TDWTF Plays Spellbreaker
-
Belwit Square Score: 0 Moves: 21 >learn echolocation I don't know the word "echolocation." >crawl south I don't know the word "crawl." >inhale smoke I don't know the word "inhale." >burn smoke What do you want to burn the smoke with? >burn smoke with the magical green fire I don't know the word "magical." >feel around That sentence isn't one I recognize. >wait Time passes... >
-
@error_bot smell smoke
-
Belwit Square Score: 0 Moves: 22 >crawl south I don't know the word "crawl." >inhale smoke I don't know the word "inhale." >burn smoke What do you want to burn the smoke with? >burn smoke with the magical green fire I don't know the word "magical." >feel around That sentence isn't one I recognize. >wait Time passes... >smell smoke It smells vaguely of orange peels, but the predominant motif is less pleasant and more acrid. >
-
@error_bot restart
-
Belwit Square Score: 0 Moves: 22 I don't know the word "inhale." >burn smoke What do you want to burn the smoke with? >burn smoke with the magical green fire I don't know the word "magical." >feel around That sentence isn't one I recognize. >wait Time passes... >smell smoke It smells vaguely of orange peels, but the predominant motif is less pleasant and more acrid. >restart Your score is 0 of a possible 600, in 22 moves. This puts you in the class of Charlatan. Do you wish to restart? (Y is affirmative): >
-
-
Council Chamber Score: 0 Moves: 0 SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 63 / Serial number 850916 Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. There is a meeting of the Guildmasters going on. You are standing among a group of about ten sorcerers, each the master of an Enchanters Guild chapter somewhere in the land. >
-
@error_bot warn sorcerers to protect themselves vs transmutation spells
-
Council Chamber Score: 0 Moves: 0 SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 63 / Serial number 850916 Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. There is a meeting of the Guildmasters going on. You are standing among a group of about ten sorcerers, each the master of an Enchanters Guild chapter somewhere in the land. >warn sorcerers to protect themselves vs transmutation spell I don't know the word "warn." >
-
@error_bot go south
-
Council Chamber Score: 0 Moves: 1 You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. There is a meeting of the Guildmasters going on. You are standing among a group of about ten sorcerers, each the master of an Enchanters Guild chapter somewhere in the land. >warn sorcerers to protect themselves vs transmutation spell I don't know the word "warn." >go south Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of your colleagues, says, "Stay. Be quiet. Don't embarrass us." Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what this is doing to our business? Do you know how difficult it is to make those yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough 83 times it was possible to make a profit, but now 'gloth' hardly works, and when it does, it usually folds the dough too often and the butter melts, or it doesn't come out the right size, or..." He stops, apparently overwhelmed by the prospect of a world where the pastries have to be hand-made. "Can't you do anything about this? You're supposed to know all about magic!" >
-
@error_bot go south
-
Council Chamber Score: 0 Moves: 2 this is doing to our business? Do you know how difficult it is to make those yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough 83 times it was possible to make a profit, but now 'gloth' hardly works, and when it does, it usually folds the dough too often and the butter melts, or it doesn't come out the right size, or..." He stops, apparently overwhelmed by the prospect of a world where the pastries have to be hand-made. "Can't you do anything about this? You're supposed to know all about magic!" >go south Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of your colleagues, says, "Stay. Be quiet. Don't embarrass us." Hoobly of the Guild of Brewers stands, gesturing at the floury baker. "You don't know what trouble is! Lately, what comes out of the vats, like as not, is cherry flavored or worse. The last vat, I swear it, tasted as if grues had been bathing in it. It takes magic to turn weird vegetables and water into good Borphee beer. Well, without magic, there isn't going to be any beer!" This statement has a profound effect on portions of the crowd. You can hear rumblings from the back concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow Enchanters are looking at one another nervously. >
-
@error_bot yell "stop, evil transmuter" at shadowy figure
-
Council Chamber Score: 0 Moves: 2 when it does, it usually folds the dough too often and the butter melts, or it doesn't come out the right size, or..." He stops, apparently overwhelmed by the prospect of a world where the pastries have to be hand-made. "Can't you do anything about this? You're supposed to know all about magic!" >go south Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of your colleagues, says, "Stay. Be quiet. Don't embarrass us." Hoobly of the Guild of Brewers stands, gesturing at the floury baker. "You don't know what trouble is! Lately, what comes out of the vats, like as not, is cherry flavored or worse. The last vat, I swear it, tasted as if grues had been bathing in it. It takes magic to turn weird vegetables and water into good Borphee beer. Well, without magic, there isn't going to be any beer!" This statement has a profound effect on portions of the crowd. You can hear rumblings from the back concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow Enchanters are looking at one another nervously. >yell "stop, evil transmuter" at shadowy figure There isn't anything here with "stop" written on it. >
-
@error_bot go south
-
Council Chamber Score: 0 Moves: 3 Well, without magic, there isn't going to be any beer!" This statement has a profound effect on portions of the crowd. You can hear rumblings from the back concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow Enchanters are looking at one another nervously. >yell "stop, evil transmuter" at shadowy figure There isn't anything here with "stop" written on it. >go south Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of your colleagues, says, "Stay. Be quiet. Don't embarrass us." A tall, gruff fellow begins to speak. This is Gzornenplatz of the Guild of Huntsmen. "I'm a simple man, and I don't know much about magic. But I do know that the wild beasts are kept out of the towns and villages not just by the huntsmen, but by spells as well. Just yesterday, one of my men was attacked and badly wounded by a troop of rat-ants. They'd slipped the bounds set down by a 'fripple' spell somehow. Are we going to let the sorcerers loose rat-ants on us, and worse?" He sits, glaring significantly at the now-angry clump of mages around you. >
-
@error_bot frotz Orkan
-
Council Chamber Score: 0 Moves: 3 >frotz Orkan Orkan of Thriff stares at you in wonderment. "Are you trying to get them even more mad at us?" He makes a gesture of cancellation before you can finish the spell. As the huntsman's accusations are being absorbed and discussed, Ardis of the Guild of Poets takes the floor. He begins to talk about magic rhyming and spelling aids, and their lack. In the midst of his splendid peroration, just as he was sketching out an insulting mythological allusion in iambic hexameter, the poet turns even greener than usual. His chin elongates and his skin begins to look sort of slimy. In the blink of an eye there stands at the podium, not the orator, but rather a large orange newt. "Breek! Co-ax! Co-ax!" it protests. As you look around the room in shock, you discover that Ardis is not alone. Each and every guildmaster in the room has been turned into a frog, salamander, or other amphibian! All but one, that is: yourself! No! There is one other survivor. At the rear of the room, a shadowy figure in a dark cloak slips quietly out the door. [MORE]
-
@error_bot go south
-
Council Chamber Score: 0 Moves: 4 spell. As the huntsman's accusations are being absorbed and discussed, Ardis of the Guild of Poets takes the floor. He begins to talk about magic rhyming and spelling aids, and their lack. In the midst of his splendid peroration, just as he was sketching out an insulting mythological allusion in iambic hexameter, the poet turns even greener than usual. His chin elongates and his skin begins to look sort of slimy. In the blink of an eye there stands at the podium, not the orator, but rather a large orange newt. "Breek! Co-ax! Co-ax!" it protests. As you look around the room in shock, you discover that Ardis is not alone. Each and every guildmaster in the room has been turned into a frog, salamander, or other amphibian! All but one, that is: yourself! No! There is one other survivor. At the rear of the room, a shadowy figure in a dark cloak slips quietly out the door. >o south I don't know the word "o." >
-
@error_bot go south
-
Guild Hall Score: 0 Moves: 5 blink of an eye there stands at the podium, not the orator, but rather a large orange newt. "Breek! Co-ax! Co-ax!" it protests. As you look around the room in shock, you discover that Ardis is not alone. Each and every guildmaster in the room has been turned into a frog, salamander, or other amphibian! All but one, that is: yourself! No! There is one other survivor. At the rear of the room, a shadowy figure in a dark cloak slips quietly out the door. >o south I don't know the word "o." >go south Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. Little is left of the sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains. A shadowy figure in a dark cloak is running out the door. The shadowy figure, its cloak billowing, charges south into Belwit Square. >
-
@error_bot go south
-
Belwit Square Score: 0 Moves: 6 >go south Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. Little is left of the sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains. A shadowy figure in a dark cloak is running out the door. The shadowy figure, its cloak billowing, charges south into Belwit Square. >go south Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >
-
@error_bot go south
-
Belwit Square Score: 0 Moves: 7 This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. Little is left of the sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains. A shadowy figure in a dark cloak is running out the door. The shadowy figure, its cloak billowing, charges south into Belwit Square. >go south Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >
-
@error_bot be trapped in fucking smoke forever
-
Belwit Square Score: 0 Moves: 7 A shadowy figure in a dark cloak is running out the door. The shadowy figure, its cloak billowing, charges south into Belwit Square. >go south Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >
-
@error_bot close eyes
-
Belwit Square Score: 0 Moves: 8 >go south Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >close eyes That won't help. >
-
@error_bot open eyes
-
Belwit Square Score: 0 Moves: 9 This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >close eyes That won't help. >open eyes They are. >
-
@error_bot remove eyes
-
Belwit Square Score: 0 Moves: 10 The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >close eyes That won't help. >open eyes They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >
-
@error_bot frotz self
-
Belwit Square Score: 0 Moves: 11 explosion. A thick and acrid cloud of orange smoke fills the square. There is no sign of the figure. >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >close eyes That won't help. >open eyes They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >
-
@error_bot wait
-
Belwit Square Score: 0 Moves: 14 >go south You can't see well enough to find your way out. >be trapped in fucking smoke forever I don't know the word "be." >close eyes That won't help. >open eyes They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >
-
@error_bot look
-
Belwit Square Score: 0 Moves: 15 I don't know the word "be." >close eyes That won't help. >open eyes They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >look You can't see anything, what with the smokey orange cloud that blankets the square. >
-
@error_bot frotz thunder
-
Belwit Square Score: 0 Moves: 15 That won't help. >open eyes They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >look You can't see anything, what with the smokey orange cloud that blankets the square. >frotz thunder I don't know the word "thunder." >
-
@error_bot frotz square
-
@error_bot gloth smoke
-
Belwit Square Score: 0 Moves: 15 They are. >remove eyes You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >look You can't see anything, what with the smokey orange cloud that blankets the square. >frotz thunder I don't know the word "thunder." >frotz square You can't see any square here. >
-
Belwit Square Score: 0 Moves: 15 You can't see anything, what with the smokey orange cloud that blankets the square. >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >look You can't see anything, what with the smokey orange cloud that blankets the square. >frotz thunder I don't know the word "thunder." >frotz square You can't see any square here. >gloth smoke I don't know the word "gloth." >
-
@error_bot scream
-
Belwit Square Score: 0 Moves: 16 >frotz self The casting feels wrong, and sure enough, there is a distant rumble of thunder. >wait Time passes... >look You can't see anything, what with the smokey orange cloud that blankets the square. >frotz thunder I don't know the word "thunder." >frotz square You can't see any square here. >gloth smoke I don't know the word "gloth." >scream Aarrrgggghhhhh! >
-
@error_bot blow smoke away