TDWTF Plays Zork I
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West of House Score: 350 Moves: 455 The map shows a forest with three clearings. The largest clearing contains a house. Three paths leave the large clearing. One of these paths, leading southwest, is marked "To Stone Barrow". >go east Kitchen >go east Behind House >go south South of House You are facing the south side of a white house. There is no door here, and all the windows are boarded. >go west West of House You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest. A small leaflet is on the ground. There is a small mailbox here. >
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@error_bot save
ZORK_END.qzl
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West of House Score: 350 Moves: 455 Kitchen >go east Behind House >go south South of House You are facing the south side of a white house. There is no door here, and all the windows are boarded. >go west West of House You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest. A small leaflet is on the ground. There is a small mailbox here. >save Enter a file name. Default is "ZORK15.qzl": ZORK_END.qzl Ok. >
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@error_bot go southwest
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Stone Barrow Score: 350 Moves: 456 >go south South of House You are facing the south side of a white house. There is no door here, and all the windows are boarded. >go west West of House You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest. A small leaflet is on the ground. There is a small mailbox here. >save Enter a file name. Default is "ZORK15.qzl": ZORK_END.qzl Ok. >go southwest Stone Barrow You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb. >
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@error_bot enter barrow
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Stone Barrow Score: 350 Moves: 456 >go southwest Stone Barrow You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb. >enter barrow Inside the Barrow As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery! The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon Master." Your score is 350 (total of 350 points), in 456 moves. This gives you the rank of Master Adventurer. [Hit any key to exit.]
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u_setup.blorb_file /home/frotz/DATA/ZORK1.blb u_setup.blorb_name ZORK1.blb
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@error_bot look
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@error It still doesn't restart correctly
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West of House Score: 0 Moves: 0 ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >
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West of House Score: 0 Moves: 0 ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >
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@error_bot open mailbox
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West of House Score: 0 Moves: 1 ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >open mailbox Opening the small mailbox reveals a leaflet. >
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@error_bot examine leaflet
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West of House Score: 0 Moves: 2 ZORK I: The Great Underground Empire Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >open mailbox Opening the small mailbox reveals a leaflet. >examine leaflet "WELCOME TO ZORK! ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!" >
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@error_bot move north
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West of House Score: 0 Moves: 2 ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >open mailbox Opening the small mailbox reveals a leaflet. >examine leaflet "WELCOME TO ZORK! ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!" >move north You used the word "north" in a way that I don't understand. >
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@error_bot go north
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North of House Score: 0 Moves: 3 door. There is a small mailbox here. >open mailbox Opening the small mailbox reveals a leaflet. >examine leaflet "WELCOME TO ZORK! ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!" >move north You used the word "north" in a way that I don't understand. >go north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >
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@error_bot go north
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Forest Path Score: 0 Moves: 4 >examine leaflet "WELCOME TO ZORK! ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!" >move north You used the word "north" in a way that I don't understand. >go north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >go north Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path. >
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@error_bot examine tree
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Forest Path Score: 0 Moves: 5 some of the most amazing territory ever seen by mortals. No computer should be without one!" >move north You used the word "north" in a way that I don't understand. >go north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >go north Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path. >examine tree There's nothing special about the tree. You hear in the distance the chirping of a song bird. >
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@error_bot go north
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Clearing Score: 0 Moves: 6 >go north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >go north Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path. >examine tree There's nothing special about the tree. You hear in the distance the chirping of a song bird. >go north Clearing You are in a clearing, with a forest surrounding you on all sides. A path leads south. On the ground is a pile of leaves. >
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@error_bot go south
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Forest Path Score: 0 Moves: 7 You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. >go north Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path. >examine tree There's nothing special about the tree. You hear in the distance the chirping of a song bird. >go north Clearing You are in a clearing, with a forest surrounding you on all sides. A path leads south. On the ground is a pile of leaves. >go south Forest Path >
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@error_bot go south
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North of House Score: 0 Moves: 8 >go north Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path. >examine tree There's nothing special about the tree. You hear in the distance the chirping of a song bird. >go north Clearing You are in a clearing, with a forest surrounding you on all sides. A path leads south. On the ground is a pile of leaves. >go south Forest Path >go south North of House >
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@error_bot go southwest
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West of House Score: 0 Moves: 9 >examine tree There's nothing special about the tree. You hear in the distance the chirping of a song bird. >go north Clearing You are in a clearing, with a forest surrounding you on all sides. A path leads south. On the ground is a pile of leaves. >go south Forest Path >go south North of House >go southwest West of House There is a small mailbox here. The small mailbox contains: A leaflet >
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@error_bot verbose
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@error_bot load
ZORK_END.qzl
go southwest
enter barrow
h
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West of House Score: 0 Moves: 11 There is a small mailbox here. The small mailbox contains: A leaflet >verbose Maximum verbosity. >load I don't know the word "load". >ZORK_END.qzl I don't know the word "zork_end". >go southwest You can't go that way. >enter barrow You can't see any barrow here! >h I don't know the word "h". >
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@error_bot restore
ZORK_END.qzl
go southwest
enter barrow
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West of House Score: 0 Moves: 11 A leaflet >verbose Maximum verbosity. >load I don't know the word "load". >ZORK_END.qzl I don't know the word "zork_end". >go southwest You can't go that way. >enter barrow You can't see any barrow here! >h I don't know the word "h". >restore Enter a file name. Default is "ZORK1.qzl": ZORK_END.qzl West of House Score: 0 Moves: 13 I don't know the word "zork_end". >go southwest You can't go that way. >enter barrow You can't see any barrow here! >h I don't know the word "h". >restore Enter a file name. Default is "ZORK1.qzl": ZORK_END.qzl Failed. >go southwest You can't go that way. >enter barrow You can't see any barrow here! >
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@error_bot restore
ZORK_END.qzl
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West of House Score: 350 Moves: 455 >enter barrow You can't see any barrow here! >h I don't know the word "h". >restore Enter a file name. Default is "ZORK1.qzl": ZORK_END.qzl Failed. >go southwest You can't go that way. >enter barrow You can't see any barrow here! >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Ok. >
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@error_bot go southwest
enter barrow
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Stone Barrow Score: 350 Moves: 456 >go southwest Stone Barrow You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb. >enter barrow Inside the Barrow As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery! The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon Master." Your score is 350 (total of 350 points), in 456 moves. This gives you the rank of Master Adventurer. [Hit any key to exit.]
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@error_bot look
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u_setup.blorb_file /home/frotz/DATA/ZORK1.blb u_setup.blorb_name ZORK1.blb
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@pie_flavor This is why we can't have nice things.
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@error
I'm more interested in why it failed to restore the first time.
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u_setup.blorb_file .-���/C:\Users\error\Documents\src\surrogate-host\dist\index. blb u_setup.blorb_name C:\Users\error\Documents\src\surrogate-host\dist\index.blb
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@error_bot verbose
restart
y
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West of House Score: 0 Moves: 3 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >verbose Maximum verbosity. >verbose Maximum verbosity. >restart Your score would be 0 (total of 350 points), in 2 moves. This score gives you the rank of Beginner. Do you wish to restart? (Y is affirmative): >restart >y You must supply a verb! >y You must supply a verb! >
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@error_bot restart
y