UK layout. 7 is Shift+è
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@Steve_The_Cynic said in UI Bites:
I don't know if anyone has mentioned this, and I cannot be to dig through almost 1900 posts to see...
Ubuntu
Yes, I've posted a long rant about it already.
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@Steve_The_Cynic said in UI Bites:
I don't know if anyone has mentioned this, and I cannot be to dig through almost 1900 posts to see...
Ubuntu
Yes, I've posted a long rant about it already.
Did it include a solution? I found your rant about the Unity/Compiz stuff, but 18.04 (this machine has only ever had 18.04) doesn't use Unity/Compiz - it's directly Gnome-Shell.
And I have my own ... issues, let's say, with Ubuntu.
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Excellent.
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@Tsaukpaetra Looks OK to me.
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@Atazhaia Can confirm.