TDWTF Plays Zork I
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@error_bot Odysseus
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Cyclops Room Score: 50 Moves: 49 >go south Maze This is part of a maze of twisty little passages, all alike. >go southeast Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >shout Odysseus I can't use the word 'odysse' here. >save Enter a file name. Default is "z1.qzl": z1.qzl Ok. >Odysseus The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room. >
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@error_bot go east
go east
inventory
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Living Room Score: 50 Moves: 52 I can't use the word 'odysse' here. >save Enter a file name. Default is "z1.qzl": z1.qzl Ok. >Odysseus The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room. >go east Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large hole in it (about cyclops sized). >go east Living Room >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >
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@error_bot drop key
open case
put coins in case
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Living Room Score: 55 Moves: 55 The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room. >go east Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large hole in it (about cyclops sized). >go east Living Room >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >drop key Dropped. >open case Opened. >put coins in case Done. >
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@error_bot open trapdoor
go south
go east
get painting
go west
go north
go up
put painting in case
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Living Room Score: 55 Moves: 57 wooden door, with a large hole in it (about cyclops sized). >go east Living Room >inventory You are carrying: A skeleton key A bag of coins A lamp A brown sack The brown sack contains: A clove of garlic >drop key Dropped. >open case Opened. >put coins in case Done. >open trapdoor The door reluctantly opens to reveal a rickety staircase descending into darkness. >go south You can't go that way. > Living Room Score: 55 Moves: 61 darkness. >go south You can't go that way. >go east Kitchen A clear glass bottle is here. The glass bottle contains: A quantity of water A hot pepper sandwich is here. >get painting I can't see any painti here. >go west Living Room There is a skeleton key here. Your collection of treasures consists of: A bag of coins >go north You can't go that way. >go up You can't go that way. >put painting in case I can't see any painti here. >
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@error_bot go down
go south
go east
get painting
go west
go north
go up
put painting in case
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East of Chasm Score: 55 Moves: 63 A quantity of water A hot pepper sandwich is here. >get painting I can't see any painti here. >go west Living Room There is a skeleton key here. Your collection of treasures consists of: A bag of coins >go north You can't go that way. >go up You can't go that way. >put painting in case I can't see any painti here. >go down Cellar >go south East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. The west side is sheer rock, providing no exits. A narrow passage goes north, and the path you are on continues to the east. > Living Room Score: 65 Moves: 69 west side is sheer rock, providing no exits. A narrow passage goes north, and the path you are on continues to the east. >go east Gallery This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty. >get painting Taken. >go west East of Chasm >go north Cellar >go up Living Room There is a skeleton key here. Your collection of treasures consists of: A bag of coins >put painting in case Done. >
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@error_bot save
z1.qzl
go down
go north
go east
go east
go east
go up
go east
go north
get matchbook
go east
get wrench
get screwdriver
push yellow button
go south
go south
turn bolt with wrench
drop wrench
go west
wait
wait
go north
get trunk
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Living Room Score: 65 Moves: 69 >go east Gallery This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty. >get painting Taken. >go west East of Chasm >go north Cellar >go up Living Room There is a skeleton key here. Your collection of treasures consists of: A bag of coins >put painting in case Done. >save Enter a file name. Default is "z1.qzl":
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Reservoir South Score: 70 Moves: 90 the bolt is a small green plastic bubble. The green bubble is glowing. >turn bolt with wrench The sluice gates open and water pours through the dam. >drop wrench Dropped. >go west Reservoir South You are in a long room. To the north is a large lake, too deep to cross. You notice, however, that the water level appears to be dropping at a rapid rate. Before long, it might be possible to cross to the other side from here. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast. >wait Time passes... >wait Time passes... >go north You are not equipped for swimming. >get trunk I can't see any trunk here. >
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@error_bot restore
z1.qzl
go down
go north
go east
go east
go east
go up
go east
go north
get matchbook
go east
get wrench
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Maintenance Room Score: 70 Moves: 80 >go north Dam Lobby This room appears to have been the waiting room for groups touring the dam. There are exits here to the north and east marked 'Private', though the doors are open, and an exit to the south. Some guidebooks entitled 'Flood Control Dam #3' are on the reception desk. There is a matchbook whose cover says 'Visit Beautiful FCD#3' here. >get matchbook Taken. >go east Maintenance Room This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons, which are labelled in EBCDIC. However, they are of different colors: Blue, Yellow, Brown, and Red. The doors to this room are in the west and south ends. There is a group of tool chests here. There is a wrench here. There is an object which looks like a tube of toothpaste here. There is a screwdriver here. >get wrench Taken. >
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@error_bot get screwdriver
push yellow button
go south
go south
turn bolt with wrench
drop wrench
go west
wait
wait
go north
get trunk
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Dam Score: 70 Moves: 86 Taken. >get screwdriver Taken. >push yellow button Click. >go south Dam Lobby Some guidebooks entitled 'Flood Control Dam #3' are on the reception desk. >go south Dam You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down. The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam. There is a control panel here. There is a large metal bolt on the panel. Above the bolt is a small green plastic bubble. The green bubble is glowing. >turn bolt with wrench The sluice gates open and water pours through the dam. >drop wrench Dropped. > Reservoir South Score: 70 Moves: 90 the bolt is a small green plastic bubble. The green bubble is glowing. >turn bolt with wrench The sluice gates open and water pours through the dam. >drop wrench Dropped. >go west Reservoir South You are in a long room. To the north is a large lake, too deep to cross. You notice, however, that the water level appears to be dropping at a rapid rate. Before long, it might be possible to cross to the other side from here. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast. >wait Time passes... >wait Time passes... >go north You are not equipped for swimming. >get trunk I can't see any trunk here. >
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@error_bot wait
go north
get trunk
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Reservoir South Score: 70 Moves: 92 You are in a long room. To the north is a large lake, too deep to cross. You notice, however, that the water level appears to be dropping at a rapid rate. Before long, it might be possible to cross to the other side from here. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast. >wait Time passes... >wait Time passes... >go north You are not equipped for swimming. >get trunk I can't see any trunk here. >wait Time passes... >go north You are not equipped for swimming. You notice that the water level is quite low here, and that you might be able to cross over to the other side. >get trunk I can't see any trunk here. >
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@error_bot go north
get trunk
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Reservoir Score: 85 Moves: 94 Time passes... >wait Time passes... >go north You are not equipped for swimming. >get trunk I can't see any trunk here. >wait Time passes... >go north You are not equipped for swimming. You notice that the water level is quite low here, and that you might be able to cross over to the other side. >get trunk I can't see any trunk here. >go north Reservoir You are on what used to be a large lake, but which is now a large mud pile. There are 'shores' to the north and south. Lying half buried in the mud is an old trunk, bulging with jewels. >get trunk Taken. >
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@error_bot save
z1.qzl
go south
go southwest
go southwest
go west
go south
go up
put trunk in case
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Living Room Score: 90 Moves: 102 >go south Reservoir South >go southwest Chasm A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage. >go southwest East-West Passage >go west The Troll Room There is a sword here. There is a bloody axe here. >go south Cellar >go up Living Room There is a skeleton key here. Your collection of treasures consists of: A painting A bag of coins >put trunk in case Done. >
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@error_bot go down
go north
go east
go north
go northeast
go north
go north
get pump
go north
get trident
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Atlantis Room Score: 94 Moves: 112 >go north Chasm >go northeast Reservoir South >go north Reservoir >go north Reservoir North You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there. There is a slimy stairway leaving the room to the north. There is a hand-held air pump here. >get pump Taken. >go north Atlantis Room This is an ancient room, long under water. There is an exit to the south and a staircase leading up. On the shore lies Poseidon's own crystal trident. >get trident Taken. >
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@error_bot save
z2.qzl
go up
go north
go north
go west
go down
go up
put trident in case
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Living Room Score: 105 Moves: 120 sides of the room. >go north Cold Passage This is a cold and damp corridor where a long east-west passageway turns into a southward path. >go west Slide Room This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening. >go down Cellar >go up Living Room There is a skeleton key here. Your collection of treasures consists of: A trunk of jewels A painting A bag of coins >put trident in case Done. >
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@error_bot save
z2.qzl
go east
go up
get rope
go down
go west
go down
go north
go east
go east
go southeast
go east
tie rope to railing
go down
turn off lamp
get torch
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Torch Room Score: 119 Moves: 136 There are old engravings on the walls here. >go east Dome Room You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome. >tie rope to railing The rope drops over the side and comes within ten feet of the floor. A 'lean and hungry' gentleman just wandered through, carrying a large bag. Finding nothing of value, he left disgruntled. >go down Torch Room This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal. A piece of rope descends from the railing above, ending some five feet above your head. Sitting on the pedestal is a flaming torch, made of ivory. >turn off lamp The lamp is now off. >get torch Taken. >
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@error_bot save
z2.qzl
go south
inventory
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Temple Score: 119 Moves: 139 Taken. >save Enter a file name. Default is "z2.qzl": z2.qzl Ok. >go south Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars. There is a small brass bell here. >inventory You are carrying: A torch A hand-held air pump A screwdriver A matchbook A lamp A brown sack The brown sack contains: A clove of garlic >
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@error_bot drop everything
get torch
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Temple Score: 119 Moves: 140 Ok. >go south Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars. There is a small brass bell here. >inventory You are carrying: A torch A hand-held air pump A screwdriver A matchbook A lamp A brown sack The brown sack contains: A clove of garlic >drop everything I don't know the word 'everything'. >get torch You already have it. >
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@error_bot drop all
get torch
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Temple Score: 119 Moves: 142 You are carrying: A torch A hand-held air pump A screwdriver A matchbook A lamp A brown sack The brown sack contains: A clove of garlic >drop everything I don't know the word 'everything'. >get torch You already have it. >drop all torch: Dropped. hand-held air pump: Dropped. screwdriver: Dropped. matchbook: Dropped. lamp: Dropped. brown sack: Dropped. >get torch Taken. >
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@error_bot save
z2.qzl
go east
get coffin
open coffin
get sceptre
go west
go south
pray
go east
go south
go east
enter house
go west
put sceptre in case
put coffin in case
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Egyptian Room Score: 133 Moves: 147 lamp: Dropped. brown sack: Dropped. >get torch Taken. >save Enter a file name. Default is "z2.qzl": z2.qzl Ok. >go east Egyptian Room This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west. The solid-gold coffin used for the burial of Ramses II is here. >get coffin Taken. >open coffin The gold coffin opens. A sceptre, possibly that of ancient Egypt itself, is in the coffin. One end tapers to a very sharp point. The sceptre is ornamented with many colors of enamel. >get sceptre Taken. > Living Room Score: 154 Moves: 157 >go south North of House >go east Behind House >enter house Kitchen A clear glass bottle is here. The glass bottle contains: A quantity of water A hot pepper sandwich is here. >go west Living Room There is a skeleton key here. Your collection of treasures consists of: A crystal trident A trunk of jewels A painting A bag of coins >put sceptre in case Done. >put coffin in case Done. >
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@error_bot save
z3.qzl
go down
go north
go east
go east
go southeast
go east
go down
go south
get matchbook
get bell
open matchbook
go south
get candles
get book
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Cellar Score: 154 Moves: 159 A clear glass bottle is here. The glass bottle contains: A quantity of water A hot pepper sandwich is here. >go west Living Room There is a skeleton key here. Your collection of treasures consists of: A crystal trident A trunk of jewels A painting A bag of coins >put sceptre in case Done. >put coffin in case Done. >save Enter a file name. Default is "z2.qzl": z3.qzl Ok. >go down Cellar > Altar Score: 154 Moves: 172 There is a brown sack here. The brown sack contains: A clove of garlic There is a brass lantern (battery-powered) here. There is a matchbook whose cover says 'Visit Beautiful FCD#3' here. There is a screwdriver here. There is a hand-held air pump here. There is a small brass bell here. >get matchbook Taken. >get bell Taken. >open matchbook You must tell me how to do that to a matchbook. >go south Altar On the two ends of the altar are burning candles. On the altar is a large black book, open to page 569. >get candles Taken. >get book Taken. >
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@error_bot put out candles
inventory
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Altar Score: 154 Moves: 173 Taken. >get bell Taken. >open matchbook You must tell me how to do that to a matchbook. >go south Altar On the two ends of the altar are burning candles. On the altar is a large black book, open to page 569. >get candles Taken. >get book Taken. >put out candles I don't understand that sentence. >inventory You are carrying: A black book A pair of candles A bell A matchbook A torch >
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@error_bot extinguish candles
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Altar Score: 154 Moves: 174 Taken. >open matchbook You must tell me how to do that to a matchbook. >go south Altar On the two ends of the altar are burning candles. On the altar is a large black book, open to page 569. >get candles Taken. >get book Taken. >put out candles I don't understand that sentence. >inventory You are carrying: A black book A pair of candles A bell A matchbook A torch >extinguish candles The flame is extinguished. >
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@error_bot go down
go down
ring bell
get candles
light match
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Entrance to Hades Score: 154 Moves: 179 Cave This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down. >go down Entrance to Hades You are outside a large gateway, on which is inscribed "Abandon every hope, all ye who enter here." The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The way through the gate is barred by evil spirits, who jeer at your attempts to pass. >ring bell Ding, dong. The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape. In your confusion, the candles drop to the ground (and they are out). >get candles Taken. >light match One of the matches starts to burn. >
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@error_bot light candles
read book
extinguish candles
drop book
go south
get skull
inventory
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Entrance to Hades Score: 154 Moves: 185 Dost thou know the magnitude of thy sin before the gods? Yea, verily, thou shalt be ground between two stones. Shall the angry gods cast thy body into the whirlpool? Surely, thy eye shall be put out with a sharp stick! Even unto the ends of the earth shalt thou wander and Unto the land of the dead shalt thou be sent at last. Surely thou shalt repent of thy cunning. >extinguish candles The candles are not lighted. The tension of this ceremony is broken, and the wraiths, amused but shaken at your clumsy attempt, resume their hideous jeering. >drop book Dropped. >go south Some invisible force prevents you from passing through the gate. >get skull I can't see any skull here. >inventory You are carrying: A pair of candles A matchbook A torch >
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@error_bot restore
z3.qzl
go down
go north
go east
go east
go southeast
go east
go down
go south
get matchbook
get bell
open matchbook
go south
get candles
get book
extinguish candles
inventory
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Altar Score: 154 Moves: 174 Taken. >get bell Taken. >open matchbook You must tell me how to do that to a matchbook. >go south Altar On the two ends of the altar are burning candles. On the altar is a large black book, open to page 569. >get candles Taken. >get book Taken. >extinguish candles The flame is extinguished. >inventory You are carrying: A black book A pair of candles A bell A matchbook A torch >
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@error_bot save
z4.qzl
go down
go down
ring bell
get candles
light match
light candles with match