MechWarrior Online Thread
-
@e4tmyl33t I'm tempted to see if, now that the game has the "light" class of engines, I can up-engine my build (screenshotted above) to a 300 engine and get it really moving.
I've had it built in that configuration for literally years, and it's weird because now they've added new components that make you rethink everything. (For one example, normal AMS is kind of dumb now that Laser AMS exists. Unless you can't possibly free up that half-ton no matter what you do.)
-
@blakeyrat Yeah I need to try to get some laser AMS going. It was getting really annoying being constantly targeted by missiles last night.
-
Having a hell of a time getting the daily challenge, which is easy: 1 solo kill in quick play.
602 damage, zero kills. Team was wimpy as shit, nobody would move forward.
-
@blakeyrat That's the worst, when the team fucks you over.
-
@blakeyrat Aha, next try I got it:
Suck it people who don't have a Solo Kill.
-
@blakeyrat I didn't get anything more than assists in the couple matches I played today. At least the LRM-boat Catapult is good for those.
-
@e4tmyl33t Are you doing the stocking event?
They changed it so you have to go to the website to claim all the prizes now. Lame.
-
@blakeyrat I didn't even know about this. Apparently I had 13 packages I could redeem from that. Ended up getting about 600k C-Bills, about 150 MC, and a christmas bell for my cockpits out of them.
-
@e4tmyl33t You should check the daily challenges too then. They're doing an advent calendar thing, you probably got a few of those by accident.
-
Trying out a new Deathstrike:
Works ok:
Brawler to the core, though. Totally useless beyond 600m.
-
-
@blakeyrat Damn, man. Those are better payouts than I ever get even with premium time enabled (I had a 90-day one that was apparently unused). I need to get gud.
-
-
@e4tmyl33t Not doing so great with that Death Strike today:
Still a pretty decent build though.
EDIT: to update, the build is currently this:
Last time I didn't have 4 Heavy Medium Las. This kit fits perfectly in this chassis with zero wasted slots and zero wasted tons. Still too hot, though. And less than 20 LBX-20 shots. Eh well.
-
@blakeyrat I'm also starting to change my mind on Laser AMS. It's... good... but the problem with it is it causes your mech to heat up completely outside of your own control.
So you either need to be very careful to turn it off when you're about to enter combat, or you need to be really good to track your own heat, when with Laser AMS active (and enemy LRM mechs around) your heat can go up randomly at any time.
On something like that Death Strike which is already dangerously hot on hot maps, it makes things really difficult.
-
@blakeyrat I'm seeing that with the laser AMS as well. I took one off the Hunchback I'm futzing around with and replaced it with a normal AMS and that is indeed mitigating some of the heat issues I was having with that. May have to do that with my Catapult LRM boat too.
Speaking of that Catapult, had a pretty decent match with that tonight:
LRM boat best boat
-
@e4tmyl33t Very christmassy.
-
@blakeyrat Might as well use some of that free shit I've been getting through the event.
-
I got the hanging krampus "grand prize", so I can stop playing MWO forever I guess.
-
Got into this again after awhile...
-
Trying out a new Misery with 2x ER Large Las, 2x Large Pulse Las, 1x LBX 10. So far so good. I swear it's slower than my other Stalkers and not sure why... their mobility tech trees are identical.
Re-mapping weapon group 6 to left shift has really opened up the kind of mech builds I can drive effectively. Before I did that, I'd limit myself to 2 weapon groups to save cognitive load.
EDIT second round: not successful. But at least my mech fell in a hilarious pose.
-
More Misery.
FOR THE OPPOSING TEAM!!!!!
See what I did there? The mech is called the Misery.
-
@blakeyrat
Look at all those C-Bills and XP you wasted by not spending money on the premium time.
-
332 damage... in a Pirate's Bane.
A Pirate's Bane is a Locust, 20-ton mech. Literally the smallest mech in the game. 332 damage. I ran out of heavy machine gun ammo; that's never happened to me before.
-
Founder's Cat. Ran out of LRMs and had to do the last 150 damage or so with pew-pew medium lasers.
The bit of chat you see there was:
Enemy: I don't see how that Catapult didn't lose its torso
Me: Me? I am invincible.
Enemy: Seems that way!
-
@izzion said in MechWarrior Online Thread:
Look at all those C-Bills and XP you wasted by not spending money on the premium time.
I'm overflowing with both. The only currency I want/need in that game is MCs, which you can use to buy premium mechs.
-
Butt whoop?
Butt whoop.
That's in my Stalker 3F(C) with 2x ER Large Las, 4x Large Las. After enemy contact, my heat basically never went below 80% with all the juicy targets the enemy team was throwing at me one by one like a bad kung fu movie.
-
Founder's Catapult:
-
-
@blakeyrat Then in the next round cockpit 1-hit by a haxor. Shiiit.
-
Haven't played this in awhile.
Still got it?
Still got it.
BTW they added in a feature where you can look at your mechlab from a human perspective:
Which brings up the obvious question: how would you enter a Stalker without a gantry of some sort? (The Catapult has a little ladder built into the legs; also all the mechs are supposed to have a "kneeling" posture for climbing in them, but the Stalker's too big for that to work.)
-
@blakeyrat said in MechWarrior Online Thread:
Which brings up the obvious question: how would you enter a Stalker without a gantry of some sort?
IIRC lore-wise, some 'mechs have a place where the pilot's seat either have the ladder you mentioned on the Catapult or can be lowered on hydraulics or cables or something, then raised back up with the pilot in the seat. Most of the time they just use a gantry though.
-
@e4tmyl33t said in MechWarrior Online Thread:
IIRC lore-wise, some 'mechs have a place where the pilot's seat either have the ladder you mentioned on the Catapult
Unfortunately the video game didn't code in the "kneeling" posture, but you can easily visualize that if a Catapult were kneeling, you could climb up the leg-ladders and be basically right at the edge of the cockpit where it wouldn't be too hard to enter. You could also imagine a simple rope ladder would work if the Catapult got disabled in the field and it couldn't kneel.
Tinier mechs with skinnier legs, like the Locust, you could imagine if it were fully kneeled you could just climb up the legs using them like rungs to get into the cockpit and just carefully climb down if it were disabled.
The Stalker not only has no ladder, but the rope ladder in it would have to be pretty huge. It'd take awhile to climb, too. If it got disabled in a standing posture, jumping would likely be fatal. (If it were kneeling, it'd probably still be fatal.) The gantry's fine in the dropship, but if you're disabled in combat you're stuck just sitting in a gigantic target.
Maybe Mechwarrior pilots wear rocket pants. I dunno, I don't read the books or anything. But a combat vehicle you can't enter or exit without external supporting infrastructure seems like a pretty shit combat vehicle. I mean sure it's awkward as fuck, but you can still exit and enter a, say, F-22 without the ladder and without killing yourself.
-
@blakeyrat While true, remember that the Battletech 'verse is primarily governed by the rule of "Giant walking tanks with battalions' worth of armor and guns are cool, even if they're logistically unsound or physically impossible". It's very 80's and has intentionally kept that feel. Also, more realistically, there's no reason for a 'Mech pilot to ever get OUT of their mech on a battlefield. 'Mechs are designed so that they've got several days' worth of rations/food and water onboard, a commode in the back of the cockpit, and other amenities built right in.
The only time a 'Mech pilot should be getting out of their 'Mech outside of a hangar with the proper support infrastructure would be if they're ejecting. Remember, 'Mechs are (for the most part) largely either hereditary "heirlooms" or extreme symbols of status, so unless the 'Mech is in danger of immediate destruction (say, due to the fusion reactor taking one too many stray shots and venting explosively), a MechWarrior likely won't abandon it.
-
@e4tmyl33t said in MechWarrior Online Thread:
Also, more realistically, there's no reason for a 'Mech pilot to ever get OUT of their mech on a battlefield.
That's stupid even by 80s action movie standards. Even in Robot Jox, the dumbest of all dumb 80s robot movies, they have to get out of the robots.
@e4tmyl33t said in MechWarrior Online Thread:
'Mechs are designed so that they've got several days' worth of rations/food and water onboard, a commode in the back of the cockpit,
Really. The Locust cockpit has a toilet in it. Really.
Now I believe that with the King Crab, where the cockpit is roughly the size and shape of a stadium luxury box.
@e4tmyl33t said in MechWarrior Online Thread:
The only time a 'Mech pilot should be getting out of their 'Mech outside of a hangar with the proper support infrastructure would be if they're ejecting. Remember, 'Mechs are (for the most part) largely either hereditary "heirlooms" or extreme symbols of status, so unless the 'Mech is in danger of immediate destruction (say, due to the fusion reactor taking one too many stray shots and venting explosively),
In the video games they get destroyed by the dozens.
-
@blakeyrat said in MechWarrior Online Thread:
Really. The Locust cockpit has a toilet in it. Really.
Now I believe that with the King Crab, where the cockpit is roughly the size and shape of a stadium luxury box.Yep. According to BattleTech lore, all standard 'Mech cockpits have that. They're not full-on bathroom toilets, they're usually some fold-out blob on the wall that probably just funnels the waste outside, but it's there.
Some dude on the MWO forum actually went back through a lot of the lore and made up a "standard" layout for most 'Mech cockpits. There would be some variations on placement of stuff based on the cockpit manufacturers, but pretty much every feature in that were standard unless your Warrior had some sort of weird proto-cockpit.
@blakeyrat said in MechWarrior Online Thread:
In the video games they get destroyed by the dozens.
Eh, I consider it as most of the time the Mechs are highly disabled. Unless the fusion reactor blows, pretty much an entire Mech can be put back together from spare parts, and given the costs associated with them (remember, in-universe, a 'Mech costs somewhere in the millions of C-Bills range to purchase, let alone maintain, where your average Joe probably only makes something like 20k C-Bills a year) it's kinda understandable that they'd be reluctant to just get up and walk away from it.
-
@e4tmyl33t said in MechWarrior Online Thread:
Unless the fusion reactor blows,
That happened in MechWarrior III literally 100% of the time and in IV like... 75% of the time.
Although, yeah, to be fair MWO doesn't have reactor explosions anymore.
-
@blakeyrat True. Speaking of, I'm still highly anticipating Mechwarrior 5.
-
@e4tmyl33t I'm eager to see how Piranha Games have fucked it up.
-
6 LLas + ECM Stalker continues to be my jam.
-
852 damage in my founder's Cat and we lose. Fuck.
-
-
483 damage and a win.
712 damage and a loss.
GO FIGURE!
-
@blakeyrat said in MechWarrior Online Thread:
GO FIGURE!
It never fails, does it? lol
I also play War Thunder, and every time I get a one-battle booster, I always die in the first engagement without doing much.
-
415 damage and a victory:
1045 damage and a loss. Natch.
Thankfully, I got an up-arrow even though it was a loss, probably because I was far and away the highest score in the game:
Bow before Founder's Cat.
BTW number 2 was a fucking Urbie. AN URBIE! Hoooow?
EDIT: actually the Urbie K9 is pretty badass for a light mech, I feel less bad now:
-
@blakeyrat MWO whoopage today:
-
Stalker Pwnage:
-
Pew pew pew laser Stalker wins again, 3 KMDDs