TDWTF Plays Zork I
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West of House Score: 0 Moves: 4 door. There is a small mailbox here. >verbose Maximum verbosity. >verbose Maximum verbosity. >restart Your score would be 0 (total of 350 points), in 2 moves. This score gives you the rank of Beginner. Do you wish to restart? (Y is affirmative): >restart >y You must supply a verb! >y You must supply a verb! >restart Your score would be 0 (total of 350 points), in 3 moves. This score gives you the rank of Beginner. Do you wish to restart? (Y is affirmative): >restart >y You must supply a verb! >y You must supply a verb! >
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@error_bot restart
y
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West of House Score: 0 Moves: 0 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >
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The rate limiting is a to running multiple game threads in parallel.
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@error_bot quit
y
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West of House Score: 0 Moves: 1 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >quit Your score would be 0 (total of 350 points), in 0 moves. This score gives you the rank of Beginner. Do you wish to leave the game? (Y is affirmative): >quit Ok. >y You must supply a verb! >y You must supply a verb! >
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@error_bot quit
y
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West of House Score: 0 Moves: 1 Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >quit Your score would be 0 (total of 350 points), in 0 moves. This score gives you the rank of Beginner. Do you wish to leave the game? (Y is affirmative): >quit Ok. >y You must supply a verb! >y You must supply a verb! >quit Your score would be 0 (total of 350 points), in 1 move. This score gives you the rank of Beginner. Do you wish to leave the game? (Y is affirmative): >y [Hit any key to exit.]
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u_setup.blorb_file /home/frotz/game/zork_1.blb u_setup.blorb_name zork_1.blb
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West of House Score: 0 Moves: 0 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >
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@error_bot restore
ZORK_END.qzl
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West of House Score: 0 Moves: 1 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >restore Enter a file name. Default is "zork_1.qzl": ZORK_END.qzl Failed. >
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@error_bot restore
ZORK_END.qzl
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West of House Score: 0 Moves: 2 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >restore Enter a file name. Default is "zork_1.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >
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@error_bot restore
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West of House Score: 0 Moves: 2 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >restore Enter a file name. Default is "zork_1.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl":
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@error_bot ZORK_END.qzl
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West of House Score: 0 Moves: 3 ZORK: The Great Underground Empire - Part I Copyright (c) 1980 by Infocom, Inc. All rights reserved. ZORK is a trademark of Infocom, Inc. Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >restore Enter a file name. Default is "zork_1.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >
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@error_bot restore
ZORK15.qzl
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West of House Score: 0 Moves: 4 Release 15 / Serial number ������ West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >restore Enter a file name. Default is "zork_1.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK_END.qzl Failed. >restore Enter a file name. Default is "ZORK_END.qzl": ZORK15.qzl Failed. >
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@pie_flavor I switched game versions and the save files are incompatible.
¯\_(ツ)_/¯
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I would care more if you guys were in the middle of the game, not just loading the endgame to crash my Frotz module.
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@error But how else would we successfully bugtest it?
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@error_bot open mailbox
read leaflet
drop leaflet
go north
go north
climb tree
get egg
go down
open egg
go south
go east
open window
enter house
get sack
get bottle
open sack
drop lunch
drop bottle
go west
get sword
get lantern
move rug
turn on lamp
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Living Room Score: 15 Moves: 27 >open sack Opening the brown sack reveals a lunch, and a clove of garlic. >drop lunch Dropped. >drop bottle Dropped. >go west Living Room You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. >get sword Taken. >get lantern Taken. >move rug With a great effort, the rug is moved to one side of the room. With the rug moved, the dusty cover of a closed trap-door appears. >turn on lamp The lamp is now on. >
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@error_bot open trapdoor
go down
drop egg
save
z1.qzl
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Cellar Score: 40 Moves: 31 Taken. >move rug With a great effort, the rug is moved to one side of the room. With the rug moved, the dusty cover of a closed trap-door appears. >turn on lamp The lamp is now on. >open trapdoor The door reluctantly opens to reveal a rickety staircase descending into darkness. >go down The trap door crashes shut, and you hear someone barring it. Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. Your sword is glowing with a faint blue glow. >drop egg Dropped. >save Enter a file name. Default is "ZORK15.qzl": z1.qzl Ok. >
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@error_bot go north
hit troll with sword
hit troll with sword
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The Troll Room Score: 40 Moves: 34 >drop egg Dropped. >save Enter a file name. Default is "ZORK15.qzl": z1.qzl Ok. >go north The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room. Your sword has begun to glow very brightly. The troll's axe barely misses your ear. >hit troll with sword A furious exchange, and the troll is knocked out! >hit troll with sword The unconscious troll cannot defend himself: He dies. Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. Your sword is no longer glowing. >
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@error_bot drop sword
save
z1.qzl
go west
go west
go west
go up
get coins
get key
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Maze Score: 50 Moves: 42 Ok. >go west Maze This is part of a maze of twisty little passages, all alike. >go west Maze This is part of a maze of twisty little passages, all alike. >go west Maze This is part of a maze of twisty little passages, all alike. >go up Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here. >get coins Taken. >get key Taken. >
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@error_bot save
z1.qzl
go southwest
go east
go south
go southeast
say "Odysseus"
go east
go east
inventory
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Maze Score: 50 Moves: 42 Maze This is part of a maze of twisty little passages, all alike. >go west Maze This is part of a maze of twisty little passages, all alike. >go west Maze This is part of a maze of twisty little passages, all alike. >go up Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here. >get coins Taken. >get key Taken. >save Enter a file name. Default is "z1.qzl": z1.qzl Cyclops Room Score: 50 Moves: 50 Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >say "Odysseus" I don't know the word 'say'. >go east The east wall is solid rock. >go east The east wall is solid rock. >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >
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@error_bot load
z1.qzl
go southwest
go east
go south
go southeast
shout "Odysseus"
go east
go east
inventory
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Cyclops Room Score: 50 Moves: 57 >go southwest You can't go that way. >go east The east wall is solid rock. >go south You can't go that way. >go southeast You can't go that way. >shout "Odysseus" I don't know the word '"'. >go east The east wall is solid rock. >go east The east wall is solid rock. >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >
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goddammit
@error_bot restore
z1.qzl
go southwest
go east
go south
go southeast
shout Odysseus
go east
go east
inventory
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Cyclops Room Score: 50 Moves: 50 Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >go east The east wall is solid rock. >go east The east wall is solid rock. >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >
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@error_bot restore
z1.qzl
go southwest
go east
go south
go southeast
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Cyclops Room Score: 50 Moves: 47 A brown sack The brown sack contains: A clove of garlic >restore Enter a file name. Default is "z1.qzl": z1.qzl Ok. >go southwest Maze This is part of a maze of twisty little passages, all alike. >go east Maze This is part of a maze of twisty little passages, all alike. >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >
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@error_bot shout Odysseus
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Cyclops Room Score: 50 Moves: 47 A clove of garlic >restore Enter a file name. Default is "z1.qzl": z1.qzl Ok. >go southwest Maze This is part of a maze of twisty little passages, all alike. >go east Maze This is part of a maze of twisty little passages, all alike. >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >
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@error_bot shout Odysseus
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Cyclops Room Score: 50 Moves: 47 Enter a file name. Default is "z1.qzl": z1.qzl Ok. >go southwest Maze This is part of a maze of twisty little passages, all alike. >go east Maze This is part of a maze of twisty little passages, all alike. >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >
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@error_bot shout Odysseus  Â
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Cyclops Room Score: 50 Moves: 47 Ok. >go southwest Maze This is part of a maze of twisty little passages, all alike. >go east Maze This is part of a maze of twisty little passages, all alike. >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >
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@error_bot save
z1.qzl
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Cyclops Room Score: 50 Moves: 48 >go east Maze This is part of a maze of twisty little passages, all alike. >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >save Enter a file name. Default is "z1.qzl": z1.qzl Ok. >