TDWTF Plays Zork I
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Entrance to Hades Score: 154 Moves: 181 "Abandon every hope, all ye who enter here." The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The way through the gate is barred by evil spirits, who jeer at your attempts to pass. >ring bell Ding, dong. The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape. In your confusion, the candles drop to the ground (and they are out). >get candles Taken. >light match One of the matches starts to burn. >light candles with match The candles are lighted. The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power. The match has gone out. >
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@error_bot read book
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Entrance to Hades Score: 154 Moves: 182 One of the matches starts to burn. >light candles with match The candles are lighted. The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power. The match has gone out. >read book Commandment #12592 Oh ye who go about saying unto each: "Hello sailor": Dost thou know the magnitude of thy sin before the gods? Yea, verily, thou shalt be ground between two stones. Shall the angry gods cast thy body into the whirlpool? Surely, thy eye shall be put out with a sharp stick! Even unto the ends of the earth shalt thou wander and Unto the land of the dead shalt thou be sent at last. Surely thou shalt repent of thy cunning. Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: 'Begone, fiends!'. A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls. >
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@error_bot extinguish candles
drop book
go south
get skull
inventory
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Land of the Living Dead Score: 164 Moves: 187 power, flee through the walls. >extinguish candles The flame is extinguished. >drop book Dropped. >go south Land of the Living Dead You have entered the Land of the Living Dead, a large desolate room. Although it is apparently uninhabited, you can hear the sounds of thousands of lost souls weeping and moaning. In the east corner are stacked the remains of dozens of previous adventurers who were less fortunate than yourself. A passage exits to the north. Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily. >get skull Taken. >inventory You are carrying: A crystal skull A pair of candles A matchbook A torch >
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@error_bot save
z5.qzl
go north
go up
go north
go north
go north
go west
go west
go south
go up
put skull in case
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Living Room Score: 174 Moves: 198 narrows even further. >go north Round Room >go west East-West Passage >go west The Troll Room >go south Cellar There is a bloody axe here. >go up Living Room There is a skeleton key here. Your collection of treasures consists of: A gold coffin A sceptre A crystal trident A trunk of jewels A painting A bag of coins >put skull in case Done. >
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@error_bot save
z5.qzl
go down
go north
go east
go east
go southeast
go east
go down
go south
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Temple Score: 174 Moves: 207 >go east East-West Passage >go east Round Room >go southeast Engravings Cave There are old engravings on the walls here. >go east Dome Room Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body. >go down Torch Room >go south Temple There is a brown sack here. The brown sack contains: A clove of garlic There is a brass lantern (battery-powered) here. There is a screwdriver here. There is a hand-held air pump here. >
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@error_bot get all
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Temple Score: 174 Moves: 208 There are old engravings on the walls here. >go east Dome Room Someone carrying a large bag is casually leaning against one of the walls here. He does not speak, but it is clear from his aspect that the bag will be taken only over his dead body. >go down Torch Room >go south Temple There is a brown sack here. The brown sack contains: A clove of garlic There is a brass lantern (battery-powered) here. There is a screwdriver here. There is a hand-held air pump here. >get all brown sack: Taken. lamp: Taken. screwdriver: Taken. hand-held air pump: Taken. prayer: What a concept! >
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@error_bot inventory
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Temple Score: 174 Moves: 209 The brown sack contains: A clove of garlic There is a brass lantern (battery-powered) here. There is a screwdriver here. There is a hand-held air pump here. >get all brown sack: Taken. lamp: Taken. screwdriver: Taken. hand-held air pump: Taken. prayer: What a concept! >inventory You are carrying: A hand-held air pump A screwdriver A lamp A brown sack The brown sack contains: A clove of garlic A pair of candles A matchbook A torch >
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@error_bot restore
z5.qzl
get sceptre
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Living Room Score: 168 Moves: 200 brown sack: Taken. lamp: Taken. screwdriver: Taken. hand-held air pump: Taken. prayer: What a concept! >inventory You are carrying: A hand-held air pump A screwdriver A lamp A brown sack The brown sack contains: A clove of garlic A pair of candles A matchbook A torch >restore Enter a file name. Default is "z5.qzl": z5.qzl Ok. >get sceptre Taken. >
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@error_bot save
z5.qzl
go down
go north
go east
go east
go southeast
go east
go down
go south
get all
inventory
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Temple Score: 168 Moves: 211 A clove of garlic There is a brass lantern (battery-powered) here. There is a screwdriver here. There is a hand-held air pump here. >get all brown sack: Taken. lamp: Taken. screwdriver: Taken. hand-held air pump: Taken. prayer: A valiant attempt. >inventory You are carrying: A hand-held air pump A screwdriver A lamp A brown sack The brown sack contains: A clove of garlic A sceptre A pair of candles A matchbook A torch >
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@error_bot go south
go down
go north
go north
go north
go east
go up
go east
go east
inflate plastic with pump
drop pump
read label
drop label
put screwdriver in sack
put sceptre in sack
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Narrow Passage Score: 168 Moves: 215 hand-held air pump: Taken. prayer: A valiant attempt. >inventory You are carrying: A hand-held air pump A screwdriver A lamp A brown sack The brown sack contains: A clove of garlic A sceptre A pair of candles A matchbook A torch >go south Altar >go down Cave >go north Mirror Room >go north Narrow Passage > Cave Score: 158 Moves: 220 appear indistinct, bleached of color, even unreal. Entrance to Hades There is a small brass bell here. There is a black book here. >go up Cave >go east You can't go that way. >go east You can't go that way. >inflate plastic with pump I can't see any plasti here. >drop pump I can't see any pump here. >read label I can't see any label here. >drop label I can't see any label here. >put screwdriver in sack I can't see any screwd here. >put sceptre in sack I can't see any sceptr here. >
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@error_bot restore
z5.qzl
go down
go north
go east
go east
go southeast
go east
go down
go south
get all
inventory
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Temple Score: 168 Moves: 211 A clove of garlic There is a brass lantern (battery-powered) here. There is a screwdriver here. There is a hand-held air pump here. >get all brown sack: Taken. lamp: Taken. screwdriver: Taken. hand-held air pump: Taken. prayer: An interesting idea... >inventory You are carrying: A hand-held air pump A screwdriver A lamp A brown sack The brown sack contains: A clove of garlic A sceptre A pair of candles A matchbook A torch >
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@error_bot save
z5.qzl
go down
go north
go north
go north
go east
go up
go east
go east
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Egyptian Room Score: 168 Moves: 220 A matchbook A torch >save Enter a file name. Default is "z5.qzl": z5.qzl Ok. >go down Egyptian Room >go north You can't go that way. >go north You can't go that way. >go north You can't go that way. >go east You can't go that way. >go up Temple >go east Egyptian Room >go east You can't go that way. >
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@error_bot restore
z5.qzl
go south
go down
go north
go north
go north
go east
go up
go east
go east
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Altar Score: 168 Moves: 213 >go down Egyptian Room >go north You can't go that way. >go north You can't go that way. >go north You can't go that way. >go east You can't go that way. >go up Temple >go east Egyptian Room >go east You can't go that way. >restore Enter a file name. Default is "z5.qzl": z5.qzl Ok. >go south Altar > Dam Base Score: 168 Moves: 220 >go east Loud Room This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think. On the ground is a large platinum bar. >go up Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below. >go east Dam There is a wrench here. >go east Dam Base You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream. There is a folded pile of plastic here which has a small valve attached. >
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@error_bot inflate plastic with pump
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Dam Base Score: 168 Moves: 221 There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think. On the ground is a large platinum bar. >go up Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below. >go east Dam There is a wrench here. >go east Dam Base You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream. There is a folded pile of plastic here which has a small valve attached. >inflate plastic with pump The boat inflates and appears seaworthy. A tan label is lying inside the boat. >
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@error_bot read label
drop label
put sceptre in sack
put screwdriver in sack
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Dam Base Score: 168 Moves: 225 Instructions for use: To get into a body of water, say 'Launch'. To get to shore, say 'Land' or an appropriate direction. Warranty: This boat is guaranteed against all defects in parts and workmanship for a period of 76 milliseconds from date of purchase or until first used, whichever comes first. Warning: This boat is made of plastic. Good Luck! >drop label Dropped. >put sceptre in sack Done. >put screwdriver in sack Done. >
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@error_bot save
z5.qzl
get in boat
launch
wait
wait
wait
wait
get buoy
go east
stand up
open buoy
get emerald
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Dam Base Score: 168 Moves: 225 To get into a body of water, say 'Launch'. To get to shore, say 'Land' or an appropriate direction. Warranty: This boat is guaranteed against all defects in parts and workmanship for a period of 76 milliseconds from date of purchase or until first used, whichever comes first. Warning: This boat is made of plastic. Good Luck! >drop label Dropped. >put sceptre in sack Done. >put screwdriver in sack Done. >save Enter a file name. Default is "z5.qzl": z5.qzl Frigid River Score: 168 Moves: 233 Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >get buoy I can't see any buoy here. >go east The White Cliffs prevent your landing here. >stand up I don't know the word 'stand'. >open buoy I can't see any buoy here. >get emerald I can't see any emeral here. >
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@error_bot restore
z5.qzl
get in boat
launch
wait
wait
wait
wait
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Frigid River Score: 168 Moves: 232 Ok. >get in boat You are now in the magic boat. >launch (magic boat) Frigid River (You are in the magic boat.) You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore. >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >
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@error_bot wait
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Frigid River Score: 168 Moves: 233 You are now in the magic boat. >launch (magic boat) Frigid River (You are in the magic boat.) You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore. >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >wait Time passes... >
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@error_bot wait
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Frigid River Score: 168 Moves: 234 (magic boat) Frigid River (You are in the magic boat.) You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore. >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >wait Time passes... >wait Time passes... >
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@error_bot wait
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Frigid River Score: 168 Moves: 235 >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard. >
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@error_bot wait
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Frigid River Score: 168 Moves: 236 >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard. >wait Time passes... >
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@error_bot wait
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Frigid River Score: 168 Moves: 237 The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. >wait Time passes... >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard. >wait Time passes... >wait Time passes... >
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@error_bot wait
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Frigid River Score: 168 Moves: 238 >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard. >wait Time passes... >wait Time passes... >wait Time passes... The flow of the river carries you downstream. Frigid River (You are in the magic boat.) The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore. There is a red buoy here (probably a warning). (outside the magic boat) >
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@error_bot get buoy
go east
stand up
open buoy
get emerald
drop buoy
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Sandy Beach Score: 173 Moves: 243 The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore. There is a red buoy here (probably a warning). (outside the magic boat) >get buoy Taken. You notice something funny about the feel of the buoy. >go east Sandy Beach (You are in the magic boat.) You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast. There is a shovel here. (outside the magic boat) >stand up I don't know the word 'stand'. >open buoy Opening the red buoy reveals a large emerald. >get emerald Taken. >drop buoy Dropped. >
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@error_bot exit boat
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Sandy Beach Score: 173 Moves: 243 also be seen below the cliffs on the west shore. There is a red buoy here (probably a warning). (outside the magic boat) >get buoy Taken. You notice something funny about the feel of the buoy. >go east Sandy Beach (You are in the magic boat.) You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast. There is a shovel here. (outside the magic boat) >stand up I don't know the word 'stand'. >open buoy Opening the red buoy reveals a large emerald. >get emerald Taken. >drop buoy Dropped. >exit boat You must supply a verb! >
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@error_bot leave boat