This game needzzz to run on all the LUXNIESSS!!!
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It's shit because you need to use the CLI to change the login background color and to change the background image you need to hack a binary file and replace the image inside it.
Oh wait.... that's Windows 10.
Wha?
I just downloaded an app from the store.
Congratulation.
And what does this app do ?
N.B.: I can't read minds !
But can you read words?
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It potentially could be if the game is written only using OpenGL as the graphics API. If it draws even a single native widget, there's zero overlap between OS X and any Linux out there. (Unless you run OS X in X11 compatibility whatever mode, but then your application looks like shit so why would you do that?)
Not many games use system GUI widgets, unless you're a big Minesweeper fan. Also porting from Windows to OS X and not using a toolkit like Qt to have a single code base for GUI is just stupid, really stupid.
I'm sure Diablo III is equally disappointing on all platforms.
It's not really disappointing, just boring after so many hours of grinding shit to get better loot to grind the same shit again with slightly better gear.
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I replied to what he quoted, which is
Oh wait.... that's Windows 10.
Wha?
I just downloaded an app from the store.
I still don't know if the app let you change the background color, image, both or none.Maybe he downloaded Angry Bird.
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People still develop for Ouya? TIL.
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Development probably started when Ouya was a thing. It takes a while to build a game.
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Wait, isn't this an indie game? I thought those were only crafted in dorm rooms over a 72 hour game jam session.
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This is a good one.
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So it was in public beta(which is totally not early access) for three-four years, then 'released' by changing the version number to a 1?
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Isn't that called Minecraft?
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Minecraft, Kerbal Space Program, several others I can't think of off the top of my head.
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I'm still so very bitter about Minecraft Beta 1.8
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The Kerbal Space Program method is as follows:
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Write a really fun engaging game people love, in beta for 4 years
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Push out 3 rapid patches in the course of like 2 weeks that completely ruin most of the game mechanics and make some styles of play (spaceplanes) virtually impossible
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Release 1.0!
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Ditto. I don't like the direction the game has gone in since then. It looks like we're in the minority by a lot though.
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Spaceplanes were virtually impossible for me before the updates.
What else was botched up?
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The heat system is pretty fucked. You can have spaceships explode by overheating on takeoff, or sometimes even doing nothing at all but orbiting. Because they overheat. So now you have to plop all these big ol' heat exchangers all over your ships, which makes them ugly as hell.
The friction changes are unwelcome.
The power curve on jet engines was fucked up beyond belief. Now you have a plane where the jets can accelerate you to 600 m/s in 10 seconds at sea level, but at 20,000m they produce maybe 4 grams of thrust.
Oh, and they never fixed the gamepad input. (The game technically supports gamepads, but ships with zero controls defined, and the interface for setting gamepad controls requires a PhD to figure out.)
They modified atomic engines so they use only fuel instead of fuel + O2. Ok, fine. The problem is: they neglected to put any decent fuel-only rocket tanks in the parts list. So now if you're making long range ships with atomic engines you have to build them out of airplane fuselages!
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The heat system is pretty fucked. You can have spaceships explode by overheating on takeoff, or sometimes even doing nothing at all but orbiting. Because they overheat. So now you have to plop all these big ol' heat exchangers all over your ships, which makes them ugly as hell.
The friction changes are unwelcome.
The power curve on jet engines was fucked up beyond belief. Now you have a plane where the jets can accelerate you to 600 m/s in 10 seconds at sea level, but at 20,000m they produce maybe 4 grams of thrust.
Oh, and they never fixed the gamepad input. (The game technically supports gamepads, but ships with zero controls defined, and the interface for setting gamepad controls requires a PhD to figure out.)
They modified atomic engines so they use only fuel instead of fuel + O2. Ok, fine. The problem is: they neglected to put any decent fuel-only rocket tanks in the parts list. So now if you're making long range ships with atomic engines you have to build them out of airplane fuselages!
What speeds are you going at during takeoff that you are overheating? I get the transonic waves sometimes, but rarely overheat in atmosphere.
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Probably 30-40% of my pre-patch designs hit 500 m/s or so low enough in the atmosphere that they started getting dangerously hot, and at least a few actually blew up on takeoff.
It's not as big a problem as the others I mentioned, but it's still annoying and adds nothing fun to the game.
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Do you just turn throttle on to full and just go, or did you take the phrase "moar boosters" to heart? Do your designs just have excessive deltav? My designs pre and post patch run around 200 m/s in low atmosphere, and then higher up get to higher speeds.
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I'm sorry they don't meet your approval? I guess?
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You've slaughtered countless kerbals, you should be ashamed of yourself.
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You should have seen all the skaven I've killed in vermintide.
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the interface for setting gamepad controls requires a PhD to figure out
They use git to set the gamepad controls ?
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Git might actually be easier than what they've done.
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I thought controller binding was simple enough. It reminded me of Microsoft Fight simulator and other really complex "games".
I also don't understand how they supposedly fixed aerodynamics, but planes still act like rockets going horizontally instead of, you know, planes
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I thought controller binding was simple enough.
No; "simple enough" is YOU DON'T HAVE TO DO IT AT ALL BECAUSE IT SHIPS WITH SANE DEFAULTS.
Anything more complicated than that is not "simple enough".
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Come on, if you really play KSP, you'd have made your own custom controller using buttons and paddle switches emulating the Apollo control board, complete with vague 'Master Alarm' alerts, and a keypad to program into kOS.