TDWTF Plays Hunt the Wumpus


  • 🔀

    Welcome to "Hunt the Wumpus"
    ­The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other
    ­rooms. (Look at a dodecahedron to see how this works -- if you don't know what a
    ­dodecahedron is, ask someone.)
    ­
    ­Hazards:
    ­Bottomless pits: Two rooms have bottomless pits in them. If you go there, you
    ­fall into the pit and lose.
    ­Super bats: Two other rooms have super bats. If you go there, a bat grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­[MORE]

  • kills Dumbledore

    @error_bot north


  • 🔀

     Cave #20                                                       5/5             
    ­Porting note: from TwelveBaud
    ­Inform 7, which was used to write this port, is a very powerful system for
    ­writing interactive fiction, and comes with an extensive built-in rulebook
    ­handling all kinds of situations common to text adventure games, from Colossal
    ­Cave Adventure through the Zork series and Infocom's golden years and even in
    ­the current day. However, "Hunt the Wumpus" was developed at around the same
    ­time as the first of these other games for much less capable systems, and as a
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­An Interactive Fiction by Gregory Yob
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #20
    ­Tunnels lead west to 13, north to 16, and east to 19.
    ­
    ­>rth
    ­That's not a verb I recognise.
    ­
    ­>

Log in to reply