Paperclips
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A quick 5 min game. No need to parcel out a weekend or anything.
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It is a 5 minute game. Once you reach the point you can auto-buy your spools, you can just let it run in the background and live off the profits in retirement.
Also, I would have thought once you've reached 100% public demand, the sales per second would cap out. There's some economic flaws in the idea that if you lower prices it will always increase demand. Not everyone needs paperclips, so even if you made them free it doesn't mean everyone will get them. You're just oversaturating at that point.
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...damn you.
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@the_quiet_one
The game really needs a choice to add additional clipper jobs instead of spending money on machines to do the autoclipping. That way you can stimulate demand by hiring people to make your stuff and they'll have money to buy your stuff.
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100,000 clips created in 28 minutes 19 seconds|
Wait, I thought this was a 5 minute game
CAAAAAAAAAAAAARTMAN!
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@cartman82 said in Paperclips:
screw your "not worky on mobile" bs. I do what I want!
@cartman82 said in Paperclips:
A quick 5 min game. No need to parcel out a weekend or anything.
Lies!
I suppose I take the long route, this was my progress after an hour after it crashed my phone (I blame a probable memory leak in Chrome).
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@The_Quiet_One said in Paperclips:
It is a 5 minute game. Once you reach the point you can auto-buy your spools, you can just let it run in the background and live off the profits in retirement.
That works, but the quantum computing and the whole investments and strategies to get Yomi stuff make the game require more attention. Getting more "trust" points in order to get all that is probably the most time-consuming part of it, though.
Also, I would have thought once you've reached 100% public demand, the sales per second would cap out. There's some economic flaws in the idea that if you lower prices it will always increase demand. Not everyone needs paperclips, so even if you made them free it doesn't mean everyone will get them. You're just oversaturating at that point.
I think it might make more sense to think of it as the ratio of demand to supply, and not saturation of demand.
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Also, boo, if you switch to a different active tab, the game stops simulating.
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@djls45
Eh, it's more of "multiplier being applied to the random number for how many paperclips you sold in the last simulation interval." If it were a D:S ratio, it would vary as you increased the number of autoclippers, and it doesn't.
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@izzion said in Paperclips:
Also, boo, if you switch to a different active tab, the game stops simulating.
That's an easy fix. Pull the tab out to its own window. :D
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@djls45
What do you think I did before rushing over here to complain?Edit: though at least it seems to pause the timer for how long it took you to hit a milestone, so there is that.
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Current state:
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@cartman82 There's a new Cookie Clicker-type game every single month. They all suck.
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@izzion said in Paperclips:
Also, boo, if you switch to a different active tab, the game stops simulating.
That might be a browser thing rather than a sim thing. I could be wrong, though. Chrome seems to like suspending animation when you're off a tab sometimes.
@izzion said in Paperclips:
Eh, it's more of "multiplier being applied to the random number for how many paperclips you sold in the last simulation interval." If it were a D:S ratio, it would vary as you increased the number of autoclippers, and it doesn't.
Yeah, but the number kinda loses meaning at that point. What is the point of a percentage based on some arbitrary baseline if what I'm really interested in is the average amount sold?
The way I'd adjust the algorithm is:
There is a pool of available buyers in a given period. There's no way to go over this max, but there are ways to increase the max (which I'll get to below).
The percentage of this pool of buyers who buy from you is based solely on your market share, which is adjustable with marketing, trust level, and price. Certain projects, such as the Monopoly, can also increase market share.
If you want to increase the max, this can be increased over time with marketing efforts (selling clips to someone who was suckered into buying it even though they really have no use for it) or new projects (say, lobbying to make staplers illegal, which introduce a new source of purchasing).
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I now feel compelled to see if I can get my lifetime investment P/L ratio to -$1,000,000
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@djls45 said in Paperclips:
Getting more "trust" points in order to get all that is probably the most time-consuming part of it, though.
The first time I played I did something with the trust that completely f'ed my game, and I had to restart.
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Lifetime investment revenue report: $859,120
OK, maybe I can call going from -$150k to that in a single period good enough...
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@hungrier said in Paperclips:
@djls45 said in Paperclips:
Getting more "trust" points in order to get all that is probably the most time-consuming part of it, though.
The first time I played I did something with the trust that completely f'ed my game, and I had to restart.
Depending on what point of the game you did this, I discovered something.
At some point a new project will emerge, "Redistribute Trust" which resets your processors and memory count, and you can redo them. It's probably solely based on time, and it took at least a few hours before I got that opportunity.
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@the_quiet_one said in Paperclips:
At some point a new project will emerge, "Redistribute Trust" which resets your processors and memory count
I forget the specifics but there's also something that removes all your trust. No points for guessing what happens if you redistribute trust after doing that.
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@izzion
Oh, there we go...Lifetime investment revenue report: $-1062764
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Current state:
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@djls45 said in Paperclips:
Current state:
Tip: shoot for 70-ish memory.
That's where I got stuck. I didn't have enough memory to unlock the next bit, and I opened everything else. I'd have to wait weeks to gain enough trust to progress.
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Not quite to 70 memory yet.....
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@the_quiet_one said in Paperclips:
At some point a new project will emerge, "Redistribute Trust" which resets your processors and memory count, and you can redo them. It's probably solely based on time, and it took at least a few hours before I got that opportunity.
It's based on creativity, which is indirectly based on time * processors.
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You can also get extra trust for 'tokens of goodwill' at some point, cost starting at .5 megadollars and doubling per rank.
(Currently making 70k per second at 50 cents per paperclip)
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@pleegwat
Hm, I wonder why I haven't unlocked that yet. Do you have the hypnodrones upgrade?
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@izzion Nowhere near. Have you got strategic modelling? All the world problem upgrades? It may have popped up after I got all of those.
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@pleegwat
Hm, I guess we'll see once Iignoresolve global warming. I may have slightly overinvested in processors before seeing @cartman82's note. Which makes my current conundrum his fault, of course.
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@izzion I had processors at about half memory for a long time, actually over-invested processors with the world problems since I figured I'd get more of them (I didn't).
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Also, it makes me sad that you eventually hit a point where the wire autobuyer can't keep up with your auto clippers, and you have a production efficiency drag from your supply chain. Where's my "improved JIT supply chain" upgrade?!?
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@izzion And quantum computing is way less useful than it appears at first. I've never managed to get more than 3k over max ops with it.
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Current state:
In particular, these:
- Quantum Temporal Reversion looks kinda weird. Does that reset everything so the trust points can be reallocated? It would be kinda hard to get down to -10k operations unless the quantum processors are really feeling evil. I think I've figured out that they increase operations as the blocks turn from white to black, and then decrease as the blocks turn from black to white. All white is the most negative, while all black adds the most operations. To get the biggest payout from them, keep hitting the compute button as they start darkening all at once.
- Release the HypnoDrones apparently costs 100 trust. I'm guessing that's the one that wipes out all the trust to this point...?
I'm not planning on hitting those unless they actually do something beneficial. (E.g. if trust is capped at 100, does it expand the trust to 200?) I think having 20 processors and 80 memory is pretty good for now.
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@pleegwat
Yeah, I'm running into the same thing. Though I wonder how much "better" it would be with a mouse macro to cheese the clicking...
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@izzion I used mousekeys and hammered the numpad.
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I'm up to trust 101 now. And megaclippers 177. This thing is slowing down something horrible - megaclippers cost me 160m now.
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This is where I think I need to stop. It's finally no longer been addictive.
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@the_quiet_one There's more stuff to do once your probes get moving. Try fiddling with the probe settings until they a) don't immediately die and b) successfully reproduce
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Current state:
Hmmm...I think I may need to do those projects, if that's how to get where @The_Quiet_One is...
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@djls45 Meanwhile I'm still at 38 processors 63 memory, so I'll need at least 4 more memory from paperclips to get the hypnodrones research.
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@hungrier said in Paperclips:
@the_quiet_one There's more stuff to do once your probes get moving. Try fiddling with the probe settings until they a) don't immediately die and b) successfully reproduce
on my second playtrhough i got to the end game having only launched a single probe. i was quite chuffed with that.
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@djls45 Yep, the HypnoDrones did it.
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@djls45 I think humanity gave you a little bit too much trust. Just a bit.
Spoiler: they're all dead now
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Got 66 memory and forced the last 4k ops through quantum. Drones released.
Let's hope that doesn't follow me much longer.
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Current Status:
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I left the Paperclips running for a while and it's busy losing battles to the Drifters. It's OK, but I prefer Progress Quest. Much more streamlined.
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@parody said in Paperclips:
it's busy losing battles to the Drifters
More self-replication seems to fix that.
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@dkf Self-replication is the key to success in this universe.
People think building a things like a computer the size of a planet or a sphere around the solar system is a lot of work. But you really just need to make one self-replicating robot and give it the right plans.
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Hm, I seem to be stuck at a point where i can't upgrade Von Neumann Probe Design / Trust any further, but no projects pending for it :x