Video game spotlight thread



  • @jaloopa インプット・メソド・エディター, you dope!



  • After spending a few hours playing that game, and then making that post, I looked at my phone, and Age of Empires Definitive Edition came out! No one will buy it since its on the windows store, but I did, and I will try it today!



  • K, so, after several days of playing Arpiel as several different characters, here are my current impressions:

    This game is amazing. It starts slow and easy, but there's just so much there. Each character has between 2 and 5 basic attack options from level 1, and they have quite a bit of variation: they can be anywhere between a good way to break obstacles, heal your allies, or deal your damage. All the characters have a large variety of interesting and powerful skills.

    And they need them.

    Because surprisingly, this game is HARD. The last couple missions in Act 2: Red Farm really show you that they've been going easy on you up to this point. There have always, up to here, been a couple even basic enemies that - if you don't pay attention - will ruin your day. But the variety keeps increasing, and even the mini-bosses become serious threats. The Bee with a Sword boss before the Act 2 boss is not as hard as the boss herself, but wow you can get yourself killed fast. It's easily harder than some of the main bosses. And the corn boss? Torture. Ever been killed because of popcorn? You will be!

    And then Act 3 opens up the entire itemization of the game to far greater heights, along with steadily increasing the difficulty.

    All in all, at this point I'd give the game a 9/10. I like Path of Exile better as an ARPG, but I'd put this game above D3.





  • Slay the Spire

    https://www.youtube.com/watch?v=NHRpS2DzIAI

    A Rogue-like Deckbuilder. Defeat enemies to add cards to your deck, defeat bosses to get power-ups called relics, visit the shop keeper to buy cards, potions, relics and retool your deck, all in your quest to climb three levels to Slay the Spire.

    Plenty of statuses that can effect both you and your enemies. A playthrough takes around an hour. Content I still haven't unlocked, but it's been pretty fun so far. Two classes available right now that correspond to a warrior and a rogue.



  • So, the beta for SoulWorker opened up yesterday. It's on Steam too, which is nice. But they massively underestimated the demand, I think. Combat became impossible after my first 45 minutes of playing, because inputs got delayed up to a minute. Even talking to NPCs was awful after that.

    Hopefully they'll figure it out soon, because the beginning seemed unusually fluid.



  • And by the second day things are... better. The game still sometimes has trouble letting people in: I've had to launch the game up to 4 times to get my character into the server, and if you try going back to character selection, nothing will work until you restart the game. Beta is beta.

    But when you're in, the game is quite good. Incredibly fluid.



  • Heroes of Hammerwatch

    A game that is good. Like the first game, imagine a super-updated version of Gauntlet. You have classes, its meant for multiplayer, and you go through brutally hard dungeons to collect treasure.

    The biggest change in the second game is that now it's a roguelite game: If you die, you lose everything on you and have to start the whole dungeon over. You mostly try to get ore and gold, and send it to the surface with some freight elevators on most floors, which ensures that you won't lose it. You get some equipment and stuff along the way, but you never get to keep that.

    When you die and make it back to town, your ore can upgrade the town, enable buildings, etc. As you level up, you get skill points to unlock various skills. With money, you can buy basic upgrades (per character), starting gear for dungeon runs, special potions, and a simple (but ludicrously expensive) passive skill tree.

    All in all: It's cheap, and it's good.



  • @magus I played the first hammerwatch. It was good, although I didn't much enjoy the lives system.

    This one has been on my wish list for some time, waiting for a sale.



  • @cartman82 For the sake of easy multiplayer pickup-and-play, the lives system, while punishing, is really great. I bought the first game a second time on Switch, which is pretty much the perfect match for it.

    The new one would be fun to play with friends online who are into it, but frustrating for a group that includes anyone new. Sure, in the old one they might waste five of your team's lives, but if someone is better than them and uses less, you create a bit of a cushion.



  • I was into a Farcry 3 phase for the past two weeks. I loved the game. The Guns were cool and the story was okayish. Now I feel lost that I've finished it. :(

    Also, Vaas from the game sounds like Gary vaynerchuk for some reason. Maybe it's just in my head. Either ways. Solid Experience. Better than Farcry 2.


  • Impossible Mission - B

    I just finished this, and it was a lot of fun.

    The town of Rynoka has seen better days. Years ago, when the mysterious Dungeons first appeared outside of town, the adventurers they drew from far away, and the resulting commerce in exotic artifacts recovered from them, brought great prosperity to the town. But the Dungeons are also filled with powerful monsters, and after a series of deadly mishaps, all but the simplest have been locked and boarded up.

    You play as Will, proprietor of Moonlighter, the town's item shop. He's always dreamed of exploring the dungeons, and of finding out what's inside of the mysterious Fifth Dungeon, which has always been sealed. Rumors suggest that there might be some way to unlock it, scattered throughout the first four Dungeons. So Will goes into the Dungeons by night, and by day he sells the artifacts he's recovered.

    The gameplay is an interesting combination of Recettear's dungeoneering/shopkeeping mixture, Legend of Zelda-inspired dungeon and monster design, (complete with an old man giving you a sword at the start, telling you, "It's dangerous to go alone. Take this."), with randomized dungeon generation that makes them feel a little bit like Angband, if Angband's dungeon was made up of Zelda-style rooms.

    But the really interesting part is the storyline that delves into the implications of the whole setup. Why are these dungeons even there in the first place? What's their purpose? What's the deal with the monsters, the bosses, the treasures you find, and the special features of the dungeons? From the very beginning, there are little hints that something is wrong, but it's not until the end that you discover exactly what's been going on. (Though you can successfully guess at a few bits of it from things you learn along the way.)

    Overall this was a lot of fun. The one gripe I have is that it doesn't have much in the way of replay value. You could start over at a higher difficulty, but that's about it. If you enjoy Zelda-style dungeon crawling, shopkeeping, or town-building, you ought to check out Moonlighter.



  • I need to go back to some games I played through recently and review, but for now:


    [METAGAL](http://store.steampowered.com/app/467850/) - Revisited

    So, in the just shy of two years since I reviewed this, the game has had updates. Quite a few, actually. Most of what I said in my initial review is still the case, but:

    • Shooting is always in 3 round bursts instead of a shot per press. This seems negative, but you get used to it and you can get a powerup that lets you fire a second burst before the first burst is gone.

    This is changed. One press to shoot, one shot happens. It's a lot nicer now. That upgrade that let you fire a second burst now lets you fire faster.

    • The lack of Energy Tanks. Granted, this seems like a somewhat minor thing in a game that has health pickups, health drops from enemies and unlimited lives, but the big problem point for it is in boss fights, particularly the final boss fight.

    Well, the most recent update, from just a month ago, changed it so the "gears" that you find (which were used to "revive at the beginning of the screen where you died") can now be used like energy tanks, though you don't do so from a pause screen, you have to switch to the "Gear" weapon and fire the special weapon, and it'll "recover 30% damage" which means you have a cooldown before healing. They also limited the number of gears you can have to 30, but they also fixed it so the spots where you could "waste gears" are gone.

    • The final boss fight. Number of problems with this one:
      1. Before you even start it, you get a "cutscene" where you [...] can't "skip" it, you can only skip the 2nd half of the conversation when you're in the actual boss chamber.

    It looks like they might have made this skippable (though I can't check, as the game doesn't support Steam Cloud and that PC died, so I have to replay the whole game at one location, and I'm currently playing at work on my lunch break).


    And, a new negative item that I either didn't notice, was changed, or just didn't comment on:

    Like a "Mega Man", the game has screen transitions, but unlike a "Mega Man", when the game is halfway through the screen transition to the new screen, the game is active (meaning, you can move, shoot, and possibly have to deal with hazards). This wouldn't be a bad thing if you never had a hazard or threat from an enemy almost immediately after the screen transition, but you do sometimes, especially early in the "Gal.02" stage.


    And other new items:

    When you beat the game, you apparently unlock the ability to play through as the first four Gal bosses.

    They added trading cards.


    Overall: I'd say, given how it currently is, and now that the final boss may be "easier" due to having an option to restore health, I'd say it's a game I could easily recommend now. Regularly priced for $3.99, it's half off during the Steam Summer Sale.



  • @chaostheeternal That's honestly pretty cool. It has more Mega Man in it than most attempts do, and if the mixed reviews are anything to go by, the difficulty is similar. May have to pick it up!



  • @magus said in Video game spotlight thread:

    It has more Mega Man in it than most attempts do

    That reminds me that I need to review Rosenkreuzstilette, which is more a "Mega Man" clone than a game inspired by and kinda copying "Mega Man" like Metagal is.

    I also have to say I'm kinda impressed that a $4 game has received updates over the 2 years it has been out.



  • Aren't there like 47 actual Mega Man games? Why are people so interested in playing knock-offs?



  • @blakeyrat Because by now, everyone has played all of those, except maybe 9 and 10. 11 is coming out soon, but most of the others only ever come out in random packages, and most of them aren't terribly amazing.

    All the original games are on Steam and Switch now, so hooray, you can play Megaman 2, the least balanced but most enjoyable of the old games!

    The X series comes out soon on both, and that's nice, because you can just buy the first of those too, where all the games are pretty great.

    Capcom is just starting to realize that people actually liked their old franchises that made them rich, but good luck if you wanted a new megaman game where they actually go all out; 11 is more nice-looking 8-bit from what I can tell, and the last X game, X8, was boring and uninspired, killing the rest of the good will that remained after they nearly tanked the franchise entirely with X7.



  • @magus said in Video game spotlight thread:

    Because by now, everyone has played all of those, except maybe 9 and 10.

    I haven't played any of them. EDIT: I think I put on Mega Man X for like 10 seconds once to test an emulator.

    EDIT EDIT: Why are people making ripoff Mega Man games, a genre that sells mediocre and the main series has like 20+ of them, but nobody's making ripoff Elder Scrolls games, a genre that always sells like hotcakes and has an entry every 5 years at best? The game industry is stupid.



  • @blakeyrat said in Video game spotlight thread:

    EDIT: I think I put on Mega Man X for like 10 seconds once to test an emulator.

    If you ever get around to it, that'd be the one to play. The others are good, but that one's really the best.

    @blakeyrat said in Video game spotlight thread:

    EDIT EDIT: Why are people making ripoff Mega Man games, a genre that sells mediocre and the main series has like 20+ of them, but nobody's making ripoff Elder Scrolls games, a genre that always sells like hotcakes and has an entry every 5 years at best? The game industry is stupid.

    You have called this pretty much perfectly; if you don't count Mega Man and Bass, the 21st is about to come out, with 15+ other games in their other franchises. Honestly, they released far too many of them too close together, and I think that lost a lot of opportunities for them. A lot of those games were great, but at the time there's no way people were buying all of them.

    As for why people clone those games now, it's because Mega Man X was a great game. It's almost a cult classic. And anything that even approaches that gets copied into oblivion. Plus, bad Mega Man fan games are easy to make.

    Whereas even a bad Elder Scrolls clone is hard to make. And if we got them every year, they would stop selling well.



  • @magus said in Video game spotlight thread:

    Whereas even a bad Elder Scrolls clone is hard to make. And if we got them every year, they would stop selling well.

    1. I can't imagine that a game like, for example, Daggerfall (or even Morrowind) takes significantly more effort than making a Mega Man clone, and I'd still be just as happy with those if they followed the Elder Scrolls formula. (It's not about the AAA graphics and the realistic physics models and having Patrick Stewart doing the narration, that's not the point.)

    2. Why don't all those 37 indie studios making ripoff Mega Man games all join together like Voltron and make an Elder Scrolls ripoff game that'll sell literally 100 times more copies.

    3. "If we got one every year they would stop selling well" is utterly hypothetical, considering we don't get them at all right now. Bethesda, the only company interested in making them, has announced at best there's one coming in 2020 or 2021. At best. It's in line after Fallout 76 and Starfield, and they usually have two years between games.

    I'd also be happy with an RPG in the vein of Wizardry 8. There are genres underserved now the same way that, say, space combat sims were underserved a few years ago before Elite Dangerous and a few others came out. (And guess what? If you make a game for an underserved genre, you make tons of money. SimCity 5 made tons of money doing exactly that, then Cities: Skylines made a ton more money when it became obvious to everybody that SimCity 5 sucked ass.) BioWare's defunctness produces an opportunity, too, although I'm not personally a big fan of Bioware-style RPGs.

    If you're going to make knockoffs, make knockoffs of genres you can't buy the originals in anymore. I mean duh.



  • @blakeyrat said in Video game spotlight thread:

    If you're going to make knockoffs, make knockoffs of genres you can't buy the originals in anymore. I mean duh.

    Until this year, you couldn't buy the original Mega Man games on PC. There were packages of them on random consoles, but that's about it. An actual cartridge for Mega Man X3 is not something most people could afford, even.

    @blakeyrat said in Video game spotlight thread:

    Why don't all those 37 indie studios making ripoff Mega Man games all join together like Voltron and make an Elder Scrolls ripoff game that'll sell literally 100 times more copies.

    Because none of them can write, and their games are all bad.

    Honestly, I agree with you: Someone should try making an Elder Scrolls ripoff. But gluing together some bad 8bit sprites is a lot easier for the kind of people we're talking about. Scale is hard.



  • @magus said in Video game spotlight thread:

    Until this year, you couldn't buy the original Mega Man games on PC.

    Yeah but I get the impression that the type of people who play Mega Man games wouldn't play them on PC even if they could, because "the D-pad isn't right, man! YOU NEED A D-PAD!"

    And they are on Xbox 360, Xbox One and presumably the equivalent Playstations. IIRC the new "retro" one (the one that wasn't in the X series-- I want to say 9? 10?) was Xbox 360 exclusive for a time.

    @magus said in Video game spotlight thread:

    Because none of them can write, and their games are all bad.

    Pfft. They should play the Thieve's Guild quest in Skyrim, they'd feel a lot better about their writing skills. A fucking 5-year-old would have written a more logical and consistent storyline on that one.



  • @blakeyrat said in Video game spotlight thread:

    IIRC the new "retro" one (the one that wasn't in the X series-- I want to say 9? 10?) was Xbox 360 exclusive for a time.

    Both Mega Man 9 and 10 released to Wii first and the 360 last, though in both cases it was less than a month between the Wii release and 360 release.


  • Banned

    @blakeyrat said in Video game spotlight thread:

    I can't imagine that a game like, for example, Daggerfall (or even Morrowind) takes significantly more effort than making a Mega Man clone, and I'd still be just as happy with those if they followed the Elder Scrolls formula.

    If someone made a Daggerfall clone in 2018 and:

    ​1) advertised it as such, they'd get sued into oblivion (no pun intended);
    ​2) didn't advertise it as such, they'd sell approximately 5 copies and get proclaimed the worst RPG of the decade. Seriously, by today standards, Daggerfall is abhorrent in pretty much every way. And I'm not talking about ancient graphics and billion game-breaking save-corrupting bugs.

    Also, even Daggerfall, a mostly procedurally-generated RPG, needs a somewhat fleshed out storyline, an assortment of different skills, and lots of writing. Whereas Megaman can be done over two weekends (most of the time would be spent on jumping animation).

    @blakeyrat said in Video game spotlight thread:

    Why don't all those 37 indie studios making ripoff Mega Man games all join together like Voltron and make an Elder Scrolls ripoff game that'll sell literally 100 times more copies.

    Because everyone wants the whole cake and everyone wants to be the team leader.



  • @gąska said in Video game spotlight thread:

    ​2) didn't advertise it as such, they'd sell approximately 5 copies and get proclaimed the worst RPG of the decade. Seriously, by today standards, Daggerfall is abhorrent in pretty much every way. And I'm not talking about ancient graphics and billion game-breaking save-corrupting bugs.

    I'm talking about Daggerfall level of graphics, not its mechanics.

    But you're right: Morrowind is the sweet spot. Before Morrowind, Elder Scrolls was pretty generic fantasy RPG that was only notable for its attempt at having a large-scale living world. Morrowind reduced the scale, but made something magical that's never been fully replicated. Every game since Morrowind has been "eh, it's good, but Morrowind was way better."


  • Banned

    @blakeyrat said in Video game spotlight thread:

    @gąska said in Video game spotlight thread:

    ​2) didn't advertise it as such, they'd sell approximately 5 copies and get proclaimed the worst RPG of the decade. Seriously, by today standards, Daggerfall is abhorrent in pretty much every way. And I'm not talking about ancient graphics and billion game-breaking save-corrupting bugs.

    I'm talking about Daggerfall level of graphics, not its mechanics.

    Wut? Usually when someone says "clone", they mean a 100% replica of the mechanics. All Megaman clones are 100% replicas of Megaman mechanics (warning: obvious overexaggeration).

    But you're right: Morrowind is the sweet spot. Before Morrowind, Elder Scrolls was pretty generic fantasy RPG that was only notable for its attempt at having a large-scale living world. Morrowind reduced the scale, but made something magical that's never been fully replicated. Every game since Morrowind has been "eh, it's good, but Morrowind was way better."

    Morrowind is awful in its own way, and no modern developer should base their games on it (mechanics-wise). But yes, I also think it was the best in the series.



  • @gąska said in Video game spotlight thread:

    Morrowind is awful in its own way, and no modern developer should base their games on it (mechanics-wise). But yes, I also think it was the best in the series.

    It's "awful" in all the same ways Earth Defense Force 2017 was "awful": everything "awful" made the game FUN AS FUCKING HELL.

    (The one genuinely awful thing about it was how after you hit a monster with your weapon the game would do a dice roll to decide if you actually hit it or not. If you mod it to not do that, even the dreaded cliff racers aren't such a big deal.)


  • Banned

    @blakeyrat said in Video game spotlight thread:

    @gąska said in Video game spotlight thread:

    Morrowind is awful in its own way, and no modern developer should base their games on it (mechanics-wise). But yes, I also think it was the best in the series.

    It's "awful" in all the same ways Earth Defense Force 2017 was "awful": everything "awful" made the game FUN AS FUCKING HELL.

    Yeah, except for the entire combat sys...

    (The one genuinely awful thing about it was how after you hit a monster with your weapon the game would do a dice roll to decide if you actually hit it or not. If you mod it to not do that, even the dreaded cliff racers aren't such a big deal.)

    ...okay, I give you that. If you fundamentally change how the combat system works, then yes, it is quite fun. Except for how attribute gain works, but that can be modded out as well.



  • @gąska None of that is very important to the Elder Scrolls model.

    Look, it's simple:

    1. I create a character, whoever I want, however I want
    2. I am free to go anywhere and do anything at any time in a vibrant, interesting, living world

    That's... that's really it.


  • Impossible Mission - B

    @blakeyrat Did you play Two Worlds? It was a blatant Oblivion knock-off, and when it came out, everyone hated on it for being a blatant Oblivion knock-off, even though gameplay-wise it did a decent job of copying the Elder Scrolls formula.



  • @masonwheeler said in Video game spotlight thread:

    Did you play Two Worlds?

    https://www.youtube.com/watch?v=VTJOpHxyVwE

    Mainly I remember the voice acting was fucking awful and everybody had a really tiny head. (I mean all the characters in Oblivion looked ugly, but at least their heads were normal-sized.)


  • Impossible Mission - B

    @blakeyrat is that your YouTube channel? (I know you have one but I don't know if that's it.)


  • Banned

    @blakeyrat a game isn't usually meant to be sliced and diced by the player so they can play a version that is perfectly tailored to their tastes. Games are released as a complete product that's meant to be played all together. Modding is an addition, not a prerequisite. If the vanilla version has some mechanic that kills all enjoyment, then it's not a good game. It can be made into a good game through modding, but it isn't good in itself. The fact you need mods for the game to be enjoyable is the ultimate proof that the game is broken - if it weren't broken, you wouldn't have to fix it.

    Morrowind was considered a great game on its release because in 2002, we've had a much higher tolerance of broken game mechanics - because most other games available at the time were just as broken. But times have changed.



  • @masonwheeler said in Video game spotlight thread:

    @blakeyrat is that your YouTube channel?

    That's the Robot in the News YouTube channel. No new videos are posted there. My YouTube channel is, unsurprisingly, named "blakeyrat".

    @gąska said in Video game spotlight thread:

    Morrowind was considered a great game on its release because in 2002, we've had a much higher tolerance of broken game mechanics

    What you're missing is that for a lot of people the broken game mechanics were the fun part. If you wanted to play fair, then fine! Play fair! Nobody's forcing you to do the infinite alchemy potion trick, or to make use of the mudcrab that buys all items at 100% price.

    One of the funniest moments I've ever had while playing a video game is trying out some of the legit broken weapons in Earth Defense Force: 2017. To this day, I think the "Tortoise Missile" is the best weapon in all gaming, holy shit I laughed so hard, SO HARD. (Then you laugh twice as hard when, minutes later, the missile actually hits something and kills it.)


  • Impossible Mission - B

    @blakeyrat said in Video game spotlight thread:

    That's the Robot in the News YouTube channel. No new videos are posted there. My YouTube channel is, unsurprisingly, named "blakeyrat".

    Fair enough. I just wasn't sure why you responded to a question about if you had played it with a video that apparently depicts someone else playing it. :P

    But... yeah. That's your answer right there. People don't do TES knockoff games because, (in addition to it being really hard to build one,) the last time someone actually did that, it bombed, and a lot of the hate it got was specifically for being a TES knockoff game.



  • @masonwheeler That's him playing it, but he no longer considers it "his channel" since he's retired it.

    Edit: Reverse :hanzo:



  • @masonwheeler said in Video game spotlight thread:

    Fair enough. I just wasn't sure why you responded to a question about if you had played it with a video that apparently depicts someone else playing it.

    I was half of Robots in the News. I played Two Worlds and recorded it to make that video.

    You asked the wrong question.

    Is that my YouTube channel? No.
    Was I involved in making that video? Yes.
    Did I play Two Worlds? Yes.


  • Impossible Mission - B


  • Banned

    @gąska said in Video game spotlight thread:

    Morrowind was considered a great game on its release because in 2002, we've had a much higher tolerance of broken game mechanics

    What you're missing is that for a lot of people the broken game mechanics were the fun part.

    I don't mean the "60 mercantile gives you infinite gold" and "I've made a healing potion that lasts a week" mechanics. Those were fun. I meant the "you only hit with your sword 1 in 3 times at point blank" and "putting the most used skills as primary skills will make you weaker" mechanics that will make any new player throw the game disk out the window 5 minutes in.



  • @gąska I think it's hopeless trying to explain this to you.


  • Banned

    @blakeyrat likewise.


  • Considered Harmful

    I just got done playing Hob, and I would highly recommend it to everyone. It's a puzzle game with some action elements, and follows the story of a, well, I don't know what they are, but they're the closest thing the game has to 'human', who is trying to... no, I won't spoil it. That's actually another point - the story evolves around you, and I really enjoyed how they managed to convey so much without any dialogue whatsoever.

    It's not a hard game by any means. I didn't realize until I was on my way to the end fight that the arrow marks on the map meant you could upgrade your sword, so I ended up beating the entire game with the default sword. There are a couple of glitches I noticed, but all in all gameplay is very polished. The art style is absolutely beautiful. If you've ever seen Castle in the Sky, then you'll definitely see the resemblance. Some of the puzzle solving elements also reminded me of Fez, if you've played that, although none of them are bullshit the way some of Fez's proved to be.

    The game takes place in one big world, and often times puzzles will either open up a new section of world (in some cases, it, well, that's a spoiler. Play the game.) or move sections of land around, so it's constantly changing. There's only five or so biomes, but new abilities you get and access to new puzzles means that you end up 'completing' each area more than once, which really gives you an immersion feel.

    You start off with nothing more than a power glove and sword, and end up collecting a few more abilities (power punch, teleporting, magnet, etc). There's also collectibles around the map. You can collect tokens to upgrade your health, your energy, or your sword. The currency of the game is spent on combat upgrades, like higher punch damage, and you can also find schematics for more upgrades.

    Gameplay is done very well. The platforming elements are very forgiving, because if you walk off of something you probably didn't intend to walk off of, you'll stumble and end up grabbing the edge and climbing back up. At the same time there's a degree of realism to the mechanics - your jump height is about that of a human, and falling far enough doesn't make you take damage, it just straight-up kills you. But dying doesn't suck either - there's checkpoints everywhere you'd need one. The puzzles aren't gimmicky bullshit, like so many others are. Talos Principle wasn't bad, but the puzzles did get repetitive. Not so with Hob. It doesn't feel like puzzling - it feels like adventuring.

    I said this above, and I'll say it again: I would highly recommend playing this game.
    This game actually had my heart from the second I ran it, because this is what happens. That was such a nice touch and I really wish that every game could do this.

    Stuff I wish I knew beforehand

    Dungeon-type areas where the pause button brings up secrets instead of a map are not marked on the world map. If you want to be a completionist, make sure you collect everything from the dungeons the first time around because it'll be a pain in the ass finding all the dungeons again otherwise.
    When you are trying to complete a map objective, don't focus on staying in that area. Remember what I said about the shifting world. Oftentimes if you are trying to get somewhere, the key lies elsewhere, and the game will guide you there. This includes the infested area with the dead robots - yes, you are supposed to ignore it and open up the next biome.
    Another completionist note: Make sure you get the vista in the power plant dungeon before you finish it. Even though it rises along with the platform, they count as two separate vistas.
    The first time you enter the water works dungeon (the one with the observation areas), do not tear your hair out because you couldn't find any secrets. The second water dungeon (the one with the walking platform) actually shares the same secret list, and all of them are located there.
    Both endings can be seen in the same save file; just enter the room again.



  • @pie_flavor actually I would strongly discourage anyone from playing Hob unless they've patched it. Joseph Anderson's critique highlights quite a few fatal flaws in addition to bugs. I'm glad you had a good experience at least, but the same can't be said for others.



  • @LB_ and @pie_flavor Do I buy the game or not? Also, steam says game best played using a controller. I'm strictly keyboard+mouse. Still worth a shot?


  • Considered Harmful

    @lb_ The man makes a lot of good points. I will argue against the prevalence of the glitches; I encountered a T-pose enemy at one point (which went back to normal after I went through a loading zone) and clipped through the geometry at one point (and was able to get back by respawning), and that was it. The first one is the only one I'd even consider a glitch because nearly every game has geometry bugs somewhere. I think he lacked an appreciation for the puzzles - I found it all enjoyable, whether it was skill-based or following the breadcrumbs as he put it. The combat seems unnecessary, as I mentioned in a previous version of this post, but there is a difficulty slider and I died as much to long falls as I did to enemies. I really wish more time could have been put into this game, but even where it is right now it's very very good.


  • Considered Harmful

    @stillwater said in Video game spotlight thread:

    @LB_ and @pie_flavor Do I buy the game or not? Also, steam says game best played using a controller. I'm strictly keyboard+mouse. Still worth a shot?

    I played it with a controller. IIRC there aren't any jumps which go in angles you couldn't hit with a keyboard. Steam forums say that people have completed it with a keyboard. And right now it's on sale - even with the bugs that the guy @LB_ mentioned mentioned, it's definitely at least worth the sale price.



  • @stillwater said in Video game spotlight thread:

    @LB_ and @pie_flavor Do I buy the game or not? Also, steam says game best played using a controller. I'm strictly keyboard+mouse. Still worth a shot?

    Buy a controller.



  • @blakeyrat said in Video game spotlight thread:

    I'd also be happy with an RPG in the vein of Wizardry 8.

    I posted a pretty good one above in this thread. Paper Sorcerer.



  • @cartman82 said in Video game spotlight thread:

    I posted a pretty good one above in this thread. Paper Sorcerer.

    You've never played Wizardry 8, have you.


  • kills Dumbledore

    @pie_flavor said in Video game spotlight thread:

    This game actually had my heart from the second I ran it, because this is what happens. That was such a nice touch and I really wish that every game could do this.

    What, a screen that looks like it was made in 5 minutes in Winforms as your first introduction to the game? You're weird if that endears you to it


Log in to reply