Nintendo does it again
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@Tsaukpaetra https://github.com/Plailect/PlaiCDN
Because of how Nintendo 3DS games can be bound to your account or your console, the servers that have the games on them just send an encrypted stream containing the game to anyone who asks for it, which can then be decrypted with a special "titlekey." This doesn't say anything as to whether or not the titlekey is yours or that it's tied to the console that's downloading, just that you have one and it corresponds to whatever you're trying to download. This means that if you can extract the keys from any 3DS (trivial because Nintendo can't do security to save their lives) you can download the games to your PC as a container which can then be wrapped into an installable package. This wouldn't be a big deal since the 3DS serializes games to your console when you download them and won't run them otherwise, but again Nintendo can't do security to save their lives so you can patch the signature checks out of the console firmware.
It's safe to say that the 3DS is almost as thoroughly hosed as the PSP was.
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@bugmenot said in Nintendo does it again:
but again Nintendo can't do security to save their lives
Indeed. The Switch was apparently hacked yesterday. That's 8 whole days since it was released.
So, the Switch has a web view that can be trivially manipulated via DNS redirect to browse arbitrary websites. That in itself is very, very stupid, given that HTML5 rendering engines are basically guaranteed to have critical vulnerabilities from time to time.
To make things worse, it uses a month-old version of WebKit which already has a known vulnerability that has been used to jailbreak iOS. Result = trivial haxx.
However, it's likely that they put other layers of security around the browser. At least, I really hope so. Maybe they trusted their super-secure kernel so much that they didn't bother securing the browser?
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@bugmenot This is the reason Wii, Wii U and 3DS digital games are tied to the system, not to the account. I assume they finally changed this for Switch.
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I do have to say though that Zelda is a pretty good game. I like that it has less hand-holding than other open-world games. I mean, there's the usual Skyrim- or Ubisoft-esque approach where your (mini-)map resembles a stickers-gone-wild-tableau.
And then there's: "Well, if you want to know where to go next, search for a high vantage point (you can climb trees, y'know) and have a look around." It's refreshing.
(Yes, I bought one. So sue me.)
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@Rhywden I concur; I've been playing it on the WiiU, and I quite enjoyed the tutorial area. There were several times I went about battles the "wrong" way, but the game let me do it; instead of some irritating fairy pointing out "Hey! You can blow up these barrels!" it just let me discover it on my own. I did some of them "right" and it was immensely satisfying.
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@Yamikuronue This one is definitely right, though:
The fuckers actually switched the "Cancel" and "Confirm/Default Action" locations exactly around.
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@Rhywden They were probably listening to the same music as I do and then they decided how could I annoy @Rhywden the most .. .and then the moved the button.
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@Rhywden Did you find the setting to swap jump with dash? That helped me immensely.
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@Yamikuronue said in Nintendo does it again:
@Rhywden Did you find the setting to swap jump with dash? That helped me immensely.
There's a setting for that? Will have a look. I'm also still trying to get the hang of "This button for the bow but it is also the throw button if you have a sword in your hand" scheme or whatever that is.
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@Rhywden Oh god yeah. Throwing weapons I cannot get the hang of. The controls are very un-Zelda, it's throwing me off.
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I've never played this game and I know you both suck balls and playing games.
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@Yamikuronue It's also lacking a good: "Oh, I just decided not to shoot this arrow!" movement since simply releasing R1 will actually shoot the arrow. Horizon: Zero Dawn had that one down pat: L1 to nock bow and arrow, R1 to draw the bow and releasing R1 would then shoot the arrow. If you released L1 you'd not shoot the arrow.
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@Rhywden If you press the "put weapon away" button while still holding down the "shoot arrow" button, it'll un-nock the arrow.
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@Rhywden Every game on the PC and the Playstation has that.
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@Yamikuronue I just used the L1 (i.e. "Use Magic") for that :)
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@Yamikuronue that isn't optimal is it?
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@Rhywden said in Nintendo does it again:
@Yamikuronue This one is definitely right, though:
The fuckers actually switched the "Cancel" and "Confirm/Default Action" locations exactly around.
/me thinks about if they went with the N64 A and B button ordering instead of GameCube....
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@Rhywden What? The rightmost button has always been "A" aka confirm. The one on its lower left is "back".
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@Rhywden said in Nintendo does it again:
@Yamikuronue This one is definitely right, though:
The fuckers actually switched the "Cancel" and "Confirm/Default Action" locations exactly around.
Don't Playstations in Japan still use Circle (right) for yes and X (bottom) for no?
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@aliceif And A - accept B - back has been the standard button layout on all Nintendo consoles (except for - possibly - the SNES).
Not something Nintendo made up for the Switch. And considering how Nintendo seems to rely a lot on their existing fanbase, keeping things the same is not a bad thing.
The cartoonist who wrote that is stupid and wrong.
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@aliceif said in Nintendo does it again:
Don't Playstations in Japan still use Circle (right) for yes and X (bottom) for no?
Not to forget, Triangle and Circle both get (or at least got, my newest Sony console is a PSP) used for back in the western world. It's quite a mess.
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@Rhywden said in Nintendo does it again:
This button for the bow but it is also the throw button if you have a sword in your hand
They're different buttons (R and ZR) but the actual weapon throwing mechanics are kind of crap.
What I find most annoying is that you can't throw shields or bows, or at least drop them without going into the menu. "You can't carry any more melee weapons" is annoying already, but at least you can throw them.
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@aliceif said in Nintendo does it again:
@aliceif said in Nintendo does it again:
Don't Playstations in Japan still use Circle (right) for yes and X (bottom) for no?
Not to forget, Triangle and Circle both get (or at least got, my newest Sony console is a PSP) used for back in the western world. It's quite a mess.
I think triangle was a compromise solution. "Americans like X for confirm, Japanese like O. Where can we put a back button that will work the same everywhere?"
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@hungrier said in Nintendo does it again:
Japanese like O.
My sensei (Japanese language teacher) told us a story when he first came to teach in Australia he saw a lot of β and initially thought that all the kids were dumb. Since that is the symbol they use for "incorrect" β an O shape is correct (likeπ).
Still doesn't explain why western ok is X on PlayStation.
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@Zemm Because that is the closest button to thumb. But I suspect that is wrong because a lot of old PS1 games have "O" as the Okay buttong.
Also the Playstation right hand thumb buttons aren't letters. The X isn't an "X" in terms of language it is a universal symbol like say male of female toilets.
The Windows key is the same on a Spanish Keyboard (and I've had to deal with a lot of those).
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@Zemm This is why we need globalization.
As long as there exist different cultures, computers will have to accomodate to them. We have different calendars, different alphabets, different symbols...
Kill the cultures, and software becomes so much easier!
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@lucas1 but the position of the symbols seem to be arbitrarily placed. And I personally call the X button "cross". My kids call it "eks" but they are just learning to read.
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@Zemm They are probably are. But they have been that way since PS1 which came out over 20 years ago.
Even if something is incorrect or meaningless it is better to keep convention.
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@lucas1 said in Nintendo does it again:
better to keep convention.
That's why I still use Perl every day :)
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Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that's what I wanted.
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@coldandtired So why does MGS on the PS1 have yes on the "O" not the "X"?
BTW back when I was 15 that game was my life and I could memorise the speeches done by the cyborg ninja.
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Also, it just occurred to me that this discussion is basically identical to the old OK/Cancel vs Cancel/OK
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@coldandtired My point is how many modern games us "O" as "OK"? On the PS1 it was always Japanese games.
I haven't seen that since PS1 and I have owned every Playstation console. I also tend to by Japanese Games or Titles that comes from Japanese Developers.
It is more likely that Sony has corrected their "controller" button meanings over time to be more homogeneous.
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@lucas1 Dragon Quest Builders on the PS4/Vita had some crazy controls. Off the top of my head it was triangle to attack, circle to jump (I know it's not OK, but the jump button is usually X ), etc.
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@coldandtired So some random game I have never heard of is the example .. Gotcha!
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@lucas1 It did only sell 1+ million, I suppose. Pretty indie, really.
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@coldandtired Which is pretty low sales compared to other PlayStation titles.
While the sales numbers are good, it isn't MGS or Uncharted numbers.
Nice try though.
MGS1 sold over 6 million
Back in 1998.
In anycase it is quite obvious that the controls are supposed to be language independent.
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@lucas1 said in Nintendo does it again:
PS1 which came out over 20 years ago
Way to make me feel old.
I moved on from a SNES to a PSOne about when the PS2 was released
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@lucas1 said in Nintendo does it again:
The Windows key is the same on a Spanish Keyboard (and I've had to deal with a lot of those).
What Windows key ?
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@TimeBandit are Canadian windows keys three times as thick to keep the cold out?
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@Jaloopa said in Nintendo does it again:
@lucas1 said in Nintendo does it again:
PS1 which came out over 20 years ago
Way to make me feel old.
I moved on from a SNES to a PSOne about when the PS2 was released
I started with an Atari 2600
FileUnder: Get off my lawn so I can go back to playing videogames
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@Jaloopa said in Nintendo does it again:
@TimeBandit are Canadian windows keys three times as thick to keep the cold out?
You want to let the cold in, to keep your beer cool
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@TimeBandit that was my first console too, when the rich kids had a NES.
We had two. One would blow up any TV it was connected to if you flipped it into colour mode (I have no idea how that happened through an RF cable but whatever), and the other one had to be taken apart every few months to fix the power switch
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@Jaloopa said in Nintendo does it again:
@TimeBandit are Canadian windows keys three times as thick to keep the cold out?
Same thickness, but the name is spelled "Windouws"
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@Jaloopa I still have one, but it's getting harder to find a TV where you can plug it.
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@RaceProUK said in Nintendo does it again:
Why does your doughnut key have lumps on it?
It's flavor lumps, full of whipped cream
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@TimeBandit
You're supposed to keep your whipped cream out of the keyboard, so the keys don't get sticky and stop working.
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To my knowledge, the rightmost button (O, A, etc.) being "confirm" has been the case for a looooong time, dating back to early Final Fantasy games. But I may be mistaken, since these games often have remappable controls... (plus, I've played gameboy games a lot)
I remember good ol' Super Mario Kart used buttom (X, B, etc.) for confirm and top (triangle, X, etc.) for cancel.
There's one button swap that I find unforgiveable on Nintendo's part though: In The Legend Of Zelda: A Link Between Worlds, while swimming, they bound "dive" to the A button, which had been the "swim faster" button on most 2D Zelda games, instead of B, which had precedent (such as the three Gameboy Zelda games). They don't even have the "excuse" they used when they swapped Start and Select!