TDWTF Plays Zork I


  • 🔀

    West of House                                    Score: 350      Moves: 455
    The map shows a forest with three clearings. The largest clearing contains a
    house. Three paths leave the large clearing. One of these paths, leading
    southwest, is marked "To Stone Barrow".
    >go east
    Kitchen
    >go east
    Behind House
    >go south
    South of House
    You are facing the south side of a white house. There is no door here, and all
    the windows are boarded.
    >go west
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door. A secret path leads southwest into the forest.
    A small leaflet is on the ground.
    There is a small mailbox here.
    >

  • Considered Harmful

    @error_bot save
    ZORK_END.qzl


  • 🔀

    West of House                                    Score: 350      Moves: 455
    Kitchen
    >go east
    Behind House
    >go south
    South of House
    You are facing the south side of a white house. There is no door here, and all
    the windows are boarded.
    >go west
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door. A secret path leads southwest into the forest.
    A small leaflet is on the ground.
    There is a small mailbox here.
    >save
    Enter a file name.
    Default is "ZORK15.qzl": ZORK_END.qzl
    Ok.
    >

  • Considered Harmful

    @error_bot go southwest


  • 🔀

    Stone Barrow                                     Score: 350      Moves: 456
    >go south
    South of House
    You are facing the south side of a white house. There is no door here, and all
    the windows are boarded.
    >go west
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door. A secret path leads southwest into the forest.
    A small leaflet is on the ground.
    There is a small mailbox here.
    >save
    Enter a file name.
    Default is "ZORK15.qzl": ZORK_END.qzl
    Ok.
    >go southwest
    Stone Barrow
    You are standing in front of a massive barrow of stone. In the east face is a
    huge stone door which is open. You cannot see into the dark of the tomb.
    >

  • Considered Harmful

    @error_bot enter barrow


  • 🔀

    Stone Barrow                                     Score: 350      Moves: 456
    >go southwest
    Stone Barrow
    You are standing in front of a massive barrow of stone. In the east face is a
    huge stone door which is open. You cannot see into the dark of the tomb.
    >enter barrow
    Inside the Barrow
    As you enter the barrow, the door closes inexorably behind you. Around you it is
    dark, but ahead is an enormous cavern, brightly lit. Through its center runs a
    wide stream. Spanning the stream is a small wooden footbridge, and beyond a path
    leads into a dark tunnel. Above the bridge, floating in the air, is a large
    sign. It reads:  All ye who stand before this bridge have completed a great and
    perilous adventure which has tested your wit and courage. You have mastered the
    first part of the ZORK trilogy. Those who pass over this bridge must be prepared
    to undertake an even greater adventure that will severely test your skill and
    bravery!
    The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is
    completed in "ZORK III: The Dungeon Master."
    Your score is 350 (total of 350 points), in 456 moves.
    This gives you the rank of Master Adventurer.
    [Hit any key to exit.]

  • Considered Harmful


  • 🔀

    u_setup.blorb_file /home/frotz/DATA/ZORK1.blb
    u_setup.blorb_name ZORK1.blb

  • Considered Harmful

    @error_bot look


  • Considered Harmful

    @error It still doesn't restart correctly


  • 🔀

    West of House                                    Score: 0        Moves: 0
    ZORK I: The Great Underground Empire
    Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
    ZORK is a registered trademark of Infocom, Inc.
    Revision 88 / Serial number 840726
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >

  • 🔀

    West of House                                    Score: 0        Moves: 0
    ZORK I: The Great Underground Empire
    Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
    ZORK is a registered trademark of Infocom, Inc.
    Revision 88 / Serial number 840726
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >

  • Trolleybus Mechanic

    @error_bot open mailbox


  • 🔀

    West of House                                    Score: 0        Moves: 1
    ZORK I: The Great Underground Empire
    Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
    ZORK is a registered trademark of Infocom, Inc.
    Revision 88 / Serial number 840726
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >open mailbox
    Opening the small mailbox reveals a leaflet.
    >

  • Trolleybus Mechanic

    @error_bot examine leaflet


  • 🔀

    West of House                                    Score: 0        Moves: 2
    ZORK I: The Great Underground Empire
    Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
    ZORK is a registered trademark of Infocom, Inc.
    Revision 88 / Serial number 840726
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >open mailbox
    Opening the small mailbox reveals a leaflet.
    >examine leaflet
    "WELCOME TO ZORK!
    ZORK is a game of adventure, danger, and low cunning. In it you will explore
    some of the most amazing territory ever seen by mortals. No computer should be
    without one!"
    >

  • Trolleybus Mechanic

    @error_bot move north


  • 🔀

    West of House                                    Score: 0        Moves: 2
    ZORK is a registered trademark of Infocom, Inc.
    Revision 88 / Serial number 840726
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >open mailbox
    Opening the small mailbox reveals a leaflet.
    >examine leaflet
    "WELCOME TO ZORK!
    ZORK is a game of adventure, danger, and low cunning. In it you will explore
    some of the most amazing territory ever seen by mortals. No computer should be
    without one!"
    >move north
    You used the word "north" in a way that I don't understand.
    >

  • Trolleybus Mechanic

    @error_bot go north


  • 🔀

    North of House                                   Score: 0        Moves: 3
    door.
    There is a small mailbox here.
    >open mailbox
    Opening the small mailbox reveals a leaflet.
    >examine leaflet
    "WELCOME TO ZORK!
    ZORK is a game of adventure, danger, and low cunning. In it you will explore
    some of the most amazing territory ever seen by mortals. No computer should be
    without one!"
    >move north
    You used the word "north" in a way that I don't understand.
    >go north
    North of House
    You are facing the north side of a white house. There is no door here, and all
    the windows are boarded up. To the north a narrow path winds through the trees.
    >

  • Trolleybus Mechanic

    @error_bot go north


  • 🔀

    Forest Path                                      Score: 0        Moves: 4
    >examine leaflet
    "WELCOME TO ZORK!
    ZORK is a game of adventure, danger, and low cunning. In it you will explore
    some of the most amazing territory ever seen by mortals. No computer should be
    without one!"
    >move north
    You used the word "north" in a way that I don't understand.
    >go north
    North of House
    You are facing the north side of a white house. There is no door here, and all
    the windows are boarded up. To the north a narrow path winds through the trees.
    >go north
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south
    here. One particularly large tree with some low branches stands at the edge of
    the path.
    >

  • Trolleybus Mechanic

    @error_bot examine tree


  • 🔀

    Forest Path                                      Score: 0        Moves: 5
    some of the most amazing territory ever seen by mortals. No computer should be
    without one!"
    >move north
    You used the word "north" in a way that I don't understand.
    >go north
    North of House
    You are facing the north side of a white house. There is no door here, and all
    the windows are boarded up. To the north a narrow path winds through the trees.
    >go north
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south
    here. One particularly large tree with some low branches stands at the edge of
    the path.
    >examine tree
    There's nothing special about the tree.
    You hear in the distance the chirping of a song bird.
    >

  • Trolleybus Mechanic

    @error_bot go north


  • 🔀

    Clearing                                         Score: 0        Moves: 6
    >go north
    North of House
    You are facing the north side of a white house. There is no door here, and all
    the windows are boarded up. To the north a narrow path winds through the trees.
    >go north
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south
    here. One particularly large tree with some low branches stands at the edge of
    the path.
    >examine tree
    There's nothing special about the tree.
    You hear in the distance the chirping of a song bird.
    >go north
    Clearing
    You are in a clearing, with a forest surrounding you on all sides. A path leads
    south.
    On the ground is a pile of leaves.
    >

  • Trolleybus Mechanic

    @error_bot go south


  • 🔀

    Forest Path                                      Score: 0        Moves: 7
    You are facing the north side of a white house. There is no door here, and all
    the windows are boarded up. To the north a narrow path winds through the trees.
    >go north
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south
    here. One particularly large tree with some low branches stands at the edge of
    the path.
    >examine tree
    There's nothing special about the tree.
    You hear in the distance the chirping of a song bird.
    >go north
    Clearing
    You are in a clearing, with a forest surrounding you on all sides. A path leads
    south.
    On the ground is a pile of leaves.
    >go south
    Forest Path
    >

  • Trolleybus Mechanic

    @error_bot go south


  • 🔀

    North of House                                   Score: 0        Moves: 8
    >go north
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south
    here. One particularly large tree with some low branches stands at the edge of
    the path.
    >examine tree
    There's nothing special about the tree.
    You hear in the distance the chirping of a song bird.
    >go north
    Clearing
    You are in a clearing, with a forest surrounding you on all sides. A path leads
    south.
    On the ground is a pile of leaves.
    >go south
    Forest Path
    >go south
    North of House
    >

  • Trolleybus Mechanic

    @error_bot go southwest


  • 🔀

    West of House                                    Score: 0        Moves: 9
    >examine tree
    There's nothing special about the tree.
    You hear in the distance the chirping of a song bird.
    >go north
    Clearing
    You are in a clearing, with a forest surrounding you on all sides. A path leads
    south.
    On the ground is a pile of leaves.
    >go south
    Forest Path
    >go south
    North of House
    >go southwest
    West of House
    There is a small mailbox here.
    The small mailbox contains:
    A leaflet
    >

  • Considered Harmful

    @error_bot verbose


  • Considered Harmful

    @error_bot load
    ZORK_END.qzl
    go southwest
    enter barrow
    h


  • 🔀

    West of House                                    Score: 0        Moves: 11
    There is a small mailbox here.
    The small mailbox contains:
    A leaflet
    >verbose
    Maximum verbosity.
    >load
    I don't know the word "load".
    >ZORK_END.qzl
    I don't know the word "zork_end".
    >go southwest
    You can't go that way.
    >enter barrow
    You can't see any barrow here!
    >h
    I don't know the word "h".
    >

  • Considered Harmful

    @error_bot restore
    ZORK_END.qzl
    go southwest
    enter barrow


  • 🔀

    West of House                                    Score: 0        Moves: 11
    A leaflet
    >verbose
    Maximum verbosity.
    >load
    I don't know the word "load".
    >ZORK_END.qzl
    I don't know the word "zork_end".
    >go southwest
    You can't go that way.
    >enter barrow
    You can't see any barrow here!
    >h
    I don't know the word "h".
    >restore
    Enter a file name.
    Default is "ZORK1.qzl": ZORK_END.qzl
    West of House                                    Score: 0        Moves: 13
    I don't know the word "zork_end".
    >go southwest
    You can't go that way.
    >enter barrow
    You can't see any barrow here!
    >h
    I don't know the word "h".
    >restore
    Enter a file name.
    Default is "ZORK1.qzl": ZORK_END.qzl
    Failed.
    >go southwest
    You can't go that way.
    >enter barrow
    You can't see any barrow here!
    >

  • Considered Harmful

    @error_bot restore
    ZORK_END.qzl


  • 🔀

    West of House                                    Score: 350      Moves: 455
    >enter barrow
    You can't see any barrow here!
    >h
    I don't know the word "h".
    >restore
    Enter a file name.
    Default is "ZORK1.qzl": ZORK_END.qzl
    Failed.
    >go southwest
    You can't go that way.
    >enter barrow
    You can't see any barrow here!
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Ok.
    >

  • Considered Harmful

    @error_bot go southwest
    enter barrow


  • 🔀

    Stone Barrow                                     Score: 350      Moves: 456
    >go southwest
    Stone Barrow
    You are standing in front of a massive barrow of stone. In the east face is a
    huge stone door which is open. You cannot see into the dark of the tomb.
    >enter barrow
    Inside the Barrow
    As you enter the barrow, the door closes inexorably behind you. Around you it is
    dark, but ahead is an enormous cavern, brightly lit. Through its center runs a
    wide stream. Spanning the stream is a small wooden footbridge, and beyond a path
    leads into a dark tunnel. Above the bridge, floating in the air, is a large
    sign. It reads:  All ye who stand before this bridge have completed a great and
    perilous adventure which has tested your wit and courage. You have mastered the
    first part of the ZORK trilogy. Those who pass over this bridge must be prepared
    to undertake an even greater adventure that will severely test your skill and
    bravery!
    The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is
    completed in "ZORK III: The Dungeon Master."
    Your score is 350 (total of 350 points), in 456 moves.
    This gives you the rank of Master Adventurer.
    [Hit any key to exit.]

  • Considered Harmful

    @error_bot look


  • 🔀

    u_setup.blorb_file /home/frotz/DATA/ZORK1.blb
    u_setup.blorb_name ZORK1.blb

  • Considered Harmful

    @pie_flavor This is why we can't have nice things.


  • Considered Harmful

    @error ☺
    I'm more interested in why it failed to restore the first time.


  • 🔀

    u_setup.blorb_file .-���/C:\Users\error\Documents\src\surrogate-host\dist\index.
    blb
    u_setup.blorb_name C:\Users\error\Documents\src\surrogate-host\dist\index.blb

  • Considered Harmful

    @error_bot verbose
    restart
    y


  • 🔀

    West of House                                    Score: 0        Moves: 3
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >verbose
    Maximum verbosity.
    >verbose
    Maximum verbosity.
    >restart
    Your score would be 0 (total of 350 points), in 2 moves.
    This score gives you the rank of Beginner.
    Do you wish to restart? (Y is affirmative): >restart
    >y
    You must supply a verb!
    >y
    You must supply a verb!
    >

  • Considered Harmful

    @error_bot restart
    y


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