TDWTF Plays Zork: The Undiscovered Underground


  • Considered Harmful


  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    have discovered what appears to be a piece of the Great Underground Empire,
    never before explored. I would have sent Grubald the Bold, but he's busy. As is
    Matchlick the Mighty. So, 'tis you."
    "What of Linklaw the Lucky?" you ask shyly.
    "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    buried for countless ages."
    "And Fretsham the Fortunate?" you ask hopefully.
    "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    "take these and be of good cheer." He thrusts into your hands two things: a
    brass lantern of dubious quality; and a plastic sword of no antiquity or use
    whatsoever.
    "But what of Kolchack the --"
    "Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    [MORE]

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    have discovered what appears to be a piece of the Great Underground Empire,
    never before explored. I would have sent Grubald the Bold, but he's busy. As is
    Matchlick the Mighty. So, 'tis you."
    "What of Linklaw the Lucky?" you ask shyly.
    "Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    buried for countless ages."
    "And Fretsham the Fortunate?" you ask hopefully.
    "A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    "take these and be of good cheer." He thrusts into your hands two things: a
    brass lantern of dubious quality; and a plastic sword of no antiquity or use
    whatsoever.
    "But what of Kolchack the --"
    "Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    [MORE]

  • Fake News


  • 🔀

    New Excavation                                      Score: 0     Moves: 1
    And with that, you embark on...
    Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    Inquisitor
    Copyright 1997 by Activision Inc.
    Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    Standard interpreter 1.0
    New Excavation
    You are standing at the entrance of a narrow, waist-high tunnel that winds out
    of sight to the northeast. This, you have been told, is the entrance to the
    newfound areas of the Great Underground Empire. In your left hand hangs a rather
    unconvincing replica of the traditional adventurer's brass lantern. In the other
    is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    a bread knife, barely reflects the lantern's dim and uneven glow.
    Warning: @get_child called with object 0 (PC = 953f) (will ignore further
    occurrences)
    >
    I beg your pardon?
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    New Excavation                                      Score: 0     Moves: 1
    ­And with that, you embark on...
    ­Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    ­Inquisitor
    ­Copyright 1997 by Activision Inc.
    ­Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    ­Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    ­Standard interpreter 1.0
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­Warning: @get_child called with object 0 (PC = 953f) (will ignore further
    ­occurrences)
    ­>ook
    ­That's not a verb I recognize.
    ­>

  • Considered Harmful

    @error_bot look


  • 🔀

    New Excavation                                      Score: 0     Moves: 2
    ­Standard interpreter 1.0
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­Warning: @get_child called with object 0 (PC = 953f) (will ignore further
    ­occurrences)
    ­>ook
    ­That's not a verb I recognize.
    ­>look
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire.
    ­>

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­"But what of Kolchack the --"
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­[MORE]

  • Considered Harmful

    @error_bot [space]


  • 🔀

    New Excavation                                      Score: 0     Moves: 1
    ­briefly as if awaiting a reply. Then without warning, he answers his own
    ­question. "Me! I am the boss of you! Now begone!"
    ­And with that, you embark on...
    ­Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    ­Inquisitor
    ­Copyright 1997 by Activision Inc.
    ­Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    ­Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    ­Standard interpreter 1.0
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­Warning: @get_child called with object 0 (PC = 953f) (will ignore further
    ­occurrences)
    ­>

  • 🔀

    u_setup.blorb_file .J�a�/ZTUU.blb
    ­u_setup.blorb_name ZTUU.blb

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­"But what of Kolchack the --"
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­[MORE]

  • Considered Harmful

    @error_bot [enter]


  • 🔀

    New Excavation                                      Score: 0     Moves: 1
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­briefly as if awaiting a reply. Then without warning, he answers his own
    ­question. "Me! I am the boss of you! Now begone!"
    ­And with that, you embark on...
    ­Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    ­Inquisitor
    ­Copyright 1997 by Activision Inc.
    ­Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    ­Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    ­Standard interpreter 1.0
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­>

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­"But what of Kolchack the --"
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­briefly as if awaiting a reply. Then without warning, he answers his ownquestio[

  • Considered Harmful

    @error_bot [more]


  • 🔀

    New Excavation                                      Score: 0     Moves: 1
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­"But what of Kolchack the --"
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­briefly as if awaiting a reply. Then without warning, he answers his ownquestio
    ­>

  • Considered Harmful

    @error_bot look


  • 🔀

    New Excavation                                      Score: 0     Moves: 2
    ­mischief and merriment, a jaunt, an excursion, a
    ­>
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­"But what of Kolchack the --"
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­briefly as if awaiting a reply. Then without warning, he answers his ownquestio
    ­>

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­
    ­"But what of Kolchack the --"
    ­
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­[MORE]

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­
    ­"But what of Kolchack the --"
    ­
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­[MORE]

  • 🔀

    "It is with great hope and expectation I send you on this mission," the Grand
    ­Inquisitor intones, his voice booming like distant, rumbling thunderheads. "We
    ­have discovered what appears to be a piece of the Great Underground Empire,
    ­never before explored. I would have sent Grubald the Bold, but he's busy. As is
    ­Matchlick the Mighty. So, 'tis you."
    ­
    ­"What of Linklaw the Lucky?" you ask shyly.
    ­
    ­"Laid up. I'm afraid 'tis you and none other. A simple, solo quest, one of fun
    ­and mirth, mischief and merriment, a jaunt, an excursion, a simple outing.
    ­Merely explore, enjoy yourself, and bring back news of what lies there, long-ago
    ­buried for countless ages."
    ­
    ­"And Fretsham the Fortunate?" you ask hopefully.
    ­
    ­"A fatality!" the Inquisitor booms. "Here," he says with evaporating patience,
    ­"take these and be of good cheer." He thrusts into your hands two things: a
    ­brass lantern of dubious quality; and a plastic sword of no antiquity or use
    ­whatsoever.
    ­
    ­"But what of Kolchack the --"
    ­
    ­"Enough! Kolchack is contracted. Remember, who is the boss of you!"  He pauses
    ­[MORE]

  • Java Dev

    @error_bot enter


  • 🔀

     New Excavation                                      Score: 0     Moves: 1     
    ­question. "Me! I am the boss of you! Now begone!"
    ­
    ­And with that, you embark on...
    ­
    ­Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    ­Inquisitor
    ­Copyright 1997 by Activision Inc.
    ­Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    ­Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    ­Standard interpreter 1.0
    ­
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­
    ­>nter
    ­That's not a verb I recognize.
    ­
    ­>

  • Java Dev

    @error_bot back


  • 🔀

     New Excavation                                      Score: 0     Moves: 1     
    ­
    ­Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand
    ­Inquisitor
    ­Copyright 1997 by Activision Inc.
    ­Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson.
    ­Release 16 / Serial number 970828 / Inform v6.13 Library 6/2
    ­Standard interpreter 1.0
    ­
    ­New Excavation
    ­You are standing at the entrance of a narrow, waist-high tunnel that winds out
    ­of sight to the northeast. This, you have been told, is the entrance to the
    ­newfound areas of the Great Underground Empire. In your left hand hangs a rather
    ­unconvincing replica of the traditional adventurer's brass lantern. In the other
    ­is an ersatz-Elvish sword of no antiquity whatsoever. Its plastic blade, dull as
    ­a bread knife, barely reflects the lantern's dim and uneven glow.
    ­
    ­>nter
    ­That's not a verb I recognize.
    ­
    ­>back
    ­That's not a verb I recognize.
    ­
    ­>

Log in to reply