@MiffTheFox said:
At least the new Pokemon games don't make using anything besides the buttons necessary, but if you want to mess with some of the superfluous features you're out of luck. Feeling check (some sort of love tester thing)* requires you to touch two different spots on the touchscreen at once, ostensibly with your thumbs... unless you're using a 3DS, who's touchscreen doesn't respond to bare finger presses. And this is on a game that came out a year and a half after the 3DS to boot.
While we're on the subject of complaining of gimmicks in handheld games, Pokemon seems to assume that most of it's players are kids who take the game to school to play with other kids. No I'm not going to be able to do a "survey" of ten nearby people, I've only got like one other friend who plays!
(Not even going to rant about how the only repeatable way to get berries in the first Black and White was to play the "dream world" part, which if you didn't have a DSi like I did not at the time limited you to connecting over 802.11b and WEP.)
* What? It's a good, repeatable, way to get heart scales.
Haven't touched (no pun intended) feeling check, but at least indeed in Pokemon (White 1 in my case), while touchscreen use comes out of the blue, it is confined to extras like that or the Pokemon Musical. I was able use the corner of my thumb's nail when I once found myself withut a stylus (lost one and had the other at home so as not to lose it), but obviously YMMV.
"Oh, of course, Nintendo, I am going to go out of my way to provide you with hand-collected analytics about my friends. At once sir…" (One friend who plays? Lucky you!)
@Pidgeot said:
That depends on how close you consider that to be, but on my DS Lite, Spirit Tracks will detect my blowing at a distance of about 20-30 cm (that's 8-12 inches for you non-metric types), as long as I, y'know, actually blow into the mic.
I think the issue is more that, especially with the later songs, you've got notes you need to skip over and playing a note not in the sequence even for a quarter femtosecond will make you fail the song (even though, you know, that happens all the time when playing harmonica or the pan flute IRL) so you need tight sync between your blow and stylus movement, and in practice for me blowing from closer indeed helped.
@Anketam said:
I tried playing this game on the metro, did not work out well. There are some points where you are suppose to talk into the mic. Nothing creepy about a guy talking to his DS on a metro train.
Oh, darn, forgot that one…
"Yes you're pretty. Yes, you are. Goshdarn it, yes, you are. Thanks for the treasure."
"Yes, I'm a boy. You know that already. It's not the first time I'm coming. At least you could ask what my favorite color is. Okay old ghoul, are going going to read me my fortunes for the umpteenth time so that I can buy ANOTHER of these "lucky" jars in that dumb scam of yours because the pirates broke the previous one I bought and I seriously wonder which path one is supposed to take out of your fish village so that it is even remotely easy to go elsewhere without having broken tableware, or gardenware in our case, I mean my map is pretty well annotated such that for all other fedex-missions-where-the-destination-is-not-given-at-the-source-and-I-have-to-pay-for-the-cargo-I-load I can tell the optimal path or indeed the only viable one, while here the "goods" break at the first hit and two exits say pirate ships and the third pirate tanks and this has better be worth it and the wise man of the snow land will seriously owe me when all this is said and done?"
I've got a DS Lite so at least I know I can get a respite in case such stuff happens by playing a GBA game. For those who don't have GBA compatibility Contra 4 can play the same purpose (as far as I can tell: I haven't gotten past the city on Easy because it stops there, or past the Ocean on Normal).