Invisible, Inc.
(This game is in Early Access, because I am not a wise man)
Invisible Inc is Stealth XCom. You control a small team of covert operatives, breaking into corporate installations, to steal money, data, gear or just more operatives, building up your resources in preparation to counter a major event going down in three days. The longer you spend in each installation, the tighter security gets, steadily closing in on you.
Combat is intended to be avoided, and is very fast when it does. There's no random hit chances, no health points, it's all about lines of sight and armour. You also have an assistant AI who can be used to take control of the building's automated security, like security cameras, turrets and drones.
Basically, it's a roguelike-like. Procedural mission and map generation, enforced iron man.
I really like the roguelike approach to games, and procedural cyberpunkish stealth tactics is a genre I didn't realise I needed until I played it.