TDWTF Plays Sorcerer
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w
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 15 Moves: 29 >
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w
Store Room
This is a closet for storage. The only exit is east.
Among the provisions here is a small ochre-colored vial, closed and labelled
with tiny lettering.
There is a calendar here (providing light).
There is a depleted matchbook here.Store Room Score: 15 Moves: 30 >
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@error_bot pulver the world
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pulver the world
I don't know the word "world".Store Room Score: 15 Moves: 30 >
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@error_bot take vial
take calendar
take matchbook
read vial
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take vial
Taken.Store Room Score: 15 Moves: 31 >take calendar
Taken.Store Room Score: 15 Moves: 32 >take matchbook
Taken.You are now somewhat hungry.
Store Room Score: 15 Moves: 33 >read vial
"BERZIO POTION
(obviate need for food or drink)"
Store Room Score: 15 Moves: 34 >
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@error_bot drink vial
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drink vial
You can't drink that!Store Room Score: 15 Moves: 35 >
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@error_bot drink BERZIO
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drink BERZIO
You can't drink that!Store Room Score: 15 Moves: 36 >
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@error_bot drink potion
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drink potion
You can't see any potion here!Store Room Score: 15 Moves: 36 >
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@error_bot open vial
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open vial
Opening the ochre vial reveals ochre potion.You are now quite thirsty.
Store Room Score: 15 Moves: 37 >
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@error_bot drink potion
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drink potion
The potion was completely tasteless. You no longer feel hungry and thirsty,
though.Store Room Score: 25 Moves: 38 >
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@error_bot save
yummy
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save
Insert save disk then enter file name.
(Default is C:start): yummy
Ok.Store Room Score: 25 Moves: 38 >
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@error_bot look
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look
Store Room
This is a closet for storage. The only exit is east.Store Room Score: 25 Moves: 39 >
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e
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 40 >
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@error_bot ne
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ne
Servants' Quarters
This is a sparsely furnished living area for the servants of the Guild. None
are in sight; presumably they are out doing their daily errands. You can leave
to the southwest.Servants' Quarters Score: 25 Moves: 41 >
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@error said in TDWTF Plays Sorcerer:
There are no tables to drop.
but can you save over autoexec.bat?
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@error Aren't the Infocom games still under copyright?
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@groo said in TDWTF Plays Sorcerer:
@error said in TDWTF Plays Sorcerer:
There are no tables to drop.
but can you save over autoexec.bat?
¯\_(ツ)_/¯
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@blakeyrat said in TDWTF Plays Sorcerer:
@error Aren't the Infocom games still under copyright?
I'm not distributing them.
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@blakeyrat copyrights don't expire since mickeymouse was invented
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@error said in TDWTF Plays Sorcerer:
I'm not distributing them.
Right; but do they have the "no public performance" clause?
I don't care, I'm just curious. It's not abandonware because it's still being actively sold.
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@error_bot sw
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sw
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 42 >
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@error_bot nw
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nw
Apprentice Quarters
This is a large hall where the Guild's young apprentices live and study as
they strive to achieve a seat on the Circle. You think back to the days when
you occupied these quarters. The apprentices are gone, having accompanied
Frobar into town to shop. You can leave to the southeast.Apprentice Quarters Score: 25 Moves: 43 >
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@blakeyrat said in TDWTF Plays Sorcerer:
Right; but do they have the "no public performance" clause?
I ANAL but I doubt it. Let's Plays weren't a thing for another couple decades.
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@error_bot look
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look
Apprentice Quarters
This is a large hall where the Guild's young apprentices live and study as
they strive to achieve a seat on the Circle. You think back to the days when
you occupied these quarters. The apprentices are gone, having accompanied
Frobar into town to shop. You can leave to the southeast.Apprentice Quarters Score: 25 Moves: 44 >
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@error_bot se
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se
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 45 >
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@error_bot ne
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ne
Servants' Quarters
This is a sparsely furnished living area for the servants of the Guild. None
are in sight; presumably they are out doing their daily errands. You can leave
to the southwest.Servants' Quarters Score: 25 Moves: 46 >
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@error_bot se
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se
You can't go that way.Servants' Quarters Score: 25 Moves: 47 >
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@error_bot sw
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sw
Lobby
This is the entrance lobby of the Guild Hall. Befitting the status and wealth
of the Guild, the lobby is finished with polished Antharian marble, inlaid
with intricate patterns of silver leaf. To the north is a wide arch, and
smaller openings flank the area on the eastern and western sides, as well as
the northeastern and northwestern corners. A narrow stair leads downward.
Through another arch to the south, you can see the entrance steps and the main
road into town.
Affixed to the southern arch is an ornate brass receptacle, intended for use
by messengers.Lobby Score: 25 Moves: 48 >
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@error_bot stair
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stair
I can't find a verb in that sentence!Lobby Score: 25 Moves: 48 >
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@error_bot go to stair
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go to stair
It's here!Lobby Score: 25 Moves: 49 >