TDWTF Plays Hunt the Wumpus
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Special thanks to @TwelveBaud
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th[
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@error_bot !space
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Cave #19 5/5 dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 9 . >
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@error_bot look
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Cave #19 5/5 at grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 9 . >
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@error_bot help
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Commands:
!amazing-super-powers
!awkward-zombie
!bash
!blakeyrat
!cash-in
!celebrity-recognition
!colorizer
!covid-19
!deep-dream
!deep-mask
!define
!dilbert
!dinosaur-comics
!explosm
!fox
!giphy
!help
!http-cat
!in-painting
!jargon-file
!jeff
!magic-8-ball
!magic-the-gathering
!mandelbrot
!minecraft
!neural-style
!neural-talk
!penny-arcade
!perry-bible-fellowship
!pix-to-pix
!places
!query user
!random-integer
!random-string
!random-uuid
!roulette
!screenshot
!secret
!smbc-comics
!super-resolution
!tv-tropes
!uptime
!waifu-2x
!warthog
!wolfram-alpha
!xkcd
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@error_bot restart
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Cave #19 5/5 es you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: Each turn you may move or shoot a crooked arrow.Moving: You can go one room (th 9 . >
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]
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@error_bot !space
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Each turn you may move or shoot a crooked arrow. Moving: You can go one room (through one tunnel). Arrows: You have five arrows. You lose when you run out. Each arrow can go from one to five rooms. You aim by providing the room numbers you want the arrow to go to. If the arrow can't go that way, it goes through any tunnel at random. If the arrow hits the Wumus, you win. If the arrow hits you, you lose. Warnings: When you are one room away from the Wumpus or a hazard, you'll see "I hear bats!", "I feel a draft!", and/or "I smell the Wumpus!". Porting note: from TwelveBaud Inform 7, which was used to write this port, is a very powerful system for writing interactive fiction, and comes with an extensive built-in rulebook handling all kinds of situations common to text adventure games, from Colossal Cave Adventure through the Zork series and Infocom's golden years and even in the current day. However, "Hunt the Wumpus" was developed at around the same time as the first of these other games for much less capable systems, and as a result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus [MORE]
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@error_bot !space
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Cave #11 5/5 bats!", "I feel a draft!", and/or "I smell the Wumpus!". Porting note: from TwelveBaud Inform 7, which was used to write this port, is a very powerful system for writing interactive fiction, and comes with an extensive built-in rulebook handling all kinds of situations common to text adventure games, from Colossal Cave Adventure through the Zork series and Infocom's golden years and even in the current day. However, "Hunt the Wumpus" was developed at around the same time as the first of these other games for much less capable systems, and as a result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #11 Tunnels lead west to 10, north to 12, and east to 19. I smell the Wumpus! >
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@error_bot west
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Cave #10 5/5 result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #11 Tunnels lead west to 10, north to 12, and east to 19. I smell the Wumpus! >west ... Oops! Bumped a Wumpus! Cave #10 Tunnels lead west to 2, north to 9, and east to 11. I feel a draft! I smell the Wumpus! >
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@error_bot reload cli-proxy
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Welcome to "Hunt the Wumpus" The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading to other rooms. (Look at a dodecahedron to see how this works -- if you don't know what a dodecahedron is, ask someone.) Hazards: Bottomless pits: Two rooms have bottomless pits in them. If you go there, you fall into the pit and lose. Super bats: Two other rooms have super bats. If you go there, a bat grabs you and takes you to some other room at random. (Which might be troublesome...) Wumpus: The Wumpus is not bothered by the hazards -- he has sucker feet and is too big for a bat to lift. Usually he is asleep. Two things wake him up: you entering his room or you shooting an arrow. If the Wumpus wakes, he either stays still or moves through one tunnel. After that, if he is where you are, he eats you up (and you lose). You: [MORE]
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@error_bot restart
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Blorb file loaded, but unable to build map. u_setup.blorb_file /home/error-bot/sr c/surrogate-host/games/hunt_the_wumpus/game/wumpus.blb u_setup.blorb_name wumpus. blb
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@error_bot restart
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@error_bot restart
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Weird. Child process accepting/processing input, seems to be sending output. Bot is ignoring it?
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@error_bot restart
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Cave #16 5/5 Porting note: from TwelveBaud Inform 7, which was used to write this port, is a very powerful system for writing interactive fiction, and comes with an extensive built-in rulebook handling all kinds of situations common to text adventure games, from Colossal Cave Adventure through the Zork series and Infocom's golden years and even in the current day. However, "Hunt the Wumpus" was developed at around the same time as the first of these other games for much less capable systems, and as a result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >start That's not a verb I recognise. >
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Good enough.
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Note to Future Self: Shove all that verbage into an "about" command.
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@error_bot west
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Cave #15 5/5 result doesn't use any of the traits in the now-standard rulebook. The original game requested navigation by room numbers; instead, this game lets you navigate west, north, or east, or fire an arrow. Hunt the Wumpus An Interactive Fiction by Gregory Yob Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >start That's not a verb I recognise. >west Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >
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@error_bot east
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Cave #16 5/5 Release 1 / Serial number 200705 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >start That's not a verb I recognise. >west Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >east Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >
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@error_bot west
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Cave #15 5/5 That's not a verb I recognise. >west Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >east Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >west Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >
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@error_bot west
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Cave #4 5/5 Cave #16 Tunnels lead west to 15, north to 17, and east to 20. >west Cave #15 Tunnels lead west to 6, north to 14, and east to 16. I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >
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@error_bot west
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Cave #3 5/5 I hear bats! >west Zap -- Super Bat Snatch! Elsewhereville for you! ... Oops! Bumped a Wumpus! Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >west ... Oops! Bumped a Wumpus! Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >
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@error_bot west
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Cave #2 5/5 Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >west ... Oops! Bumped a Wumpus! Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >
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@error_bot north
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Cave #3 5/5 ... Oops! Bumped a Wumpus! Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >west Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >north Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >
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@error_bot north
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Cave #4 5/5 Cave #2 Tunnels lead west to 1, north to 3, and east to 10. >north Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >north ... Oops! Bumped a Wumpus! Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >
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@error_bot north
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Cave #5 5/5 Cave #3 Tunnels lead west to 2, north to 4, and east to 12. I feel a draft! I smell the Wumpus! >north ... Oops! Bumped a Wumpus! Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >
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@error_bot north
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Cave #4 5/5 Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >north Cave #5 Tunnels lead west to 1, north to 4, and east to 6. I hear bats! >north Cave #4 Tunnels lead west to 3, north to 5, and east to 14. I hear bats! I smell the Wumpus! >