📹 Blakeyrat's Videos Thread (Robots in the News et al.)



  • This must have been the most frustrating thing for @ben_lubar ever. I don't know shit about DW, but even I was annoyed that you haven't figured out you needed to use numeric keypad.

    @FrostCat said:

    I think. I haven't played in...shit, probably 8 years or something, when it had its first wave of popularity.

    So 10 years later, still "alpha", with a "there are tons of bugs" warning.



  • @cartman82 said:

    This must have been the most frustrating thing for @ben_lubar ever.

    It was a pretty accurate representation of anyone's first fortress before they give up and look for a tutorial.

    @cartman82 said:

    So 10 years later, still "alpha", with a "there are tons of bugs" warning.

    We're on version 0.42, which has 42 of the 100 features they originally wanted to add. And it's a development team of one guy and a QA team of his brother. I'm surprised @blakeyrat didn't crash at all. There are lots of ways to crash right now.



  • @ben_lubar said:

    And it's a development team of one guy and a QA team of his brother.

    One guy made Banished, in a hell of a lot less time, and it's infinitely better. Ditto Dust.

    You're in denial. It's a shitty game because it's shitty, not because it has a small team. Smaller teams have produced much better games in much less time than 10 years.

    @ben_lubar said:

    I'm surprised @blakeyrat didn't crash at all. There are lots of ways to crash right now.

    One of the runs during the 47 game starts it required to get it to look non-entirely-shit crashed before it even hit the end of the intro movie.

    Why would they write a game like this in a language with no memory protection. Morons.


  • Discourse touched me in a no-no place

    @blakeyrat said:

    Why would they write a game like this in a language with no memory protection.

    Not everyone is incapable of writing code that manages memory properly, blakey.

    @blakeyrat said:

    It's a shitty game because it's shitty, not because it has a small team.

    The sad thing is if you like simulation games, there's a very deep game in there, but the interface is truly horrible, which is one reason I suggested Gnomoria, because the interfaces is not so horrible, and it's also graphical.



  • @FrostCat said:

    Not everyone is incapable of writing code that manages memory properly, blakey.

    Right; but why waste your time dealing with memory when your game isn't performance-critical enough to demand it?

    @FrostCat said:

    The sad thing is if you like simulation games, there's a very deep game in there,

    Who gives a shit, if it's torture to "play"? Games are supposed to be fun, not work.

    The game gave me the little slogan "losing is fun" but even they wouldn't go far enough to say, "learning our awful arcane UI and avoiding random crashes is fun". Because nobody believes that.

    While doing this disaster I honestly became and am still amazed that Ben L stands for this bullshit. Because this is fucking awful. I can't imagine even a Linux-lover who uses Google+ would be able to tolerate this.



  • I r amazed you stuck it out as long as you did in that video.



  • What's it with that string with no vowels. Kudos for trying to read that shit.


  • Discourse touched me in a no-no place

    @blakeyrat said:

    Who gives a shit, if it's torture to "play"? Games are supposed to be fun, not work.

    I'm actually agreeing with you. I'm saying that if there were a version of the game that wasn't painful to actually play, it'd probably be a really good game.



  • @ryl_pt said:

    Wht's t wth tht strng wth n vwls. Kds fr tryng t rd tht sht.

    t's wht hppns whn th wrds r lngr thn th vlbl spc. blkyrt gt "lcky" nd gt rlly lng nm.



  • @ben_lubar said:

    t's wht hppns whn th wrds r lngr thn th vlbl spc. blkyrt gt "lcky" nd gt rlly lng nm.

    Ok so what did it say? It definitely didn't include "griffon" like dse thought it did.



  • @ben_lubar said:

    Here's my WAG:

    Brook: Distrusthobbled the Noble Dog

    Post can't be empty.



  • @ben_lubar said:

    Brook: Distrusthobbled the Noble Dog

    ... what?

    Ok so you play this game like 20 hours a week, and even you can't figure this shit out?

    You know the real irony is they probably spend more time developing and maintaining their shitty CLI bullshit than they'd spend if they did the thing in WinForms and just drug window controls around.



  • Well, it's definitely "Brook: Wordword the Word Word". Here's a list of possible words.



  • @blakeyrat said:

    Right; but why waste your time dealing with memory when your game isn't performance-critical enough to demand it?

    When you get about an hour into a fortress, the game's simulating the internal organs of at least fifty dwarves and all the farm animals and all the wild animals and it's also simulating various things happening outside the local map, like armies marching and trade caravans. And it's also simulating the decay of like a million pieces of food. Plus, you only looked at one level of the map you were on. If you had hit > or <, you'd see that the map is at least 100 z-levels deep with various procedurally generated creatures inhabiting the caverns (mostly hidden by the fog of war when you start).

    That flashing icon stuff in the trade depot was because during world generation the dwarves that abandoned the fortress had a bunch of trade goods there (food, clothing, etc.) and they left it there when they ran away or were killed.

    To be clear, Dwarf Fortress is really bad at telling you all this. That's why the community-created "quickstart guide" is 26 pages long. The interface is definitely something that takes getting used to, but I have a bunch of key combinations in muscle memory. For example, dt lets me mark trees to be cut down (there were none on your map), and bwc lets me place a carpenter's workshop for the price of 1 log, stone, or block.

    There's also some more complicated stuff like jmqbrewenter30enter for "brew 30 drinks". However, that requires that you have a dwarf assigned as a manager, a chair assigned to the manager, at least one dwarf assigned as a brewer, at least one still, and at least 30 food storage containers that are liquid-safe (such as wooden barrels), plus the plants that you're going to turn into booze.

    However, instead of telling you all that, it just gives you a red announcement saying "Urist McBrewer cancels Brew drink from plant: Needs unrotten DRINK_MAT-producing plants." if the job fails. Or worse, the job never gets attempted because you don't have a still or your manager is having a party at the tavern with the last of the remaining alcohol.



  • @ben_lubar said:

    the game's simulating the internal organs of at least fifty dwarves and all the farm animals and all the wild animals

    ... why?

    Does simulating a spleen make the game more fun somehow? Could the spleen simulation be maybe bypassed until, say, the spleen is injured in some way?

    So the UI is atrocious, but they can tell you the state of each horse's spleen at any given time. Great.

    What the fuck is the point of doing all this work if there's no payoff? This is like when Peter Molyneux was mouthing-off about Fable, and he was like, "the game remembers every seed you planted and when you come back years later you can see a tree exactly in that spot", except Molyneux had the good sense to be lying when he said shit like that, he didn't waste actual development time on it.

    Ben L, this is a terrible game.

    @ben_lubar said:

    And it's also simulating the decay of like a million pieces of food.

    Why don't they just defer shit like this until someone needs to actually deal with the piece of food? They badly need to learn about C#'s Lazy<> class. And while I'm sure they're using a programming language equally-as-shitty as the end product (C? Maybe C++?), it's easy functionality to implement.

    @ben_lubar said:

    To be clear, Dwarf Fortress is really bad at telling you all this.

    No shit. But as I've said a million times: an application is its UI. If it has a shitty UI, it's a shitty application. It doesn't matter that it cures cancer if nobody can figure out how to fucking use it.

    You need to accept that this is a shitty game. I'm making that my new life's mission.

    @ben_lubar said:

    For example, dt lets me mark trees to be cut down (there were none on your map),

    Right. The triangle things that look exactly like pine trees and are the same color as pine trees are actually not-at-all trees. Ben L laid that one down on me earlier. Makes sense.

    @ben_lubar said:

    a chair assigned to the manager,

    Why? Hell, what worker's gonna respect a foreman who's sitting down all day? Nobody, that's who.

    It's a shitty game, and the writers of it have no experience in a real world labor situation. Apparently.



  • You're working for my company now? What floor do you sit on?

    Our curing cancer UI sure needs work.



  • What **we** think is terrible at dwarf fortress is it's lack of realism:
    • dwarves are immune to mental disorders, you never see a transexual dwarf in that game
    • dwarves actions wont change the climate of their world, as expected


  • @fbmac said:

    dwarves are immune to mental disorders

    Nope. There's a whole system for different kinds of mental illness and stress-related problems.

    @fbmac said:

    you never see a transexual dwarf in that game

    I wouldn't be so sure about that. A lot of night creatures have the ability to change the race or sex of whatever partner they "seduce".



  • This post is deleted!


  • https://youtu.be/VLkDLHJQ80c

    Gnomoria. Somehow almost as bad as Dwarf Fortress.



  • Trying to be a thing while putting in less effort than the people who made the original thing and also charging more money than the people who made the original thing tends to do that.



  • Oh shut the fuck up Ben L. The Dwarf Fortress guys didn't invent that genre, they've just done a shitty execution of it.





  • Ok, I don't play videos of games rather than video games much, but I LOVED the Dwarf Fortress video. That shit was hysterical!



  • he would really love diggles, its the same genre, its horrible, and all they eat the beginning are grilled rats.



  • should we create another topic for requesting and offering games for review?

    edit: I think i have pirate pixel on steam, I will install steam to confirm that if there is any interest

    edit: steam would allow people to borrow him aaa games for reviewing, wouldnt it? i never tested it this way.



  • @FrostCat said:

    if you like simulation games

    Yeah.

    @FrostCat said:

    there's a very deep game in there
    Hmm...

    @FrostCat said:

    but the interface is truly horrible
    /me Runs away screaming.



  • @fbmac said:

    steam would allow people to borrow him aaa games for reviewing, wouldnt it? i never tested it this way.

    Steam allows you to share your game library (not individual games) with specified friends, so if you became friends with Blakey, you could share your games with him. Then he could, if he wanted to, play and review any of them, as long as you're not playing anything; only one person can be using the library at a time.




  • Discourse touched me in a no-no place

    After just watching the first scene: she's going to meet you outside the bar, and you're going to wake up in a hotel room tub with a note to call 911.



  • I am so sad I cannot watch this at work. SOON. +3 Affection.



  • Who else would buy an anime porn game except losers? People who are bored and curious to see how insane it gets 😛 And because it's hilarious! 😆

    Can tell you're a real Casanova there!



  • I'm still pissed was like 10 points from winning over the first girl merely by accident. I'd forgotten about the turn limit.

    The second one I was screwed on because I hadn't read her preferences to start with, and some of those lucky charms shapes actually hurts your chances. Teddy bear didn't do shit for her, either.



  • Well, the teddy bear makes all the purple hearts turn into pink hearts which is basically a multiplier effect (doesn't buff your points directly but makes all the other moves worth more)

    It's deceptively complex, far more than Bejeweled actually is. We spent an afternoon just playing it and seeing how complex it actually gets - and with lots of laughter too.



  • I might enjoy it as a straight Bejeweled clone, a'la 10,000,000, but it really does feel skeevy to play the thing.



  • It doesn't get much better either. Completing 5 dates with a girl takes you to a last match where there's no time limit but your accrued score dissipates over time, so you have to play quickly - and it gets really skeevy at that point.



  • One guy in the game reviews said if you complete 5 dates, they start texting you nude pix or something.



  • They start texting you pics before that though usually more in the flirty way. 5 dates is when you take them back to your place for the night, winning the fast-play gets you some rather disturbing sound effects, pics and your inventory contains underwear afterwards.

    It really does get skeevy. We were playing that far to see how stupid it got.


  • Discourse touched me in a no-no place

    @blakeyrat said:

    I'm still pissed was like 10 points from winning over the first girl merely by accident. I'd forgotten about the turn limit.

    Yeah, you would've won the date, actually, but you matched some broken hearts and lost points--I'm not sure you even noticed.



  • I had some good laughs watching you tell that fairy to shut up and go away :)



  • I usually play Bejeweled in timed mode, so I error on the side of "going fast".


  • Discourse touched me in a no-no place

    @blakeyrat said:

    I usually play Bejeweled in timed mode, so I error on the side of "going fast".

    Well, plus, Bejeweled doesn't have negative-point matches, either. I was a little surprised at that whole pick up and move gems mechanic; usually you swap two like in bejeweled, or you rotate an entire row/column, like that popcap bird game.


  • Discourse touched me in a no-no place

    Oh man, I missed this video somehow.

    Hilariously, when you were griping at how the list of the stuff you could build doesn't tell you what you need, you missed out on the fact that it did actually show that, just to the right:

    Also, not that you'd have any way of knowing this, but "let's build right to the river" is a horrible idea, at least in DF, because the water will rush right in and drown your dorfs.


  • Discourse touched me in a no-no place

    Not, I'm sure, that you're going to ever go back and actually play, but the lack of reading a guide is the main problem you had. Basically you do things like mark an area to be a stockpile, and then set what you want to store there, which you skipped. That lets you put wood in one place, stone in another, whatever, if you want. Then, as you discovered, you can dig and cut down trees and pick plants, and the dorfs/gnomes will put the resources in the stockpile



  • But you have to look them one by one, right?


  • I survived the hour long Uno hand

    @FrostCat said:

    you were griping at how the list of the stuff you could build doesn't tell you what you need

    It was the other way around: He wanted to know what, if anything, on that list he could build with his current inventory.



  • @blakeyrat said:

    Gnomoria. Somehow almost as bad as Dwarf Fortress.

    I also missed this one.

    Actually, looks pretty nice. I'm a sucker for this kind of graphics. If I ever get an itch to get into a management game, I'll keep it in mind.



  • @blakeyrat said:

    HuniePop.

    I laughed at "you're probably supposed to have your pants off by now".

    Then I washed my hands and clicked the like button.


  • Discourse touched me in a no-no place

    @Yamikuronue said:

    He wanted to know what, if anything, on that list he could build with his current inventory.

    "it doesn't highlight the things you have the materials to build". No, but you can look at the list to the right of the thing you've selected and see what you need to make that thing.


  • Trolleybus Mechanic

    Goddamn blakey your video is giving me yellow fever. Like, a YELLOW PLAGUE!

    (Also, my wife laughed more than once, so that's an extra 👍)


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