TDWTF Plays Zork I


  • 🔀

    West of House                                    Score: 0        Moves: 4
    door.
    There is a small mailbox here.
    >verbose
    Maximum verbosity.
    >verbose
    Maximum verbosity.
    >restart
    Your score would be 0 (total of 350 points), in 2 moves.
    This score gives you the rank of Beginner.
    Do you wish to restart? (Y is affirmative): >restart
    >y
    You must supply a verb!
    >y
    You must supply a verb!
    >restart
    Your score would be 0 (total of 350 points), in 3 moves.
    This score gives you the rank of Beginner.
    Do you wish to restart? (Y is affirmative): >restart
    >y
    You must supply a verb!
    >y
    You must supply a verb!
    >

  • Considered Harmful

    @error_bot restart
    y


  • 🔀

    West of House                                    Score: 0        Moves: 0
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >

  • Considered Harmful

    The rate limiting is a :barrier: to running multiple game threads in parallel.


  • Considered Harmful

    @error_bot quit
    y


  • 🔀

    West of House                                    Score: 0        Moves: 1
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >quit
    Your score would be 0 (total of 350 points), in 0 moves.
    This score gives you the rank of Beginner.
    Do you wish to leave the game? (Y is affirmative): >quit
    Ok.
    >y
    You must supply a verb!
    >y
    You must supply a verb!
    >

  • Considered Harmful

    @error_bot quit
    y


  • 🔀

    West of House                                    Score: 0        Moves: 1
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >quit
    Your score would be 0 (total of 350 points), in 0 moves.
    This score gives you the rank of Beginner.
    Do you wish to leave the game? (Y is affirmative): >quit
    Ok.
    >y
    You must supply a verb!
    >y
    You must supply a verb!
    >quit
    Your score would be 0 (total of 350 points), in 1 move.
    This score gives you the rank of Beginner.
    Do you wish to leave the game? (Y is affirmative): >y
    [Hit any key to exit.]

  • Considered Harmful


  • 🔀

    u_setup.blorb_file /home/frotz/game/zork_1.blb
    u_setup.blorb_name zork_1.blb

  • 🔀

    West of House                                    Score: 0        Moves: 0
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >

  • Considered Harmful

    @error_bot restore
    ZORK_END.qzl


  • 🔀

    West of House                                    Score: 0        Moves: 1
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >restore
    Enter a file name.
    Default is "zork_1.qzl": ZORK_END.qzl
    Failed.
    >

  • Considered Harmful

    @error_bot restore
    ZORK_END.qzl


  • 🔀

    West of House                                    Score: 0        Moves: 2
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >restore
    Enter a file name.
    Default is "zork_1.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >

  • Considered Harmful

    @error_bot restore


  • 🔀

    West of House                                    Score: 0        Moves: 2
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >restore
    Enter a file name.
    Default is "zork_1.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl":

  • Considered Harmful

    @error_bot ZORK_END.qzl


  • 🔀

    West of House                                    Score: 0        Moves: 3
    ZORK: The Great Underground Empire - Part I
    Copyright (c) 1980 by Infocom, Inc. All rights reserved.
    ZORK is a trademark of Infocom, Inc.
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >restore
    Enter a file name.
    Default is "zork_1.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >

  • Considered Harmful

    @error_bot restore
    ZORK15.qzl


  • 🔀

    West of House                                    Score: 0        Moves: 4
    Release 15 / Serial number ������
    West of House
    You are standing in an open field west of a white house, with a boarded front
    door.
    There is a small mailbox here.
    >restore
    Enter a file name.
    Default is "zork_1.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK_END.qzl
    Failed.
    >restore
    Enter a file name.
    Default is "ZORK_END.qzl": ZORK15.qzl
    Failed.
    >

  • Considered Harmful


  • Considered Harmful

    @pie_flavor I switched game versions and the save files are incompatible.

    ¯\_(ツ)_/¯


  • Considered Harmful

    I would care more if you guys were in the middle of the game, not just loading the endgame to crash my Frotz module.


  • Considered Harmful

    @error But how else would we successfully bugtest it?


  • Considered Harmful

    @error_bot open mailbox
    read leaflet
    drop leaflet
    go north
    go north
    climb tree
    get egg
    go down
    open egg
    go south
    go east
    open window
    enter house
    get sack
    get bottle
    open sack
    drop lunch
    drop bottle
    go west
    get sword
    get lantern
    move rug
    turn on lamp


  • 🔀

    Living Room                                      Score: 15       Moves: 27
    >open sack
    Opening the brown sack reveals a lunch, and a clove of garlic.
    >drop lunch
    Dropped.
    >drop bottle
    Dropped.
    >go west
    Living Room
    You are in the living room. There is a door to the east, a wooden door with
    strange gothic lettering to the west, which appears to be nailed shut, a trophy
    case, and a large oriental rug in the center of the room.
    Above the trophy case hangs an elvish sword of great antiquity.
    A battery-powered brass lantern is on the trophy case.
    >get sword
    Taken.
    >get lantern
    Taken.
    >move rug
    With a great effort, the rug is moved to one side of the room. With the rug
    moved, the dusty cover of a closed trap-door appears.
    >turn on lamp
    The lamp is now on.
    >

  • Considered Harmful

    @error_bot open trapdoor
    go down
    drop egg
    save
    z1.qzl


  • 🔀

    Cellar                                           Score: 40       Moves: 31
    Taken.
    >move rug
    With a great effort, the rug is moved to one side of the room. With the rug
    moved, the dusty cover of a closed trap-door appears.
    >turn on lamp
    The lamp is now on.
    >open trapdoor
    The door reluctantly opens to reveal a rickety staircase descending into
    darkness.
    >go down
    The trap door crashes shut, and you hear someone barring it.
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a
    crawlway to the south. On the west is the bottom of a steep metal ramp which is
    unclimbable.
    Your sword is glowing with a faint blue glow.
    >drop egg
    Dropped.
    >save
    Enter a file name.
    Default is "ZORK15.qzl": z1.qzl
    Ok.
    >

  • Considered Harmful

    @error_bot go north
    hit troll with sword
    hit troll with sword


  • 🔀

    The Troll Room                                   Score: 40       Moves: 34
    >drop egg
    Dropped.
    >save
    Enter a file name.
    Default is "ZORK15.qzl": z1.qzl
    Ok.
    >go north
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole
    leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the
    walls.
    A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the
    room.
    Your sword has begun to glow very brightly.
    The troll's axe barely misses your ear.
    >hit troll with sword
    A furious exchange, and the troll is knocked out!
    >hit troll with sword
    The unconscious troll cannot defend himself:  He dies.
    Almost as soon as the troll breathes his last breath, a cloud of sinister black
    fog envelops him, and when the fog lifts, the carcass has disappeared.
    Your sword is no longer glowing.
    >

  • Considered Harmful

    @error_bot drop sword
    save
    z1.qzl
    go west
    go west
    go west
    go up
    get coins
    get key


  • 🔀

    Maze                                             Score: 50       Moves: 42
    Ok.
    >go west
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go west
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go west
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go up
    Maze
    This is part of a maze of twisty little passages, all alike. A skeleton,
    probably the remains of a luckless adventurer, lies here.
    Beside the skeleton is a rusty knife.
    The deceased adventurer's useless lantern is here.
    There is a skeleton key here.
    An old leather bag, bulging with coins, is here.
    >get coins
    Taken.
    >get key
    Taken.
    >

  • Considered Harmful

    @error_bot save
    z1.qzl
    go southwest
    go east
    go south
    go southeast
    say "Odysseus"
    go east
    go east
    inventory


  • 🔀

    Maze                                             Score: 50       Moves: 42
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go west
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go west
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go up
    Maze
    This is part of a maze of twisty little passages, all alike. A skeleton,
    probably the remains of a luckless adventurer, lies here.
    Beside the skeleton is a rusty knife.
    The deceased adventurer's useless lantern is here.
    There is a skeleton key here.
    An old leather bag, bulging with coins, is here.
    >get coins
    Taken.
    >get key
    Taken.
    >save
    Enter a file name.
    Default is "z1.qzl": z1.qzl
    Cyclops Room                                     Score: 50       Moves: 50
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >say "Odysseus"
    I don't know the word 'say'.
    >go east
    The east wall is solid rock.
    >go east
    The east wall is solid rock.
    >inventory
    You are carrying:
    A skeleton key
    A bag of coins
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    >

  • Considered Harmful

    @error_bot load
    z1.qzl
    go southwest
    go east
    go south
    go southeast
    shout "Odysseus"
    go east
    go east
    inventory


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 57
    >go southwest
    You can't go that way.
    >go east
    The east wall is solid rock.
    >go south
    You can't go that way.
    >go southeast
    You can't go that way.
    >shout "Odysseus"
    I don't know the word '"'.
    >go east
    The east wall is solid rock.
    >go east
    The east wall is solid rock.
    >inventory
    You are carrying:
    A skeleton key
    A bag of coins
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    >

  • Considered Harmful

    goddammit
    @error_bot restore
    z1.qzl
    go southwest
    go east
    go south
    go southeast
    shout Odysseus
    go east
    go east
    inventory


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 50
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >go east
    The east wall is solid rock.
    >go east
    The east wall is solid rock.
    >inventory
    You are carrying:
    A skeleton key
    A bag of coins
    A lamp
    A brown sack
    The brown sack contains:
    A clove of garlic
    >

  • Considered Harmful

    @error_bot restore
    z1.qzl
    go southwest
    go east
    go south
    go southeast


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 47
    A brown sack
    The brown sack contains:
    A clove of garlic
    >restore
    Enter a file name.
    Default is "z1.qzl": z1.qzl
    Ok.
    >go southwest
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go east
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go south
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >

  • Considered Harmful

    @error_bot shout Odysseus


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 47
    A clove of garlic
    >restore
    Enter a file name.
    Default is "z1.qzl": z1.qzl
    Ok.
    >go southwest
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go east
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go south
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >

  • Considered Harmful

    @error_bot shout Odysseus


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 47
    Enter a file name.
    Default is "z1.qzl": z1.qzl
    Ok.
    >go southwest
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go east
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go south
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >

  • Considered Harmful

    @error_bot shout Odysseus   


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 47
    Ok.
    >go southwest
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go east
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go south
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >shout Odysseus   
    I can't use the word 'odysse' here.
    >

  • Considered Harmful


  • Considered Harmful

    @error_bot save
    z1.qzl


  • 🔀

    Cyclops Room                                     Score: 50       Moves: 48
    >go east
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go south
    Maze
    This is part of a maze of twisty little passages, all alike.
    >go southeast
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks
    the staircase. From his state of health, and the bloodstains on the walls, you
    gather that he is not very friendly, though he likes people.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >shout Odysseus
    I can't use the word 'odysse' here.
    >shout Odysseus   
    I can't use the word 'odysse' here.
    >save
    Enter a file name.
    Default is "z1.qzl": z1.qzl
    Ok.
    >

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