Bethesda dealing with Fallout
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@xaade said in Bethesda dealing with Fallout:
infinite storage safe
I have to admit that first thing I usually do is
player.modav carryweight 10000'
. Yes, of course I want all those dishes...and that mug...those pencils too. Fallout 76 sounds like it would drive me insane on inventory alone.
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The engine never changes.
TIL that ESO doesn't use Creation Engine. I haven't actually ever played ESO (because fsck MMOs, even if there's John Cleese in them), so I had no idea. But now I have to wonder. Whatever the number of basic exploits and silly bugs, most of them must have been fixed over the good four years ESO has been going on.
I mean, I get that it would be hard work to convert FO4 assets to a different format instead of quickly fixing up a previously canned FO4 side project. Hmm. Come to think of it, that actually answers it.
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@Tsaukpaetra said in Bethesda dealing with Fallout:
@xaade said in Bethesda dealing with Fallout:
they can't support saving that much information to online characters.
Huh. Hypatia has no issues storing hundreds of item entries per player.
I guess it's a benefit of having sub-10 active players though...
Hmm....
I wasn't saying that in the objective sense.
I was saying that they've said they can't support saving that many items.
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@Carnage said in Bethesda dealing with Fallout:
Much information? What?
I'd suspect this forum holds a lot more data than a not-idiotic system for keeping track of what's in the inventory of the players.
This being bethesda, the "not-idiotic" bit might be the problem.See my previous post.
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@xaade said in Bethesda dealing with Fallout:
@Tsaukpaetra said in Bethesda dealing with Fallout:
@xaade said in Bethesda dealing with Fallout:
they can't support saving that much information to online characters.
Huh. Hypatia has no issues storing hundreds of item entries per player.
I guess it's a benefit of having sub-10 active players though...
Hmm....
I wasn't saying that in the objective sense.
I was saying that they've said they can't support saving that many items.
Oh. Well, point stands: storing lots of user data is demonstrably easy (if not necessarily efficient), and Bethesda are apparently idiots if that's a legitimate limitation in a modern system.
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@Tsaukpaetra said in Bethesda dealing with Fallout:
@xaade said in Bethesda dealing with Fallout:
@Tsaukpaetra said in Bethesda dealing with Fallout:
@xaade said in Bethesda dealing with Fallout:
they can't support saving that much information to online characters.
Huh. Hypatia has no issues storing hundreds of item entries per player.
I guess it's a benefit of having sub-10 active players though...
Hmm....
I wasn't saying that in the objective sense.
I was saying that they've said they can't support saving that many items.
Oh. Well, point stands: storing lots of user data is demonstrably easy (if not necessarily efficient), and Bethesda are apparently idiots if that's a legitimate limitation in a modern system.
The problem is their engine. It's storing way too much information about an instance of an object.
Think about our current save games for Skyrim/Fallout4. Save file bloat is an issue in the SP games. They didn't change that engine.
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@xaade said in Bethesda dealing with Fallout:
Think about our current save games for Skyrim/Fallout4
Ah.... I have no idea about anything relating.
@xaade said in Bethesda dealing with Fallout:
The problem is their engine. It's storing way too much information about an instance of an object.
Since I have no idea of the underlying system, I cannot comment too heavily on this, but it seems to me that the engine would allow customization of what's saved about the instance when serialized (Unreal does, at least, and this seems like a basic need for any engine), so I'm more likely to blame the devs for any amount of garbage data being stored that's not needed.
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@Tsaukpaetra said in Bethesda dealing with Fallout:
Since I have no idea of the underlying system, I cannot comment too heavily on this, but it seems to me that the engine would allow customization of what's saved about the instance when serialized (Unreal does, at least, and this seems like a basic need for any engine), so I'm more likely to blame the devs for any amount of garbage data being stored that's not needed.
It's insane, I tried to fix a save once and gave up:
Just start drilling into the sections and see the madness. The section for Papyrus data is especially tasty.
Edit: The TES/FO formats are basically identical
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So Bethesda plans to add "repair kits" in a recent patch, allowing the basic lower-tier version to be bought from the in-game store and going against statements of not being pay-to-win.
I know what you're thinking and I thought it too: "They still update that game?"
Anyway, supposedly the response has not been positive. That's right: people still play and care about that game.
True to form, all I have to say on the matter is pedantic deekweedery.
@OrphanFeast87 said in "Repair kits" Megathread / Mod Statement:
I’m just concerned over the slippery slope effect regarding potential paid items that DO effect gameplay directly
Guess they prefer not having gameplay, or at least directly.
And also,
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I still have hopes for private servers sometime soon, provided I can run my own locally. In that case I'd even buy it separately if price was agreeable (let's say, 10 eurodollars?), because gamedev is expensive and lots of crunch went into it, just not the right kind.
So the game may be rather shit, but I'm not necessarily looking for a game. And I definitely don't care for any sort of online multifucker. I'm looking for an excuse to wander around (on a lonely road, alone) a reasonably decent looking wasteland, reciting "There Will Come Soft Rains" and shooting shit up here and there just to avoid becoming lulled into sleep by Inon Zur's compositions.
Then again, maybe ol' Todd lied when he said "they're definitely doing it"...
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@Applied-Mediocrity said in Bethesda dealing with Fallout:
Then again, maybe ol' Todd lied when he said "they're definitely doing
ityou(in the ass)(with a rusty spade)"...FTFY
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@Applied-Mediocrity said in Bethesda dealing with Fallout:
So the game may be rather shit
Understatement of the year.
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@Gąska said in Bethesda dealing with Fallout:
Understatement of the year.
Ok, so it's a graveyard of trainwrecks crawling full of bugs the size of bogeys and with fractional number of legs splitting open, on fire, and leaking rancid goo with arrhythmically pulsing lumps of gelatinated gallblader sludge.
(and all the post-launch has done thus far is move emissions of the raging fire outside the visible color spectrum)
That better?
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@Applied-Mediocrity said in Bethesda dealing with Fallout:
@Gąska said in Bethesda dealing with Fallout:
Understatement of the year.
Ok, so it's a graveyard of trainwrecks crawling full of bugs the size of bogeys and with fractional number of legs splitting open, on fire, and leaking rancid goo with arrhythmically pulsing lumps of gelatinated gallblader sludge.
Believe me - it's even worse. I mean, when was the last time you've seen AAA title crash every 30 minutes of gameplay? ON A CONSOLE?
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I don't care for lowly console peasants
On proper computers whatever the problem (apart from actual story content), modders would once again happily rip it apart, fix the game, make it bend to their will, with most things being trivial. But now the multi-asspisser has prevented them from taking on that burden.
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@Applied-Mediocrity Bethesda in particular haven't developed anything but broken garbage since... ever, really. Morrowind and earlier, at least, was broken garbage with some character, but anything after Oblivion was inexcusable. I think it's time for them to stop relying on the community to fix their failures and draw and quarter Todd Howard instead. Ideally they'd should focus on developing a time machine so they could get rid of that ambulatory sack of penises before he could turn Fallout into the shitshow it became with 3.
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@blek said in Bethesda dealing with Fallout:
the shitshow it became with 3.
Jeez, you're one of them. Eat stuff, oldfag.
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@blek to be fair, I'm kinda glad F76 turned out like it turned out. I was never into Fallout franchise, but I love TES. And given their recent failure of truly epic proportions, it's quite possible they'll finally ditch this piece of shit Creation pożal się Boże "Engine" and switch to a real tech for TES6, making the best game in the series. Or at least not as buggy as the rest. And with more NPCs. The city sieges in Skyrim were pathetic even in 2011.
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Holy fuck 2011 was 8 years ago.
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@Applied-Mediocrity said in Bethesda dealing with Fallout:
@Gąska said in Bethesda dealing with Fallout:
Understatement of the year.
Ok, so it's a graveyard of trainwrecks crawling full of bugs the size of bogeys and with fractional number of legs splitting open, on fire, and leaking rancid goo with arrhythmically pulsing lumps of gelatinated gallblader sludge.
(and all the post-launch has done thus far is move emissions of the raging fire outside the visible color spectrum)
That better?
Hey, this isn't the Anthem thread!
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@blek said in Bethesda dealing with Fallout:
the shitshow it became with 3.
+1
Briefly rescued by Obsidian, I may add.
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@kazitor said in Bethesda dealing with Fallout:
@Gąska said in Bethesda dealing with Fallout:
Holy fuck 2011 was 8 years ago.
d by 7 days
7 days is such an insignificant amount of time in comparison.
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@kazitor said in Bethesda dealing with Fallout:
@Gąska said in Bethesda dealing with Fallout:
Holy fuck 2011 was 8 years ago.
d by 7 days
Technically the linear flow of time 'd both of you by a few months
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@hungrier look, a butterfly!
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Is it actually happening? Does anyone still care?
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@kazitor
Well, I'm still sort of hoping they'll ship the game itself.
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@Gąska said in Bethesda dealing with Fallout:
Believe me - it's even worse. I mean, when was the last time you've seen AAA title crash every 30 minutes of gameplay? ON A CONSOLE?
FIFA on the Wii U. It even lost all save data when it crashed. I have stayed away from EA ever since.
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@dfdub said in Bethesda dealing with Fallout:
FIFA
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@dkf I think this particular problem is to be found here: https://what.thedailywtf.com/user/polygeekery
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@dkf At the time, I was a college student, so it was kind of mandatory to own that game if you wanted your friends to visit you instead of the other way around.
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You needed better friends.
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@dfdub said in Bethesda dealing with Fallout:
@dkf At the time, I was a college student, so it was kind of mandatory to own that game if you wanted your friends to visit you instead of the other way around.
On the Wii U?
They weren't not visiting because you didn't have FIFA. They were not visiting because you were a grown ass man who thought it was ok to own a Wii U.
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@Snooder At least I'm not a grown man who still thinks it's okay to judge others for their hobbies like a high school bully.
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@Jaloopa said in Bethesda dealing with Fallout:
@Snooder said in Bethesda dealing with Fallout:
grown ass-man
@error_bot ! xkcd hyphen
Stoopid phone keyboard
@error_bot !xkcd hyphen
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@Zerosquare Possibly. But my friends always happened to be where there was FIFA and beer.
Having beer, FIFA and Mario Kart was the best way to make sure I wouldn't have to leave my apartment to see my friends.
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@dfdub said in Bethesda dealing with Fallout:
@Snooder At least I'm not a grown man who still thinks it's okay to judge others for their hobbies like a high school bully.
Bah, that's grade school bully tier at best.
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@dfdub said in Bethesda dealing with Fallout:
my friends always happened to be where there was FIFA and beer.
I suppose this may be why I don't have friends...
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@kazitor said in Bethesda dealing with Fallout:
Is it actually happening? Does anyone still care?
It seems that Bethesda started to care but only after they got called out for doing absolutely nothing.
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So, anyone else watch the Bethesda Conference at E3?
Boy, that one Elder Scrolls fan would NOT shut up.
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@Snooder No, I don't particularly enjoy being lied to. As a result I did not watch any E3 coverage.
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@Deadfast
But how are you going to write your rant about all the differences between the trailers and the finished game, then? I mean, someone has to count all the puddles on the street in each scene, right?
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Lol, so I guess you dont watch movies then?
I dont watch E3 to guide my purchasing. Fuck its not like I play that many video games these days anyway. I watch for the sweet trailers and hilarious conference shenanigans.
Remember the time Sony rolled out a massive choir for God of War? Shit looked epic as fuck. And I wasnt ever planning to play the game.
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@Snooder said in Bethesda dealing with Fallout:
Remember the time Sony rolled out a massive choir for God of War?
I can honestly say that I'd never heard of that before, and that my life was entirely fulfilling without knowing it too. It's just Marketing BS.
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@Steve_The_Cynic Funcom actually pulled that shit with The Secret World. It didn't do as well as expected at launch, mostly because it was a damned hard game in every way. The people who played it (myself included) basically played it because it was so hard. So of course they spent the next several years dumbing it down and making it easier and easier, all the while shedding players and failing to replace them. Eventually they decided to completely re-write the engine and completely dumb down the game play. This involved completely changing the character progression system, so they basically told their player base 'we've re-written the game. All the several years you've put into your characters is gone and you need to start again from scratch on our new version. This will be released in about a year and until then, while the servers for this version will remain live there will be no new accounts allowed and no updates of any kind'. That shit didn't go down very well. I attempted to play the new version for a while, but the game play was dreadful. They kept the complicated quest system at least, but that on it's own wasn't enough.
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@Seppen Yup, I know about the sad history of TSW. And yes, the new control system sucks donkey balls. TERA has the same mouse-look goofiness, and it’s no better there.
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@Steve_The_Cynic I hate MMOs with the whole mouse look, non free cursor control scheme. Give me an old-school action bar and targeting system any day.