RPG: The End War (OOC thread)
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@PleegWat Actually, Bob could easily lay claim on Thad's longsword. I doubt anyone else will be using it. That would save us retconning in extra gear on Bob, as it wouldn't make much sense for Bob's equipment to be in the chest.
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If any of y'all can use a longsword, Thad has one. Also, a suit of chain mail, although it's probably too big to fit anyone except maybe Ruven.
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@PleegWat the point of multiple weapons is to be prepared for different situations. What do I need a longsword for if I already have a pike?
Although if nobody else wants them, I'll gladly take the sword and the mail for loot.
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@Gąska said in RPG: The End War (OOC thread):
the point of multiple weapons is to be prepared for different situations
By any chance have you read Rhythm of War? This reminds me of a certain scene involving Adolin Kholin...
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@PleegWat said in RPG: The End War (OOC thread):
All other non-casters got multiple sets of weapons, makes sense to give Bob something.
perhaps he would like a shiny red ball.
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@Gąska said in RPG: The End War (OOC thread):
Although if nobody else wants them, I'll gladly take the sword and the mail for loot.
Well, they won't do Panapos much good. He's only about waist-high to Thad. The longsword is almost as tall as he is; it's not heavy, but it's rather unwieldy for him. And obviously the mail won't fit him.
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@Mason_Wheeler said in RPG: The End War (OOC thread):
@Gąska said in RPG: The End War (OOC thread):
the point of multiple weapons is to be prepared for different situations
By any chance have you read Rhythm of War? This reminds me of a certain scene involving Adolin Kholin...
No. It's just common sense.
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@Mason_Wheeler are we doing encumberance optional rule, or just total carrying capacity?
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@Gąska said in RPG: The End War (OOC thread):
Question to more experienced players: is Heavy Armor Mastery feat (-3 non-magical weapon damage taken) worth it in mid-to-late game?
The big issue with feats is that you get a feat, or an ability score improvement. And, sadly, for 80%+ of the feats, they're not worth losing "+1 to the action you take 80% of the time", until you've hit 20 in that stat, which means Level 12 for most characters (can't start above 16-17, so your level 4 & 8 ASIs go to that main stat).
It's a real loss for 5E: feats are fun, and interesting, and give you great focus on a thing you want to do well, but most of the time, you're better off with a bland +1. So, while Heavy Armor Mastery is neat, it's really only good for lots-of-small-attacks, which is less common in the mid/late game. (Assuming we get to the mid-game, of course.)
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@PotatoEngineer well, I'm definitely getting the polearm feat at least. Second attack as bonus action is just OP.
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@Gąska said in RPG: The End War (OOC thread):
@PotatoEngineer well, I'm definitely getting the polearm feat at least. Second attack as bonus action is just OP.
I really considered getting that one; it's quite nice, and is incredible when joined with Sentinel and a reach weapon. ("Stop outside of your reach! And I'll move back next turn, so I can do this again!" against single combatants.) But I took Shield Master instead because "interrupt" actions are a giant pain to deal with in play-by-post.
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@Gąska The out-of-universe reason for starting the party off with a Bag of Holding is so you don't have to worry about carrying capacity.
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@Gąska Is it? Are you aware how many extra attacks you accumulate as a fighter? 1d4 in a bonus slot plus a reaction opportunity seems hardly worth it.
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@PleegWat said in RPG: The End War (OOC thread):
@Gąska Is it? Are you aware how many extra attacks you accumulate as a fighter? 1d4 in a bonus slot plus a reaction opportunity seems hardly worth it.
It's better when chained with Sentinel and a reach weapon: make an opponent stop moving before they reach melee range. (And even better when combined with Tunnel Fighter from Unearthed Arcana, but that's just cheese. And Tunnel Fighter never made it into the main books because of that cheese.)
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@PotatoEngineer said in RPG: The End War (OOC thread):
make an opponent stop moving before they reach melee range.
did they take out Tumble check to traverse a threat without provoking or something?
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@PotatoEngineer I see that.
I've only taken a cursory look at feats so far. I started with a DEX 16 roll plus a 2 DEX racial bonus so my second ASI is available for taking a feat. That's still a way away though.
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@PleegWat I've looked particularly at mobile and dual wielder (likely both in that order). The first will definitely be DEX though; I'll probably want to spend one on STR+INT (both currently odd), and strengthening my CHA further may be useful as my planned archetype works with it.
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@Gribnit said in RPG: The End War (OOC thread):
@PotatoEngineer said in RPG: The End War (OOC thread):
make an opponent stop moving before they reach melee range.
did they take out Tumble check to traverse a threat without provoking or something?
The Sentinel feat has a specific ability: when you hit someone with an opportunity attack, they stop moving. And Polearm Master lets you make an opportunity attack when they enter your range, as opposed to the usual state where you get opportunity attacks then they leave your range.
And yeah, there's no such skill as Tumble in 5E. There are still a few ways to avoid provoking opportunity attacks, though they're feats or class abilities, so they're pretty costly.
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@PleegWat I have an odd CON and even everything-else, so I'm considering Resilient(Constitution) for a feat, since I don't "lose an ASI" to get it. (Resilient is one of those half-feats that gives you +1 in a stat, and I'm not proficient in CON saves, which Concentration checks use.)
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@PotatoEngineer That'd make it extra useful for me to have Mobile: It means I don't need to use a bonus action to disengage from a creature I attacked, so I can more easily dance in and out of range. And if one of our frontliners is going to stay out of range as well, that's extra valuable.
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@PleegWat said in RPG: The End War (OOC thread):
@Gąska Is it? Are you aware how many extra attacks you accumulate as a fighter?
Yes. Second at level 5 and third at level 11. So this extra attack is like +25% damage per round for the first half of the game.
Also, as a fighter, I also get 7 attribute growths instead of 5. And my initial stat rolls were overall quite good (18 STR, 16 CON), so I absolutely can afford to waste a few attribute points on feats.
1d4 in a bonus slot plus a reaction opportunity seems hardly worth it.
It's 1d4+4. Not huge, but it does add up. It also diversifies the risk of getting no damage in the round due to a bad roll. Also, there's not much else I can do with bonus action anyway.
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@Mason_Wheeler do I put the items inside our party's bag of holding on my character sheet? If not, where do we keep track of it?
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So, I’ve had buyer’s remorse over not signing up at start... talked to @Mason_Wheeler about the possibility of late joining and he’s willing to consider it, so I figure I’ll ask y’all:
- would you be ok with me joining as a cleric type?
- what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
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@Gąska I'd say you just tack on a
(in BoH)
.Jillian is hanging on to the bag of holding though and I don't think you've actually admitted we're on your side yet?
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@PleegWat Well, Jillian seems to think he's "dear", for some reason.
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@izzion said in RPG: The End War (OOC thread):
So, I’ve had buyer’s remorse over not signing up at start... talked to @Mason_Wheeler about the possibility of late joining and he’s willing to consider it, so I figure I’ll ask y’all:
- would you be ok with me joining as a cleric type?
Works for me
- what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
I'd say no hard minmax, but no comic relief either.
@HardwareGeek said in RPG: The End War (OOC thread):
@PleegWat Well, Jillian seems to think he's "dear", for some reason.
You seem to be taking that stronger than intended; might be a rare case of me being ESL (and taught in British English).
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@PleegWat Perhaps, but Panapos is a wizard who values intelligence above all else and regards such a pathetic, barely sapient creature with utter disdain.
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@izzion said in RPG: The End War (OOC thread):
would you be ok with me joining as a cleric type?
Definitely
what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
Fits the character seems to me to be the right way.
We're about to go to a monastery. That seems like it would be a good place to acquire a cleric for the party.
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@HardwareGeek Works for me.
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@izzion said in RPG: The End War (OOC thread):
- would you be ok with me joining as a cleric type?
Definitely. A good healer is never a bad thing.
- what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
Character concept first. By which I mean, twist your character concept to accomodate minmaxing, as long as it still makes sense.
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@PleegWat said in RPG: The End War (OOC thread):
Jillian is hanging on to the bag of holding though and I don't think you've actually admitted we're on your side yet?
As noted by Bob, we're all prisoners now
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@izzion said in RPG: The End War (OOC thread):
what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
@PleegWat said in RPG: The End War (OOC thread):
I'd say no hard minmax, but no comic relief either.
@HardwareGeek said in RPG: The End War (OOC thread):
Fits the character seems to me to be the right way.
@Gąska said in RPG: The End War (OOC thread):
Character concept first. By which I mean, twist your character concept to accomodate minmaxing, as long as it still makes sense.
As you can see, we tolerate a pretty wide variety of opinions on that particular subject. Come up with something you think will work well. Blatant munchkin'ing is likely to incur the DM's wrath; just keep things on a "you be reasonable and I'll be reasonable" basis so everyone can enjoy the game.
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@PleegWat Also, given Jillian's backstory, maybe there's something between her and Bob that we don't know about. There hasn't been enough IC conversation since we started for me as a player to know whether she talks that way about everyone, or just Bob. Panapos probably knows, but I don't. Given your response, I'll assume she calls other people "dear", too, and not take it seriously.
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@Gąska I haven't vocalised all of it, but where at the start of the adventure Jillian wasn't keen to escape because that'd just cause search parties, she's not really worried now because her read of the lieutenant is that he just wanted to be rid of the party members, and isn't going to send search parties even if he finds out they've escaped.
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@HardwareGeek I'm still finding my own way in that too. There's also a tendency to want to use adjectives but then OOC failing to think of a good one. And with a phrasing like "dear Bob" tone can change meaning a lot.
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@PleegWat said in RPG: The End War (OOC thread):
tone can change meaning a lot.
Indeed. Anything from romantic, to casual figure of speech, to bitter sarcasm.
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@HardwareGeek I'll try to remember to keep adding enough non-dialogue to my posts.
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This post is deleted!
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OK I added the contents of the bag of holding to my google sheet. It's on the `Jillian` tab and all the way at the bottom of the equipment box. I'm not going to track weight/volume of the contents of the bag of holding.
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With that, it's midnight here and I'm signing off.
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@Mason_Wheeler said in RPG: The End War (OOC thread):
@izzion said in RPG: The End War (OOC thread):
what’s the party expectation as far as degree of min/max vs just going with what looks fun / fits a character concept?
@PleegWat said in RPG: The End War (OOC thread):
I'd say no hard minmax, but no comic relief either.
@HardwareGeek said in RPG: The End War (OOC thread):
Fits the character seems to me to be the right way.
@Gąska said in RPG: The End War (OOC thread):
Character concept first. By which I mean, twist your character concept to accomodate minmaxing, as long as it still makes sense.
As you can see, we tolerate a pretty wide variety of opinions on that particular subject. Come up with something you think will work well. Blatant munchkin'ing is likely to incur the DM's wrath; just keep things on a "you be reasonable and I'll be reasonable" basis so everyone can enjoy the game.
Yeah, was more just trying to get a gauge of "how much research should I do so I don't accidentally make a muppet, since I don't have much RP experience outside of ImpMis, which wasn't even this ruleset"
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@izzion as far as I can tell, 5e is simple enough that there aren't many ways to cripple yourself in the first place, especially at lower levels where you don't get many choices.
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@izzion said in RPG: The End War (OOC thread):
how much research should I do so I don't accidentally make a muppet
Don't worry, those aren't in this campaign.
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@izzion PHB has suggestions on how to build each class of character. Their "Quick Build" suggestions are a good starting point, and then you can tweak it to suit.
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@DMBot
roll 4d6k3
roll 4d6k3
roll 4d6k3
roll 4d6k3
roll 4d6k3
roll 4d6k3
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@izzion
result: 14
4d6k3[14 (6, 2, 6, 2)]result: 12
4d6k3[12 (1, 5, 1, 6)]result: 12
4d6k3[12 (4, 3, 5, 2)]result: 13
4d6k3[13 (2, 4, 5, 4)]result: 9
4d6k3[9 (1, 3, 4, 2)]result: 10
4d6k3[10 (2, 1, 4, 4)]
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@Gąska said in RPG: The End War (OOC thread):
@izzion as far as I can tell, 5e is simple enough that there aren't many ways to cripple yourself in the first place, especially at lower levels where you don't get many choices.
Yeah, the only way I can think of to really cripple yourself is to pick proficiencies tied to the stats you're bad at, and spend your stat-increases on feats that you don't use. Or pick a "you can't change your spell list" spellcaster (Sorcerer, Warlock) and then pick really bad spells. Just about everything else will make a fine character – not optimized, but perfectly fine.
5e has a lot less trap options than 3/3.5e did, and also fewer ways to really munchkin yourself. The distance between the best and worst characters isn't as big in 5e as it was in 3/3.5e.
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Bleeeeh, the race(s) I want to play (Elf / HE) are charisma bonus, but cleric is a wisdom caster. And Brad looks like a pretty half-ass healer. (Well, maybe 2/3d-ass compared to Druid, but yeah).
#halfassminmaxing
Edit: apparently I was not paying enough attention to Elf's stats when I skimmed through those. My complaint for HE sort of stands.