Space Engineers Thread



  • @magus said in Space Engineers Thread:

    This is admittedly a bit annoying, but what helps is: If you left click, you collect materials with your drill. If you right click, you just destroy them.

    How the fuck would I be expected to figure that out? That would have been super useful to know.

    Although since when mining your camera clouds up with dust and crap, it'd be impossible to KNOW when to switch from one click to another click, so you'd end up wasting tons of materials this way.

    (BTW I actually knew about the projectors thing, not because there's anything in the game that tells you they exist, but that Onyx did when I talked to him on Discord. The UI is really fucking awful. Did I mention that?)

    @magus said in Space Engineers Thread:

    So, on a basic level, you can use Timer blocks to just do actions every certain amount of time, or a Remote control block to manually control something, or make it patrol. Beyond that there are programmable blocks, which give you a worthless textbox to put C# code into that will do things if you needed something the others can't do... But I've never tried automation much. I know people put C# programmable block scripts on the workshop, though.

    Whee. I'm playing a video game and I get to PROGRAM COMPUTERS. Just what I wanted in my gaming experience.


  • Impossible Mission - B

    @blakeyrat said in Space Engineers Thread:

    There was a mod that used magical "nanites" to auto-build stuff which seemed like it might make the game less tedious, but when you need mods to make a game fun, why the hell even bother?

    Just out of curiosity, what's your opinion on Minecraft?



  • @masonwheeler I've never played it. Fuck Java.

    Games I heavily mod are Bethesda games, Fallout 4, Skyrim, etc. But I always play them first without mods, and guess what? They're fun without mods. Shockingly.

    I haven't ever felt a need to mod Kerbal. In fact, I think most Kerbal mods kind of ruin the point of the game, especially the autopilot ones or the ones that tell you exactly how much delta-v a craft has without even launching it.

    (That said, I don't really have a problem with those mods existing because here in the real world those calculations can be done on computers before a craft is even build, so why not in kerbal?)



  • @blakeyrat said in Space Engineers Thread:

    I've never played it. Fuck Java.

    The one on the Microsoft Store doesn't use Java, so if you cared you could try that. Which it would totally make sense for you to not.

    Their model for making it a game is that there are difficult things you can go do to find strange materials, but otherwise like space engineers, you don't really have to do anything to just keep surviving.



  • @magus I thought exploding cactus people tried to kill you.



  • @blakeyrat They do, but only if they walk close enough to you. Once you have a wall, they will never do that unless you somehow miss them when you go outside.



  • @magus But I mean you kind of have a point, the reason it bugs me so much that Space Engineers doesn't work (as a game I mean) is because if it did it would be exactly my jam. Like I said above, I've spent hours playing it mostly based on wishful thinking that eventually the give would be as fun as I'd imagine it to be based on the concept and trailer, but it just never happens.

    Whereas with Minecraft, I have basically zero interest in at all. It doesn't even look like a fun game based on the trailer and marketing.



  • @blakeyrat So, there are a few things that can help with that.

    1. You could look into some of the alternate start styles people have done. There are scenarios where you start on a ship that goes out of control and crashes into the planet, giving you something to cannibalize to get off the planet (so you don't start completely poor, and maybe have enough iron for the foreseeable future).
    2. You could build your own start, with a decent amount of a few materials that are troublesome to get enough of, or with a few small ships outfitted in a useful way, with just enough fuel for you to build a recharging station for them, and then move to getting off the planet from there.
    3. Start on an asteroid somewhere. They're kind of far from planets sometimes, but jetpacking and stuff works well. Start dirt-poor, and try to mostly get the things you need by capturing commercial freighters and mining carriages: once you get a few and merge them together and replace some parts, you can visit the planets and build things. It's kind of the reverse of what you'd normally want to do, but it's at least a different scenario.
    4. Multiplayer can be fun. I know you aren't terribly into that, but some of my most fun moments in the game have been caused by one of my friends crashing two ships into eachother, or merging things offcenter, and our attempts to fix things.
    5. Build your ultimate dream ship in creative mode, then start a new world on the moon and try to build it from a projection. Maybe turn on meteors.
    6. Build an escape course, where someone has to get through it alive. Make someone else play it. Or download one and play it yourself. I think there are a few on the workshop.
    7. Have you tried the "story mode"? It's not amazing, but there's a scenario progression system that works, and you can even make your own like it. It's a fun little diversion.

    You really do have to kind of make your own fun, which is not entirely wonderful - I do like my games to give me fun for my money - but it does give you good opportunities to do that kind of thing.



  • @magus said in Space Engineers Thread:

    You could look into some of the alternate start styles people have done. There are scenarios where you start on a ship that goes out of control and crashes into the planet, giving you something to cannibalize to get off the planet (so you don't start completely poor, and maybe have enough iron for the foreseeable future).

    The default dropship has more than enough shit. The only catch is you have to cannibalize it before you log off, so basically you can't "save your game" without it despawning.

    (The other problem being that cannibalizing it takes forever and is tedious, but as we discussed above pretty much everything in the game is.)

    @magus said in Space Engineers Thread:

    commercial freighters and mining carriages:

    Huh? Did you start talking about No Man's Sky by accident?

    @magus said in Space Engineers Thread:

    You really do have to kind of make your own fun,

    I have no problem doing that in Kerbal. But Space Engineers is just tedium, man. Tedium! And Kerbal has a lot of 12-minute-long burns when you're doing stuff in the outer systems, it's still more thrilling.

    I want it to be good so badly. Even having this conversation is making me want to download it again and struggle with its awful UI but I just know I'd be disappointed again.



  • @blakeyrat said in Space Engineers Thread:

    The default dropship has more than enough shit. The only catch is you have to cannibalize it before you log off, so basically you can't "save your game" without it despawning.

    There's a trick for that: If you anchor a block to the planet and stick a merge block on top, and then a merge block on the bottom of the ship, you can connect it and make it into technically not the same ship, so it doesn't despawn. And you can do this repeatedly. I typically only do it once.

    @blakeyrat said in Space Engineers Thread:

    (The other problem being that cannibalizing it takes forever and is tedious, but as we discussed above pretty much everything in the game is.)

    Yeah, I only do a setup like that with friends in multiplayer so we can all work on that at the same time.

    Alternatively you can do the 3x inventory setting and like 5x grinding/welding speed. I don't like speeding it up very much, but it does make things less tedious.

    @blakeyrat said in Space Engineers Thread:

    Huh? Did you start talking about No Man's Sky by accident?

    No? If you have the NPC ships option (whatever its called) on and you start in space, they show up. I remember at one point they stopped letting you enable it because it didn't work well with planets, but world saves are XML so I enabled it anyway. Maybe they've resolved the error.

    @blakeyrat said in Space Engineers Thread:

    I have no problem doing that in Kerbal. But Space Engineers is just tedium, man. Tedium! And Kerbal has a lot of 12-minute-long burns when you're doing stuff in the outer systems, it's still more thrilling.

    What's the thing you most want to do? Lots of people play on 10x inventory, 10x tool speed, 10x processing speed. I hate that personally, and prefer to have to build more refineries to up production, and use fragile, risky shops to up mining, but I'm well aware that that doesn't work very well solo.



  • @magus said in Space Engineers Thread:

    There's a trick for that: If you anchor a block to the planet and stick a merge block on top, and then a merge block on the bottom of the ship, you can connect it and make it into technically not the same ship, so it doesn't despawn. And you can do this repeatedly. I typically only do it once.

    So the way to make the game fun is to cheat?

    @magus said in Space Engineers Thread:

    No? If you have the NPC ships option (whatever its called) on and you start in space, they show up. I remember at one point they stopped letting you enable it because it didn't work well with planets, but world saves are XML so I enabled it anyway. Maybe they've resolved the error.

    I've never heard of that. I knew in some modes it spawns stupid little combat ships and bases for you to fight but fighting them just seems like it'd create tons and tons of repair work for you which, to continue a theme, is tedious. ;)

    @magus said in Space Engineers Thread:

    What's the thing you most want to do?

    Start on a planet, build a base, build a ship go to all the planets. I dunno. I mean that's basically what I do in Kerbal. But in Kerbal it only takes 15 minutes to design a ship and once you've designed it you don't have to spent 47 minutes with a torch building it, it's just there. (Is there a checkbox to make building in survival work like building in creative, with no goddamned welding torch?)



  • So I installed this thing again (damn you) and went into creative mode and tried to make a mining car and I ended up with this:

    0_1532046429301_20180719172543_1.jpg

    Anyway now it's digging its way to the center of the planet, the wheels were useless for backing it out of the hole.

    0_1532046465732_20180719172613_1.jpg

    And of course I forgot the whole "copy vehicle" thing so.



  • @blakeyrat So this is an example of the kind of shit in this game:

    1. I want to make a car where you can rotate the drills down so it can dig holes
    2. So I put rotors on which turn the way I want, yay(*)
    3. But the rotors only have large inventory ports and the drills only have small
    4. The only way I can figure out how to convert from large to small ports is using a medium cargo container(**)
    5. Because I have a center "axle" and two rotating drills on it, I need three medium cargo containers to make this car work
    6. That makes the car start out extremely front-heavy, especially bad since I can't put any wheels under the rotating parts so they overhang
    7. So I make the car ridiculously long in an attempt to move its center of mass backwards
    8. It all looks to be working so I try it out
    9. But drills put the ore into the nearest cargo container, aka the ones directly hooked up to them that I don't want and only put there in the first place as an adapter between the large and small ports
    10. Which makes the front of the car just crash into the ground as it gains weight and it becomes entirely useless
    11. And also there's no way to tell the game to not store items in a particular cargo container so you could instruct it to prioritize the cargo containers in the back of the car
    12. I give up and quit the game

    It seems like EVERY time I try to build anything in this game I get a similar scenario of annoyance.

    (*) BTW it's virtually impossible to place these because AFAICT the preview image doesn't show which rotation the part considers "0 degrees". You have to place it, look at the little tabs, realize it's wrong, then try again-- guess and check! Don't even get me started on how long it took me to figure out how to limit how far they rotate.

    (**) And these are HUGE. There's seriously NOTHING smaller to adapt between the two sizes? Christ.



  • @blakeyrat said in Space Engineers Thread:

    I've never heard of that. I knew in some modes it spawns stupid little combat ships and bases for you to fight but fighting them just seems like it'd create tons and tons of repair work for you which, to continue a theme, is tedious.

    Yeah, I hate those modes. It's just a checkbox in settings, "Cargo ships"

    @blakeyrat said in Space Engineers Thread:

    (Is there a checkbox to make building in survival work like building in creative, with no goddamned welding torch?)

    No, but at 10x welding speed, it's not really an issue.

    @blakeyrat said in Space Engineers Thread:

    The only way I can figure out how to convert from large to small ports is using a medium cargo container(**)

    Yeah, sadly.

    @blakeyrat said in Space Engineers Thread:

    So I make the car ridiculously long in an attempt to move its center of mass backwards

    Do artificial mass blocks work?

    @blakeyrat said in Space Engineers Thread:

    And also there's no way to tell the game to not store items in a particular cargo container so you could instruct it to prioritize the cargo containers in the back of the car

    I think they DO have a way, but I don't remember what it was.

    But yes, I agree with the rest.



  • @blakeyrat said in Space Engineers Thread:

    The only way I can figure out how to convert from large to small ports is using a medium cargo container(**)

    There's also the conveyor junction. It's still a big block but the small grid version has both large and small ports.



  • @coderpatsy Honestly though, in a situation like this, I feel like the best idea is to use a piston instead of a rotor, since those are smaller. Alternatively, I think connectors are narrow and have small connections on the side.


  • BINNED

    @magus said in Space Engineers Thread:

    They basically intend to do anything major as a sequel. But the performance gains they've been showing off on their 32-player test servers have been nothing short of amazing.

    The sequel thing is... foggy. The way they keep referring to it could be interpreted both as a "we'll make a sequel" and "we'll do major expansions, but don't expect a fast update cycle". We'll see.

    Aaaanyway, dropped into some MP servers, including their in-house media manager's one. I managed to get into a 64 person deatchmatch and two rounds of 32 player car races.

    In both cases, I had the local sim speed drop below 1.0 and it was "wading through molasses" at times, especially in that deatchmatch. But... it was playable! As in shit wasn't exploding, there was no rubberbanding, it was perfectly serviceable. From what little I experienced, I think up to 16 player servers should now be completely fine in scenarios where 4 people wasn't viable before.

    @mott555 said in Space Engineers Thread:

    Are planets usable now?

    With the latest few rounds of spit and polish, yes. You won't be running it on a toaster, space is still less resource demanding, but I haven't had a planets specific problem for months now.

    @blakeyrat said in Space Engineers Thread:

    But is it a game yet?

    They are heavily hinting that the next update (likely the last one before the official release) will be survival mode focused. Fingers crossed.



  • @magus said in Space Engineers Thread:

    @coderpatsy Honestly though, in a situation like this, I feel like the best idea is to use a piston instead of a rotor, since those are smaller. Alternatively, I think connectors are narrow and have small connections on the side.

    Without a hinge, how would I use a piston to lower drill heads to a 30-degree angle?

    Also do pistons allow materials to pass through them? There's no flexible hoses.

    I mean don't get me wrong, when building stuff in Kerbal you also often find "wow this part I need just doesn't exist at all". But it seems like I come across that issue WAY more often in Space Engineers.

    And I wonder if the best (also dumbest) solution is to put the drills facing straight forward and just lift the back of the car using a couple of jet engines, how moronic is that.



  • @blakeyrat said in Space Engineers Thread:

    Also do pistons allow materials to pass through them?

    Pistons have conveyor-hookups on both sides. I used to use pistons and connectors as retractable docking arms to dock and unload mining ships with my station.


  • Considered Harmful

    @blakeyrat Maybe a piston with a significant mass attached, which extends over the drill to tip the vehicle over the front wheels, and retracts to tip it back .



  • I chose the alternative solution of "Exit Game".



  • It turns out even my smaller sphere was at the border of what the game can support, so I'll probably make an even smaller one.


  • BINNED

    @magus said in Space Engineers Thread:

    It turns out even my smaller sphere was at the border of what the game can support, so I'll probably make an even smaller one.

    Block limits, or just dying a painful death due to physics calculations?



  • @onyx Physics stopped working.



  • We started a new survival world, and it has gone fairly well. We've had horrible disasters and had to save scum out of ones like when we were just driving along and the car exploded without warning. We have two refineries, two arc furnaces, two assemblers, a full hydrogen tank, and two large cargo containers. We're trying to build a large reactor and a second large hydrogen thruster, but those take insane amounts of iron, so we're working on building a mining car. It works, but not terribly well. Fun times! We'll get off earth some day!



  • My new mining ship makes such neat happy holes:

    0_1532401425993_20180723193331_1.jpg

    0_1532401435480_20180723194822_1.jpg

    I put it up on Workship if anybody cares. Works with 10x inventory space mod, if you're wondering why it has so damned many engines.

    It also has "stone ejectors" to help get rid of the waste when you're mining. They work ok but they can't quite keep up with the drills at full speed.

    Once I find a source of platinum, I should be set.. able to build whatever.



  • @blakeyrat That looks great! Our attempts to do something like that didn't work at all, but we didn't put wheels on the TOP, which looks like a great move. Our ship also randomly explodes if the wheels aren't 5x5 :D


  • BINNED

    @blakeyrat said in Space Engineers Thread:

    Once I find a source of platinum, I should be set..

    None on Earth, unless you have meteorites on and they deposit small amounts. Hint: it ain't worth it.

    Put on some hydros, there are asteroids near Earth anyway, and once you're in space you can use inertia to use very little fuel. Or, invest in a jump drive and go Moon immediately, there's platinum there, but then you need to worry about gravity again and work completely on hydros. It's weak gravity, but it's there, so asteroids are probably the best bet.

    Once you have that, ions work well enough on the Moon if you want to visit (just make sure you have enough downwards thrust of course). Also, once you find gold on an asteroid you're probably set for a while and it will be easier to get those superconductors going for the jump drive.

    EDIT: The Moon is like 200 km away, so if you feel like waiting for like 35 minutes doing nothing, or building stuff on your ship as it moves (just omit gravity generators in that case and use the magboots, it's safer), you could technically slowboat to the Moon...


  • Considered Harmful

    @blakeyrat said in Space Engineers Thread:

    My new mining ship makes such neat happy holes:

    0_1532401425993_20180723193331_1.jpg

    0_1532401435480_20180723194822_1.jpg

    I put it up on Workship if anybody cares. Works with 10x inventory space mod, if you're wondering why it has so damned many engines.

    It also has "stone ejectors" to help get rid of the waste when you're mining. They work ok but they can't quite keep up with the drills at full speed.

    Once I find a source of platinum, I should be set.. able to build whatever.

    👍🏼



  • @blakeyrat If you ever want a Minecraftesque game, but one which actually pushes you do do stuff, then I can recommend Dragon Quest Builders.


  • Considered Harmful

    @coldandtired Or any Minecraft modpack with quests.



  • @onyx said in Space Engineers Thread:

    None on Earth, unless you have meteorites on and they deposit small amounts. Hint: it ain't worth it.

    Whaaaaaaaa!

    @onyx said in Space Engineers Thread:

    Also, once you find gold on an asteroid you're probably set for a while and it will be easier to get those superconductors going for the jump drive.

    I have gold up the wazzoo on Earth. (At least 4 mines marked, I stopped marking them because my GPS was getting too cluttered.)

    @coldandtired said in Space Engineers Thread:

    @blakeyrat If you ever want a Minecraftesque game, but one which actually pushes you do do stuff, then I can recommend Dragon Quest Builders.

    I've already played the shit out of Terraria and Starbound.

    I don't care if the game "pushes you to do stuff". Kerbal doesn't. (Not in Science mode, not once you've maxed your tech tree which is easy to do in a couple hours.) And I can play Kerbal forever and ever.

    I just wish Space Engineers were less fucking tedium. Sure Kerbal has tedious 9-minute burns sometimes, but you don't have to DO stuff during them, they just happen and you can watch a TV show on the other monitor or whatever. With Space Engineers, even simple shit like inspecting and repairing a ship is UTTER tedium.

    (Why can't I just hold the welder against one part of the ship and it just repairs the whole ship at once? Even the interior parts I can't see and the game will never even TELL you are damaged, because why the fuck would the game show me if parts are damaged. When I'm using a projector, why can't I just build one block and have it construct the entire projection at once? So tedious. The projector only saves you maybe... a minute from building the whole ship from scratch and screenshots, it's so fucking tedious. Everything is tedious!)

    @pie_flavor said in Space Engineers Thread:

    @coldandtired Or any Minecraft modpack with quests.

    Fuck Java.



  • @Onyx said in Space Engineers Thread:

    Put on some hydros, there are asteroids near Earth anyway, and once you're in space you can use inertia to use very little fuel. Or, invest in a jump drive and go Moon immediately, there's platinum there, but then you need to worry about gravity again and work completely on hydros. It's weak gravity, but it's there, so asteroids are probably the best bet.

    You can fly to the moon manually, and it's kind of the best place: No atmosphere, but ion thrusters work! They're just... expensive.

    @blakeyrat said in Space Engineers Thread:

    Fuck Java.

    Then maybe you should try Minecraft, the game that got better when they rewrote it in C++.


  • BINNED

    @Magus said in Space Engineers Thread:

    but ion thrusters work!

    Yeah, the point being blakey has no platinum yet...

    @Magus said in Space Engineers Thread:

    They're just... expensive.

    If you're fine starting with a small ship, small thrusters are one thruster component each, so, meh, not that bad on the most scarce resource. But... see above.



  • @Magus said in Space Engineers Thread:

    You can fly to the moon manually, and it's kind of the best place: No atmosphere, but ion thrusters work! They're just... expensive.

    But don't you need platinum to build ion thrusters? That's a chicken-and-egg problem.



  • @Magus said in Space Engineers Thread:

    Then maybe you should try Minecraft, the game that got better when they rewrote it in C++.

    This ticks me off to no end. As an Alpha supporter, I was supposed to get all future Minecraft versions/updates for free, but this "other" Minecraft is different. In addition, multiplayer is totally different here, last I checked you can't self-host a server for this version and you have to pay for Realms. And I have friends with the Android version who see that it's "multiplayer cross-compatible" with Windows Minecraft and then they can't understand why they can't join my server or play with me from the Windows (Java) version.



  • @mott555 How about make another thread for bitching about Minecraft? This one says Space Engineers on it.



  • @blakeyrat said in Space Engineers Thread:

    @mott555 How about make another thread for bitching about Minecraft? This one says Space Engineers on it.

    Lol. This ain't even your thread.

    @blakeyrat said in Space Engineers Thread:

    Games I heavily mod are Bethesda games, Fallout 4, Skyrim, etc. But I always play them first without mods, and guess what? They're fun without mods. Shockingly.
    I haven't ever felt a need to mod Kerbal. In fact, I think most Kerbal mods kind of ruin the point of the game, especially the autopilot ones or the ones that tell you exactly how much delta-v a craft has without even launching it.
    (That said, I don't really have a problem with those mods existing because here in the real world those calculations can be done on computers before a craft is even build, so why not in kerbal?)

    @blakeyrat said in Space Engineers Thread:

    I've already played the shit out of Terraria and Starbound.
    I don't care if the game "pushes you to do stuff". Kerbal doesn't. (Not in Science mode, not once you've maxed your tech tree which is easy to do in a couple hours.) And I can play Kerbal forever and ever.
    I just wish Space Engineers were less fucking tedium. Sure Kerbal has tedious 9-minute burns sometimes, but you don't have to DO stuff during them, they just happen and you can watch a TV show on the other monitor or whatever. With Space Engineers, even simple shit like inspecting and repairing a ship is UTTER tedium.



  • @mott555 said in Space Engineers Thread:

    Lol. This ain't even your thread.

    Ok. Are you making some kind of point?



  • @blakeyrat said in Space Engineers Thread:

    @mott555 said in Space Engineers Thread:

    Lol. This ain't even your thread.

    Ok. Are you making some kind of point?

    I guess I'll spell it out for you since you're being extra-dense. I'm not allowed to mention Minecraft in passing because it's a Space Engineers thread, but you're allowed to mention Minecraft, Fallout, Skyrim, Kerbal, and probably other stuff but I'm too lazy to go look for more. I suppose some mods need to Jeff all your mentions to somewhere else.


  • Considered Harmful

    @blakeyrat said in Space Engineers Thread:

    Fuck Java.

    To be fair, some larger packs are a RAM hog. But I will never understand why it is you hate software based on the language it's written in rather than taking it at face value.



  • @mott555 said in Space Engineers Thread:

    I guess I'll spell it out for you since you're being extra-dense. I'm not allowed to mention Minecraft in passing because it's a Space Engineers thread, but you're allowed to mention Minecraft, Fallout, Skyrim, Kerbal, and probably other stuff but I'm too lazy to go look for more. I suppose some mods need to Jeff all your mentions to somewhere else.

    The difference is I compared all those games to Space Engineers. You were just whinging about Minecraft and didn't even remotely mention Space Engineers. Of course you're not a retard and you already knew that, but it's more important to be a jerk to Blakeyrat, isn't it?



  • @blakeyrat said in Space Engineers Thread:

    but it's more important to be a jerk to Blakeyrat, isn't it?

    I only act like jerks to jerks. But I won't discuss that here because this is the Space Engineers thread and not the jerk thread, and I'd hate for you to get pissy about wandering topics.


  • Considered Harmful

    @mott555 said in Space Engineers Thread:

    @Magus said in Space Engineers Thread:

    Then maybe you should try Minecraft, the game that got better when they rewrote it in C++.

    This ticks me off to no end. As an Alpha supporter, I was supposed to get all future Minecraft versions/updates for free, but this "other" Minecraft is different.

    I got it for free. Did you not get it for free? There was an announcement when it came out.

    In addition, multiplayer is totally different here, last I checked you can't self-host a server for this version and you have to pay for Realms.

    Nope. Realms is the best server, but there is actually other server software you can use. In fact there's a couple "official" third-party servers like Mineplex which Mojang features.

    And I have friends with the Android version who see that it's "multiplayer cross-compatible" with Windows Minecraft and then they can't understand why they can't join my server or play with me from the Windows (Java) version.

    The Android version has never been cross compatible with the Java version. The Java version is its own beast and always will be. The cross compatibility is between games that run on the Bedrock engine, which are the various console editions, the mobile apps, and the Windows 10 app.



  • @blakeyrat Hydrogen thrusters will get you and your car there, and ore is way easier to find on the moon.

    @mott555 said in Space Engineers Thread:

    This ticks me off to no end. As an Alpha supporter, I was supposed to get all future Minecraft versions/updates for free, but this "other" Minecraft is different.

    I got it for free like that. Maybe it was only during a certain window?

    @mott555 said in Space Engineers Thread:

    last I checked you can't self-host a server for this version and you have to pay for Realms

    Dedicated, that is true. But you can host multiplayer with friends just off your machine as long as it's as a client.

    @mott555 said in Space Engineers Thread:

    And I have friends with the Android version who see that it's "multiplayer cross-compatible" with Windows Minecraft and then they can't understand why they can't join my server or play with me from the Windows (Java) version.

    Then go use it. Don't make your friends think you/they're stupid.

    @pie_flavor said in Space Engineers Thread:

    Nope. Realms is the best server, but there is actually other server software you can use. In fact there's a couple "official" third-party servers like Mineplex which Mojang features.

    Oh cool.



  • @Magus said in Space Engineers Thread:

    Maybe it was only during a certain window?

    If it was, it must've been awhile after they basically said that the other releases (starting with the Pocket version) weren't going to be free to alpha buyers, despite the original agreement when purchasing was "get all future versions for free". For reference:

    https://www.reddit.com/r/Minecraft/comments/1lcv85/alpha_buyer_benefits/

    https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/154722-why-do-so-many-alpha-players-feel-entitled

    The closest I see to making good on it now is that Microsoft/Mojang offers the Windows 10 version for free to owners of the Java version, but the copy for that says to me that if you were to buy the Java version now, you'd still get the Windows 10 one for free.



  • @ChaosTheEternal said in Space Engineers Thread:

    The closest I see to making good on it now is that Microsoft/Mojang offers the Windows 10 version for free to owners of the Java version, but the copy for that says to me that if you were to buy the Java version now, you'd still get the Windows 10 one for free.

    Sounds about right to me.



  • 0_1532483031751_20180724184127_1.jpg

    Began construction on my large ship to leave the planet, here's (most of) the engineering deck-- I didn't realize how ginormous hydrogen tanks were when I started building it, so I'll have to lengthen it.

    Built the engineering stuff first so it doubles my production while I work on the rest of it, since it's all tethered to my ground-base.



  • @blakeyrat I normally just convert my land base into a station and pick the whole thing up. We're maybe 30% of the way ready. By which I mean we almost have a large reactor, and we have a large hydrogen thruster.



  • 0_1532493778213_20180724214141_1.jpg

    0_1532493785577_20180724214148_1.jpg

    Kind of slightly starting to sort of look like a spaceship now.

    Figuring out how to run the gigantic supply pipes for a air vent (in the pressurized cabin) and the medical station and the cryo pod was a huge PITA.


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