TDWTF Plays Hunt the Wumpus
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@error_bot north
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Cave #5 5/5 Â>north  ÂCave #5 ÂTunnels lead west to 1, north to 4, and east to 6.  ÂI hear bats!  Â>north  ÂCave #4 ÂTunnels lead west to 3, north to 5, and east to 14.  ÂI hear bats! ÂI smell the Wumpus!  Â>north  ÂCave #5 ÂTunnels lead west to 1, north to 4, and east to 6.  ÂI hear bats!  Â>
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@error_bot east
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Cave #15 5/5  ÂCave #4 ÂTunnels lead west to 3, north to 5, and east to 14.  ÂI hear bats! ÂI smell the Wumpus!  Â>north  ÂCave #5 ÂTunnels lead west to 1, north to 4, and east to 6.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #15 ÂTunnels lead west to 6, north to 14, and east to 16.  ÂI hear bats!  Â>
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@error_bot west
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Cave #10 5/5 Â>north  ÂCave #5 ÂTunnels lead west to 1, north to 4, and east to 6.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #15 ÂTunnels lead west to 6, north to 14, and east to 16.  ÂI hear bats!  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>
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@error_bot north
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Cave #9 5/5  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #15 ÂTunnels lead west to 6, north to 14, and east to 16.  ÂI hear bats!  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>north  ÂCave #9 ÂTunnels lead west to 8, north to 10, and east to 18.  Â>
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@error_bot west
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Cave #8 5/5  ÂI hear bats!  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>north  ÂCave #9 ÂTunnels lead west to 8, north to 10, and east to 18.  Â>west  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  Â>
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@error_bot north
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Cave #7 5/5 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>north  ÂCave #9 ÂTunnels lead west to 8, north to 10, and east to 18.  Â>west  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  Â>north  ÂCave #7 ÂTunnels lead west to 6, north to 8, and east to 17.  ÂI hear bats!  Â>
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@error_bot west
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Cave #2 5/5  Â>west  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  Â>north  ÂCave #7 ÂTunnels lead west to 6, north to 8, and east to 17.  ÂI hear bats!  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  ÂI smell the Wumpus!  Â>
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@error_bot west
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Cave #1 5/5  Â>north  ÂCave #7 ÂTunnels lead west to 6, north to 8, and east to 17.  ÂI hear bats!  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  ÂI smell the Wumpus!  Â>west  ÂCave #1 ÂTunnels lead west to 2, north to 5, and east to 8.  Â>
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@error_bot west
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Cave #2 5/5  Â>west ÂZap -- Super Bat Snatch! Elsewhereville for you!  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  ÂI smell the Wumpus!  Â>west  ÂCave #1 ÂTunnels lead west to 2, north to 5, and east to 8.  Â>west  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  ÂI smell the Wumpus!  Â>
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@error_bot north
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Cave #3 5/5 Â>west  ÂCave #1 ÂTunnels lead west to 2, north to 5, and east to 8.  Â>west  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  ÂI smell the Wumpus!  Â>north Â... Oops! Bumped a Wumpus!  ÂCave #3 ÂTunnels lead west to 2, north to 4, and east to 12.  ÂI feel a draft! ÂI smell the Wumpus!  Â>
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@error_bot north
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Cave #4 5/5 Â>north Â... Oops! Bumped a Wumpus! Â ÂCave #3 ÂTunnels lead west to 2, north to 4, and east to 12. Â ÂI feel a draft! ÂI smell the Wumpus! Â Â>north Â... Oops! Bumped a Wumpus! Â ÂTsk tsk tsk - the Wumpus ate you! Â Â *** You have died *** Â ÂWould you like to RESTART, RESTORE a saved game or QUIT? Â>
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@error_bot restart
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Welcome to "Hunt the Wumpus" ÂThe Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other Ârooms. (Look at a dodecahedron to see how this works -- if you don't know what a Âdodecahedron is, ask someone.) Â ÂHazards: ÂBottomless pits: Two rooms have bottomless pits in them. If you go there, you Âfall into the pit and lose. ÂSuper bats: Two other rooms have super bats. If you go there, a bat grabs you Âand takes you to some other room at random. (Which might be troublesome...) Â ÂWumpus: ÂThe Wumpus is not bothered by the hazards -- he has sucker feet and is too big Âfor a bat to lift. Usually he is asleep. Two things wake him up: you entering Âhis room or you shooting an arrow. ÂIf the Wumpus wakes, he either stays still or moves through one tunnel. After Âthat, if he is where you are, he eats you up (and you lose). Â ÂYou: Â[MORE]
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@error_bot east
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Cave #11 5/5 ÂInform 7, which was used to write this port, is a very powerful system for Âwriting interactive fiction, and comes with an extensive built-in rulebook Âhandling all kinds of situations common to text adventure games, from Colossal ÂCave Adventure through the Zork series and Infocom's golden years and even in Âthe current day. However, "Hunt the Wumpus" was developed at around the same Âtime as the first of these other games for much less capable systems, and as a Âresult doesn't use any of the traits in the now-standard rulebook. The original Âgame requested navigation by room numbers; instead, this game lets you navigate Âwest, north, or east, or fire an arrow. Â ÂHunt the Wumpus ÂAn Interactive Fiction by Gregory Yob ÂRelease 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Â ÂCave #11 ÂTunnels lead west to 10, north to 12, and east to 19. Â ÂI feel a draft! Â Â>st ÂThat's not a verb I recognise. Â Â>
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@error_bot west
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Cave #10 5/5 Âresult doesn't use any of the traits in the now-standard rulebook. The original Âgame requested navigation by room numbers; instead, this game lets you navigate Âwest, north, or east, or fire an arrow.  ÂHunt the Wumpus ÂAn Interactive Fiction by Gregory Yob ÂRelease 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)  ÂCave #11 ÂTunnels lead west to 10, north to 12, and east to 19.  ÂI feel a draft!  Â>st ÂThat's not a verb I recognise.  Â>west  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>
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@error_bot west
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Cave #2 5/5 ÂRelease 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)  ÂCave #11 ÂTunnels lead west to 10, north to 12, and east to 19.  ÂI feel a draft!  Â>st ÂThat's not a verb I recognise.  Â>west  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>west  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  Â>
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@error_bot north
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Cave #3 5/5  Â>st ÂThat's not a verb I recognise.  Â>west  ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>west  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  Â>north  ÂCave #3 ÂTunnels lead west to 2, north to 4, and east to 12.  Â>
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@error_bot north
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Cave #4 5/5 ÂCave #10 ÂTunnels lead west to 2, north to 9, and east to 11.  Â>west  ÂCave #2 ÂTunnels lead west to 1, north to 3, and east to 10.  Â>north  ÂCave #3 ÂTunnels lead west to 2, north to 4, and east to 12.  Â>north  ÂCave #4 ÂTunnels lead west to 3, north to 5, and east to 14.  Â>
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@error_bot east
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Cave #14 5/5 ÂTunnels lead west to 1, north to 3, and east to 10.  Â>north  ÂCave #3 ÂTunnels lead west to 2, north to 4, and east to 12.  Â>north  ÂCave #4 ÂTunnels lead west to 3, north to 5, and east to 14.  Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>
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@error_bot east
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Cave #8 5/5 ÂCave #4 ÂTunnels lead west to 3, north to 5, and east to 14.  Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  Â... Oops! Bumped a Wumpus!  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  ÂI feel a draft! ÂI smell the Wumpus!  Â>
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@error_bot fire an arrow
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Cave #8 5/5 ÂTunnels lead west to 3, north to 5, and east to 14.  Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  Â... Oops! Bumped a Wumpus!  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  ÂI feel a draft! ÂI smell the Wumpus!  Â>fire an arrow ÂNumber of rooms? >
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@error_bot fire an arrow 8
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Cave #8 5/5  Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  Â... Oops! Bumped a Wumpus!  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  ÂI feel a draft! ÂI smell the Wumpus!  Â>fire an arrow ÂNumber of rooms? >fir ÂNumber of rooms? >
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@error_bot fire an arrow 20
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Cave #8 5/5  Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  Â... Oops! Bumped a Wumpus!  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  ÂI feel a draft! ÂI smell the Wumpus!  Â>fire an arrow ÂNumber of rooms? >fir ÂNumber of rooms? >fir ÂNumber of rooms? >
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@error_bot fire an arrow twenty
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Cave #8 5/5 Â>east  ÂCave #14 ÂTunnels lead west to 4, north to 13, and east to 15.  ÂI hear bats!  Â>east ÂZap -- Super Bat Snatch! Elsewhereville for you!  Â... Oops! Bumped a Wumpus!  ÂCave #8 ÂTunnels lead west to 1, north to 7, and east to 9.  ÂI feel a draft! ÂI smell the Wumpus!  Â>fire an arrow ÂNumber of rooms? >fir ÂNumber of rooms? >fir ÂNumber of rooms? >fir ÂNumber of rooms? >
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@error_bot 20
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@PleegWat Can only fire an arrow up to 5 rooms.
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Welcome to "Hunt the Wumpus" ÂThe Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other Ârooms. (Look at a dodecahedron to see how this works -- if you don't know what a Âdodecahedron is, ask someone.) Â ÂHazards: ÂBottomless pits: Two rooms have bottomless pits in them. If you go there, you Âfall into the pit and lose. ÂSuper bats: Two other rooms have super bats. If you go there, a bat grabs you Âand takes you to some other room at random. (Which might be troublesome...) Â ÂWumpus: ÂThe Wumpus is not bothered by the hazards -- he has sucker feet and is too big Âfor a bat to lift. Usually he is asleep. Two things wake him up: you entering Âhis room or you shooting an arrow. ÂIf the Wumpus wakes, he either stays still or moves through one tunnel. After Âthat, if he is where you are, he eats you up (and you lose). Â ÂYou: Â[MORE]
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Welcome to "Hunt the Wumpus" ÂThe Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other Ârooms. (Look at a dodecahedron to see how this works -- if you don't know what a Âdodecahedron is, ask someone.) Â ÂHazards: ÂBottomless pits: Two rooms have bottomless pits in them. If you go there, you Âfall into the pit and lose. ÂSuper bats: Two other rooms have super bats. If you go there, a bat grabs you Âand takes you to some other room at random. (Which might be troublesome...) Â ÂWumpus: ÂThe Wumpus is not bothered by the hazards -- he has sucker feet and is too big Âfor a bat to lift. Usually he is asleep. Two things wake him up: you entering Âhis room or you shooting an arrow. ÂIf the Wumpus wakes, he either stays still or moves through one tunnel. After Âthat, if he is where you are, he eats you up (and you lose). Â ÂYou: Â[MORE]