Does anybody here own a Wii-U?
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I was reading this review, which pretty much slams the game because of its dumb use of the second-screen GamePad features. And I sit here wondering... the Wii-U has a normal controller, right?
Right.
Why don't you just unplug it? Am I crazy?! I mean, maybe the game puts up a dialog saying "hey plug that dumb thing back in", but you'd think the reviewer would at least try it, right? Am I crazy???
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@blakeyrat Also, between this and the dumb Vita I bought, what the hell's up with asshole Japanese game companies developing dumb gimmicks nobody wants, then forcing their game developers to use them?
I mean, yeah, the Xbox had the whole Kinect thing going on. But Microsoft never, and would never, force a game studio to use it.
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@blakeyrat said in Does anybody here own a Wii-U?:
I mean, yeah, the Xbox had the whole Kinect thing going on. But Microsoft never, and would never, force a game studio to use it.
Well, no one is forced to use the gamepad. Nintendo doesn't do anything useful with it in Smash, for instance. But most of their first-party games use it in some capacity. Starfox is one of those, so why complain? They don't force it on anyone but themselves.
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@Magus So Starfox Zero can be played without the gamepad thingy?
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@blakeyrat said in Does anybody here own a Wii-U?:
So Starfox Zero can be played without the gamepad thingy?
Probably not, it's a first-party game so it's more likely to require it.
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@Magus So you are useless to me.
Next!
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Human to shoulder alien: "Nintendo isn't forcing other developers to make sure their games use the gamepad."
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@FrostCat ...?
Right but for Microsoft that includes their own studios as well as other studios.
They didn't force 343, for example, to use Kinect when making Halo 5, despite 100% owning 343 and funding Halo 5. 343 says "hey Microsoft, I know you're pushing it, but Kinect doesn't really work for our games." Microsoft says, "shrug, ok. Here's $20 million, make another Halo."
I dunno; does Nintendo not have "studios"? Are all their games just by Nintendo? (Except I know that's not true, either. Metroid: Other M was made by Team Ninja, and it's a Nintendo property.)
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According to this review, the controls just take some getting used to:
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@LB_ AND YET that still does not answer the simple question, "does Star Fox Zero require use of the second-screen gamepad thing?" (What's the name of that thing, anyway?)
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@blakeyrat said in Does anybody here own a Wii-U?:
...?
You seemed unclear on what @Magus meant with his first post. I was trying to clear up your apparent confusion.
Since it's a Nintendo-developed title, apparently, you probably do, indeed, have to use the gamepad. Nintendo loves them some gimmicks.
The only gimmick I ever thought was actually pretty cool was the GBA zombie game where the cartridge had a built-in light sensor; you had to play at least partly in sunlight to charge your gun's batteries. Too long outside of the sun and you would run out of ammo.
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I do not have a good Wii-U, I can only see half a a breast from here
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@blakeyrat said in Does anybody here own a Wii-U?:
They didn't force 343, for example, to use Kinect when making Halo 5, despite 100% owning 343 and funding Halo 5.
Why the fuck do I care who 343 is? It's still Microsoft.
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@FrostCat said in Does anybody here own a Wii-U?:
The only gimmick I ever thought was actually pretty cool was the GBA zombie game where the cartridge had a built-in light sensor; you had to play at least partly in sunlight to charge your gun's batteries. Too long outside of the sun and you would run out of ammo.
Those were those vampire games by Capcom, right? Can't remember the name... they had weird Megaman crossovers. But that gimmic, to be fair, was not part of the console, and no one was pushing it.
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@bb36e MY POINT IS THAT DESPITE BEING OWNED BY MICROSOFT, THEY DO NOT FORCE 343 OR ANY OTHER STUDIO TO USE ANY XBOX FEATURE THE STUDIO DOES NOT WANT TO USE.
Arguably, that's why the Kinect has been mostly a disappointment, but there you go.
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Okay. So.
The Wii U can use many different kinds of controllers.There's the WiiU pro controller:
There is the WiiU Gamepad:
There are also various incarnations of the Wiimote (the normal Wii's primary controller):
That one also has a few add-ons that I don't feel like listing.
Support for the various controllers differs by game.
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@aliceif The WiiU gamepad is a separate wireless controller. There is no "unplugging".
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@aliceif The confusion probably came up because the Wii Pro Controller (non-U) had to plug into a Wiimote.
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@powerlord Surely the Wii U gamepad comes with an off button? That's equivalent to unplugging it.
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@loopback0 It turns off the game system too.
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@powerlord So you can't turn the gamepad off without also turning the Wii U off?
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@loopback0 Right. It's really annoying.
I suppose if you run the battery dead, that might work. Or the system may just refuse to work.
I know my roommate thought it was a bit trippy when I was playing one of the Zelda games on my TV using the WiiU Pro Controller. The WiiU GamePad was sitting on its charging cradle on the shelf next to the WiiU and displaying either the map or inventory screen the entire time.
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@blakeyrat said in Does anybody here own a Wii-U?:
what the hell's up with asshole Japanese game companies developing dumb gimmicks nobody wants
I might be the only one, but I actually like the gamepad controller. Some games, like Splatoon and FIFA, use it very well.
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@loopback0 said in Does anybody here own a Wii-U?:
So you can't turn the gamepad off without also turning the Wii U off?
BS, you can turn it off in the controller settings. Some games require it, though. Which is pretty stupid, yes.
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@blakeyrat said in Does anybody here own a Wii-U?:
And I sit here wondering... the Wii-U has a normal controller, right?
Where did you find that image? That's not the Wii U controller.
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...where did my post from my other machine go? Weird.
Anyway, none of the WiiU games I play require the gamepad. I like it, but I could use the pro controller for any of them if I chose to. But they're all multiplayer, so someone's not using the gamepad anyway, so they're balanced to not need it. I don't know about single-player games.
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@blakeyrat said in Does anybody here own a Wii-U?:
HEY DO NOT FORCE 343 OR ANY OTHER STUDIO TO USE ANY XBOX FEATURE THE STUDIO DOES NOT WANT TO USE
The gamepad is essentially part of the console: it ships with it, and is used by the console's OS to display information during setup and configuration, so essentially, it must be there for the system to work.
Nobody's forced to make it essential to gameplay, but it has to be supported in some fashion; you can't just have a blank screen there. It looks unprofessional.
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@Yamikuronue said in Does anybody here own a Wii-U?:
Anyway, none of the WiiU games I play require the gamepad.
The only game I've encountered (but not played, for complicated reasons that don't matter really) that truly required it was Xenoblade Chronicles X.
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@aliceif Call me stupid crazy-man, but it seems like for a game where you're controlling a space fighter in space, the "pro" controller (a.k.a. the normal non-mutant controller) would be the ideal choice, yes?
So if all the complaints about Star Fox Zero centered around the controller, you'd assume the reviewer would have at least tried a different controller to see if the game played better that way, yes?
Now maybe the game doesn't support that. But nowhere in the review, almost exclusively about the controller does the reviewer mention he tried another controller.
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@powerlord said in Does anybody here own a Wii-U?:
@loopback0 It turns off the game system too.
What happens if you let its batteries die, or crush it with a monster truck, or something, then turn on the console? Does it just self-destruct? It's just a fucking controller, and an especially stupid one, too.
The funny thing is I'd consider buying a Wii-U if they sold a version without that moronic second-screen gamepad (and lowered the console price accordingly). But Nintendo apparently is going to refuse to do that for this entire console generation.
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@asdf said in Does anybody here own a Wii-U?:
I might be the only one, but I actually like the gamepad controller. Some games, like Splatoon and FIFA, use it very well.
I concede that it might be possible for a game to "use it well". But I certainly don't want to have to pay for that expensive thing which I then have to charge and store and have lying around my living room, because it's designed for the little kiddies who want to play games while their parents are using the TV. (Which, BTW, would have been genius when I was a kid playing with my Genesis, but nowadays TVs cost like $5.95, so good timing on that concept Nintendo.)
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@asdf said in Does anybody here own a Wii-U?:
BS, you can turn it off in the controller settings.
Why do people come here and tell me lies.
@asdf said in Does anybody here own a Wii-U?:
Some games require it, though.
Right; and the extremely simple question I'm trying to have answered in this thread is: "is Star Fox Zero one of these games?"
I'm like 15 posts in and no closer to the answer.
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@asdf said in Does anybody here own a Wii-U?:
Where did you find that image?
I Googled it.
@asdf said in Does anybody here own a Wii-U?:
That's not the Wii U controller.
Toys R Us disagrees with you. http://www.toysrus.com/product/index.jsp?productId=20483356&camp=PLAPPCG-_-PID15596721:TRUS&cagpspn=plat_15596721&eESource=CAPLA_DF:20483356:TRUS
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@Yamikuronue said in Does anybody here own a Wii-U?:
The gamepad is essentially part of the console:
Right; but only arbitrarily. The console doesn't require it to function. In the same way the Xbone doesn't require the Kinect to function (despite them being bundled together initially.) The difference was, Microsoft isn't an asshole and sells the Xbone without the Kinect at a lower price.
In fact, I bet much like removing the Kinect from the Xbone, removing that dumb second screen gamepad from the Wii-U would eke out a few more FPS on all their games.
And those Star Fox Zero graphics would be embarrassing by original Xbox standards. (Oddly low-res, maxes out at 720p, can't maintain 60 FPS. BTW I ain't lying, even the original Xbox could shoot out some 720p.) So you'd think the devs would want all the additional horsepower it could get.
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@hungrier Whatever. It's a normal game controller, it works on Wii-U.
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@blakeyrat said in Does anybody here own a Wii-U?:
The console doesn't require it to function
Insomuch as a computer doesn't require a mouse, yeah. But it makes everything easier, and the OS assumes you have one.
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@Yamikuronue said in Does anybody here own a Wii-U?:
Insomuch as a computer doesn't require a mouse, yeah.
Exactly right. And guess what? If I unplug my mouse, Windows doesn't shut down.
@Yamikuronue said in Does anybody here own a Wii-U?:
But it makes everything easier,
How does having a giant chunk of ugly plastic that looks like a Playmobil product sitting out in my living room make "everything easier"? They could have at least spent ten seconds making it look stylish.
@Yamikuronue said in Does anybody here own a Wii-U?:
and the OS assumes you have one.
There ain't no OS in the universe that assumes you have a mouse. Even the shittiest one ever. (Keyboard, for the older ones like GEOS, maybe. Mouse? No.)
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@blakeyrat said in Does anybody here own a Wii-U?:
"is Star Fox Zero one of these games?"
Best I can tell, it required the gamepad when shown off at E3, because it used tilt controls and the tilt sensor is in the gamepad. After the negative reviews, they delayed the game to overhaul the control system: they added the ability to move the info from the gamepad to an overlay on your screen so you don't have to look down, and they added a co-op mode where one person could fly with the pro controller and another could shoot using the gamepad. So it doesn't look like it can be played with only a pro controller.
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@Yamikuronue Right; but can one person just play the entire game on the "pro" controller?
It's a really simple yes or no question.
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@blakeyrat As I said, no.
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@Yamikuronue Oh awesome, edit the answer in after I've replied and make me look stupid.
You know the funny part is I actually looked on their website and I couldn't find the answer, and I also skimmed like 3 other reviews, and still couldn't find the answer. This is like that Android tablet thing where I was trying to answer the extremely simple question, "does this app work on this tablet?" and getting nowhere. Or when I was looking for Vita games, trying to figure out which ones didn't use the gimmicky features so I could play them on a bus without looking like a spaz.
It's like impossible to buy items anymore. Nobody lists the hardware requirements for anything now. So fucking annoying. You'd think the game page on Nintendo's webpage (which is awful, BTW) would have a simple icon or something that says "requires gamepad". Steam's the only game company left that does that, and its icons are mostly lies (since it trusts the moron indie devs to put them in.)
And, ok, it's one thing for Nintendo to not mention it. But NONE of the reviews talk about it? Not ONE reviewer just simply tried plugging in another controller? That's your job idiots! Blah.
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@blakeyrat While I did edit in, there were no replies on my screen when I finished my edit, so... blame NodeBB for not streaming it in fast enough?
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@blakeyrat Added to this: if you actually did have a flight yoke, you know like a flight sim guy might have, it'd undoubtedly emulate a "pro" controller and not a gamepad. Which makes the "pro" controller, once more, the blatantly obvious choice for a flying game.
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@blakeyrat What's really stupid about how Nintendo handles inputs is the way their controller API works. It doesn't work like PC with USB HID type stuff where you can query input devices for supported features. Their API apparently returns a controller type (wii u gamepad/tablet, wiimote, legacy controller, wii u controller, etc) and if you don't have a supported one plugged in or turned on, the game won't function. If you look on the back of a wii u game and you see it supports the wii u gamepad/tablet and the wii u controller, then you will not be able to use the legacy wii gamepad even though it's probably good enough for any random game. I don't know if that means Nintendo wii u games need special code per controller type, but I wouldn't be surprised if that's the case.
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@mikehurley said in Does anybody here own a Wii-U?:
If you look on the back of a wii u game and you see it supports the wii u gamepad/tablet and the wii u controller,
The problem is this isn't 1992 and you can't do that any more because every store that sells games keeps them locked behind glass. Going back to my previous rant about how it's impossible to find out if A works with B before buying it.
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BTW the reason this bugs me so much is I like vidya games, and I like playing vidya games, and I'd probably like playing Nintendo vidya games if they didn't lock them behind this terrible hardware and horrible business practices.
Downloaded a bunch of games, and your console breaks? Tough shit. Fuck you. They're gone forever. We don't have "accounts" the games go into.
You want a DLC? Fine. Buy a plastic toy. You want the DLC without buying the plastic toy? Fuck you. You want the DLC and are willing to buy the toy but you can't find one because we only made 47 and they're all sold out? No we didn't run out of DLC download bandwidth, you just can't get it. Ever. Double fuck you with a cherry on top.
It's like almost a PARODY of an awful video game company, but all this shit is real.
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You can't have gay marriage in our games. Why not? Fuck you for asking. To spite you, we'll make a game in which we portray being gay as a literal disease you need to drink a magical potion to cure.
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@blakeyrat said in Does anybody here own a Wii-U?:
The problem is this isn't 1992 and you can't do that any more because every store that sells games keeps them locked behind glass.
What the fuck is wrong with your stores?
I can't think of any stores where I live that do that.
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@blakeyrat said in Does anybody here own a Wii-U?:
What happens if you let its batteries die, or crush it with a monster truck, or something, then turn on the console?
All apps/games that don't require the controller continue to work, of course.