Space Engineers Thread
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Now I got a real shipyard going:
Note the unfinished build and repair stations-- the shipyard is building itself.
Now let's get shed of that salvage ship, paint it junk-purple and use my old mothership as the tug once again:
It's like 90% heavy armor so it's going to be a long tear-down.
Next:
Building a cockpit and crew quarters on carrier mothership. You can see the base of the island on the right of the last image, but it's just a big hole in the ship right now. I also need to build jump drives, refineries and assemblers in it, but there's tons of interior space.
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Doors installed!
Closed:
Open:
Also note every small-block ship I've build so far in this game fits easily in the bay. Easily. Tons of room to spare.
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Jumping around at random and lookie here:
Found a hostile destroyer. If I needed ions, I'd be excited but as-is I have enough to build God, so. I just sniped all the turrets off of it with my fighter ship, then died like 5 times to the interior turrets before I thought of a better idea:
Scoosh my carrier in and let its nanobots thingies tear the enemy ship apart.
Ok now the nanobot mod kind of feels a little like cheating. But in my defense: interior turrets are NASTY.
Got enough shite off it, time to go:
Then I built a nice little pressurized control room for my hangar:
Now you can go and look at the ships without needing to put your helmet on.
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@blakeyrat said in Space Engineers Thread:
Doors installed!
Closed:
Open:
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@blakeyrat said in Space Engineers Thread:
Ok now the nanobot mod kind of feels a little like cheating. But in my defense: interior turrets are NASTY.
Yeah, those things can really be a pain with the right sort of placement. On the bright side, they can't connect to any conveyors, so their ammo is limited, and you can just grind out the block they're attached to, making them lose power. But it's not as if your approach was ineffective, so...
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@Magus The problem is figuring out where they are. Sure "just grind out the block" works great if you have x-ray vision, but 95% of the time the way I find out where the turret is is it kills me, then my corpse marker gives a clue to where it was.
For that ship, I died like 5 times getting to a control station, and when I checked it it said there were like 7 more turrets I hadn't found yet. Then I reached "fuck this" status.
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@blakeyrat Ah, just how I left it:
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My car miner was getting ice too slow. So I built this monstrosity:
Now that she's refuelled, can the carrier take off? Yup:
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Status: Trying out Space Engineers.
What are you doing that takes 11 percent of my CPU to display a message box?!?!
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@Tsaukpaetra Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
Also, the "tutorial" Literally dropped me into a map with no explanation. 10/10, would do that to my own users.
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@Tsaukpaetra said in Space Engineers Thread:
Turns out
Ever seen a Carmel-yellow screen of death before?
Error is: VIDEO MEMORY MANAGEMENT INTERNAL.
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@Tsaukpaetra said in Space Engineers Thread:
Status: Trying out Space Engineers.
What are you doing that takes 11 percent of my CPU to display a message box?!?!
Well, you have a driver older then required. You should udpate.
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@Zecc said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
Status: Trying out Space Engineers.
What are you doing that takes 11 percent of my CPU to display a message box?!?!
Well, you have a driver older then required. You should udpate.
It's not the driver being older that's the problem.
Actually, the game performs really well, all things considered. Well, until particles occur.
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@Tsaukpaetra said in Space Engineers Thread:
Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
You... can, though. They added magnetic boots so you can stick if you don't jump, and you can always add a spherical gravity generator to the middle.
@Tsaukpaetra said in Space Engineers Thread:
Also, the "tutorial" Literally dropped me into a map with no explanation. 10/10, would do that to my own users.
Did it also enable way too much text about how everything works? That's normally what it does... I recommend the story mode for your first game I think.
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@Tsaukpaetra said in Space Engineers Thread:
Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
You might have to explain that for people who don't play shitty Nintendo games.
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@Magus said in Space Engineers Thread:
I recommend the story mode for your first game I think.
I recommend getting on a voice chat with someone like Onyx who's played it tons.
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I could potentially rent a dedicated server, if people think that would be interesting. I think you can restrict them to steam groups perhaps?
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@blakeyrat said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
You might have to explain that for people who don't play shitty Nintendo games.
If I'm experiencing enough gravity on an asteroid that I get pulled back toward it after jumping, I expect to be able to circumnavigate it merely by walking continuously in one direction.
What actually happens is the asteroid is apparently actually just a destructable platform and if I walk off the "edge" I'll fall into space in a manner similar to flat-Earth physics would be expected to work.
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@Magus said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
You... can, though. They added magnetic boots so you can stick if you don't jump, and you can always add a spherical gravity generator to the middle.
How is a beginner luser like me going to know or expect that on the tutorial level?
@Tsaukpaetra said in Space Engineers Thread:
Also, the "tutorial" Literally dropped me into a map with no explanation. 10/10, would do that to my own users.
Did it also enable way too much text about how everything works? That's normally what it does... I recommend the story mode for your first game I think.
IMO it enabled useless text that doesn't to away or explain anything of value. The main line is "press F1 for help" and "press g to fuck around with your hotbar".
I did also find the "story mode". It was the second (aka not default) option. Fuckers.
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@Magus said in Space Engineers Thread:
I could potentially rent a dedicated server, if people think that would be interesting. I think you can restrict them to steam groups perhaps?
My server is mostly idle, if it's easy enough to demonize I could possibly spin one up.
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@Tsaukpaetra said in Space Engineers Thread:
If I'm experiencing enough gravity on an asteroid that I get pulled back toward it after jumping,
Does that happen in SE? I thought asteroids had zero gravity.
@Tsaukpaetra said in Space Engineers Thread:
I expect to be able to circumnavigate it merely by walking continuously in one direction.
@Tsaukpaetra said in Space Engineers Thread:
What actually happens is the asteroid is apparently actually just a destructable platform and if I walk off the "edge" I'll fall into space in a manner similar to flat-Earth physics would be expected to work.
Well like someone said, if you want gravity on asteroids you need to add it yourself using a gravity generator.
@Tsaukpaetra said in Space Engineers Thread:
How is a beginner luser like me going to know or expect that on the tutorial level?
You're going to ask that about a BILLION things.
I hope nothing in this thread gave you the impression the game has a quality user interface or is even slightly accessible to new players.
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@Tsaukpaetra Oh, that's probably the normal linear gravity generator from the default platform, then. Before planets and circular gravity generators, that's all there was. People would set up gravity relays to railgun themselves around without using jetpack fuel.
Then they added artifical mass addons, so ships you build could experience that kind of effect. Then they added spherical gravity generators, which can have their strength controlled (and even made negative!). Eventually they added planets with natural gravity. They're kind of rough to start on, but at least you won't fall into space.
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@Tsaukpaetra They used to ship the server with the game, then as a separate download, and now I can't find it except through that steamcmd thing, but I was able to spin one up (that i couldn't connect to) fairly easily.
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@Magus said in Space Engineers Thread:
Then they added artifical mass addons, so ships you build could experience that kind of effect.
Also handy when you're designing a ship that's expected to carry a lot of weight around and want to test if you have enough engines on it. When I was testing that carrier in creative mode I basically coated it in artificial masses, haha.
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@blakeyrat said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
If I'm experiencing enough gravity on an asteroid that I get pulled back toward it after jumping,
Does that happen in SE? I thought asteroids had zero gravity.
This one apparently had 2x gravity. My fatass character could barely hop.
@Tsaukpaetra said in Space Engineers Thread:
I expect to be able to circumnavigate it merely by walking continuously in one direction.
@Tsaukpaetra said in Space Engineers Thread:
What actually happens is the asteroid is apparently actually just a destructable platform and if I walk off the "edge" I'll fall into space in a manner similar to flat-Earth physics would be expected to work.
Well like someone said, if you want gravity on asteroids you need to add it yourself using a gravity generator.
I call glitch on their introductory level then. Quality demo.
@Tsaukpaetra said in Space Engineers Thread:
How is a beginner luser like me going to know or expect that on the tutorial level?
You're going to ask that about a BILLION things.
I hope nothing in this thread gave you the impression the game has a quality user interface or is even slightly accessible to new players.
No, but I am very quick on the uptake if things are logical, even slightly. For instance, after I fell and hit the invisible sub-level boundary the game automatically engaged some kind of thruster pack and slowed me down (how nice?) and I observed that doing so activated the X keybind.
I also observed that when in one of the ships pressing 1 inexplicably activated some nearby turrets. Because that's an obvious function that an attackk ship should be able to do while piloting it. Clearly.
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@Magus said in Space Engineers Thread:
They're kind of rough to start on
Oh! And that's another thing! Apparently, the first tutorial option starts you in creative mode (not like it's obvious). This in itself wouldn't be terrible, except apparently the create and destroy binds are never explained and so I found myself accidentally placing blocks and other random shit (sometimes in the air!) before I realized you have to equip your gloves (which do nothing, I guess) in order to stop doing that
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@Magus said in Space Engineers Thread:
but I was able to spin one up (that i couldn't connect to) fairly easily.
I might try this tonight then.
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@blakeyrat Silly stuff people did a long time ago:
https://www.youtube.com/watch?v=HHfg0Qu3nqg
...I watched a video once where someone built a lava lamp with the bouncy ball blocks... It isn't discoverable through searching.
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@Tsaukpaetra said in Space Engineers Thread:
For instance, after I fell and hit the invisible sub-level boundary
There isn't one.
@Tsaukpaetra said in Space Engineers Thread:
the game automatically engaged some kind of thruster pack and slowed me down (how nice?) and I observed that doing so activated the X keybind.
They have it set so any time you are in a place with no gravity with your jetpack off for too long, it reengages.
@Tsaukpaetra said in Space Engineers Thread:
This in itself wouldn't be terrible, except apparently the create and destroy binds are never explained and so I found myself accidentally placing blocks and other random shit (sometimes in the air!) before I realized you have to equip your gloves (which do nothing, I guess) in order to stop doing that
Honestly, I get annoyed when games tell me what left and right click do. I will figure THAT much out myself, thanks. But basically any other keybind, I'd rather be told about.
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@Magus said in Space Engineers Thread:
Honestly, I get annoyed when games tell me what left and right click do. I will figure THAT much out myself, thanks. But basically any other keybind, I'd rather be told about.
If it's not "fire your weapon / attack" and "secondary weapon fire / weapon alternate action" I'd rather be told. Once. Per new type of item.
Then again the gorram "press F1 for help!" text will never go away, so I don't expect to happen here.
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@Tsaukpaetra said in Space Engineers Thread:
Then again the gorram "press F1 for help!" text will never go away, so I don't expect to happen here.
I mean the horrible text does include instructions to turn it off in options.
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@Magus said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
Then again the gorram "press F1 for help!" text will never go away, so I don't expect to happen here.
I mean the horrible text does include instructions to turn it off in options.
That turns off all help text though, which is undesirable. I don't want all help turned off (yet) I want to acknowledge that this small nugget has been learned and to teach me something new.
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@Magus said in Space Engineers Thread:
I mean the horrible text does include instructions to turn it off in options.
Yeah but it's either ALL on or ALL off, there's no "competent game developer" mode which would tell you about NEW keys and also remind you if it's noticed you haven't used a key in awhile.
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I do fully agree that they should get their help sorted out, because it's atrocious.
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@blakeyrat said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
Turns out, you can't Mario Galaxy your self around tiny asteroids. Who knew?
You might have to explain that for people who don't play shitty Nintendo games.
Please be specific - are you calling Super Mario Galaxy shitty?
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@Tsaukpaetra said in Space Engineers Thread:
@Magus said in Space Engineers Thread:
but I was able to spin one up (that i couldn't connect to) fairly easily.
I might try this tonight then.
Holy fuck why?!?!
Well, whatever, I'll have the gaming machine run it, since APPARENTLY my mouse does not work with the main game on the gaming machine
Feel free to join I guess, the server name is TDWTF . In theory it should require you to be in The DWTF community on Steam to join, can't test that theory though.
If the server list is being dumb, you should be able to direct-connect to tsaukpaetra.com .
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@Tsaukpaetra said in Space Engineers Thread:
In theory it should require you to be in The DWTF community on Steam to join, can't test that theory though.
Confirmed, because my friend wanted to join and had to join the group.
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@Magus said in Space Engineers Thread:
@Tsaukpaetra said in Space Engineers Thread:
In theory it should require you to be in The DWTF community on Steam to join, can't test that theory though.
Confirmed, because my friend wanted to join and had to join the group.
The model is working! Money money money money....
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@Tsaukpaetra said in Space Engineers Thread:
@Magus said in Space Engineers Thread:
I could potentially rent a dedicated server, if people think that would be interesting. I think you can restrict them to steam groups perhaps?
My server is mostly idle, if it's easy enough to demonize I could possibly spin one up.
I still have a shut-down Space Engineers server VM somewhere. Even had a Steam group for permissions. I gave up because it was crash-tastic and I hated getting texts in the middle of the workday saying "Hey your server is down." Again, this was at least a year ago.
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@mott555 It's been stable since he started it, at least.
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@Magus said in Space Engineers Thread:
@mott555 It's been stable since he started it, at least.
I replied before catching up on replies...totally missed that someone else had already started one up.
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@Tsaukpaetra OMG SERVER DEAD?!?!??!?!?!?
Here's some more screenshots from my game:
Hangar:
H2tankopolis (there's one H2 tank for each large hydrogen thruster; there's 30 large hydrogen thrusters):
One of the access tunnels running through the keel (there's 3, the center one has 5 reactors and 4 large storage containers, the side ones have O2 generators, gyroscopes, auto-repairs, and a few batteries):
Some of the engineering section at the nose of the carrier, showing some of the 15 jump drives and a bunch of refineries:
Reverse angle of hangar:
Hangar doors opening:
Now I think I'm done with this game forever.
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@blakeyrat said in Space Engineers Thread:
OMG SERVER DEAD?!?!??!?!?!?
Probably. Despite it being set up as a Windows Service I think it probably doesn't attempt to restart itself if it crashes...
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https://www.youtube.com/watch?v=FdyhhLtveDM
On the one hand, they did this before they took off the "BETA" label. On the other hand, the game has been available for purchase for YEARS before they bothered.