TDWTF Plays Hunt the Wumpus


  • Considered Harmful


  • 🔀

    Welcome to "Hunt the Wumpus"
    ­The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other
    ­rooms. (Look at a dodecahedron to see how this works -- if you don't know what a
    ­dodecahedron is, ask someone.)
    ­
    ­Hazards:
    ­Bottomless pits: Two rooms have bottomless pits in them. If you go there, you
    ­fall into the pit and lose.
    ­Super bats: Two other rooms have super bats. If you go there, a bat grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th[

  • Considered Harmful

    @error_bot !space


  • 🔀

     Cave #19                                                       5/5             
    ­dodecahedron is, ask someone.)
    ­
    ­Hazards:
    ­Bottomless pits: Two rooms have bottomless pits in them. If you go there, you
    ­fall into the pit and lose.
    ­Super bats: Two other rooms have super bats. If you go there, a bat grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 
    ­
    ­                                                                               9
    ­                                                                               .
    ­
    ­                                                                               >

  • Considered Harmful

    @error_bot look


  • 🔀

     Cave #19                                                       5/5             
    ­                                                                 at grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 
    ­
    ­                                                                               9
    ­                                                                               .
    ­
    ­                                                                               >

  • Considered Harmful

    @error_bot help


  • 🔀

    Commands:

    !amazing-super-powers

    !awkward-zombie

    !bash

    !blakeyrat

    !cash-in

    !celebrity-recognition

    !colorizer

    !covid-19

    !deep-dream

    !deep-mask

    !define

    !dilbert

    !dinosaur-comics

    !explosm

    !fox

    !giphy

    !help

    !http-cat

    !in-painting

    !jargon-file

    !jeff

    !magic-8-ball

    !magic-the-gathering

    !mandelbrot

    !minecraft

    !neural-style

    !neural-talk

    !penny-arcade

    !perry-bible-fellowship

    !pix-to-pix

    !places

    !query user

    !random-integer

    !random-string

    !random-uuid

    !roulette

    !screenshot

    !secret

    !smbc-comics

    !super-resolution

    !tv-tropes

    !uptime

    !waifu-2x

    !warthog

    !wolfram-alpha

    !xkcd


  • Considered Harmful

    @error_bot restart


  • 🔀

     Cave #19                                                       5/5             
    ­       es you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 
    ­
    ­                                                                               9
    ­                                                                               .
    ­
    ­                                                                               >

  • Considered Harmful

    :wtf:


  • 🔀

    Welcome to "Hunt the Wumpus"
    ­The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other
    ­rooms. (Look at a dodecahedron to see how this works -- if you don't know what a
    ­dodecahedron is, ask someone.)
    ­
    ­Hazards:
    ­Bottomless pits: Two rooms have bottomless pits in them. If you go there, you
    ­fall into the pit and lose.
    ­Super bats: Two other rooms have super bats. If you go there, a bat grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­[MORE]

  • Considered Harmful

    @error_bot !space


  • 🔀

    Each turn you may move or shoot a crooked arrow.
    ­Moving: You can go one room (through one tunnel).
    ­Arrows: You have five arrows. You lose when you run out. Each arrow can go from
    ­one to five rooms. You aim by providing the room numbers you want the arrow to
    ­go to. If the arrow can't go that way, it goes through any tunnel at random. If
    ­the arrow hits the Wumus, you win. If the arrow hits you, you lose.
    ­
    ­Warnings:
    ­When you are one room away from the Wumpus or a hazard, you'll see "I hear
    ­bats!", "I feel a draft!", and/or "I smell the Wumpus!".
    ­
    ­Porting note: from TwelveBaud
    ­Inform 7, which was used to write this port, is a very powerful system for
    ­writing interactive fiction, and comes with an extensive built-in rulebook
    ­handling all kinds of situations common to text adventure games, from Colossal
    ­Cave Adventure through the Zork series and Infocom's golden years and even in
    ­the current day. However, "Hunt the Wumpus" was developed at around the same
    ­time as the first of these other games for much less capable systems, and as a
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­[MORE]

  • Considered Harmful

    @error_bot !space


  • 🔀

     Cave #11                                                       5/5             
    ­bats!", "I feel a draft!", and/or "I smell the Wumpus!".
    ­
    ­Porting note: from TwelveBaud
    ­Inform 7, which was used to write this port, is a very powerful system for
    ­writing interactive fiction, and comes with an extensive built-in rulebook
    ­handling all kinds of situations common to text adventure games, from Colossal
    ­Cave Adventure through the Zork series and Infocom's golden years and even in
    ­the current day. However, "Hunt the Wumpus" was developed at around the same
    ­time as the first of these other games for much less capable systems, and as a
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­An Interactive Fiction by Gregory Yob
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #11
    ­Tunnels lead west to 10, north to 12, and east to 19.
    ­
    ­I smell the Wumpus!
    ­
    ­>

  • Considered Harmful

    @error_bot west


  • 🔀

     Cave #10                                                       5/5             
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­An Interactive Fiction by Gregory Yob
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #11
    ­Tunnels lead west to 10, north to 12, and east to 19.
    ­
    ­I smell the Wumpus!
    ­
    ­>west
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #10
    ­Tunnels lead west to 2, north to 9, and east to 11.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>

  • Considered Harmful

    @error_bot reload cli-proxy


  • 🔀

    Welcome to "Hunt the Wumpus"
    ­The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other
    ­rooms. (Look at a dodecahedron to see how this works -- if you don't know what a
    ­dodecahedron is, ask someone.)
    ­
    ­Hazards:
    ­Bottomless pits: Two rooms have bottomless pits in them. If you go there, you
    ­fall into the pit and lose.
    ­Super bats: Two other rooms have super bats. If you go there, a bat grabs you
    ­and takes you to some other room at random. (Which might be troublesome...)
    ­
    ­Wumpus:
    ­The Wumpus is not bothered by the hazards -- he has sucker feet and is too big
    ­for a bat to lift. Usually he is asleep. Two things wake him up: you entering
    ­his room or you shooting an arrow.
    ­If the Wumpus wakes, he either stays still or moves through one tunnel. After
    ­that, if he is where you are, he eats you up (and you lose).
    ­
    ­You:
    ­[MORE]

  • Considered Harmful

    8d8fe4aa0cbc3aa497f452271158803f1c25aee1r1-1920-1080v2_uhq.jpg


  • Considered Harmful

    @error_bot restart


  • 🔀

    Blorb file loaded, but unable to build map.
    ­
    ­                                           u_setup.blorb_file /home/error-bot/sr
    ­c/surrogate-host/games/hunt_the_wumpus/game/wumpus.blb
    ­                                                      u_setup.blorb_name wumpus.
    ­blb

  • Considered Harmful

    @error_bot restart


  • Considered Harmful

    @error_bot restart


  • Considered Harmful

    Weird. Child process accepting/processing input, seems to be sending output. Bot is ignoring it?


  • Considered Harmful

    @error_bot restart


  • 🔀

     Cave #16                                                       5/5             
    ­Porting note: from TwelveBaud
    ­Inform 7, which was used to write this port, is a very powerful system for
    ­writing interactive fiction, and comes with an extensive built-in rulebook
    ­handling all kinds of situations common to text adventure games, from Colossal
    ­Cave Adventure through the Zork series and Infocom's golden years and even in
    ­the current day. However, "Hunt the Wumpus" was developed at around the same
    ­time as the first of these other games for much less capable systems, and as a
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­An Interactive Fiction by Gregory Yob
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>start
    ­That's not a verb I recognise.
    ­
    ­>

  • Considered Harmful

    Good enough.



  • Note to Future Self: Shove all that verbage into an "about" command.


  • Trolleybus Mechanic

    @error_bot west


  • 🔀

     Cave #15                                                       5/5             
    ­result doesn't use any of the traits in the now-standard rulebook. The original
    ­game requested navigation by room numbers; instead, this game lets you navigate
    ­west,  north, or  east, or  fire an arrow.
    ­
    ­Hunt the Wumpus
    ­An Interactive Fiction by Gregory Yob
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>start
    ­That's not a verb I recognise.
    ­
    ­>west
    ­
    ­Cave #15
    ­Tunnels lead west to 6, north to 14, and east to 16.
    ­
    ­I hear bats!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot east


  • 🔀

     Cave #16                                                       5/5             
    ­Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
    ­
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>start
    ­That's not a verb I recognise.
    ­
    ­>west
    ­
    ­Cave #15
    ­Tunnels lead west to 6, north to 14, and east to 16.
    ­
    ­I hear bats!
    ­
    ­>east
    ­
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot west


  • 🔀

     Cave #15                                                       5/5             
    ­That's not a verb I recognise.
    ­
    ­>west
    ­
    ­Cave #15
    ­Tunnels lead west to 6, north to 14, and east to 16.
    ­
    ­I hear bats!
    ­
    ­>east
    ­
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>west
    ­
    ­Cave #15
    ­Tunnels lead west to 6, north to 14, and east to 16.
    ­
    ­I hear bats!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot west


  • 🔀

     Cave #4                                                        5/5             
    ­Cave #16
    ­Tunnels lead west to 15, north to 17, and east to 20.
    ­
    ­>west
    ­
    ­Cave #15
    ­Tunnels lead west to 6, north to 14, and east to 16.
    ­
    ­I hear bats!
    ­
    ­>west
    ­Zap -- Super Bat Snatch! Elsewhereville for you!
    ­
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot west


  • 🔀

     Cave #3                                                        5/5             
    ­I hear bats!
    ­
    ­>west
    ­Zap -- Super Bat Snatch! Elsewhereville for you!
    ­
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>west
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot west


  • 🔀

     Cave #2                                                        5/5             
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>west
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>west
    ­
    ­Cave #2
    ­Tunnels lead west to 1, north to 3, and east to 10.
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot north


  • 🔀

     Cave #3                                                        5/5             
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>west
    ­
    ­Cave #2
    ­Tunnels lead west to 1, north to 3, and east to 10.
    ­
    ­>north
    ­
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot north


  • 🔀

     Cave #4                                                        5/5             
    ­
    ­Cave #2
    ­Tunnels lead west to 1, north to 3, and east to 10.
    ­
    ­>north
    ­
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>north
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot north


  • 🔀

     Cave #5                                                        5/5             
    ­Cave #3
    ­Tunnels lead west to 2, north to 4, and east to 12.
    ­
    ­I feel a draft!
    ­I smell the Wumpus!
    ­
    ­>north
    ­... Oops! Bumped a Wumpus!
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>north
    ­
    ­Cave #5
    ­Tunnels lead west to 1, north to 4, and east to 6.
    ­
    ­I hear bats!
    ­
    ­>

  • Trolleybus Mechanic

    @error_bot north


  • 🔀

     Cave #4                                                        5/5             
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>north
    ­
    ­Cave #5
    ­Tunnels lead west to 1, north to 4, and east to 6.
    ­
    ­I hear bats!
    ­
    ­>north
    ­
    ­Cave #4
    ­Tunnels lead west to 3, north to 5, and east to 14.
    ­
    ­I hear bats!
    ­I smell the Wumpus!
    ­
    ­>

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