TDWTF Plays Hunt the Wumpus
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]
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@error_bot north
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Cave #20 5/5 Porting note: from TwelveBaud Inform 7, which was used to write this port, is a very powerful system for writing interactive fiction, and comes with an extensive built-in rulebook handling all kinds of situations common to text adventure games, from Colossal Cave Adventure through the Zork series and Infocom's golden years and even in the current day. However, "Hunt the Wumpus" was developed at around the same time as the first of these other games for much less capable systems, and as a result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #20 Tunnels lead west to 13, north to 16, and east to 19. >rth That's not a verb I recognise. >