Space Engineers Thread
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@blakeyrat I'm not sure. They keep saying you can do it. I think they said Shift+G or something? Super intuitive.
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@Magus Who's they?
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@blakeyrat The devs, I usually watch the videos they put out with major patches.
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@blakeyrat said in Space Engineers Thread:
That's what I plan to do, since initially I only want to gank those Ions anyway. The rest of the ship has nothing all that useful to me.
You can also put ship sized grinders on. They are not terribly fast, but at least you have a ship inventory available.
@Magus said in Space Engineers Thread:
@blakeyrat I'm not sure. They keep saying you can do it. I think they said Shift+G or something? Super intuitive.
I think that's the shortcut, yeah. Do keep in mind, you need the required components to start a block in the cockpit inventory. Best choice would probably be to connect an inventory using the large port directly to the cockpit. Piece of advice: if you're building a small grid ship, fighter cockpit has the large port in the back (as opposed to bottom on the regular cockpit) so I usually use that for construction ships since it's easier to get the connections to it.
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@Onyx said in Space Engineers Thread:
You can also put ship sized grinders on.
What do you mean also? Also in addition to what?
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@blakeyrat said in Space Engineers Thread:
Also in addition to what?
The welders, sorry. Both of it exists.
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@Onyx Now I'm double-confused. The ship I'm building tonight will have grinders so I can tear apart that abandoned ship. When I'm done I can replace the grinders with welders to build my new ship, yes?
Putting both welders and grinders on a single ship I guess is a thing that could be done but I'm not sure if it'd be useful.
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@blakeyrat You misread one of my posts a while back and we ended up here as a result, but it's fine, we get what you mean.
I've built some ships that had transforming sections, like a rotor that turns 90 degrees, with a welder and a grinder on it, on each side of the ship, with a grouping's reverse action bound to the hotbar. Back when I did it, I had to have a connector on the back, because rotors didn't have conveyor ports.
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@blakeyrat said in Space Engineers Thread:
Putting both welders and grinders on a single ship I guess is a thing that could be done but I'm not sure if it'd be useful.
Probably not. Sorry, didn't mean "put them both on", I was just pointing out that grinders exist as well since you didn't mention it so I wasn't sure if you noticed them.
And yeah, just replacing them will work fine, same design will do.
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@Onyx said in Space Engineers Thread:
Probably not. Sorry, didn't mean "put them both on", I was just pointing out that grinders exist as well since you didn't mention it so I wasn't sure if you noticed them.
I did mention it, I just called them saws.
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@blakeyrat likely, I'm probably blind, tbh.
In other news, the save files apparently shat themselves, so, world gone, starting over.
SPACE ENGINEERS!
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@Onyx said in Space Engineers Thread:
In other news, the save files apparently shat themselves, so, world gone, starting over.
Wait the one with the underground Mars base? That sucks. What about the 5 backups you told me it kept at all times? All bad?
(Although I'm not surprised-- that one play session when my save game was hosed for HOURS would probably have turned into a corrupted world if I hadn't done a Save As for safety.)
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@blakeyrat Could also be mods breaking things.
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@Tsaukpaetra said in Space Engineers Thread:
Huh?
I honestly don't recall making this post. Therefore, I begin this thread again!
Prepare for the likening!
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@Magus said in Space Engineers Thread:
Because this is a game where doing things by hand is pretty much always awful.
See: Ark: Survival devolved.
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And caught up!
So... Is it worth it to try and get this game running over steam streaming?
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@Tsaukpaetra As someone with no interest in doing so, I can say, it looks worth it to me.
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Wasted way too much time on this:
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@Tsaukpaetra said in Space Engineers Thread:
So... Is it worth it to try and get this game running over steam streaming?
I wouldn't try it unless you're streaming to something with a full-size keyboard.
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@Tsaukpaetra said in Space Engineers Thread:
@sloosecannon said in Space Engineers Thread:
[img]
Discourse supported bbcode?
It did, and it apparently wasn't converted properly
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@sloosecannon said in Space Engineers Thread:
It did, and it apparently wasn't converted properly
Neither were about a hundred things that Ben's never bothered fixing.
Less important now but my "spoiler free" criticism of Firewatch is all plain text, no spoiler tags remained after the conversion.
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@Onyx You guys are doing a good job of making me want to play this.
What should I play first though? This or Kerbal? (don't own any yet)
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@Zecc Kerbal's a better game.
Actually think of Space Engineers as more a Lego set than a game. A Lego set with TERRIBLE controls and an AWFUL UI.
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@blakeyrat said in Space Engineers Thread:
@Zecc Kerbal's a better game.
Actually think of Space Engineers as more a Lego set than a game. A Lego set with TERRIBLE controls and an AWFUL UI.
That seems like a fair assessment. Kerbal isn't my kind of game, so I can't recommend it, but neither can I recommend against it.
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Some screenshots from the current PVP server we're running:
Mining monstrosity. Designed as such to carve a huge hole in the mountain where are base is, but it also mines quite well. Yes, it's ugly:
Entering the base. The ugly conveyor has since been removed and the place looks better now, but it gives you a sense of scale (the miner is a big grid, yes):
Some more of the base, reasonably up to date:
The server does have a decent amount of mods, including wings. This is a monstrosity I built to get more platinum, after I scouted ahead in another ship and got some by hand to build ions on the miner:
https://media.discordapp.net/attachments/474987257846300672/476528749748289556/20180808011439_1.jpg
And our "still needs a few tweaks" bomber. Obviously inspired by B2 (we'll repaint it, it's a pain to build in black):
Those hover engines make it look like something straight out of X-Files when viewed from a certain angle, decided to put those on because wheels are still being wheels at times:
https://media.discordapp.net/attachments/290940255937363968/476567464889810945/2018-08-08-03-48-02-870.png
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Bomb bay doors, using covers from the plane parts mod, intended for wheels originally
Dis gonna be gud!
Filed under: DOOOOOMEEEEEED!
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@Onyx Wha... what's there to bomb?
I see you also couldn't find a better way to light a large space than those spotlights, even though their cloudy beam effect looks shit indoors.
I should have taken some screenshots of my almost-completed new mothership last night. Basically the only step left is to grab a projector and build it in my survival save. (Ugh.)
Things the makers of this game desperately need to make: a "large" size (3x3x3 presumably) gyroscope, so large ships can actually turn without needing to add literally 80 gyros to them. They have a large storage, large reactor, large version of every engine type-- why no large gyro??? I'm thinking as I place a row of gyros literally the entire length of my ship and it's still sluggish.
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@blakeyrat said in Space Engineers Thread:
Things the makers of this game desperately need to make: a "large" size (3x3x3 presumably) gyroscope, so large ships can actually turn without needing to add literally 80 gyros to them. They have a large storage, large reactor, large version of every engine type-- why no large gyro??? I'm thinking as I place a row of gyros literally the entire length of my ship and it's still sluggish.
I totally agree. I think there are mods for that, but that's only even interesting if it's a mod to just add a block, whereas i know some of them just multiply the max power of the current ones.
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@Magus They also need to make a "small large" antenna, which they don't currently have.
They have a 2x1x1 beacon, but the only antenna is like 2x1x5 or something. There's nothing shorter. Which is ridiculous when I want to, for example, remote-control that mining ship and I need to somehow place an antenna the same size as the entire ship.
Double-y stupid since the laser antenna is like 1/3rd the size.
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@blakeyrat said in Space Engineers Thread:
Wha... what's there to bomb?
Other players, PvP server as I said.
@blakeyrat said in Space Engineers Thread:
I see you also couldn't find a better way to light a large space than those spotlights, even though their cloudy beam effect looks shit indoors.
Yes, it doesn't really work, not enough radiocity...
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@Onyx said in Space Engineers Thread:
Other players, PvP server as I said.
How does that work without it just ending up with everybody who joined later being continually spawnkilled?
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@blakeyrat said in Space Engineers Thread:
@Onyx said in Space Engineers Thread:
Other players, PvP server as I said.
How does that work without it just ending up with everybody who joined later being continually spawnkilled?
Space is fairly big. And you can disable your antennae, spawn in space, and build on an asteroid or something.
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@Magus said in Space Engineers Thread:
Space is fairly big.
Then how do you ever find anybody else ever if the-- hm.
Is it like "in theory PVP" like in DayZ where you'd be able to kill another player if you ever saw one, but you don't because the world's like 500 square miles and there's only 20 players?
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@blakeyrat Probably. Though I imagine people normally stay near planets.
PvP in that game has never been terribly exciting to me, beyond setting up dogfights with friends.
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@blakeyrat said in Space Engineers Thread:
How does that work without it just ending up with everybody who joined later being continually spawnkilled?
It's a small server, we all know each other from before, we basically all started at the same time and if we add another team we can spawn some resources for them using admin tools wizardry.
Anyway... As I said, X-Files shit here:
Also, based on this thing:
My interpretation:
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@blakeyrat said in Space Engineers Thread:
@Onyx said in Space Engineers Thread:
based on this thing:
What is that from?
Freelancer. Sabre fighter, to be precise.
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This post is deleted!
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Filed under: Error'd
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So I left Space Engineers open all day so my refineries could do their thang and my auto-construction blocks could do their thang and learned a few thangs:
- I have more than 9 hours' refining stored up in my storage bins, even with like 25 refineries going all-out.
- I ran out of steel plate at one point, so my ship never finished anyway
- Somehow SE didn't crash. Amazing.
- After spending literally days working on this new mother ship I don't really like the design all that much. Hm. Oh well.
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@blakeyrat said in Space Engineers Thread:
I have more than 9 hours' refining stored up in my storage bins, even with like 25 refineries going all-out.
Have you tried adding the upgrade modules to any of them? They connect through the weird small square things on the back. They aren't great, but they can make each one more efficient.
@blakeyrat said in Space Engineers Thread:
Somehow SE didn't crash. Amazing.
This has been the best part of that big update: the performance gains have been ridiculous. The memory leaks were BAD before.
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@Magus said in Space Engineers Thread:
Have you tried adding the upgrade modules to any of them?
About half of them. The rest I inherited with that salvaged ship and I didn't bother to upgrade its because whoever made that ship put them side by side with no gaps.
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@Magus said in Space Engineers Thread:
performancecorrectness
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@Gribnit No.
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@Magus you're putting crash-causing leaks under performance? I put them under correctness. Are you also seeing performance increase, or is the time cost of a crash requiring re-run just another time cost, or, eh. Have fun.
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@Gribnit I didn't generally see the crashes from memory leaks. I saw reduced performance, and eventually saved and quit for the day.
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@Magus fair enough. sounds reference leak-y if it was reducing available memory.