The Official Status Thread
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@TimeBandit said in The Official Status Thread:
Please explain how that problem can be blamed on the PC
Dude. Windows problems are always hardware. Keep up.
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@Tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
NFC but I don't think that's advised.. .
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@Magus Well the simple point is: "saying black lives matter doesn't imply that white lives do not matter".
That's basic Logic 101. Which is why people have trouble with it, I'm sure.
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@boomzilla said in The Official Status Thread:
Windows problems are always hardware.
Well, what do you expect running Windows on Linux hardware?
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@boomzilla said in The Official Status Thread:
Windows problems are always caused by using Lunix hardware.
FTFY.
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@blakeyrat said in The Official Status Thread:
Well the simple point is: "saying black lives matter doesn't imply that white lives do not matter".
Go find a BLM person and say that to 'em.
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@Magus said in The Official Status Thread:
Unreal: Easy enough, awesome for artists, amazingly powerful, expensive to use seriously
It's like 5% if you make over $100k. Or something similar. I wouldn't call that expensive. Hell, you'd probably pay more than that in corporate taxes, depending on how your company is organized.
@Magus said in The Official Status Thread:
Source: Confusing, old code, still incredibly powerful, used to create some of the most popular games ever made
The same could be said of Gamebryo/Creation Engine. I wouldn't recommend anybody do from-scratch game development in that, either.
@Magus said in The Official Status Thread:
Unity: Easy to snap lego bricks together into something no one wants. Hard to ignore their stuff and make something people like. Uses .Net 2.0. Free!
Also your game can instantly be identified as Unity, which means you get put in the same bucket as many many really shitty games. I suppose if you can suppress that default launcher and hide that it's Unity, it's a good move.
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@blakeyrat said in The Official Status Thread:
@Magus Well the simple point is: "saying black lives matter doesn't imply that white lives do not matter".
That's basic Logic 101. Which is why people have trouble with it, I'm sure.
It does imply that black lives matter more; otherwise, why not "lives matter"? Or "black lives matter, too"?
There's a qualifier there. That makes it more exclusive than it otherwise would be.
http://tvtropes.org/pmwiki/pmwiki.php/Main/MyFriendsAndZoidberg
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@ben_lubar said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
NFC but I don't think that's advised.. .
Ah. Yeah, I tried associating the menu with a new camera but that REALLY confused Unity and I quickly abandoned that idea. Also I don't think Unity would let me have that kind of control over rendering, but I'm not sure.
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@blakeyrat said in The Official Status Thread:
http://chainsawsuit.com/comic/2016/07/07/all-houses-matter-the-extended-cut/
But do straw lives matter?
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Status: So my vet kind of screwed up my cat's stitches, and she isn't healing right, so now she's going to open them and try staples apparently.
The good: she's not charging me for it, since it's their mistake.
The bad: poor Blakeycat is going to be in that damned cone until the end of time.
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@blakeyrat said in The Official Status Thread:
http://chainsawsuit.com/comic/2016/07/07/all-houses-matter-the-extended-cut/
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@error http://gunshowcomic.com/648
Also: animated version:
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Status: Irritated that Zork doesn't let me pick up and carry all the things at once.
Edit: and now I've triggered some kind of death countdown timer.
Status: triggered
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@Weng said in The Official Status Thread:
@Magus I keep trying monogame. Have never found a tutorial that did not suck. Have suggestions? At this point, I'd even buy a book.
You can't find books or tutorials for XNA?
@error said in The Official Status Thread:
This was my impression before I actually used it.
Now that I have some familiarity with it, I have trouble thinking of a game that I couldn't realize in Unity.
Hearthstone seems pretty popular, at least.Hearthstone uses almost nothing Unity provides. That's why it's good. If you use it as a home for your render loop, any engine will do. Unity is a horribly inefficient engine, very un-userfriendly, hard for artists, and requires you to use archaic technology. And for what?
@FrostCat said in The Official Status Thread:
I don't know VR programming at all
That's great, because what he's doing has nothing to do with VR, except that it has a two letter acronym where one letter is 'R'.
@blakeyrat said in The Official Status Thread:
@Magus Well the simple point is: "saying black lives matter doesn't imply that white lives do not matter".
That's basic Logic 101. Which is why people have trouble with it, I'm sure.What it implies is that anyone who isn't for your message thinks they don't matter. Which is stupid.
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@Magus said in The Official Status Thread:
Hearthstone uses almost nothing Unity provides.
That's not true. I've read about how they're using PlayMaker to allow their designers (non-coders) to easily tweak card mechanics. The engine itself uses patterns I've seen recommended in books I've read.
The idea that it's just a set of prefab components that you snap together to make a game is completely wrong.
Of course you can do that to rapidly prototype with assets from the Unity Store, and there are idiots who slap a prototype together and ship it as a game, but the engine is actually quite capable.
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@Magus I can't find online resources that don't suck. I haven't looked for books yet.
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@Weng Because I'm making a fighting game, no tutorial was any help to me anyway, beyond figuring out how to display a sprite on a texture.
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That's effectively all I need anyway, graphically. Plus input processing, plus sound. Still can't get that far reliably.
Maybe I have brain damage.
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@Weng said in The Official Status Thread:
That's effectively all I need anyway, graphically. Plus input processing, plus sound. Still can't get that far reliably.
Maybe I have brain damage.
All I need (for now) is a simple way to display a box (dialog window) with a checkbox in it that the user can click on that is in front of all other things (z-wise, I guess?), is completely opaque, and is interaction-capable in a sane manner. Across 4-5 hours I can't get this simple task done, and not because I'm a terrible programmer (at least, I don't think I am).
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@Tsaukpaetra You're using Unity, though, right?
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@Magus said in The Official Status Thread:
@Tsaukpaetra You're using Unity, though, right?
Correct.
There's apparently a whole UI system for doing this, but getting it to work in a sane manner is... different.
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@Tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
NFC but I don't think that's advised.. .
You might also be able to find a plugin that abstracts it away for you. For example, the OGRE ecosystem integrates with CEGUI, which has event handlers similar to Winforms, and you only need to think in terms of controls on layouts. I believe CEGUI will integrate with other renderers (like Irrlicht, DX9/11 and OpenGL), but that might be too low level for Unity.
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@Groaner said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
@ben_lubar said in The Official Status Thread:
@Tsaukpaetra Can you switch the camera to 2D during a scene's rendering? That's how menus usually get rendered in OpenGL.
NFC but I don't think that's advised.. .
You might also be able to find a plugin that abstracts it away for you. For example, the OGRE ecosystem integrates with CEGUI, which has event handlers similar to Winforms, and you only need to think in terms of controls on layouts. I believe CEGUI will integrate with other renderers (like Irrlicht, DX9/11 and OpenGL), but that might be too low level for Unity.
Semi-'d, but Unity does have a UI subsystem, just that getting it to work like the MS demo apps (i.e. Full opaque, follows the "gaze" but lets you move the pointer around inside the box, lets you click buttons, etc.) is seemingly impossible without uberleet incantations.
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@Tsaukpaetra I'm kind of shocked. A quick search isn't able to locate details on placing xaml ui in 3d space, which is what you'd think they'd offer...
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Status: Trying to install latest Windows update continually results in the update installation breaking on boot.
Still trying to fix.
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@Erufael said in The Official Status Thread:
Status: Trying to install latest Windows update continually results in the update installation breaking on boot.
Still trying to fix.Only recourse available: Block it until they fix the package.
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@Magus said in The Official Status Thread:
@Groaner said in The Official Status Thread:
What's the argument in favor of Source these days? UE4 and Unity becoming free/cheap was quite the game-changer. I use none of the three because I started my project back when an Unreal license cost as much as a car.
- Unreal: Easy enough, awesome for artists, amazingly powerful, expensive to use seriously
- Source: Confusing, old code, still incredibly powerful, used to create some of the most popular games ever made
- Unity: Easy to snap lego bricks together into something no one wants. Hard to ignore their stuff and make something people like. Uses .Net 2.0. Free!
- Monogame: Free, all XNA tutorials work. No one cares.
You forgot about CryEngine - haven't used it but it's "Pay what you want" now.
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@Tsaukpaetra said in The Official Status Thread:
Semi-'d, but Unity does have a UI subsystem, just that getting it to work like the MS demo apps (i.e. Full opaque, follows the "gaze" but lets you move the pointer around inside the box, lets you click buttons, etc.) is seemingly impossible without uberleet incantations.
Unity supports this. You need a canvas layer.
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Status: So, in the new office, all developers are now designated as flex workers who work at tables, with only two monitors and no space to have the laptop screen open too. They keep telling us to give them feedback, and we keep telling them that it's completely unacceptable. They tell us to talk to our managers about it, and keep reassuring us that usability is the goal, not looks. We also aren't allowed any personal belongings, anything on our desks, no storage that lasts longer than 24 hours...
We are not looking forward to the move.
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@Magus said in The Official Status Thread:
only two monitors and no space to have the laptop screen open too
@Magus said in The Official Status Thread:
completely unacceptable
TIL my working conditions are completely unacceptable.
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@error It'd be fine for me, except I actually do use my laptop screen as well... and many people do the same here. They're basically giving people in other departments large, stable desks with space, and the development team is having its space reduced 20-40%
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@error said in The Official Status Thread:
@Tsaukpaetra said in The Official Status Thread:
Semi-'d, but Unity does have a UI subsystem, just that getting it to work like the MS demo apps (i.e. Full opaque, follows the "gaze" but lets you move the pointer around inside the box, lets you click buttons, etc.) is seemingly impossible without uberleet incantations.
Unity supports this. You need a canvas layer.
I think this convo needs to continue in the Hololens thread. ;) meet you there!
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@Magus said in The Official Status Thread:
Status: So, in the new office, all developers are now designated as flex workers who work at tables, with only two monitors and no space to have the laptop screen open too. They keep telling us to give them feedback, and we keep telling them that it's completely unacceptable. They tell us to talk to our managers about it, and keep reassuring us that usability is the goal, not looks. We also aren't allowed any personal belongings, anything on our desks, no storage that lasts longer than 24 hours...
We are not looking forward to the move.
Let me guess. The next phase of this Master Plan is to parade clients through the area to show off how "modern" and "high-tech" the office is and allow the clients to pester the developers with trivial tech support questions or questions far above their pay grade.
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@Tsaukpaetra I sent you a message on Steam (which has a mobile app).
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Status: Oh dear, connecting to RDP (and thus destroying the currently open 3d contexts I assume) makes Unity very angry...
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@Groaner said in The Official Status Thread:
Let me guess. The next phase of this Master Plan is to parade clients through the area to show off how "modern" and "high-tech" the office is and allow the clients to pester the developers with trivial tech support questions or questions far above their pay grade.
The first part mostly. Though I imagine the second will happen too. In terms of general environment, it will be a large improvement. For people who will be allowed good desks, it will definitely be positive. But for the people who make the product? Lol, we get a downgrade.
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@Rhywden There's still Torque, as well.
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Status: It is Africa-hot outside. I just went outside for an hour to put something together. I was outside for maybe an hour and I feel sick I got so hot. I am now back in my office, sitting in my office chair, drinking water like it is my business and I have a pedestal fan on high about a foot from my head.
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Status: Fuck type erasure...was wondering why Gson was serializing what I thought was a list of a particular type of object into an array. That I had other lists of the same "type" in the object that serialized properly was really frustrating.
Welp...turns out I had been making lists of arrays, not objects.
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@FrostCat said in The Official Status Thread:
@blakeyrat said in The Official Status Thread:
pokemons.
Every time you say that you sound like those clueless news people reporting on the game. "please don't walk into phone poles while looking for pokemons".
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@Polygeekery said in The Official Status Thread:
Status: It is Africa-hot outside. I just went outside for an hour to put something together. I was outside for maybe an hour and I feel sick I got so hot. I am now back in my office, sitting in my office chair, drinking water like it is my business and I have a pedestal fan on high about a foot from my head.
~60°F here and quite a lot of rain today.
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@Captain said in The Official Status Thread:
WHY THE FUCK IS ROBOCOPY STUCK AT 100%?
The first 99.9% is really fast. The last 0.1% sucks.
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@aliceif said in The Official Status Thread:
~60°F here and quite a lot of rain today.
Still waiting for Monsoon here. ...
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@Tsaukpaetra said in The Official Status Thread:
Only recourse available: Block it until they fix the package.
Try manually installing updates via Windows Update, one at a time, and rebooting in between. That's what I had to do the time I had this problem.
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@Magus said in The Official Status Thread:
We are not looking forward to the move.
I quit a job because of that.
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@aliceif said in The Official Status Thread:
~60°F here and quite a lot of rain today.
I could handle the rain if we also had the 60F temperatures to go with it. I can always put on more clothing if I get chilly. But, I can only take off so many before children are scarred and public nudity comes in to play.
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@FrostCat said in The Official Status Thread:
Try manually installing updates via Windows Update, one at a time, and rebooting in between.
Do you have that option on Windows 10?
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@Polygeekery said in The Official Status Thread:
But, I can only take off so many before children are scarred
Stop waving that thing around so much.
Filed under: wanna know how I got those scars
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@Polygeekery said in The Official Status Thread:
Do you have that option on Windows 10?
Sure. Basically you can apply the update manually before Windows Update gets around to it.
Actually maybe you can't apply one at a time, I'm not sure. That screen was like that on Windows 8, I think, though, too, so I wasn't sure which version.