TDWTF Plays Zork I


  • 🔀

    Entrance to Hades                                Score: 154      Moves: 181
    "Abandon every hope, all ye who enter here."
    The gate is open; through it you can see a desolation, with a pile of mangled
    bodies in one corner. Thousands of voices, lamenting some hideous fate, can be
    heard.
    The way through the gate is barred by evil spirits, who jeer at your attempts to
    pass.
    >ring bell
    Ding, dong.
    The bell suddenly becomes red hot and falls to the ground. The wraiths, as if
    paralyzed, stop their jeering and slowly turn to face you. On their ashen faces,
    the expression of a long-forgotten terror takes shape.
    In your confusion, the candles drop to the ground (and they are out).
    >get candles
    Taken.
    >light match
    One of the matches starts to burn.
    >light candles with match
    The candles are lighted.
    The flames flicker wildly and appear to dance. The earth beneath your feet
    trembles, and your legs nearly buckle beneath you. The spirits cower at your
    unearthly power.
    The match has gone out.
    >

  • Considered Harmful

    @error_bot read book


  • 🔀

    Entrance to Hades                                Score: 154      Moves: 182
    One of the matches starts to burn.
    >light candles with match
    The candles are lighted.
    The flames flicker wildly and appear to dance. The earth beneath your feet
    trembles, and your legs nearly buckle beneath you. The spirits cower at your
    unearthly power.
    The match has gone out.
    >read book
    Commandment #12592
    Oh ye who go about saying unto each:   "Hello sailor":
    Dost thou know the magnitude of thy sin before the gods?
    Yea, verily, thou shalt be ground between two stones.
    Shall the angry gods cast thy body into the whirlpool?
    Surely, thy eye shall be put out with a sharp stick!
    Even unto the ends of the earth shalt thou wander and
    Unto the land of the dead shalt thou be sent at last.
    Surely thou shalt repent of thy cunning.
    Each word of the prayer reverberates through the hall in a deafening confusion.
    As the last word fades, a voice, loud and commanding, speaks: 'Begone, fiends!'.
    A heart-stopping scream fills the cavern,  and the spirits, sensing a greater
    power, flee through the walls.
    >

  • Considered Harmful

    @error_bot extinguish candles
    drop book
    go south
    get skull
    inventory


  • 🔀

    Land of the Living Dead                          Score: 164      Moves: 187
    power, flee through the walls.
    >extinguish candles
    The flame is extinguished.
    >drop book
    Dropped.
    >go south
    Land of the Living Dead
    You have entered the Land of the Living Dead, a large desolate room. Although it
    is apparently uninhabited, you can hear the sounds of thousands of lost souls
    weeping and moaning. In the east corner are stacked the remains of dozens of
    previous adventurers who were less fortunate than yourself. A passage exits to
    the north.
    Lying in one corner of the room is a beautifully carved crystal skull. It
    appears to be grinning at you rather nastily.
    >get skull
    Taken.
    >inventory
    You are carrying:
    A crystal skull
    A pair of candles
    A matchbook
    A torch
    >

  • Considered Harmful

    @error_bot save
    z5.qzl
    go north
    go up
    go north
    go north
    go north
    go west
    go west
    go south
    go up
    put skull in case


  • 🔀

    Living Room                                      Score: 174      Moves: 198
    narrows even further.
    >go north
    Round Room
    >go west
    East-West Passage
    >go west
    The Troll Room
    >go south
    Cellar
    There is a bloody axe here.
    >go up
    Living Room
    There is a skeleton key here.
    Your collection of treasures consists of:
    A gold coffin
    A sceptre
    A crystal trident
    A trunk of jewels
    A painting
    A bag of coins
    >put skull in case
    Done.
    >

  • Considered Harmful

    @error_bot save
    z5.qzl
    go down
    go north
    go east
    go east
    go southeast
    go east
    go down
    go south


  • 🔀

    Temple                                           Score: 174      Moves: 207
    >go east
    East-West Passage
    >go east
    Round Room
    >go southeast
    Engravings Cave
    There are old engravings on the walls here.
    >go east
    Dome Room
    Someone carrying a large bag is casually leaning against one of the walls here.
    He does not speak, but it is clear from his aspect that the bag will be taken
    only over his dead body.
    >go down
    Torch Room
    >go south
    Temple
    There is a brown sack here.
    The brown sack contains:
    A clove of garlic
    There is a brass lantern (battery-powered) here.
    There is a screwdriver here.
    There is a hand-held air pump here.
    >

  • Considered Harmful

    @error_bot get all


  • 🔀

    Temple                                           Score: 174      Moves: 208
    There are old engravings on the walls here.
    >go east
    Dome Room
    Someone carrying a large bag is casually leaning against one of the walls here.
    He does not speak, but it is clear from his aspect that the bag will be taken
    only over his dead body.
    >go down
    Torch Room
    >go south
    Temple
    There is a brown sack here.
    The brown sack contains:
    A clove of garlic
    There is a brass lantern (battery-powered) here.
    There is a screwdriver here.
    There is a hand-held air pump here.
    >get all
    brown sack: Taken.
    lamp: Taken.
    screwdriver: Taken.
    hand-held air pump: Taken.
    prayer: What a concept!
    >

  • Considered Harmful

    @error_bot inventory


  • 🔀

    Temple                                           Score: 174      Moves: 209
    The brown sack contains:
    A clove of garlic
    There is a brass lantern (battery-powered) here.
    There is a screwdriver here.
    There is a hand-held air pump here.
    >get all
    brown sack: Taken.
    lamp: Taken.
    screwdriver: Taken.
    hand-held air pump: Taken.
    prayer: What a concept!
    >inventory
    You are carrying:
    A hand-held air pump
    A screwdriver
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    A pair of candles
    A matchbook
    A torch
    >

  • Considered Harmful

    @error_bot restore
    z5.qzl
    get sceptre


  • 🔀

    Living Room                                      Score: 168      Moves: 200
    brown sack: Taken.
    lamp: Taken.
    screwdriver: Taken.
    hand-held air pump: Taken.
    prayer: What a concept!
    >inventory
    You are carrying:
    A hand-held air pump
    A screwdriver
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    A pair of candles
    A matchbook
    A torch
    >restore
    Enter a file name.
    Default is "z5.qzl": z5.qzl
    Ok.
    >get sceptre
    Taken.
    >

  • Considered Harmful

    @error_bot save
    z5.qzl
    go down
    go north
    go east
    go east
    go southeast
    go east
    go down
    go south
    get all
    inventory


  • 🔀

    Temple                                           Score: 168      Moves: 211
    A clove of garlic
    There is a brass lantern (battery-powered) here.
    There is a screwdriver here.
    There is a hand-held air pump here.
    >get all
    brown sack: Taken.
    lamp: Taken.
    screwdriver: Taken.
    hand-held air pump: Taken.
    prayer: A valiant attempt.
    >inventory
    You are carrying:
    A hand-held air pump
    A screwdriver
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    A sceptre
    A pair of candles
    A matchbook
    A torch
    >

  • Considered Harmful

    @error_bot go south
    go down
    go north
    go north
    go north
    go east
    go up
    go east
    go east
    inflate plastic with pump
    drop pump
    read label
    drop label
    put screwdriver in sack
    put sceptre in sack


  • 🔀

    Narrow Passage                                   Score: 168      Moves: 215
    hand-held air pump: Taken.
    prayer: A valiant attempt.
    >inventory
    You are carrying:
    A hand-held air pump
    A screwdriver
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    A sceptre
    A pair of candles
    A matchbook
    A torch
    >go south
    Altar
    >go down
    Cave
    >go north
    Mirror Room
    >go north
    Narrow Passage
    >
    Cave                                             Score: 158      Moves: 220
    appear indistinct, bleached of color, even unreal.
    Entrance to Hades
    There is a small brass bell here.
    There is a black book here.
    >go up
    Cave
    >go east
    You can't go that way.
    >go east
    You can't go that way.
    >inflate plastic with pump
    I can't see any plasti here.
    >drop pump
    I can't see any pump here.
    >read label
    I can't see any label here.
    >drop label
    I can't see any label here.
    >put screwdriver in sack
    I can't see any screwd here.
    >put sceptre in sack
    I can't see any sceptr here.
    >

  • Considered Harmful

    @error_bot restore
    z5.qzl
    go down
    go north
    go east
    go east
    go southeast
    go east
    go down
    go south
    get all
    inventory


  • 🔀

    Temple                                           Score: 168      Moves: 211
    A clove of garlic
    There is a brass lantern (battery-powered) here.
    There is a screwdriver here.
    There is a hand-held air pump here.
    >get all
    brown sack: Taken.
    lamp: Taken.
    screwdriver: Taken.
    hand-held air pump: Taken.
    prayer: An interesting idea...
    >inventory
    You are carrying:
    A hand-held air pump
    A screwdriver
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    A sceptre
    A pair of candles
    A matchbook
    A torch
    >

  • Considered Harmful

    @error_bot save
    z5.qzl
    go down
    go north
    go north
    go north
    go east
    go up
    go east
    go east


  • 🔀

    Egyptian Room                                    Score: 168      Moves: 220
    A matchbook
    A torch
    >save
    Enter a file name.
    Default is "z5.qzl": z5.qzl
    Ok.
    >go down
    Egyptian Room
    >go north
    You can't go that way.
    >go north
    You can't go that way.
    >go north
    You can't go that way.
    >go east
    You can't go that way.
    >go up
    Temple
    >go east
    Egyptian Room
    >go east
    You can't go that way.
    >

  • Considered Harmful

    @error_bot restore
    z5.qzl
    go south
    go down
    go north
    go north
    go north
    go east
    go up
    go east
    go east


  • 🔀

    Altar                                            Score: 168      Moves: 213
    >go down
    Egyptian Room
    >go north
    You can't go that way.
    >go north
    You can't go that way.
    >go north
    You can't go that way.
    >go east
    You can't go that way.
    >go up
    Temple
    >go east
    Egyptian Room
    >go east
    You can't go that way.
    >restore
    Enter a file name.
    Default is "z5.qzl": z5.qzl
    Ok.
    >go south
    Altar
    >
    Dam Base                                         Score: 168      Moves: 220
    >go east
    Loud Room
    This is a large room with a ceiling which cannot be detected from the ground.
    There is a narrow passage from east to west and a stone stairway leading upward.
    The room is deafeningly loud with an undetermined rushing sound. The sound
    seems to reverberate from all of the walls, making it difficult even to think.
    On the ground is a large platinum bar.
    >go up
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east,
    northwest and southwest. A stairway leads down. You can hear the sound of
    flowing water from below.
    >go east
    Dam
    There is a wrench here.
    >go east
    Dam Base
    You are at the base of Flood Control Dam #3, which looms above you and to the
    north. The river Frigid is flowing by here. Along the river are the White Cliffs
    which seem to form giant walls stretching from north to south along the shores
    of the river as it winds its way downstream.
    There is a folded pile of plastic here which has a small valve attached.
    >

  • Considered Harmful

    @error_bot inflate plastic with pump


  • 🔀

    Dam Base                                         Score: 168      Moves: 221
    There is a narrow passage from east to west and a stone stairway leading upward.
    The room is deafeningly loud with an undetermined rushing sound. The sound
    seems to reverberate from all of the walls, making it difficult even to think.
    On the ground is a large platinum bar.
    >go up
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east,
    northwest and southwest. A stairway leads down. You can hear the sound of
    flowing water from below.
    >go east
    Dam
    There is a wrench here.
    >go east
    Dam Base
    You are at the base of Flood Control Dam #3, which looms above you and to the
    north. The river Frigid is flowing by here. Along the river are the White Cliffs
    which seem to form giant walls stretching from north to south along the shores
    of the river as it winds its way downstream.
    There is a folded pile of plastic here which has a small valve attached.
    >inflate plastic with pump
    The boat inflates and appears seaworthy.
    A tan label is lying inside the boat.
    >

  • Considered Harmful

    @error_bot read label
    drop label
    put sceptre in sack
    put screwdriver in sack


  • 🔀

    Dam Base                                         Score: 168      Moves: 225
    Instructions for use:
    To get into a body of water, say 'Launch'.
    To get to shore, say 'Land' or an appropriate direction.
    Warranty:
    This boat is guaranteed against all defects in parts and workmanship for a
    period of 76 milliseconds from date of purchase or until first used, whichever
    comes first.
    Warning:
    This boat is made of plastic.
    Good Luck!
    >drop label
    Dropped.
    >put sceptre in sack
    Done.
    >put screwdriver in sack
    Done.
    >

  • Considered Harmful

    @error_bot save
    z5.qzl
    get in boat
    launch
    wait
    wait
    wait
    wait
    get buoy
    go east
    stand up
    open buoy
    get emerald


  • 🔀

    Dam Base                                         Score: 168      Moves: 225
    To get into a body of water, say 'Launch'.
    To get to shore, say 'Land' or an appropriate direction.
    Warranty:
    This boat is guaranteed against all defects in parts and workmanship for a
    period of 76 milliseconds from date of purchase or until first used, whichever
    comes first.
    Warning:
    This boat is made of plastic.
    Good Luck!
    >drop label
    Dropped.
    >put sceptre in sack
    Done.
    >put screwdriver in sack
    Done.
    >save
    Enter a file name.
    Default is "z5.qzl": z5.qzl
    Frigid River                                     Score: 168      Moves: 233
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >get buoy
    I can't see any buoy here.
    >go east
    The White Cliffs prevent your landing here.
    >stand up
    I don't know the word 'stand'.
    >open buoy
    I can't see any buoy here.
    >get emerald
    I can't see any emeral here.
    >

  • Considered Harmful

    @error_bot restore
    z5.qzl
    get in boat
    launch
    wait
    wait
    wait
    wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 232
    Ok.
    >get in boat
    You are now in the magic boat.
    >launch
    (magic boat)
    Frigid River
    (You are in the magic boat.)
    You are on the Frigid River in the vicinity of the Dam. The river flows quietly
    here. There is a landing on the west shore.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 233
    You are now in the magic boat.
    >launch
    (magic boat)
    Frigid River
    (You are in the magic boat.)
    You are on the Frigid River in the vicinity of the Dam. The river flows quietly
    here. There is a landing on the west shore.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 234
    (magic boat)
    Frigid River
    (You are in the magic boat.)
    You are on the Frigid River in the vicinity of the Dam. The river flows quietly
    here. There is a landing on the west shore.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 235
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river descends here into a valley. There is a narrow beach on the west shore
    below the cliffs. In the distance a faint rumbling can be heard.
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 236
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river descends here into a valley. There is a narrow beach on the west shore
    below the cliffs. In the distance a faint rumbling can be heard.
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 237
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river turns a corner here making it impossible to see the Dam. The White
    Cliffs loom on the east bank and large rocks prevent landing on the west.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river descends here into a valley. There is a narrow beach on the west shore
    below the cliffs. In the distance a faint rumbling can be heard.
    >wait
    Time passes...
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Frigid River                                     Score: 168      Moves: 238
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river descends here into a valley. There is a narrow beach on the west shore
    below the cliffs. In the distance a faint rumbling can be heard.
    >wait
    Time passes...
    >wait
    Time passes...
    >wait
    Time passes...
    The flow of the river carries you downstream.
    Frigid River
    (You are in the magic boat.)
    The river is running faster here and the sound ahead appears to be that of
    rushing water. On the east shore is a sandy beach. A small area of beach can
    also be seen below the cliffs on the west shore.
    There is a red buoy here (probably a warning). (outside the magic boat)
    >

  • Considered Harmful

    @error_bot get buoy
    go east
    stand up
    open buoy
    get emerald
    drop buoy


  • 🔀

    Sandy Beach                                      Score: 173      Moves: 243
    The river is running faster here and the sound ahead appears to be that of
    rushing water. On the east shore is a sandy beach. A small area of beach can
    also be seen below the cliffs on the west shore.
    There is a red buoy here (probably a warning). (outside the magic boat)
    >get buoy
    Taken.
    You notice something funny about the feel of the buoy.
    >go east
    Sandy Beach
    (You are in the magic boat.)
    You are on a large sandy beach on the east shore of the river, which is flowing
    quickly by. A path runs beside the river to the south here, and a passage is
    partially buried in sand to the northeast.
    There is a shovel here. (outside the magic boat)
    >stand up
    I don't know the word 'stand'.
    >open buoy
    Opening the red buoy reveals a large emerald.
    >get emerald
    Taken.
    >drop buoy
    Dropped.
    >

  • Considered Harmful

    @error_bot exit boat


  • 🔀

    Sandy Beach                                      Score: 173      Moves: 243
    also be seen below the cliffs on the west shore.
    There is a red buoy here (probably a warning). (outside the magic boat)
    >get buoy
    Taken.
    You notice something funny about the feel of the buoy.
    >go east
    Sandy Beach
    (You are in the magic boat.)
    You are on a large sandy beach on the east shore of the river, which is flowing
    quickly by. A path runs beside the river to the south here, and a passage is
    partially buried in sand to the northeast.
    There is a shovel here. (outside the magic boat)
    >stand up
    I don't know the word 'stand'.
    >open buoy
    Opening the red buoy reveals a large emerald.
    >get emerald
    Taken.
    >drop buoy
    Dropped.
    >exit boat
    You must supply a verb!
    >

  • Considered Harmful

    @error_bot leave boat


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