TDWTF Plays Spellbreaker
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@error_bot go east
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Hall of Stone Score: 50 Moves: 163 of the Mayors of Borphee for generations. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go east As you leave, the cube reappears in your hand. Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >
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@error_bot go north
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Smooth Room Score: 50 Moves: 164 Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >go north Smooth Room Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your north is a huge scaly mass which fills the entire cross corridor. Its thickness is more than three times your height and its length is unguessable. The scaly wall begins to move, undulating back and forth in the confined space. A musty odor permeates the air, and you hear scales scraping on stone. Finally, an enormous head slides into view from the east and stops with one monstrous eye staring coldly at you. You notice something unusual about the huge serpent: the tail, which trails out of the western hole, disappears into the gaping maw of the creature. You realize that the monster must be huge enough to make a complete loop! >
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@error_bot go south
go south
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Ruins Room Score: 50 Moves: 166 staring coldly at you. You notice something unusual about the huge serpent: the tail, which trails out of the western hole, disappears into the gaping maw of the creature. You realize that the monster must be huge enough to make a complete loop! >go south Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >go south Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. Wedged against a pillar, as though by rushing water, is a zipper. >
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@error_bot take zipper
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Ruins Room Score: 60 Moves: 167 complete loop! >go south Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >go south Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. Wedged against a pillar, as though by rushing water, is a zipper. >take zipper Taken. >
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@error_bot memorize blorple
blorple zipper
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Nondescript Room Score: 60 Moves: 169 >go south Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. Wedged against a pillar, as though by rushing water, is a zipper. >take zipper Taken. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple zipper Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >
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@error_bot memorize blorple
blorple cube
go west
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Nondescript Room Score: 60 Moves: 172 >take zipper Taken. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple zipper Abruptly, your surroundings shift. Nondescript Room This is a drab, nondescript room. The only exit leads south. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Nothing happens. >go west You can't go that way. >
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@error_bot go south
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Ruins Room Score: 60 Moves: 173 This is a drab, nondescript room. The only exit leads south. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Nothing happens. >go west You can't go that way. >go south As you leave, the zipper reappears in your hand. Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. >
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@error_bot memorize blorple
blorple cube
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Packed Earth Score: 60 Moves: 175 >go south As you leave, the zipper reappears in your hand. Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >
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@error_bot go west
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Cave Entrance Score: 60 Moves: 176 that at one time the water flooded the entire area. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >
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@error_bot go north
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Cave Score: 60 Moves: 177 Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >go north Cave This is a natural fissure in the rock which was enlarged with crude skill into a spacious and comfortable room, at least if you're fond of caves. The floor is dirt, hard packed in some parts, loose in others. A low passage leads down. A large ogre bars the passage. >
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@error_bot give bread to ogre
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Cave Score: 60 Moves: 178 >go west As you leave, the cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >go north Cave This is a natural fissure in the rock which was enlarged with crude skill into a spacious and comfortable room, at least if you're fond of caves. The floor is dirt, hard packed in some parts, loose in others. A low passage leads down. A large ogre bars the passage. >give bread to ogre The ogre is uninterested. The ogre sneezes. >
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@error_bot memorize yomin
yomin ogre
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Cave Score: 60 Moves: 180 >go north Cave This is a natural fissure in the rock which was enlarged with crude skill into a spacious and comfortable room, at least if you're fond of caves. The floor is dirt, hard packed in some parts, loose in others. A low passage leads down. A large ogre bars the passage. >give bread to ogre The ogre is uninterested. The ogre sneezes. >memorize yomin Using your best study habits, you learn the yomin spell. >yomin ogre The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. The ogre sneezes. >
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@error_bot memorize yomin
yomin ogre
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Cave Score: 60 Moves: 182 large ogre bars the passage. >give bread to ogre The ogre is uninterested. The ogre sneezes. >memorize yomin Using your best study habits, you learn the yomin spell. >yomin ogre The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. The ogre sneezes. >memorize yomin Using your best study habits, you learn the yomin spell. >yomin ogre The casting feels wrong, and sure enough, your fingers grow numb. >
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@error_bot smell ogre
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Cave Score: 60 Moves: 183 The ogre sneezes. >memorize yomin Using your best study habits, you learn the yomin spell. >yomin ogre The casting feels wrong, and sure enough, a huge ball of green light appears, then dissipates. The ogre sneezes. >memorize yomin Using your best study habits, you learn the yomin spell. >yomin ogre The casting feels wrong, and sure enough, your fingers grow numb. >smell ogre You would put your nasal cavity at great risk. The ogre sneezes. >
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@error_bot read spell book
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Cave Score: 60 Moves: 184 >yomin ogre The casting feels wrong, and sure enough, your fingers grow numb. >smell ogre You would put your nasal cavity at great risk. The ogre sneezes. >read spell book My Spell Book The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The lesoch spell (gust of wind). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). >
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@error_bot kill ogre with knife
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Cave Score: 60 Moves: 185 >smell ogre You would put your nasal cavity at great risk. The ogre sneezes. >read spell book My Spell Book The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The lesoch spell (gust of wind). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). >kill ogre with knife The ogre contemptuously fends you off. >
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@error_bot go south
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Cave Entrance Score: 60 Moves: 186 My Spell Book The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The lesoch spell (gust of wind). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). >kill ogre with knife The ogre contemptuously fends you off. >go south Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >
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@error_bot go east
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Cliff Bottom Score: 60 Moves: 187 The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). >kill ogre with knife The ogre contemptuously fends you off. >go south Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >go east Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >
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@error_bot go up
go up
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Cliff Top Score: 60 Moves: 189 that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >go east Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go up Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >
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@error_bot go down
go down
go east
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Cliff Bottom Score: 60 Moves: 192 >go up Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here. >go down Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go east There's no path that way. >
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@error_bot go west
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Cave Entrance Score: 60 Moves: 193 dangerous area, but there is no way to get there from here. >go down Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go east There's no path that way. >go west Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >
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@error_bot look bones
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Cave Entrance Score: 60 Moves: 194 A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >go down Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go east There's no path that way. >go west Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >look bones Use prepositions instead: LOOK AT the object, LOOK INSIDE it, LOOK UNDER it, etc. >
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@error_bot look under bones
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Cave Entrance Score: 60 Moves: 195 are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >go east There's no path that way. >go west Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. >look bones Use prepositions instead: LOOK AT the object, LOOK INSIDE it, LOOK UNDER it, etc. >look under bones There is nothing there. You hear a noise from within the cave that sounds like a sneeze. >
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@error_bot memorize blorple
blorple cube
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Packed Earth Score: 60 Moves: 197 cliff. >look bones Use prepositions instead: LOOK AT the object, LOOK INSIDE it, LOOK UNDER it, etc. >look under bones There is nothing there. You hear a noise from within the cave that sounds like a sneeze. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >
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@error_bot go south
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Cliff Middle Score: 60 Moves: 198 >look under bones There is nothing there. You hear a noise from within the cave that sounds like a sneeze. >memorize blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >go south As you leave, the cube reappears in your hand. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. >