TDWTF Plays Zork: The Undiscovered Underground
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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New Excavation Score: 0 Moves: 1 And with that, you embark on... Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. Warning: @get_child called with object 0 (PC = 953f) (will ignore further occurrences) > I beg your pardon? >
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@error_bot look
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New Excavation Score: 0 Moves: 1 And with that, you embark on... Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. Warning: @get_child called with object 0 (PC = 953f) (will ignore further occurrences) >ook That's not a verb I recognize. >
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@error_bot look
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New Excavation Score: 0 Moves: 2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. Warning: @get_child called with object 0 (PC = 953f) (will ignore further occurrences) >ook That's not a verb I recognize. >look New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. >
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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@error_bot [space]
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New Excavation Score: 0 Moves: 1 briefly as if awaiting a reply. Then without warning, he answers his own question. "Me! I am the boss of you! Now begone!" And with that, you embark on... Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. Warning: @get_child called with object 0 (PC = 953f) (will ignore further occurrences) >
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u_setup.blorb_file .J�a�/ZTUU.blb u_setup.blorb_name ZTUU.blb
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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@error_bot [enter]
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New Excavation Score: 0 Moves: 1 "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses briefly as if awaiting a reply. Then without warning, he answers his own question. "Me! I am the boss of you! Now begone!" And with that, you embark on... Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. >
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses briefly as if awaiting a reply. Then without warning, he answers his ownquestio[
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@error_bot [more]
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New Excavation Score: 0 Moves: 1 have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses briefly as if awaiting a reply. Then without warning, he answers his ownquestio >
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@error_bot look
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New Excavation Score: 0 Moves: 2 mischief and merriment, a jaunt, an excursion, a > "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses briefly as if awaiting a reply. Then without warning, he answers his ownquestio >
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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"It is with great hope and expectation I send you on this mission," the Grand Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We have discovered what appears to be a piece of the Great Underground Empire, never before explored. I would have sent Grubald the Bold, but he's busy. As is Matchlick the Mighty. So, 'tis you." "What of Linklaw the Lucky?" you ask shyly. "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun and mirth, mischief and merriment, a jaunt, an excursion, a simple outing. Merely explore, enjoy yourself, and bring back news of what lies there, long-ago buried for countless ages." "And Fretsham the Fortunate?" you ask hopefully. "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience, "take these and be of good cheer." He thrusts into your hands two things: a brass lantern of dubious quality; and a plastic sword of no antiquity or use whatsoever. "But what of Kolchack the --" "Enough! Kolchack is contracted. Remember, who is the boss of you!" He pauses [MORE]
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@error_bot enter
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New Excavation Score: 0 Moves: 1 question. "Me! I am the boss of you! Now begone!" And with that, you embark on... Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. >nter That's not a verb I recognize. >
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@error_bot back
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New Excavation Score: 0 Moves: 1 Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor Copyright 1997 by Activision Inc. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 / Inform v6.13 Library 6/2 Standard interpreter 1.0 New Excavation You are standing at the entrance of a narrow, waist-high tunnel that winds out of sight to the northeast. This, you have been told, is the entrance to the newfound areas of the Great Underground Empire. In your left hand hangs a rather unconvincing replica of the traditional adventurer's brass lantern. In the other is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as a bread knife, barely reflects the lantern's dim and uneven glow. >nter That's not a verb I recognize. >back That's not a verb I recognize. >