Hungarian Hungarian Hippos.
-
char bVal[2];
bVal[0] = pstTrade->bSoftDollar;
bVal[1] = 0;
if (bVal[0] == 'Y') bVal[0] = 'S';
if (bVal[0] == 'N') bVal[0] = 'H';
AddCharToParams(&ptr, INPUT, "@id_hs", bVal);I know it's not generally wise to trust Hungarian notation (as evidenced by bVal being a char*), but in this case pstTrade->bSoftDollar is, in fact, a bool, so I'm pretty sure it's never going to be 'Y' or 'N' (or 'S' or 'H' for that matter.....)
-
Zesty!
-
'b' for buffer? Or else... maybe bVal is a bector or a barray, you never know.
-
@H|B said:
'b' for buffer? Or else... maybe bVal is a bector or a barray, you never know.
I think it's a blister!
-
"Authentic Llewellyn-brand borange"
-
OK, where are the hippos?
-
-
Thank you. You've satisfied my inner child. I used to play this game as a kid. As I recall it was terrible
-
@galgorah said:
Thank you. You've satisfied my inner child. I used to play this game as a kid. As I recall it was terrible
I used to as well. Now, I can't stand to be near it. Almost the loudest damn thing to let loose in a house.
-
Fake. They are the Hungry Hungry Hippos.
This is a Hungarian Hippo:
[img]http://www.schefferj.ps.hu/images/Zoo/Zoo_Gyor/Vizilo2_800.jpg[/img]
-
How do you know it's Hungarian? Does it have "hHippo" branded on its rump?
-
@AbbydonKrafts said:
@galgorah said:
Thank you. You've satisfied my inner child. I used to play this game as a kid. As I recall it was terrible
I used to as well. Now, I can't stand to be near it. Almost the loudest damn thing to let loose in a house.
I believe that is pretty much the point of the game. Haven't you noticed that children between the ages of 6 and 10 are greatly amused by making a loud noise for no particular reason?
-
@cconroy said:
How do you know it's Hungarian?
It ate a Hungarian dude, that is presumably close enough. Or at least, nobody wanted to argue with it. Hippos are big.
-
@asuffield said:
@AbbydonKrafts said:
@galgorah said:
Thank you. You've satisfied my inner child. I used to play this game as a kid. As I recall it was terrible
I believe that is pretty much the point of the game. Haven't you noticed that children between the ages of 6 and 10 are greatly amused by making a loud noise for no particular reason?
Though to be fair, they don't even need this game to be greatly amused by loud noise...
-
http://www.vidilife.com/video_play_872551_Robot_Chicken_Hungry_Hungry_Hippos.htm
I think this tops all your pics.
Also... I always thought that nowdays we have IDEs like Eclipse that tell us what the type of a variable is (even for C and Ruby), but I guess I was wrong... so wrong.
-
@asuffield said:
Haven't you noticed that children between the ages of 6 and 10 are greatly amused by making a loud noise for no particular reason?
If you broaden the range to 0-18+, I'd agree with you.
Part of the reason I intend not to have any of my own.
-
@PJH said:
@asuffield said:
Haven't you noticed that children between the ages of 6 and 10 are greatly amused by making a loud noise for no particular reason?
If you broaden the range to 0-18+, I'd agree with you.
Part of the reason I intend not to have any of my own.
I don't know what you guys are talking about... I STILL enjoy making loud noises!
-
Yep, agree with MPS on this - and once you start earning you can afford to buy guitars, amps etc! Until the kids come along anyway...
-
@H|B said:
'b' for buffer? Or else... maybe bVal is a bector or a barray, you never know.
bVal is the variable's 'rap name.'
-- rFlowers
-
@upsidedowncreature said:
Yep, agree with MPS on this - and once you start earning you can afford to buy guitars, amps etc! Until the kids come along anyway...
Guns, fast cars, construction equipment, boats, etc....
-
@R.Flowers said:
@H|B said:
'b' for buffer? Or else... maybe bVal is a bector or a barray, you never know.
bVal is the variable's 'rap name.'
-- rFlowers
Is that you Grandma B?