TDWTF Plays Spellbreaker


  • 🔀

    Belwit Square                                    Score: 0        Moves: 21
    >learn echolocation
    I don't know the word "echolocation."
    >crawl south
    I don't know the word "crawl."
    >inhale smoke
    I don't know the word "inhale."
    >burn smoke
    What do you want to burn the smoke with?
    >burn smoke with the magical green fire
    I don't know the word "magical."
    >feel around
    That sentence isn't one I recognize.
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot smell smoke


  • 🔀

    Belwit Square                                    Score: 0        Moves: 22
    >crawl south
    I don't know the word "crawl."
    >inhale smoke
    I don't know the word "inhale."
    >burn smoke
    What do you want to burn the smoke with?
    >burn smoke with the magical green fire
    I don't know the word "magical."
    >feel around
    That sentence isn't one I recognize.
    >wait
    Time passes...
    >smell smoke
    It smells vaguely of orange peels, but the predominant motif is less pleasant
    and more acrid.
    >

  • Considered Harmful

    @error_bot restart


  • 🔀

    Belwit Square                                    Score: 0        Moves: 22
    I don't know the word "inhale."
    >burn smoke
    What do you want to burn the smoke with?
    >burn smoke with the magical green fire
    I don't know the word "magical."
    >feel around
    That sentence isn't one I recognize.
    >wait
    Time passes...
    >smell smoke
    It smells vaguely of orange peels, but the predominant motif is less pleasant
    and more acrid.
    >restart
    Your score is 0 of a possible 600, in 22 moves. This puts you in the class of
    Charlatan.
    Do you wish to restart?
    (Y is affirmative): >

  • Considered Harmful


  • 🔀

    Council Chamber                                  Score: 0        Moves: 0
    SPELLBREAKER
    An Interactive Fantasy
    Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    SPELLBREAKER is a trademark of Infocom, Inc.
    Release 63 / Serial number 850916
    Council Chamber
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    going on. You are standing among a group of about ten sorcerers, each the master
    of an Enchanters Guild chapter somewhere in the land.
    >

  • Considered Harmful

    @error_bot warn sorcerers to protect themselves vs transmutation spells


  • 🔀

    Council Chamber                                  Score: 0        Moves: 0
    SPELLBREAKER
    An Interactive Fantasy
    Copyright (c) 1985 by Infocom, Inc. All rights reserved.
    SPELLBREAKER is a trademark of Infocom, Inc.
    Release 63 / Serial number 850916
    Council Chamber
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    going on. You are standing among a group of about ten sorcerers, each the master
    of an Enchanters Guild chapter somewhere in the land.
    >warn sorcerers to protect themselves vs transmutation spell
    I don't know the word "warn."
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Council Chamber                                  Score: 0        Moves: 1
    You are in the Council Chamber of the ancient Guild Hall at Borphee. To the
    south is the entry of the Guild Hall. There is a meeting of the Guildmasters
    going on. You are standing among a group of about ten sorcerers, each the master
    of an Enchanters Guild chapter somewhere in the land.
    >warn sorcerers to protect themselves vs transmutation spell
    I don't know the word "warn."
    >go south
    Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant
    enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of
    your colleagues, says, "Stay. Be quiet. Don't embarrass us."
    Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what
    this is doing to our business? Do you know how difficult it is to make those
    yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    83 times it was possible to make a profit, but now 'gloth' hardly works, and
    when it does, it usually folds the dough too often and the butter melts, or it
    doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    prospect of a world where the pastries have to be hand-made. "Can't you do
    anything about this? You're supposed to know all about magic!"
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Council Chamber                                  Score: 0        Moves: 2
    this is doing to our business? Do you know how difficult it is to make those
    yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough
    83 times it was possible to make a profit, but now 'gloth' hardly works, and
    when it does, it usually folds the dough too often and the butter melts, or it
    doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    prospect of a world where the pastries have to be hand-made. "Can't you do
    anything about this? You're supposed to know all about magic!"
    >go south
    Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant
    enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of
    your colleagues, says, "Stay. Be quiet. Don't embarrass us."
    Hoobly of the Guild of Brewers stands, gesturing at the floury baker. "You don't
    know what trouble is! Lately, what comes out of the vats, like as not, is cherry
    flavored or worse. The last vat, I swear it, tasted as if grues had been bathing
    in it. It takes magic to turn weird vegetables and water into good Borphee beer.
    Well, without magic, there isn't going to be any beer!" This statement has a
    profound effect on portions of the crowd. You can hear rumblings from the back
    concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow
    Enchanters are looking at one another nervously.
    >

  • Considered Harmful

    @error_bot yell "stop, evil transmuter" at shadowy figure


  • 🔀

    Council Chamber                                  Score: 0        Moves: 2
    when it does, it usually folds the dough too often and the butter melts, or it
    doesn't come out the right size, or..." He stops, apparently overwhelmed by the
    prospect of a world where the pastries have to be hand-made. "Can't you do
    anything about this? You're supposed to know all about magic!"
    >go south
    Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant
    enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of
    your colleagues, says, "Stay. Be quiet. Don't embarrass us."
    Hoobly of the Guild of Brewers stands, gesturing at the floury baker. "You don't
    know what trouble is! Lately, what comes out of the vats, like as not, is cherry
    flavored or worse. The last vat, I swear it, tasted as if grues had been bathing
    in it. It takes magic to turn weird vegetables and water into good Borphee beer.
    Well, without magic, there isn't going to be any beer!" This statement has a
    profound effect on portions of the crowd. You can hear rumblings from the back
    concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow
    Enchanters are looking at one another nervously.
    >yell "stop, evil transmuter" at shadowy figure
    There isn't anything here with "stop" written on it.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Council Chamber                                  Score: 0        Moves: 3
    Well, without magic, there isn't going to be any beer!" This statement has a
    profound effect on portions of the crowd. You can hear rumblings from the back
    concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow
    Enchanters are looking at one another nervously.
    >yell "stop, evil transmuter" at shadowy figure
    There isn't anything here with "stop" written on it.
    >go south
    Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant
    enchanters" as you try to leave the chamber. Finally, Orkan of Thriff, one of
    your colleagues, says, "Stay. Be quiet. Don't embarrass us."
    A tall, gruff fellow begins to speak. This is Gzornenplatz of the Guild of
    Huntsmen. "I'm a simple man, and I don't know much about magic. But I do know
    that the wild beasts are kept out of the towns and villages not just by the
    huntsmen, but by spells as well. Just yesterday, one of my men was attacked and
    badly wounded by a troop of rat-ants. They'd slipped the bounds set down by a
    'fripple' spell somehow. Are we going to let the sorcerers loose rat-ants on us,
    and worse?" He sits, glaring significantly at the now-angry clump of mages
    around you.
    >

  • Considered Harmful

    @error_bot frotz Orkan


  • 🔀

    Council Chamber                                  Score: 0        Moves: 3
    >frotz Orkan
    Orkan of Thriff stares at you in wonderment. "Are you trying to get them even
    more mad at us?" He makes a gesture of cancellation before you can finish the
    spell.
    As the huntsman's accusations are being absorbed and discussed, Ardis of the
    Guild of Poets takes the floor. He begins to talk about magic rhyming and
    spelling aids, and their lack.
    In the midst of his splendid peroration, just as he was sketching out an
    insulting mythological allusion in iambic hexameter, the poet turns even greener
    than usual. His chin elongates and his skin begins to look sort of slimy. In the
    blink of an eye there stands at the podium, not the orator, but rather a large
    orange newt. "Breek! Co-ax! Co-ax!" it protests.
    As you look around the room in shock, you discover that Ardis is not alone. Each
    and every guildmaster in the room has been turned into a frog, salamander, or
    other amphibian! All but one, that is: yourself!
    No! There is one other survivor. At the rear of the room, a shadowy figure in a
    dark cloak slips quietly out the door.
    [MORE]

  • Considered Harmful

    @error_bot go south


  • 🔀

    Council Chamber                                  Score: 0        Moves: 4
    spell.
    As the huntsman's accusations are being absorbed and discussed, Ardis of the
    Guild of Poets takes the floor. He begins to talk about magic rhyming and
    spelling aids, and their lack.
    In the midst of his splendid peroration, just as he was sketching out an
    insulting mythological allusion in iambic hexameter, the poet turns even greener
    than usual. His chin elongates and his skin begins to look sort of slimy. In the
    blink of an eye there stands at the podium, not the orator, but rather a large
    orange newt. "Breek! Co-ax! Co-ax!" it protests.
    As you look around the room in shock, you discover that Ardis is not alone. Each
    and every guildmaster in the room has been turned into a frog, salamander, or
    other amphibian! All but one, that is: yourself!
    No! There is one other survivor. At the rear of the room, a shadowy figure in a
    dark cloak slips quietly out the door.
    >o south
    I don't know the word "o."
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Guild Hall                                       Score: 0        Moves: 5
    blink of an eye there stands at the podium, not the orator, but rather a large
    orange newt. "Breek! Co-ax! Co-ax!" it protests.
    As you look around the room in shock, you discover that Ardis is not alone. Each
    and every guildmaster in the room has been turned into a frog, salamander, or
    other amphibian! All but one, that is: yourself!
    No! There is one other survivor. At the rear of the room, a shadowy figure in a
    dark cloak slips quietly out the door.
    >o south
    I don't know the word "o."
    >go south
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside. Little is left of the
    sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains.
    A shadowy figure in a dark cloak is running out the door.
    The shadowy figure, its cloak billowing, charges south into Belwit Square.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Belwit Square                                    Score: 0        Moves: 6
    >go south
    Guild Hall
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside. Little is left of the
    sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains.
    A shadowy figure in a dark cloak is running out the door.
    The shadowy figure, its cloak billowing, charges south into Belwit Square.
    >go south
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    A shadowy figure in a dark cloak flees across the square.
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >

  • Considered Harmful

    @error_bot go south


  • 🔀

    Belwit Square                                    Score: 0        Moves: 7
    This is the entrance to the Guild Hall in Borphee. To the north is the Council
    Chamber, and to the south is an exit leading outside. Little is left of the
    sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains.
    A shadowy figure in a dark cloak is running out the door.
    The shadowy figure, its cloak billowing, charges south into Belwit Square.
    >go south
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    A shadowy figure in a dark cloak flees across the square.
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >

  • Considered Harmful

    @error_bot be trapped in fucking smoke forever


  • 🔀

    Belwit Square                                    Score: 0        Moves: 7
    A shadowy figure in a dark cloak is running out the door.
    The shadowy figure, its cloak billowing, charges south into Belwit Square.
    >go south
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    A shadowy figure in a dark cloak flees across the square.
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >

  • Considered Harmful

    @error_bot close eyes


  • 🔀

    Belwit Square                                    Score: 0        Moves: 8
    >go south
    Belwit Square
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    A shadowy figure in a dark cloak flees across the square.
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >close eyes
    That won't help.
    >

  • Considered Harmful

    @error_bot open eyes


  • 🔀

    Belwit Square                                    Score: 0        Moves: 9
    This is Belwit Square. To the north is the ancient Guild Hall. A wide
    cobblestone street runs east and west. To the south is the storied Manse, home
    of the Mayors of Borphee for generations.
    A shadowy figure in a dark cloak flees across the square.
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >close eyes
    That won't help.
    >open eyes
    They are.
    >

  • Considered Harmful

    @error_bot remove eyes


  • 🔀

    Belwit Square                                    Score: 0        Moves: 10
    The sinister figure, its face hidden in the shadows of a dark cowl, turns to
    face you. It nonchalantly jumps into the air, where it is engulfed in a huge
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >close eyes
    That won't help.
    >open eyes
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >

  • Considered Harmful

    @error_bot frotz self


  • 🔀

    Belwit Square                                    Score: 0        Moves: 11
    explosion. A thick and acrid cloud of orange smoke fills the square. There is no
    sign of the figure.
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >close eyes
    That won't help.
    >open eyes
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >

  • Considered Harmful

    @error_bot wait


  • 🔀

    Belwit Square                                    Score: 0        Moves: 14
    >go south
    You can't see well enough to find your way out.
    >be trapped in fucking smoke forever
    I don't know the word "be."
    >close eyes
    That won't help.
    >open eyes
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >

  • Considered Harmful

    @error_bot look


  • 🔀

    Belwit Square                                    Score: 0        Moves: 15
    I don't know the word "be."
    >close eyes
    That won't help.
    >open eyes
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >look
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >

  • Considered Harmful

    @error_bot frotz thunder


  • 🔀

    Belwit Square                                    Score: 0        Moves: 15
    That won't help.
    >open eyes
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >look
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz thunder
    I don't know the word "thunder."
    >

  • Fake News

    @error_bot frotz square


  • Considered Harmful

    @error_bot gloth smoke


  • 🔀

    Belwit Square                                    Score: 0        Moves: 15
    They are.
    >remove eyes
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >look
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz thunder
    I don't know the word "thunder."
    >frotz square
    You can't see any square here.
    >

  • 🔀

    Belwit Square                                    Score: 0        Moves: 15
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >look
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz thunder
    I don't know the word "thunder."
    >frotz square
    You can't see any square here.
    >gloth smoke
    I don't know the word "gloth."
    >

  • Considered Harmful

    @error_bot scream


  • 🔀

    Belwit Square                                    Score: 0        Moves: 16
    >frotz self
    The casting feels wrong, and sure enough, there is a distant rumble of thunder.
    >wait
    Time passes...
    >look
    You can't see anything, what with the smokey orange cloud that blankets the
    square.
    >frotz thunder
    I don't know the word "thunder."
    >frotz square
    You can't see any square here.
    >gloth smoke
    I don't know the word "gloth."
    >scream
    Aarrrgggghhhhh!
    >

  • Fake News

    @error_bot blow smoke away


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