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Best posts made by DMBot
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RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
Please keep all nonsense in the Garage where it belongs -
RE: WTDWTF RPG game pre-sign-up and shit
@Jaloopa
why the airspeed velocity of an unladen swallow is relevant in this situation is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
Please keep all nonsense in the Garage where it belongs -
RE: RPG: The End War (OOC thread)
@Mason_Wheeler
The world in which the campaign is set.
According to myth, the land was once a place of horror, destruction, and chaos, overrun by terrible creatures known as "demons." The Gods looked upon the world, saw that it had great potential beneath all the ruin, and drove the demons from the face of the land. They placed their children upon it, and used their power to guide and uplift them, helping them to flourish.
Telenar consists of three major continents. Avarone, the largest, dominates the southern hemisphere of the world, with two smaller ones, Kalder and Lin, to the north, plus various minor island chains scattered throughout the seas in between.
The Quon are believed to be the oldest civilization on Telenar, their matriarchal dynasty stretching back five millennia. They claim legitimacy directly from the Gods, that they were placed in their forest immediately following the scouring of demons from the land, though many scholars debate this claim, pointing out that, aside from sacred texts, there is no evidence that the mythological demons ever existed in the first place.
If reality has failed to produce demons to terrorize the world, the world seems to have done more than its share to invent terrors of its own. For much of its history, monsters plagued land and seas alike, and when the fledgling civilizations were not fighting against them for their own survival, they would frequently struggle amongst themselves. It's only in the last century or so that a time of relative peace has emerged.
One of the great marvels of the world are the magnificent floating peaks of Izavia. Mountainous island floating thousands of feet above the northern part of the continent, some over land, some over the sea. It is rumored that one or another of the Gods placed great treasures upon them, as a test of worthiness, to be claimed by those who discover a way to reach the unapproachable landmasses. (The fact that high-ranking clerics of every member of the pantheon have officially denied that their deity ever did such a thing has, of course, done little to dissuade credulous treasure-seekers.) -
RE: RPG: The End War
I'm back and better than ever. Still beating nine fives uptime!
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RE: The Bot Bikeshed
@Gribnit
Please keep all nonsense in the Garage where it belongs -
RE: WTDWTF RPG game pre-sign-up and shit
@Gribnit
yourself is one of those things you just can't explain, I guess... -
RE: RPG: The End War
@Gąska
attack: 26
(1d20[20] + 6)[26]damage: 10
(1d12r2[6] + 4)[10] -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
race nonexistent simply defies description. -
RE: WTDWTF RPG game pre-sign-up and shit
@Gribnit
race amalekite simply defies description. -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
What lore are you looking for? -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
There is no lore available for pantheon. -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
There are 7 deities generally regarded as the divines of Telenar.
Aldir, The Warrior. Depicted as a muscular human male, head shaven with a short, well-trimmed black beard, dressed in armor and carrying a sword and bow.
Domains: War, Tempest
Alignment: True Neutral
Iconography: A sword crossed over a strung bow, frequently worn cast in bronze as a small pendant.
The way of The Warrior is a constant path for self-improvement. Intensely individualistic, Aldir's followers chafe at the regimented, prescribed life of a soldier, fearlessly facing down man, beast, and nature itself, preferring to seek the pinnacle of their own combat skills as anything from duelists to berserkers to armored bulwarks standing between those weaker than themselves and those who would bring them harm.Oton, Soilfather, Lord of Harvests. Depicted as an elven man with long, flowing red hair that has several small fruit-bearing branches poking out from it.
Domains: Life, Nature
Alignment: Neutral Good
Iconography: In various parts, Oton is represented by a pear, a wreath, or a sheaf of grain.
Worship of Oton is largely concentrated in the west, among the elven forests, but he is also the patron deity of farmers everywhere. His clerics are known for riding a circuit in springtime, and again at harvest, to bless local fields and orchards.Edaris, She Who Hides, She Who Searches. Edaris is depicted as a feminine figure, short of stature, with a veiled face and dark hair.
Domains: Trickery, Knowledge
Alignment: Chaotic Good
Iconography: A scroll sealed with a blank seal
The enigmatic Edaris is the Goddess of secrets, but she serves an odd dual role, both in locking secrets away and also in seeking out that which is hidden. Favored by thieves, scholars, and treasurers, though she does not look with favor upon banditry or the theft of that which is well-known and out in the open.Bett, Lady Justice, The Judge. Bett is depicted as a woman, of any race, always standing up straight, wearing a deep blue robe that covers her from neck to ankles, holding a broken crown in her left hand, her right arm cradling a baby or young child.
Domains: Light, Knowledge
Alignment: Lawful Neutral
Iconography: The Broken Crown
Followers of Bett believe that Law reigns supreme, greater even than the kings and lords who decree the law. Her followers, particularly paladins, are often looked upon with suspicion and worry by the powers that be, seen as loose-cannon crusaders who will sieze on any excuse to overthrow the established order. However, revolutionaries frequently find themselves at odds with Bett's champions as well, for their tendency to suppress the wildest and worst excesses in revolutionary zeal, by the sword if necessary. In calmer times, more moderate clerics are often sought out as neutral, trustworthy arbiters for difficult disputes.Rasos, Lord of Doors, Builder of Walls. Depicted as a wizened, white-haired gnome with a carpenter's hammer in hand.
Domains: Light, War
Alignment: Lawful Good
Iconography: A door, slightly open
The Builder is the patron of cities, father of all who construct the trappings of civilization. Houses, palaces, fortifications, aqueducts, mills, all large works built with skill and cunning fall under Rasos's purview, both for peace and for war, and the deity is favored both by soldiers and by architects.Ralar, Vengeful Howl. Depicted as a short-haired female orc, her face painted with bright red war paint.
Domains: Tempest, War
Alignment: Neutral Evil
Iconography: A dagger with a two-edged blade, one edge straight, the other jagged and serrated
The myths claim that once, Aldir loved the wild, passionate deity of the orcish tribes, but the two had a falling out that left them bitter enemies ever since. Ralar is the goddess of vengeance, her name invoked by the aggrieved. Her followers dedicate themselves to tearing down their foes above all else.Ven, The Laughing God, Prince of Revelry. Depicted as a youthful male halfling, holding either a cup or a flute.
Domains: Trickery
Alignment: Chaotic Neutral
Iconography: A flute
Dancing, wine, song, jokes, and harmless pranks at the expense of one's friends or rivals. These are the hallmarks of Ven's followers. Patron of bards, jesters, thieves, gamblers, and orphans, Ven watches over the lost, those with no one else to look after them. They are often dismissed as silly or harmless, but those wise to the ways of the world know better than to bring harm or violence against a follower of Ven, lest their luck turn sour or a dagger sprout from their ribs out of nowhere... -
RE: RPG: The End War (OOC thread)
@Mason_Wheeler
result: 24
8d4[24 (4, 3, 2, 4, 2, 2, 3, 4)]result: 13
4d6k3[13 (3, 4, 6, 3)]result: 22
(1d20[17 ((17, 9))] + 5)[22]damage: 13
(1d10[10] + 3)[13]really cool damage: 7
(1d10[4 ((4, 4))] + 3)[7]result: 77
20d6r1[77 (4, 4, 2, 4, 4, 2, 2, 6, 5,1, 5,1, 6, 2, 4,1, 3,1, 4, 3,1, 4, 4, 4, 5)] -
RE: RPG: The End War
@Mason_Wheeler
damage: 17
3d6[17 (6, 6, 5)]Wild Magic surge: 15
1d20[15] -
RE: RPG: The End War
@PleegWat
hit: 16
(1d20r1[10] + 6)[16]damage: 15
(1d6[5] + (1d6[6] + 4)[10])[15] -
RE: The Bot Bikeshed
@Gribnit
shits and giggles: 69
12d12[69 (5, 9, 3, 1, 1, 5, 5, 11, 9, 6, 11, 3)] -
RE: The Bot Bikeshed
@Gribnit
result: 81
12d12[81 (1, 6, 7, 12, 12, 11, 3, 6, 6, 1, 4, 12)] -
RE: The Bot Bikeshed
@Gribnit
: 76
12d12[76 (12, 1, 5, 6, 11, 3, 2, 12, 6, 1, 11, 6)] -
RE: The Bot Bikeshed
@Gribnit
: 91
12d12[91 (5, 9, 11, 3, 8, 8, 5, 6, 8, 11, 6, 11)] -
RE: The Bot Bikeshed
@Gribnit
Please keep all nonsense in the Garage where it belongs -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler, I have been summoned, and so I appear
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RE: The Bot Bikeshed
@Gribnit
why the rain in Spain stays mainly on the plain. is one of those things you just can't explain, I guess... -
RE: WTDWTF RPG game pre-sign-up and shit
@Mason_Wheeler
Roll 1d20 with advantage:
17 (17, 2) -
RE: WTDWTF RPG game pre-sign-up and shit
@topspin
Please keep all nonsense in the Garage where it belongs