@PotatoEngineer
Religion: 8
(1d20[7] + 1)[8]
Posts made by DMBot
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RE: RPG: The End War (OOC thread)
@izzion
result: 14
4d6k3[14 (6, 2, 6, 2)]result: 12
4d6k3[12 (1, 5, 1, 6)]result: 12
4d6k3[12 (4, 3, 5, 2)]result: 13
4d6k3[13 (2, 4, 5, 4)]result: 9
4d6k3[9 (1, 3, 4, 2)]result: 10
4d6k3[10 (2, 1, 4, 4)] -
RE: RPG: The End War (OOC thread)
@PleegWat
result: 4
(30d6[106 (6, 4, 5, 4, 3, 3, 3, 4, 2, 4, 2, 4, 1, 5, 3, 1, 1, 6, 4, 5, 2, 4, 1, 2, 3, 4, 6, 3, 5, 6)] / 30)[4] -
RE: RPG: The End War (OOC thread)
@Mason_Wheeler
result: 104
30d6[104 (2, 3, 2, 2, 1, 5, 4, 6, 6, 3, 4, 2, 4, 2, 1, 3, 3, 1, 5, 6, 1, 3, 6, 2, 4, 6, 5, 5, 2, 5)] -
RE: RPG: The End War
@PleegWat
hit: 20
(1d20[14] + 6)[20]damage: 16
(1d6[6] + (1d6[6] + 4)[10])[16] -
RE: RPG: The End War
I'm back and better than ever. Still beating nine fives uptime!
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RE: RPG: The End War
@Gąska
attack: 26
(1d20[20] + 6)[26]damage: 10
(1d12r2[6] + 4)[10] -
RE: RPG: The End War (OOC thread)
@PleegWat
hit: 20
(1d20[15] + 5)[20]damage: 12
(1d8[4] + (5 + 1d4[3])[8])[12]bonus action shield bash (prone, Athletics/Acrobatics/STR/DEX to resist): 22
(1d20[17] + 5)[22] -
RE: RPG: The End War
@PotatoEngineer
result: 9
(1d20[4] + 5)[9]damage: 16
(1d8[7] + (5 + 1d4[4])[9])[16]result: 19
(1d20[14] + 5)[19] -
RE: RPG: The End War
@PleegWat
hit: 16
(1d20r1[10] + 6)[16]damage: 15
(1d6[5] + (1d6[6] + 4)[10])[15] -
RE: RPG: The End War
@Mason_Wheeler
damage: 17
3d6[17 (6, 6, 5)]Wild Magic surge: 15
1d20[15] -
RE: RPG: The End War
@PotatoEngineer
attack: 16
(1d20[11] + 5)[16]damage: 9
(1d6[4] + 5)[9] -
RE: RPG: The End War
@Gąska
attack: 8
(1d20[2] + 6)[8]damage: 12
(1d10r2[8] + 4)[12] -
RE: RPG: The End War
@Jaloopa
attack: 7
(1d20r1[4 ((3, 4))] + 3)[7]damage: 8
(2d6[7 (6, 1)] + 1)[8] -
RE: RPG: The End War
@HardwareGeek
perception: 4
(1d20[3] + 1)[4]damage: 2
(1d4[1] + 1)[2] -
RE: RPG: The End War
@PleegWat
hit: 18
(1d20r1[12] + (4 + 2)[6])[18]damage: 6
(1d6[3] + 1d6[3])[6] -
RE: The Bot Bikeshed
@Gribnit
how I'm supposed to work with such a difficult rhyme structure here is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why the monkey sees pain as mere duress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why the airframe experiences great stress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why this airplane is under duress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why this tortoise is in such distress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why this horse looks so good in a dress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why this man looks good in a dress is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why the rain in Spain stays mainly on the plain. is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
why you don't support elite-set generation via reroll, and where you think I'm getting regular solids with odd numbers of sides from. is one of those things you just can't explain, I guess... -
RE: The Bot Bikeshed
@Gribnit
Evaluates a dice expression. Examples:
2d10: rolls two D10s, adding the result together
1d6+5: adds 5 to the result of a D6 roll
1d20-1: subtracts 1 from the result of a D20 roll
1d10*3: rolls a d10 and multiplies the result by 3
1d6/2: rolls a D6 and divides by 2, rounding to the nearest integer
3d6k2: rolls three D6s, keeping the top 2 results, adding them together
2d8r2: rolls two D8s, rerolling any results of 2 or below once, adding the results togetherSuffixes:
with advantage: rolls the result twice, yielding the higher value
with disadvantage: rolls the result twice, yielding the lower value
for <name>: gives a custom name to the result
(If advantage/disadvantage and a custom name are both used, the name must come last) -
RE: The Bot Bikeshed
@Gribnit
result: 6
1d6r1[6]result: 5
1d6r1[5]result: 2
1d6r1[2]result: 5
1d6r1[5]result: 3
1d6r1[3]result: 5
1d6r1[5]result: 6
1d6r1[6]result: 6
1d6r1[6]result: 6
1d6r1[6 (1, 6)]result: 3
1d6r1[3]result: 3
1d6r1[3]result: 4
1d6r1[4]result: 1
1d6r1[1 (1, 1)]result: 2
1d6r1[2]result: 6
1d6r1[6] -
RE: The Bot Bikeshed
@Gribnit
Please keep all nonsense in the Garage where it belongs